| Flutter Impeller |

Namespaces | Functions
entity_pass.cc File Reference
`#include "impeller/entity/entity_pass.h"`
`#include <memory>`
`#include <utility>`
`#include <variant>`
`#include "flutter/fml/closure.h"`
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/macros.h"`
`#include "flutter/fml/trace_event.h"`
`#include "impeller/base/strings.h"`
`#include "impeller/base/validation.h"`
`#include "impeller/core/allocator.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/texture.h"`
`#include "impeller/entity/contents/clip_contents.h"`
`#include "impeller/entity/contents/content_context.h"`
`#include "impeller/entity/contents/filters/color_filter_contents.h"`
`#include "impeller/entity/contents/filters/inputs/filter_input.h"`
`#include "impeller/entity/contents/framebuffer_blend_contents.h"`
`#include "impeller/entity/contents/texture_contents.h"`
`#include "impeller/entity/entity.h"`
`#include "impeller/entity/inline_pass_context.h"`
`#include "impeller/geometry/color.h"`
`#include "impeller/geometry/path_builder.h"`
`#include "impeller/renderer/command.h"`
`#include "impeller/renderer/command_buffer.h"`
`#include "impeller/renderer/render_pass.h"`

Go to the source code of this file.

## Namespaces
| impeller

## Functions
static RenderTarget::AttachmentConfig | impeller::GetDefaultStencilConfig (bool readable)
static EntityPassTarget | impeller::CreateRenderTarget (ContentContext &renderer, ISize size, bool readable, const Color &clear_color)