5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_BUFFER_BINDINGS_GLES_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_BUFFER_BINDINGS_GLES_H_
10 #include "flutter/third_party/abseil-cpp/absl/container/flat_hash_map.h"
35 const std::vector<ShaderStageIOSlot>& inputs,
36 const std::vector<ShaderStageBufferLayout>& layouts);
42 size_t vertex_offset);
45 const std::vector<TextureAndSampler>& bound_textures,
46 const std::vector<BufferResource>& bound_buffers,
57 struct VertexAttribPointer {
60 GLenum
type = GL_FLOAT;
61 GLenum normalized = GL_FALSE;
65 std::vector<std::vector<VertexAttribPointer>> vertex_attrib_arrays_;
67 absl::flat_hash_map<std::string, GLint> uniform_locations_;
68 absl::flat_hash_map<std::string, std::pair<GLint, GLuint>> ubo_locations_;
70 using BindingMap = absl::flat_hash_map<std::string, std::vector<GLint>>;
71 BindingMap binding_map_ = {};
72 GLuint vertex_array_object_ = 0;
73 GLuint program_handle_ = GL_NONE;
74 bool use_ubo_ =
false;
76 const std::vector<GLint>& ComputeUniformLocations(
77 const ShaderMetadata* metadata);
79 bool ReadUniformsBindingsV2(
const ProcTableGLES& gl, GLuint program);
81 bool ReadUniformsBindingsV3(
const ProcTableGLES& gl, GLuint program);
83 GLint ComputeTextureLocation(
const ShaderMetadata* metadata);
85 bool BindUniformBuffer(
const ProcTableGLES& gl,
const BufferResource& buffer);
87 bool BindUniformBufferV2(
const ProcTableGLES& gl,
88 const BufferView& buffer,
89 const ShaderMetadata* metadata,
90 const DeviceBufferGLES& device_buffer_gles);
92 bool BindUniformBufferV3(
const ProcTableGLES& gl,
93 const BufferView& buffer,
94 const ShaderMetadata* metadata,
95 const DeviceBufferGLES& device_buffer_gles);
97 std::optional<size_t> BindTextures(
98 const ProcTableGLES& gl,
99 const std::vector<TextureAndSampler>& bound_textures,
102 size_t unit_start_index = 0);
109 void SetUniformBindings(
110 absl::flat_hash_map<std::string, GLint> uniform_locations) {
111 uniform_locations_ = std::move(uniform_locations);
Sets up stage bindings for single draw call in the OpenGLES backend.
bool BindVertexAttributes(const ProcTableGLES &gl, size_t binding, size_t vertex_offset)
bool ReadUniformsBindings(const ProcTableGLES &gl, GLuint program)
bool UnbindVertexAttributes(const ProcTableGLES &gl)
bool RegisterVertexStageInput(const ProcTableGLES &gl, const std::vector< ShaderStageIOSlot > &inputs, const std::vector< ShaderStageBufferLayout > &layouts)
bool BindUniformData(const ProcTableGLES &gl, const std::vector< TextureAndSampler > &bound_textures, const std::vector< BufferResource > &bound_buffers, Range texture_range, Range buffer_range)
FML_TEST_CLASS(BufferBindingsGLESTest, BindUniformData)
Resource< BufferView > BufferResource