| Flutter Impeller |

canvas.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/display_list/canvas.h"
6
7 #include <memory>
8 #include <optional>
9 #include <unordered_map>
10 #include <utility>
11
12 #include "display_list/dl_vertices.h"
13 #include "display_list/effects/color_filters/dl_blend_color_filter.h"
14 #include "display_list/effects/color_filters/dl_matrix_color_filter.h"
15 #include "display_list/effects/dl_color_filter.h"
16 #include "display_list/effects/dl_color_source.h"
17 #include "display_list/effects/dl_image_filter.h"
18 #include "display_list/image/dl_image.h"
19 #include "flutter/fml/logging.h"
20 #include "flutter/fml/trace_event.h"
21 #include "impeller/base/validation.h"
22 #include "impeller/core/formats.h"
23 #include "impeller/display_list/color_filter.h"
24 #include "impeller/display_list/dl_vertices_geometry.h"
25 #include "impeller/display_list/image_filter.h"
26 #include "impeller/display_list/skia_conversions.h"
27 #include "impeller/entity/contents/atlas_contents.h"
28 #include "impeller/entity/contents/circle_contents.h"
29 #include "impeller/entity/contents/clip_contents.h"
30 #include "impeller/entity/contents/color_source_contents.h"
31 #include "impeller/entity/contents/content_context.h"
32 #include "impeller/entity/contents/filters/filter_contents.h"
33 #include "impeller/entity/contents/framebuffer_blend_contents.h"
34 #include "impeller/entity/contents/line_contents.h"
35 #include "impeller/entity/contents/shadow_vertices_contents.h"
36 #include "impeller/entity/contents/solid_rrect_blur_contents.h"
37 #include "impeller/entity/contents/solid_rsuperellipse_blur_contents.h"
38 #include "impeller/entity/contents/text_contents.h"
39 #include "impeller/entity/contents/text_shadow_cache.h"
40 #include "impeller/entity/contents/texture_contents.h"
41 #include "impeller/entity/contents/vertices_contents.h"
42 #include "impeller/entity/geometry/arc_geometry.h"
43 #include "impeller/entity/geometry/circle_geometry.h"
44 #include "impeller/entity/geometry/cover_geometry.h"
45 #include "impeller/entity/geometry/ellipse_geometry.h"
46 #include "impeller/entity/geometry/fill_path_geometry.h"
47 #include "impeller/entity/geometry/geometry.h"
48 #include "impeller/entity/geometry/line_geometry.h"
49 #include "impeller/entity/geometry/point_field_geometry.h"
50 #include "impeller/entity/geometry/rect_geometry.h"
51 #include "impeller/entity/geometry/shadow_path_geometry.h"
52 #include "impeller/entity/geometry/stroke_path_geometry.h"
53 #include "impeller/entity/save_layer_utils.h"
54 #include "impeller/geometry/color.h"
55 #include "impeller/geometry/constants.h"
56 #include "impeller/geometry/rstransform.h"
57 #include "impeller/renderer/command_buffer.h"
58
59 namespace impeller {
60
61 namespace {
62
63 bool IsPipelineBlendOrMatrixFilter(const flutter::DlColorFilter* filter) {
64 return filter->type() == flutter::DlColorFilterType::kMatrix ||
65 (filter->type() == flutter::DlColorFilterType::kBlend &&
66 filter->asBlend()->mode() <= Entity::kLastPipelineBlendMode);
67 }
68
69 static bool UseColorSourceContents(
70 const std::shared_ptr<VerticesGeometry>& vertices,
71 const Paint& paint) {
72 // If there are no vertex color or texture coordinates. Or if there
73 // are vertex coordinates but its just a color.
74 if (vertices->HasVertexColors()) {
75 return false;
76 }
77 if (vertices->HasTextureCoordinates() && !paint.color_source) {
78 return true;
79 }
80 return !vertices->HasTextureCoordinates();
81 }
82
83 static void SetClipScissor(std::optional<Rect> clip_coverage,
84 RenderPass& pass,
85 Point global_pass_position) {
86 // Set the scissor to the clip coverage area. We do this prior to rendering
87 // the clip itself and all its contents.
88 IRect32 scissor;
89 if (clip_coverage.has_value()) {
90 clip_coverage = clip_coverage->Shift(-global_pass_position);
91 scissor = IRect32::RoundOut(clip_coverage.value());
92 // The scissor rect must not exceed the size of the render target.
93 scissor =
94 scissor.Intersection(IRect32::MakeSize(pass.GetRenderTargetSize()))
95 .value_or(IRect32());
96 }
97 pass.SetScissor(scissor);
98 }
99
100 static void ApplyFramebufferBlend(Entity& entity) {
101 auto src_contents = entity.GetContents();
102 auto contents = std::make_shared<FramebufferBlendContents>();
103 contents->SetChildContents(src_contents);
104 contents->SetBlendMode(entity.GetBlendMode());
105 entity.SetContents(std::move(contents));
106 entity.SetBlendMode(BlendMode::kSrc);
107 }
108
109 /// @brief Create the subpass restore contents, appling any filters or opacity
110 /// from the provided paint object.
111 static std::shared_ptr<Contents> CreateContentsForSubpassTarget(
112 const Paint& paint,
113 const std::shared_ptr<Texture>& target,
114 const Matrix& effect_transform) {
115 auto contents = TextureContents::MakeRect(Rect::MakeSize(target->GetSize()));
116 contents->SetTexture(target);
117 contents->SetLabel("Subpass");
118 contents->SetSourceRect(Rect::MakeSize(target->GetSize()));
119 contents->SetOpacity(paint.color.alpha);
120 contents->SetDeferApplyingOpacity(true);
121
122 return paint.WithFiltersForSubpassTarget(std::move(contents),
123 effect_transform);
124 }
125
126 static const constexpr RenderTarget::AttachmentConfig kDefaultStencilConfig =
127 RenderTarget::AttachmentConfig{
128 .storage_mode = StorageMode::kDeviceTransient,
129 .load_action = LoadAction::kDontCare,
130 .store_action = StoreAction::kDontCare,
131 };
132
133 static std::unique_ptr<EntityPassTarget> CreateRenderTarget(
134 ContentContext& renderer,
135 ISize size,
136 const Color& clear_color) {
137 const std::shared_ptr<Context>& context = renderer.GetContext();
138
139 /// All of the load/store actions are managed by `InlinePassContext` when
140 /// `RenderPasses` are created, so we just set them to `kDontCare` here.
141 /// What's important is the `StorageMode` of the textures, which cannot be
142 /// changed for the lifetime of the textures.
143
144 RenderTarget target;
145 if (context->GetCapabilities()->SupportsOffscreenMSAA()) {
146 target = renderer.GetRenderTargetCache()->CreateOffscreenMSAA(
147 /*context=*/*context,
148 /*size=*/size,
149 /*mip_count=*/1,
150 /*label=*/"EntityPass",
151 /*color_attachment_config=*/
152 RenderTarget::AttachmentConfigMSAA{
153 .storage_mode = StorageMode::kDeviceTransient,
154 .resolve_storage_mode = StorageMode::kDevicePrivate,
155 .load_action = LoadAction::kDontCare,
156 .store_action = StoreAction::kMultisampleResolve,
157 .clear_color = clear_color},
158 /*stencil_attachment_config=*/kDefaultStencilConfig);
159 } else {
160 target = renderer.GetRenderTargetCache()->CreateOffscreen(
161 *context, // context
162 size, // size
163 /*mip_count=*/1,
164 "EntityPass", // label
165 RenderTarget::AttachmentConfig{
166 .storage_mode = StorageMode::kDevicePrivate,
167 .load_action = LoadAction::kDontCare,
168 .store_action = StoreAction::kDontCare,
169 .clear_color = clear_color,
170 }, // color_attachment_config
171 kDefaultStencilConfig //
172 );
173 }
174
175 return std::make_unique<EntityPassTarget>(
176 target, //
177 renderer.GetDeviceCapabilities().SupportsReadFromResolve(), //
178 renderer.GetDeviceCapabilities().SupportsImplicitResolvingMSAA() //
179 );
180 }
181
182 } // namespace
183
184 class Canvas::RRectBlurShape : public BlurShape {
185 public:
186 RRectBlurShape(const Rect& rect, Scalar corner_radius)
187 : rect_(rect), corner_radius_(corner_radius) {}
188
189 Rect GetBounds() const override { return rect_; }
190
191 std::shared_ptr<SolidBlurContents> BuildBlurContent(Sigma sigma) override {
192 auto contents = std::make_shared<SolidRRectBlurContents>();
193 contents->SetSigma(sigma);
194 contents->SetShape(rect_, corner_radius_);
195 return contents;
196 }
197
198 const Geometry& BuildDrawGeometry() override {
199 return geom_.emplace(rect_, Size(corner_radius_));
200 }
201
202 private:
203 const Rect rect_;
204 const Scalar corner_radius_;
205
206 std::optional<RoundRectGeometry> geom_; // optional stack allocation
207 };
208
209 class Canvas::RSuperellipseBlurShape : public BlurShape {
210 public:
211 RSuperellipseBlurShape(const Rect& rect, Scalar corner_radius)
212 : rect_(rect), corner_radius_(corner_radius) {}
213
214 Rect GetBounds() const override { return rect_; }
215
216 std::shared_ptr<SolidBlurContents> BuildBlurContent(Sigma sigma) override {
217 auto contents = std::make_shared<SolidRSuperellipseBlurContents>();
218 contents->SetSigma(sigma);
219 contents->SetShape(rect_, corner_radius_);
220 return contents;
221 }
222
223 const Geometry& BuildDrawGeometry() override {
224 return geom_.emplace(rect_, corner_radius_);
225 }
226
227 private:
228 const Rect rect_;
229 const Scalar corner_radius_;
230
231 std::optional<RoundSuperellipseGeometry> geom_; // optional stack allocation
232 };
233
234 class Canvas::PathBlurShape : public BlurShape {
235 public:
236 /// Construct a PathBlurShape from a path source, a set of shadow vertices
237 /// (typically produced by ShadowPathGeometry) and the sigma that was used
238 /// to generate the vertex mesh.
239 ///
240 /// The sigma was already used to generate the shadow vertices, so it is
241 /// provided here only to make sure it matches the sigma we will see in
242 /// our BuildBlurContent method.
243 ///
244 /// The source was used to generate the mesh and it might be used again
245 /// for the SOLID mask operation so we save it here in case the mask
246 /// rendering code calls our BuildDrawGeometry method. Its lifetime
247 /// must survive the lifetime of this object, typically because the
248 /// source object was stack allocated not long before this object is
249 /// also being stack allocated.
250 PathBlurShape(const PathSource& source [[clang::lifetimebound]],
251 std::shared_ptr<ShadowVertices> shadow_vertices,
252 Sigma sigma)
253 : sigma_(sigma),
254 source_(source),
255 shadow_vertices_(std::move(shadow_vertices)) {}
256
257 Rect GetBounds() const override {
258 return shadow_vertices_->GetBounds().value_or(Rect());
259 }
260
261 std::shared_ptr<SolidBlurContents> BuildBlurContent(Sigma sigma) override {
262 // We have to use the sigma to generate the mesh up front in order to
263 // even know if we can perform the operation, but then the method that
264 // actually uses our contents informs us of the sigma, but it's too
265 // late to make use of it. Instead we remember what sigma we used and
266 // make sure they match.
267 FML_DCHECK(sigma_.sigma == sigma.sigma);
268 return ShadowVerticesContents::Make(shadow_vertices_);
269 }
270
271 const Geometry& BuildDrawGeometry() override {
272 return source_geometry_.emplace(source_);
273 }
274
275 private:
276 const Sigma sigma_;
277 const PathSource& source_;
278 const std::shared_ptr<ShadowVertices> shadow_vertices_;
279
280 // optional stack allocation - for BuildGeometry
281 std::optional<FillPathFromSourceGeometry> source_geometry_;
282 };
283
284 Canvas::Canvas(ContentContext& renderer,
285 const RenderTarget& render_target,
286 bool is_onscreen,
287 bool requires_readback)
288 : renderer_(renderer),
289 render_target_(render_target),
290 is_onscreen_(is_onscreen),
291 requires_readback_(requires_readback),
292 clip_coverage_stack_(EntityPassClipStack(
293 Rect::MakeSize(render_target.GetRenderTargetSize()))) {
294 Initialize(std::nullopt);
295 SetupRenderPass();
296 }
297
298 Canvas::Canvas(ContentContext& renderer,
299 const RenderTarget& render_target,
300 bool is_onscreen,
301 bool requires_readback,
302 Rect cull_rect)
303 : renderer_(renderer),
304 render_target_(render_target),
305 is_onscreen_(is_onscreen),
306 requires_readback_(requires_readback),
307 clip_coverage_stack_(EntityPassClipStack(
308 Rect::MakeSize(render_target.GetRenderTargetSize()))) {
309 Initialize(cull_rect);
310 SetupRenderPass();
311 }
312
313 Canvas::Canvas(ContentContext& renderer,
314 const RenderTarget& render_target,
315 bool is_onscreen,
316 bool requires_readback,
317 IRect32 cull_rect)
318 : renderer_(renderer),
319 render_target_(render_target),
320 is_onscreen_(is_onscreen),
321 requires_readback_(requires_readback),
322 clip_coverage_stack_(EntityPassClipStack(
323 Rect::MakeSize(render_target.GetRenderTargetSize()))) {
324 Initialize(Rect::MakeLTRB(cull_rect.GetLeft(), cull_rect.GetTop(),
325 cull_rect.GetRight(), cull_rect.GetBottom()));
326 SetupRenderPass();
327 }
328
329 void Canvas::Initialize(std::optional<Rect> cull_rect) {
330 initial_cull_rect_ = cull_rect;
331 transform_stack_.emplace_back(CanvasStackEntry{
332 .clip_depth = kMaxDepth,
333 });
334 FML_DCHECK(GetSaveCount() == 1u);
335 }
336
337 void Canvas::Reset() {
338 current_depth_ = 0u;
339 transform_stack_ = {};
340 }
341
342 void Canvas::Concat(const Matrix& transform) {
343 transform_stack_.back().transform = GetCurrentTransform() * transform;
344 }
345
346 void Canvas::PreConcat(const Matrix& transform) {
347 transform_stack_.back().transform = transform * GetCurrentTransform();
348 }
349
350 void Canvas::ResetTransform() {
351 transform_stack_.back().transform = {};
352 }
353
354 void Canvas::Transform(const Matrix& transform) {
355 Concat(transform);
356 }
357
358 const Matrix& Canvas::GetCurrentTransform() const {
359 return transform_stack_.back().transform;
360 }
361
362 void Canvas::Translate(const Vector3& offset) {
363 Concat(Matrix::MakeTranslation(offset));
364 }
365
366 void Canvas::Scale(const Vector2& scale) {
367 Concat(Matrix::MakeScale(scale));
368 }
369
370 void Canvas::Scale(const Vector3& scale) {
371 Concat(Matrix::MakeScale(scale));
372 }
373
374 void Canvas::Skew(Scalar sx, Scalar sy) {
375 Concat(Matrix::MakeSkew(sx, sy));
376 }
377
378 void Canvas::Rotate(Radians radians) {
379 Concat(Matrix::MakeRotationZ(radians));
380 }
381
382 Point Canvas::GetGlobalPassPosition() const {
383 if (save_layer_state_.empty()) {
384 return Point(0, 0);
385 }
386 return save_layer_state_.back().coverage.GetOrigin();
387 }
388
389 // clip depth of the previous save or 0.
390 size_t Canvas::GetClipHeightFloor() const {
391 if (transform_stack_.size() > 1) {
392 return transform_stack_[transform_stack_.size() - 2].clip_height;
393 }
394 return 0;
395 }
396
397 size_t Canvas::GetSaveCount() const {
398 return transform_stack_.size();
399 }
400
401 bool Canvas::IsSkipping() const {
402 return transform_stack_.back().skipping;
403 }
404
405 void Canvas::RestoreToCount(size_t count) {
406 while (GetSaveCount() > count) {
407 if (!Restore()) {
408 return;
409 }
410 }
411 }
412
413 void Canvas::DrawPath(const flutter::DlPath& path, const Paint& paint) {
414 if (IsShadowBlurDrawOperation(paint)) {
415 if (AttemptDrawBlurredPathSource(path, paint)) {
416 return;
417 }
418 }
419
420 Entity entity;
421 entity.SetTransform(GetCurrentTransform());
422 entity.SetBlendMode(paint.blend_mode);
423
424 if (paint.style == Paint::Style::kFill) {
425 FillPathGeometry geom(path);
426 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
427 } else {
428 StrokePathGeometry geom(path, paint.stroke);
429 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
430 }
431 }
432
433 void Canvas::DrawPaint(const Paint& paint) {
434 Entity entity;
435 entity.SetTransform(GetCurrentTransform());
436 entity.SetBlendMode(paint.blend_mode);
437
438 CoverGeometry geom;
439 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
440 }
441
442 // Optimization: if the texture has a color filter that is a simple
443 // porter-duff blend or matrix filter, then instead of performing a save layer
444 // we should swap out the shader for the porter duff blend shader and avoid a
445 // saveLayer. This optimization is important for Flame.
446 bool Canvas::AttemptColorFilterOptimization(
447 const std::shared_ptr<Texture>& image,
448 Rect source,
449 Rect dest,
450 const Paint& paint,
451 const SamplerDescriptor& sampler,
452 SourceRectConstraint src_rect_constraint) {
453 if (!paint.color_filter || //
454 paint.image_filter != nullptr || //
455 paint.invert_colors || //
456 paint.mask_blur_descriptor.has_value() || //
457 !IsPipelineBlendOrMatrixFilter(paint.color_filter)) {
458 return false;
459 }
460
461 if (paint.color_filter->type() == flutter::DlColorFilterType::kBlend) {
462 const flutter::DlBlendColorFilter* blend_filter =
463 paint.color_filter->asBlend();
464 DrawImageRectAtlasGeometry geometry = DrawImageRectAtlasGeometry(
465 /*texture=*/image,
466 /*source=*/source,
467 /*destination=*/dest,
468 /*color=*/skia_conversions::ToColor(blend_filter->color()),
469 /*blend_mode=*/blend_filter->mode(),
470 /*desc=*/sampler,
471 /*use_strict_src_rect=*/src_rect_constraint ==
472 SourceRectConstraint::kStrict);
473
474 auto atlas_contents = std::make_shared<AtlasContents>();
475 atlas_contents->SetGeometry(&geometry);
476 atlas_contents->SetAlpha(paint.color.alpha);
477
478 Entity entity;
479 entity.SetTransform(GetCurrentTransform());
480 entity.SetBlendMode(paint.blend_mode);
481 entity.SetContents(atlas_contents);
482
483 AddRenderEntityToCurrentPass(entity);
484 } else {
485 // src_rect_constraint is only supported in the porter-duff mode
486 // for now.
487 if (src_rect_constraint == SourceRectConstraint::kStrict) {
488 return false;
489 }
490
491 const flutter::DlMatrixColorFilter* matrix_filter =
492 paint.color_filter->asMatrix();
493
494 DrawImageRectAtlasGeometry geometry = DrawImageRectAtlasGeometry(
495 /*texture=*/image,
496 /*source=*/source,
497 /*destination=*/dest,
498 /*color=*/Color::Khaki(), // ignored
499 /*blend_mode=*/BlendMode::kSrcOver, // ignored
500 /*desc=*/sampler,
501 /*use_strict_src_rect=*/src_rect_constraint ==
502 SourceRectConstraint::kStrict);
503
504 auto atlas_contents = std::make_shared<ColorFilterAtlasContents>();
505 atlas_contents->SetGeometry(&geometry);
506 atlas_contents->SetAlpha(paint.color.alpha);
507 impeller::ColorMatrix color_matrix;
508 matrix_filter->get_matrix(color_matrix.array);
509 atlas_contents->SetMatrix(color_matrix);
510
511 Entity entity;
512 entity.SetTransform(GetCurrentTransform());
513 entity.SetBlendMode(paint.blend_mode);
514 entity.SetContents(atlas_contents);
515
516 AddRenderEntityToCurrentPass(entity);
517 }
518 return true;
519 }
520
521 bool Canvas::AttemptDrawAntialiasedCircle(const Point& center,
522 Scalar radius,
523 const Paint& paint) {
524 if (paint.HasColorFilter() || paint.image_filter || paint.invert_colors ||
525 paint.color_source || paint.mask_blur_descriptor.has_value()) {
526 return false;
527 }
528
529 Entity entity;
530 entity.SetTransform(GetCurrentTransform());
531 entity.SetBlendMode(paint.blend_mode);
532
533 const bool is_stroked = paint.style == Paint::Style::kStroke;
534 std::unique_ptr<CircleGeometry> geom;
535 if (is_stroked) {
536 geom = std::make_unique<CircleGeometry>(center, radius, paint.stroke.width);
537 } else {
538 geom = std::make_unique<CircleGeometry>(center, radius);
539 }
540
541 auto contents =
542 CircleContents::Make(std::move(geom), paint.color, is_stroked);
543
544 entity.SetContents(std::move(contents));
545 AddRenderEntityToCurrentPass(entity);
546
547 return true;
548 }
549
550 bool Canvas::IsShadowBlurDrawOperation(const Paint& paint) {
551 if (paint.style != Paint::Style::kFill) {
552 return false;
553 }
554
555 if (paint.color_source) {
556 return false;
557 }
558
559 if (!paint.mask_blur_descriptor.has_value()) {
560 return false;
561 }
562
563 // A blur sigma that is not positive enough should not result in a blur.
564 // We test both the sigma value and the converted radius value as the
565 // algorithms might use either and either indicates the blur is too small
566 // to be noticeable.
567 if (paint.mask_blur_descriptor->sigma.sigma <= kEhCloseEnough) {
568 return false;
569 }
570 Radius radius = paint.mask_blur_descriptor->sigma;
571 if (radius.radius <= kEhCloseEnough) {
572 return false;
573 }
574
575 return true;
576 }
577
578 bool Canvas::AttemptDrawBlurredPathSource(const PathSource& source,
579 const Paint& paint) {
580 FML_DCHECK(IsShadowBlurDrawOperation);
581
582 // This has_value() test should always succeed as it is checked by the
583 // IsShadowBlurDrawOperation method which should have been called before
584 // this method, but we check again here to avoid warnings from the
585 // following code.
586 if (paint.mask_blur_descriptor.has_value()) {
587 // This value was determined by empirical eyesight tests so that the
588 // shadow mesh results will match the results of the shape-specific
589 // optimized shadow shaders.
590 static constexpr Scalar kSigmaScale = 2.8f;
591
592 Sigma sigma = paint.mask_blur_descriptor->sigma;
593 const Matrix& matrix = GetCurrentTransform();
594 Scalar basis_scale = matrix.GetMaxBasisLengthXY();
595 Scalar device_radius = sigma.sigma * kSigmaScale * basis_scale;
596 std::shared_ptr<ShadowVertices> shadow_vertices =
597 ShadowPathGeometry::MakeAmbientShadowVertices(
598 renderer_.GetTessellator(), source, device_radius, matrix);
599 if (shadow_vertices) {
600 PathBlurShape shape(source, std::move(shadow_vertices), sigma);
601 return AttemptDrawBlur(shape, paint);
602 }
603 }
604 return false;
605 }
606
607 Scalar Canvas::GetCommonRRectLikeRadius(const RoundingRadii& radii) {
608 if (!radii.AreAllCornersSame()) {
609 return -1;
610 }
611 const Size& corner_radii = radii.top_left;
612 if (ScalarNearlyEqual(corner_radii.width, corner_radii.height)) {
613 return corner_radii.width;
614 }
615 return -1;
616 }
617
618 bool Canvas::AttemptDrawBlurredRRect(const RoundRect& round_rect,
619 const Paint& paint) {
620 Scalar radius = GetCommonRRectLikeRadius(round_rect.GetRadii());
621 if (radius < 0) {
622 RoundRectPathSource source(round_rect);
623 return AttemptDrawBlurredPathSource(source, paint);
624 }
625 RRectBlurShape shape(round_rect.GetBounds(), radius);
626 return AttemptDrawBlur(shape, paint);
627 }
628
629 bool Canvas::AttemptDrawBlurredRSuperellipse(const RoundSuperellipse& rse,
630 const Paint& paint) {
631 Scalar radius = GetCommonRRectLikeRadius(rse.GetRadii());
632 if (radius < 0) {
633 RoundSuperellipsePathSource source(rse);
634 return AttemptDrawBlurredPathSource(source, paint);
635 }
636 RSuperellipseBlurShape shape(rse.GetBounds(), radius);
637 return AttemptDrawBlur(shape, paint);
638 }
639
640 bool Canvas::AttemptDrawBlur(BlurShape& shape, const Paint& paint) {
641 FML_DCHECK(IsShadowBlurDrawOperation(paint));
642
643 // For symmetrically mask blurred solid RRects, absorb the mask blur and use
644 // a faster SDF approximation.
645 Color rrect_color = paint.color;
646 if (paint.invert_colors) {
647 rrect_color = rrect_color.ApplyColorMatrix(kColorInversion);
648 }
649 if (paint.color_filter) {
650 rrect_color = GetCPUColorFilterProc(paint.color_filter)(rrect_color);
651 }
652
653 Paint rrect_paint = {.mask_blur_descriptor = paint.mask_blur_descriptor};
654
655 if (!rrect_paint.mask_blur_descriptor.has_value()) {
656 // This should never happen in practice because the caller would have
657 // first called |IsShadowBlurDrawOperation| on the paint object, but
658 // we test anyway to make the compiler happy about the dereferences
659 // below.
660 return false;
661 }
662
663 // In some cases, we need to render the mask blur to a separate layer.
664 //
665 // 1. If the blur style is normal, we'll be drawing using one draw call and
666 // no clips. And so we can just wrap the RRect contents with the
667 // ImageFilter, which will get applied to the result as per usual.
668 //
669 // 2. If the blur style is solid, we combine the non-blurred RRect with the
670 // blurred RRect via two separate draw calls, and so we need to defer any
671 // fancy blending, translucency, or image filtering until after these two
672 // draws have been combined in a separate layer.
673 //
674 // 3. If the blur style is outer or inner, we apply the blur style via a
675 // clip. The ImageFilter needs to be applied to the mask blurred result.
676 // And so if there's an ImageFilter, we need to defer applying it until
677 // after the clipped RRect blur has been drawn to a separate texture.
678 // However, since there's only one draw call that produces color, we
679 // don't need to worry about the blend mode or translucency (unlike with
680 // BlurStyle::kSolid).
681 //
682 if ((paint.mask_blur_descriptor->style !=
683 FilterContents::BlurStyle::kNormal &&
684 paint.image_filter) ||
685 (paint.mask_blur_descriptor->style == FilterContents::BlurStyle::kSolid &&
686 (!rrect_color.IsOpaque() || paint.blend_mode != BlendMode::kSrcOver))) {
687 Rect render_bounds = shape.GetBounds();
688 if (paint.mask_blur_descriptor->style !=
689 FilterContents::BlurStyle::kInner) {
690 render_bounds =
691 render_bounds.Expand(paint.mask_blur_descriptor->sigma.sigma * 4.0);
692 }
693 // Defer the alpha, blend mode, and image filter to a separate layer.
694 SaveLayer(
695 Paint{
696 .color = Color::White().WithAlpha(rrect_color.alpha),
697 .image_filter = paint.image_filter,
698 .blend_mode = paint.blend_mode,
699 },
700 render_bounds, nullptr, ContentBoundsPromise::kContainsContents, 1u);
701 rrect_paint.color = rrect_color.WithAlpha(1);
702 } else {
703 rrect_paint.color = rrect_color;
704 rrect_paint.blend_mode = paint.blend_mode;
705 rrect_paint.image_filter = paint.image_filter;
706 Save(1u);
707 }
708
709 auto draw_blurred_rrect = [this, &rrect_paint, &shape]() {
710 std::shared_ptr<SolidBlurContents> contents =
711 shape.BuildBlurContent(rrect_paint.mask_blur_descriptor->sigma);
712 FML_DCHECK(contents);
713
714 contents->SetColor(rrect_paint.color);
715
716 Entity blurred_rrect_entity;
717 blurred_rrect_entity.SetTransform(GetCurrentTransform());
718 blurred_rrect_entity.SetBlendMode(rrect_paint.blend_mode);
719
720 rrect_paint.mask_blur_descriptor = std::nullopt;
721 blurred_rrect_entity.SetContents(
722 rrect_paint.WithFilters(std::move(contents)));
723 AddRenderEntityToCurrentPass(blurred_rrect_entity);
724 };
725
726 switch (rrect_paint.mask_blur_descriptor->style) {
727 case FilterContents::BlurStyle::kNormal: {
728 draw_blurred_rrect();
729 break;
730 }
731 case FilterContents::BlurStyle::kSolid: {
732 // First, draw the blurred RRect.
733 draw_blurred_rrect();
734 // Then, draw the non-blurred RRect on top.
735 Entity entity;
736 entity.SetTransform(GetCurrentTransform());
737 entity.SetBlendMode(rrect_paint.blend_mode);
738
739 const Geometry& geom = shape.BuildDrawGeometry();
740 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, rrect_paint,
741 /*reuse_depth=*/true);
742 break;
743 }
744 case FilterContents::BlurStyle::kOuter: {
745 const Geometry& geom = shape.BuildDrawGeometry();
746 ClipGeometry(geom, Entity::ClipOperation::kDifference);
747 draw_blurred_rrect();
748 break;
749 }
750 case FilterContents::BlurStyle::kInner: {
751 const Geometry& geom = shape.BuildDrawGeometry();
752 ClipGeometry(geom, Entity::ClipOperation::kIntersect);
753 draw_blurred_rrect();
754 break;
755 }
756 }
757
758 Restore();
759
760 return true;
761 }
762
763 void Canvas::DrawLine(const Point& p0,
764 const Point& p1,
765 const Paint& paint,
766 bool reuse_depth) {
767 Entity entity;
768 entity.SetTransform(GetCurrentTransform());
769 entity.SetBlendMode(paint.blend_mode);
770
771 auto geometry = std::make_unique<LineGeometry>(p0, p1, paint.stroke);
772
773 if (renderer_.GetContext()->GetFlags().antialiased_lines &&
774 !paint.color_filter && !paint.invert_colors && !paint.image_filter &&
775 !paint.mask_blur_descriptor.has_value() && !paint.color_source) {
776 auto contents = LineContents::Make(std::move(geometry), paint.color);
777 entity.SetContents(std::move(contents));
778 AddRenderEntityToCurrentPass(entity, reuse_depth);
779 } else {
780 AddRenderEntityWithFiltersToCurrentPass(entity, geometry.get(), paint,
781 /*reuse_depth=*/reuse_depth);
782 }
783 }
784
785 void Canvas::DrawDashedLine(const Point& p0,
786 const Point& p1,
787 Scalar on_length,
788 Scalar off_length,
789 const Paint& paint) {
790 // Reasons to defer to regular DrawLine:
791 // - performance for degenerate and "regular line" cases
792 // - length is non-positive - DrawLine will draw appropriate "dot"
793 // - off_length is non-positive - no gaps, DrawLine will draw it solid
794 // - on_length is negative - invalid dashing
795 //
796 // Note that a 0 length "on" dash will draw "dot"s every "off" distance
797 // apart so we proceed with the dashing process in that case.
798 Scalar length = p0.GetDistance(p1);
799 if (length > 0.0f && on_length >= 0.0f && off_length > 0.0f) {
800 Entity entity;
801 entity.SetTransform(GetCurrentTransform());
802 entity.SetBlendMode(paint.blend_mode);
803
804 StrokeDashedLineGeometry geom(p0, p1, on_length, off_length, paint.stroke);
805 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
806 } else {
807 DrawLine(p0, p1, paint);
808 }
809 }
810
811 void Canvas::DrawRect(const Rect& rect, const Paint& paint) {
812 if (IsShadowBlurDrawOperation(paint)) {
813 RRectBlurShape shape(rect, 0.0f);
814 if (AttemptDrawBlur(shape, paint)) {
815 return;
816 }
817 }
818
819 Entity entity;
820 entity.SetTransform(GetCurrentTransform());
821 entity.SetBlendMode(paint.blend_mode);
822
823 if (paint.style == Paint::Style::kStroke) {
824 StrokeRectGeometry geom(rect, paint.stroke);
825 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
826 } else {
827 FillRectGeometry geom(rect);
828 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
829 }
830 }
831
832 void Canvas::DrawOval(const Rect& rect, const Paint& paint) {
833 // TODO(jonahwilliams): This additional condition avoids an assert in the
834 // stroke circle geometry generator. I need to verify the condition that this
835 // assert prevents.
836 if (rect.IsSquare() && (paint.style == Paint::Style::kFill ||
837 (paint.style == Paint::Style::kStroke &&
838 paint.stroke.width < rect.GetWidth()))) {
839 // Circles have slightly less overhead and can do stroking
840 DrawCircle(rect.GetCenter(), rect.GetWidth() * 0.5f, paint);
841 return;
842 }
843
844 if (IsShadowBlurDrawOperation(paint)) {
845 if (rect.IsSquare()) {
846 // RRectBlurShape takes the corner radii which are half of the
847 // overall width and height of the DrawOval bounds rect.
848 RRectBlurShape shape(rect, rect.GetWidth() * 0.5f);
849 if (AttemptDrawBlur(shape, paint)) {
850 return;
851 }
852 } else {
853 EllipsePathSource source(rect);
854 if (AttemptDrawBlurredPathSource(source, paint)) {
855 return;
856 }
857 }
858 }
859
860 Entity entity;
861 entity.SetTransform(GetCurrentTransform());
862 entity.SetBlendMode(paint.blend_mode);
863
864 if (paint.style == Paint::Style::kStroke) {
865 StrokeEllipseGeometry geom(rect, paint.stroke);
866 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
867 } else {
868 EllipseGeometry geom(rect);
869 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
870 }
871 }
872
873 void Canvas::DrawArc(const Arc& arc, const Paint& paint) {
874 Entity entity;
875 entity.SetTransform(GetCurrentTransform());
876 entity.SetBlendMode(paint.blend_mode);
877
878 if (paint.style == Paint::Style::kFill) {
879 ArcGeometry geom(arc);
880 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
881 return;
882 }
883
884 const Rect& oval_bounds = arc.GetOvalBounds();
885 if (paint.stroke.width > oval_bounds.GetSize().MaxDimension()) {
886 // This is a special case for rendering arcs whose stroke width is so large
887 // you are effectively drawing a sector of a circle.
888 // https://github.com/flutter/flutter/issues/158567
889 Arc expanded_arc(oval_bounds.Expand(Size(paint.stroke.width * 0.5f)),
890 arc.GetStart(), arc.GetSweep(), true);
891
892 ArcGeometry geom(expanded_arc);
893 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
894 return;
895 }
896
897 // IncludeCenter incurs lots of extra work for stroking an arc, including:
898 // - It introduces segments to/from the center point (not too hard).
899 // - It introduces joins on those segments (a bit more complicated).
900 // - Even if the sweep is >=360 degrees, we still draw the segment to
901 // the center and it basically looks like a pie cut into the complete
902 // boundary circle, as if the slice were cut, but not extracted
903 // (hard to express as a continuous kTriangleStrip).
904 if (!arc.IncludeCenter()) {
905 if (arc.IsFullCircle()) {
906 return DrawOval(oval_bounds, paint);
907 }
908
909 // Our fast stroking code only works for circular bounds as it assumes
910 // that the inner and outer radii can be scaled along each angular step
911 // of the arc - which is not true for elliptical arcs where the inner
912 // and outer samples are perpendicular to the traveling direction of the
913 // elliptical curve which may not line up with the center of the bounds.
914 if (oval_bounds.IsSquare()) {
915 ArcGeometry geom(arc, paint.stroke);
916 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
917 return;
918 }
919 }
920
921 ArcStrokeGeometry geom(arc, paint.stroke);
922 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
923 }
924
925 void Canvas::DrawRoundRect(const RoundRect& round_rect, const Paint& paint) {
926 if (IsShadowBlurDrawOperation(paint)) {
927 if (AttemptDrawBlurredRRect(round_rect, paint)) {
928 return;
929 }
930 }
931
932 if (round_rect.GetRadii().AreAllCornersSame() &&
933 paint.style == Paint::Style::kFill) {
934 Entity entity;
935 entity.SetTransform(GetCurrentTransform());
936 entity.SetBlendMode(paint.blend_mode);
937
938 RoundRectGeometry geom(round_rect.GetBounds(),
939 round_rect.GetRadii().top_left);
940 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
941 return;
942 }
943
944 Entity entity;
945 entity.SetTransform(GetCurrentTransform());
946 entity.SetBlendMode(paint.blend_mode);
947
948 if (paint.style == Paint::Style::kFill) {
949 FillRoundRectGeometry geom(round_rect);
950 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
951 } else {
952 StrokeRoundRectGeometry geom(round_rect, paint.stroke);
953 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
954 }
955 }
956
957 void Canvas::DrawDiffRoundRect(const RoundRect& outer,
958 const RoundRect& inner,
959 const Paint& paint) {
960 Entity entity;
961 entity.SetTransform(GetCurrentTransform());
962 entity.SetBlendMode(paint.blend_mode);
963
964 if (paint.style == Paint::Style::kFill) {
965 FillDiffRoundRectGeometry geom(outer, inner);
966 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
967 } else {
968 StrokeDiffRoundRectGeometry geom(outer, inner, paint.stroke);
969 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
970 }
971 }
972
973 void Canvas::DrawRoundSuperellipse(const RoundSuperellipse& round_superellipse,
974 const Paint& paint) {
975 if (IsShadowBlurDrawOperation(paint)) {
976 if (AttemptDrawBlurredRSuperellipse(round_superellipse, paint)) {
977 return;
978 }
979 }
980
981 Entity entity;
982 entity.SetTransform(GetCurrentTransform());
983 entity.SetBlendMode(paint.blend_mode);
984
985 if (paint.style == Paint::Style::kFill) {
986 RoundSuperellipseGeometry geom(round_superellipse.GetBounds(),
987 round_superellipse.GetRadii());
988 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
989 } else {
990 StrokeRoundSuperellipseGeometry geom(round_superellipse, paint.stroke);
991 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
992 }
993 }
994
995 void Canvas::DrawCircle(const Point& center,
996 Scalar radius,
997 const Paint& paint) {
998 if (IsShadowBlurDrawOperation(paint)) {
999 Rect bounds = Rect::MakeLTRB(center.x - radius, center.y - radius,
1000 center.x + radius, center.y + radius);
1001 RRectBlurShape shape(bounds, radius);
1002 if (AttemptDrawBlur(shape, paint)) {
1003 return;
1004 }
1005 }
1006
1007 if (AttemptDrawAntialiasedCircle(center, radius, paint)) {
1008 return;
1009 }
1010
1011 Entity entity;
1012 entity.SetTransform(GetCurrentTransform());
1013 entity.SetBlendMode(paint.blend_mode);
1014
1015 if (paint.style == Paint::Style::kStroke) {
1016 CircleGeometry geom(center, radius, paint.stroke.width);
1017 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1018 } else {
1019 CircleGeometry geom(center, radius);
1020 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1021 }
1022 }
1023
1024 void Canvas::ClipGeometry(const Geometry& geometry,
1025 Entity::ClipOperation clip_op,
1026 bool is_aa) {
1027 if (IsSkipping()) {
1028 return;
1029 }
1030
1031 // Ideally the clip depth would be greater than the current rendering
1032 // depth because any rendering calls that follow this clip operation will
1033 // pre-increment the depth and then be rendering above our clip depth,
1034 // but that case will be caught by the CHECK in AddRenderEntity above.
1035 // In practice we sometimes have a clip set with no rendering after it
1036 // and in such cases the current depth will equal the clip depth.
1037 // Eventually the DisplayList should optimize these out, but it is hard
1038 // to know if a clip will actually be used in advance of storing it in
1039 // the DisplayList buffer.
1040 // See https://github.com/flutter/flutter/issues/147021
1041 FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1042 << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1043 uint32_t clip_depth = transform_stack_.back().clip_depth;
1044
1045 const Matrix clip_transform =
1046 Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
1047 GetCurrentTransform();
1048
1049 std::optional<Rect> clip_coverage = geometry.GetCoverage(clip_transform);
1050 if (!clip_coverage.has_value()) {
1051 return;
1052 }
1053
1054 ClipContents clip_contents(
1055 clip_coverage.value(),
1056 /*is_axis_aligned_rect=*/geometry.IsAxisAlignedRect() &&
1057 GetCurrentTransform().IsTranslationScaleOnly());
1058 clip_contents.SetClipOperation(clip_op);
1059
1060 EntityPassClipStack::ClipStateResult clip_state_result =
1061 clip_coverage_stack_.RecordClip(
1062 clip_contents, //
1063 /*transform=*/clip_transform, //
1064 /*global_pass_position=*/GetGlobalPassPosition(), //
1065 /*clip_depth=*/clip_depth, //
1066 /*clip_height_floor=*/GetClipHeightFloor(), //
1067 /*is_aa=*/is_aa);
1068
1069 if (clip_state_result.clip_did_change) {
1070 // We only need to update the pass scissor if the clip state has changed.
1071 SetClipScissor(
1072 clip_coverage_stack_.CurrentClipCoverage(),
1073 *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
1074 GetGlobalPassPosition());
1075 }
1076
1077 ++transform_stack_.back().clip_height;
1078 ++transform_stack_.back().num_clips;
1079
1080 if (!clip_state_result.should_render) {
1081 return;
1082 }
1083
1084 // Note: this is a bit of a hack. Its not possible to construct a geometry
1085 // result without begninning the render pass. We should refactor the geometry
1086 // objects so that they only need a reference to the render pass size and/or
1087 // orthographic transform.
1088 Entity entity;
1089 entity.SetTransform(clip_transform);
1090 entity.SetClipDepth(clip_depth);
1091
1092 GeometryResult geometry_result = geometry.GetPositionBuffer(
1093 renderer_, //
1094 entity, //
1095 *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1096 );
1097 clip_contents.SetGeometry(geometry_result);
1098 clip_coverage_stack_.GetLastReplayResult().clip_contents.SetGeometry(
1099 geometry_result);
1100
1101 clip_contents.Render(
1102 renderer_, *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
1103 clip_depth);
1104 }
1105
1106 void Canvas::DrawPoints(const Point points[],
1107 uint32_t count,
1108 Scalar radius,
1109 const Paint& paint,
1110 PointStyle point_style) {
1111 if (radius <= 0) {
1112 return;
1113 }
1114
1115 Entity entity;
1116 entity.SetTransform(GetCurrentTransform());
1117 entity.SetBlendMode(paint.blend_mode);
1118
1119 PointFieldGeometry geom(points, count, radius,
1120 /*round=*/point_style == PointStyle::kRound);
1121 AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1122 }
1123
1124 void Canvas::DrawImage(const std::shared_ptr<Texture>& image,
1125 Point offset,
1126 const Paint& paint,
1127 const SamplerDescriptor& sampler) {
1128 if (!image) {
1129 return;
1130 }
1131
1132 const Rect source = Rect::MakeSize(image->GetSize());
1133 const Rect dest = source.Shift(offset);
1134
1135 DrawImageRect(image, source, dest, paint, sampler);
1136 }
1137
1138 void Canvas::DrawImageRect(const std::shared_ptr<Texture>& image,
1139 Rect source,
1140 Rect dest,
1141 const Paint& paint,
1142 const SamplerDescriptor& sampler,
1143 SourceRectConstraint src_rect_constraint) {
1144 if (!image || source.IsEmpty() || dest.IsEmpty()) {
1145 return;
1146 }
1147
1148 ISize size = image->GetSize();
1149 if (size.IsEmpty()) {
1150 return;
1151 }
1152
1153 std::optional<Rect> clipped_source =
1154 source.Intersection(Rect::MakeSize(size));
1155 if (!clipped_source) {
1156 return;
1157 }
1158
1159 if (AttemptColorFilterOptimization(image, source, dest, paint, sampler,
1160 src_rect_constraint)) {
1161 return;
1162 }
1163
1164 if (*clipped_source != source) {
1165 Scalar sx = dest.GetWidth() / source.GetWidth();
1166 Scalar sy = dest.GetHeight() / source.GetHeight();
1167 Scalar tx = dest.GetLeft() - source.GetLeft() * sx;
1168 Scalar ty = dest.GetTop() - source.GetTop() * sy;
1169 Matrix src_to_dest = Matrix::MakeTranslateScale({sx, sy, 1}, {tx, ty, 0});
1170 dest = clipped_source->TransformBounds(src_to_dest);
1171 }
1172
1173 auto texture_contents = TextureContents::MakeRect(dest);
1174 texture_contents->SetTexture(image);
1175 texture_contents->SetSourceRect(*clipped_source);
1176 texture_contents->SetStrictSourceRect(src_rect_constraint ==
1177 SourceRectConstraint::kStrict);
1178 texture_contents->SetSamplerDescriptor(sampler);
1179 texture_contents->SetOpacity(paint.color.alpha);
1180 texture_contents->SetDeferApplyingOpacity(paint.HasColorFilter());
1181
1182 Entity entity;
1183 entity.SetBlendMode(paint.blend_mode);
1184 entity.SetTransform(GetCurrentTransform());
1185
1186 if (!paint.mask_blur_descriptor.has_value()) {
1187 entity.SetContents(paint.WithFilters(std::move(texture_contents)));
1188 AddRenderEntityToCurrentPass(entity);
1189 return;
1190 }
1191
1192 FillRectGeometry out_rect(Rect{});
1193
1194 entity.SetContents(paint.WithFilters(
1195 paint.mask_blur_descriptor->CreateMaskBlur(texture_contents, &out_rect)));
1196 AddRenderEntityToCurrentPass(entity);
1197 }
1198
1199 size_t Canvas::GetClipHeight() const {
1200 return transform_stack_.back().clip_height;
1201 }
1202
1203 void Canvas::DrawVertices(const std::shared_ptr<VerticesGeometry>& vertices,
1204 BlendMode blend_mode,
1205 const Paint& paint) {
1206 // Override the blend mode with kDestination in order to match the behavior
1207 // of Skia's SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER flag, which
1208 // is enabled when the Flutter engine builds Skia.
1209 if (!paint.color_source) {
1210 blend_mode = BlendMode::kDst;
1211 }
1212
1213 Entity entity;
1214 entity.SetTransform(GetCurrentTransform());
1215 entity.SetBlendMode(paint.blend_mode);
1216
1217 // If there are no vertex colors.
1218 if (UseColorSourceContents(vertices, paint)) {
1219 AddRenderEntityWithFiltersToCurrentPass(entity, vertices.get(), paint);
1220 return;
1221 }
1222
1223 // If the blend mode is destination don't bother to bind or create a texture.
1224 if (blend_mode == BlendMode::kDst) {
1225 auto contents = std::make_shared<VerticesSimpleBlendContents>();
1226 contents->SetBlendMode(blend_mode);
1227 contents->SetAlpha(paint.color.alpha);
1228 contents->SetGeometry(vertices);
1229 entity.SetContents(paint.WithFilters(std::move(contents)));
1230 AddRenderEntityToCurrentPass(entity);
1231 return;
1232 }
1233
1234 // If there is a texture, use this directly. Otherwise render the color
1235 // source to a texture.
1236 if (paint.color_source &&
1237 paint.color_source->type() == flutter::DlColorSourceType::kImage) {
1238 const flutter::DlImageColorSource* image_color_source =
1239 paint.color_source->asImage();
1240 FML_DCHECK(image_color_source &&
1241 image_color_source->image()->impeller_texture());
1242 auto texture = image_color_source->image()->impeller_texture();
1243 auto x_tile_mode = static_cast<Entity::TileMode>(
1244 image_color_source->horizontal_tile_mode());
1245 auto y_tile_mode =
1246 static_cast<Entity::TileMode>(image_color_source->vertical_tile_mode());
1247 auto sampler_descriptor =
1248 skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
1249 auto effect_transform = image_color_source->matrix();
1250
1251 auto contents = std::make_shared<VerticesSimpleBlendContents>();
1252 contents->SetBlendMode(blend_mode);
1253 contents->SetAlpha(paint.color.alpha);
1254 contents->SetGeometry(vertices);
1255 contents->SetEffectTransform(effect_transform);
1256 contents->SetTexture(texture);
1257 contents->SetTileMode(x_tile_mode, y_tile_mode);
1258 contents->SetSamplerDescriptor(sampler_descriptor);
1259
1260 entity.SetContents(paint.WithFilters(std::move(contents)));
1261 AddRenderEntityToCurrentPass(entity);
1262 return;
1263 }
1264
1265 auto src_paint = paint;
1266 src_paint.color = paint.color.WithAlpha(1.0);
1267
1268 std::shared_ptr<ColorSourceContents> src_contents =
1269 src_paint.CreateContents();
1270 src_contents->SetGeometry(vertices.get());
1271
1272 // If the color source has an intrinsic size, then we use that to
1273 // create the src contents as a simplification. Otherwise we use
1274 // the extent of the texture coordinates to determine how large
1275 // the src contents should be. If neither has a value we fall back
1276 // to using the geometry coverage data.
1277 Rect src_coverage;
1278 auto size = src_contents->GetColorSourceSize();
1279 if (size.has_value()) {
1280 src_coverage = Rect::MakeXYWH(0, 0, size->width, size->height);
1281 } else {
1282 auto cvg = vertices->GetCoverage(Matrix{});
1283 FML_CHECK(cvg.has_value());
1284 auto texture_coverage = vertices->GetTextureCoordinateCoverage();
1285 if (texture_coverage.has_value()) {
1286 src_coverage =
1287 Rect::MakeOriginSize(texture_coverage->GetOrigin(),
1288 texture_coverage->GetSize().Max({1, 1}));
1289 } else {
1290 // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
1291 src_coverage = cvg.value();
1292 }
1293 }
1294 src_contents = src_paint.CreateContents();
1295
1296 clip_geometry_.push_back(Geometry::MakeRect(Rect::Round(src_coverage)));
1297 src_contents->SetGeometry(clip_geometry_.back().get());
1298
1299 auto contents = std::make_shared<VerticesSimpleBlendContents>();
1300 contents->SetBlendMode(blend_mode);
1301 contents->SetAlpha(paint.color.alpha);
1302 contents->SetGeometry(vertices);
1303 contents->SetLazyTextureCoverage(src_coverage);
1304 contents->SetLazyTexture(
1305 [src_contents, src_coverage](const ContentContext& renderer) {
1306 // Applying the src coverage as the coverage limit prevents the 1px
1307 // coverage pad from adding a border that is picked up by developer
1308 // specified UVs.
1309 auto snapshot = src_contents->RenderToSnapshot(
1310 renderer, {}, {.coverage_limit = Rect::Round(src_coverage)});
1311 return snapshot.has_value() ? snapshot->texture : nullptr;
1312 });
1313 entity.SetContents(paint.WithFilters(std::move(contents)));
1314 AddRenderEntityToCurrentPass(entity);
1315 }
1316
1317 void Canvas::DrawAtlas(const std::shared_ptr<AtlasContents>& atlas_contents,
1318 const Paint& paint) {
1319 atlas_contents->SetAlpha(paint.color.alpha);
1320
1321 Entity entity;
1322 entity.SetTransform(GetCurrentTransform());
1323 entity.SetBlendMode(paint.blend_mode);
1324 entity.SetContents(paint.WithFilters(atlas_contents));
1325
1326 AddRenderEntityToCurrentPass(entity);
1327 }
1328
1329 /// Compositor Functionality
1330 /////////////////////////////////////////
1331
1332 void Canvas::SetupRenderPass() {
1333 renderer_.GetRenderTargetCache()->Start();
1334 ColorAttachment color0 = render_target_.GetColorAttachment(0);
1335
1336 auto& stencil_attachment = render_target_.GetStencilAttachment();
1337 auto& depth_attachment = render_target_.GetDepthAttachment();
1338 if (!stencil_attachment.has_value() || !depth_attachment.has_value()) {
1339 // Setup a new root stencil with an optimal configuration if one wasn't
1340 // provided by the caller.
1341 render_target_.SetupDepthStencilAttachments(
1342 *renderer_.GetContext(),
1343 *renderer_.GetContext()->GetResourceAllocator(),
1344 color0.texture->GetSize(),
1345 renderer_.GetContext()->GetCapabilities()->SupportsOffscreenMSAA() &&
1346 color0.texture->GetTextureDescriptor().sample_count >
1347 SampleCount::kCount1,
1348 "ImpellerOnscreen", kDefaultStencilConfig);
1349 }
1350
1351 // Set up the clear color of the root pass.
1352 color0.clear_color = Color::BlackTransparent();
1353 render_target_.SetColorAttachment(color0, 0);
1354
1355 // If requires_readback is true, then there is a backdrop filter or emulated
1356 // advanced blend in the first save layer. This requires a readback, which
1357 // isn't supported by onscreen textures. To support this, we immediately begin
1358 // a second save layer with the same dimensions as the onscreen. When
1359 // rendering is completed, we must blit this saveLayer to the onscreen.
1360 if (requires_readback_) {
1361 auto entity_pass_target =
1362 CreateRenderTarget(renderer_, //
1363 color0.texture->GetSize(), //
1364 /*clear_color=*/Color::BlackTransparent());
1365 render_passes_.push_back(
1366 LazyRenderingConfig(renderer_, std::move(entity_pass_target)));
1367 } else {
1368 auto entity_pass_target = std::make_unique<EntityPassTarget>(
1369 render_target_, //
1370 renderer_.GetDeviceCapabilities().SupportsReadFromResolve(), //
1371 renderer_.GetDeviceCapabilities().SupportsImplicitResolvingMSAA() //
1372 );
1373 render_passes_.push_back(
1374 LazyRenderingConfig(renderer_, std::move(entity_pass_target)));
1375 }
1376 }
1377
1378 void Canvas::SkipUntilMatchingRestore(size_t total_content_depth) {
1379 auto entry = CanvasStackEntry{};
1380 entry.skipping = true;
1381 entry.clip_depth = current_depth_ + total_content_depth;
1382 transform_stack_.push_back(entry);
1383 }
1384
1385 void Canvas::Save(uint32_t total_content_depth) {
1386 if (IsSkipping()) {
1387 return SkipUntilMatchingRestore(total_content_depth);
1388 }
1389
1390 auto entry = CanvasStackEntry{};
1391 entry.transform = transform_stack_.back().transform;
1392 entry.clip_depth = current_depth_ + total_content_depth;
1393 entry.distributed_opacity = transform_stack_.back().distributed_opacity;
1394 FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1395 << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1396 << " after allocating " << total_content_depth;
1397 entry.clip_height = transform_stack_.back().clip_height;
1398 entry.rendering_mode = Entity::RenderingMode::kDirect;
1399 transform_stack_.push_back(entry);
1400 }
1401
1402 std::optional<Rect> Canvas::GetLocalCoverageLimit() const {
1403 if (!clip_coverage_stack_.HasCoverage()) {
1404 // The current clip is empty. This means the pass texture won't be
1405 // visible, so skip it.
1406 return std::nullopt;
1407 }
1408
1409 std::optional<Rect> maybe_current_clip_coverage =
1410 clip_coverage_stack_.CurrentClipCoverage();
1411 if (!maybe_current_clip_coverage.has_value()) {
1412 return std::nullopt;
1413 }
1414
1415 Rect current_clip_coverage = maybe_current_clip_coverage.value();
1416
1417 FML_CHECK(!render_passes_.empty());
1418 const LazyRenderingConfig& back_render_pass = render_passes_.back();
1419 std::shared_ptr<Texture> back_texture =
1420 back_render_pass.GetInlinePassContext()->GetTexture();
1421 FML_CHECK(back_texture) << "Context is valid:"
1422 << back_render_pass.GetInlinePassContext()->IsValid();
1423
1424 // The maximum coverage of the subpass. Subpasses textures should never
1425 // extend outside the parent pass texture or the current clip coverage.
1426 std::optional<Rect> maybe_coverage_limit =
1427 Rect::MakeOriginSize(GetGlobalPassPosition(),
1428 Size(back_texture->GetSize()))
1429 .Intersection(current_clip_coverage);
1430
1431 if (!maybe_coverage_limit.has_value() || maybe_coverage_limit->IsEmpty()) {
1432 return std::nullopt;
1433 }
1434
1435 return maybe_coverage_limit->Intersection(
1436 Rect::MakeSize(render_target_.GetRenderTargetSize()));
1437 }
1438
1439 void Canvas::SaveLayer(const Paint& paint,
1440 std::optional<Rect> bounds,
1441 const flutter::DlImageFilter* backdrop_filter,
1442 ContentBoundsPromise bounds_promise,
1443 uint32_t total_content_depth,
1444 bool can_distribute_opacity,
1445 std::optional<int64_t> backdrop_id) {
1446 TRACE_EVENT0("flutter", "Canvas::saveLayer");
1447 if (IsSkipping()) {
1448 return SkipUntilMatchingRestore(total_content_depth);
1449 }
1450
1451 auto maybe_coverage_limit = GetLocalCoverageLimit();
1452 if (!maybe_coverage_limit.has_value()) {
1453 return SkipUntilMatchingRestore(total_content_depth);
1454 }
1455 auto coverage_limit = maybe_coverage_limit.value();
1456
1457 if (can_distribute_opacity && !backdrop_filter &&
1458 Paint::CanApplyOpacityPeephole(paint) &&
1459 bounds_promise != ContentBoundsPromise::kMayClipContents) {
1460 Save(total_content_depth);
1461 transform_stack_.back().distributed_opacity *= paint.color.alpha;
1462 return;
1463 }
1464
1465 std::shared_ptr<FilterContents> filter_contents = paint.WithImageFilter(
1466 Rect(), transform_stack_.back().transform,
1467 Entity::RenderingMode::kSubpassPrependSnapshotTransform);
1468
1469 std::optional<Rect> maybe_subpass_coverage = ComputeSaveLayerCoverage(
1470 bounds.value_or(Rect::MakeMaximum()),
1471 transform_stack_.back().transform, //
1472 coverage_limit, //
1473 filter_contents, //
1474 /*flood_output_coverage=*/
1475 Entity::IsBlendModeDestructive(paint.blend_mode), //
1476 /*flood_input_coverage=*/!!backdrop_filter ||
1477 (paint.color_filter &&
1478 paint.color_filter->modifies_transparent_black()) //
1479 );
1480
1481 if (!maybe_subpass_coverage.has_value()) {
1482 return SkipUntilMatchingRestore(total_content_depth);
1483 }
1484
1485 auto subpass_coverage = maybe_subpass_coverage.value();
1486
1487 // When an image filter is present, clamp to avoid flicking due to nearest
1488 // sampled image. For other cases, round out to ensure than any geometry is
1489 // not cut off.
1490 //
1491 // See also this bug: https://github.com/flutter/flutter/issues/144213
1492 //
1493 // TODO(jonahwilliams): this could still round out for filters that use decal
1494 // sampling mode.
1495 ISize subpass_size;
1496 bool did_round_out = false;
1497 Point coverage_origin_adjustment = Point{0, 0};
1498 if (paint.image_filter) {
1499 subpass_size = ISize(subpass_coverage.GetSize());
1500 } else {
1501 did_round_out = true;
1502 subpass_size =
1503 static_cast<ISize>(IRect::RoundOut(subpass_coverage).GetSize());
1504 // If rounding out, adjust the coverage to account for the subpixel shift.
1505 coverage_origin_adjustment =
1506 Point(subpass_coverage.GetLeftTop().x -
1507 std::floor(subpass_coverage.GetLeftTop().x),
1508 subpass_coverage.GetLeftTop().y -
1509 std::floor(subpass_coverage.GetLeftTop().y));
1510 }
1511 if (subpass_size.IsEmpty()) {
1512 return SkipUntilMatchingRestore(total_content_depth);
1513 }
1514
1515 // When there are scaling filters present, these contents may exceed the
1516 // maximum texture size. Perform a clamp here, which may cause rendering
1517 // artifacts.
1518 subpass_size = subpass_size.Min(renderer_.GetContext()
1519 ->GetCapabilities()
1520 ->GetMaximumRenderPassAttachmentSize());
1521
1522 // Backdrop filter state, ignored if there is no BDF.
1523 std::shared_ptr<FilterContents> backdrop_filter_contents;
1524 Point local_position = Point(0, 0);
1525 if (backdrop_filter) {
1526 local_position = subpass_coverage.GetOrigin() - GetGlobalPassPosition();
1527 Canvas::BackdropFilterProc backdrop_filter_proc =
1528 [backdrop_filter = backdrop_filter](
1529 const FilterInput::Ref& input, const Matrix& effect_transform,
1530 Entity::RenderingMode rendering_mode) {
1531 auto filter = WrapInput(backdrop_filter, input);
1532 filter->SetEffectTransform(effect_transform);
1533 filter->SetRenderingMode(rendering_mode);
1534 return filter;
1535 };
1536
1537 std::shared_ptr<Texture> input_texture;
1538
1539 // If the backdrop ID is not nullopt and there is more than one usage
1540 // of it in the current scene, cache the backdrop texture and remove it from
1541 // the current entity pass flip.
1542 bool will_cache_backdrop_texture = false;
1543 BackdropData* backdrop_data = nullptr;
1544 // If we've reached this point, there is at least one backdrop filter. But
1545 // potentially more if there is a backdrop id. We may conditionally set this
1546 // to a higher value in the if block below.
1547 size_t backdrop_count = 1;
1548 if (backdrop_id.has_value()) {
1549 std::unordered_map<int64_t, BackdropData>::iterator backdrop_data_it =
1550 backdrop_data_.find(backdrop_id.value());
1551 if (backdrop_data_it != backdrop_data_.end()) {
1552 backdrop_data = &backdrop_data_it->second;
1553 will_cache_backdrop_texture =
1554 backdrop_data_it->second.backdrop_count > 1;
1555 backdrop_count = backdrop_data_it->second.backdrop_count;
1556 }
1557 }
1558
1559 if (!will_cache_backdrop_texture || !backdrop_data->texture_slot) {
1560 backdrop_count_ -= backdrop_count;
1561
1562 // The onscreen texture can be flipped to if:
1563 // 1. The device supports framebuffer fetch
1564 // 2. There are no more backdrop filters
1565 // 3. The current render pass is for the onscreen pass.
1566 const bool should_use_onscreen =
1567 renderer_.GetDeviceCapabilities().SupportsFramebufferFetch() &&
1568 backdrop_count_ == 0 && render_passes_.size() == 1u;
1569 input_texture = FlipBackdrop(
1570 GetGlobalPassPosition(), //
1571 /*should_remove_texture=*/will_cache_backdrop_texture, //
1572 /*should_use_onscreen=*/should_use_onscreen //
1573 );
1574 if (!input_texture) {
1575 // Validation failures are logged in FlipBackdrop.
1576 return;
1577 }
1578
1579 if (will_cache_backdrop_texture) {
1580 backdrop_data->texture_slot = input_texture;
1581 }
1582 } else {
1583 input_texture = backdrop_data->texture_slot;
1584 }
1585
1586 backdrop_filter_contents = backdrop_filter_proc(
1587 FilterInput::Make(std::move(input_texture)),
1588 transform_stack_.back().transform.Basis(),
1589 // When the subpass has a translation that means the math with
1590 // the snapshot has to be different.
1591 transform_stack_.back().transform.HasTranslation()
1592 ? Entity::RenderingMode::kSubpassPrependSnapshotTransform
1593 : Entity::RenderingMode::kSubpassAppendSnapshotTransform);
1594
1595 if (will_cache_backdrop_texture) {
1596 FML_DCHECK(backdrop_data);
1597 // If all filters on the shared backdrop layer are equal, process the
1598 // layer once.
1599 if (backdrop_data->all_filters_equal &&
1600 !backdrop_data->shared_filter_snapshot.has_value()) {
1601 // TODO(157110): compute minimum input hint.
1602 backdrop_data->shared_filter_snapshot =
1603 backdrop_filter_contents->RenderToSnapshot(renderer_, {}, {});
1604 }
1605
1606 std::optional<Snapshot> maybe_snapshot =
1607 backdrop_data->shared_filter_snapshot;
1608 if (maybe_snapshot.has_value()) {
1609 const Snapshot& snapshot = maybe_snapshot.value();
1610 std::shared_ptr<TextureContents> contents = TextureContents::MakeRect(
1611 subpass_coverage.Shift(-GetGlobalPassPosition()));
1612 auto scaled =
1613 subpass_coverage.TransformBounds(snapshot.transform.Invert());
1614 contents->SetTexture(snapshot.texture);
1615 contents->SetSourceRect(scaled);
1616 contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
1617
1618 // This backdrop entity sets a depth value as it is written to the newly
1619 // flipped backdrop and not into a new saveLayer.
1620 Entity backdrop_entity;
1621 backdrop_entity.SetContents(std::move(contents));
1622 backdrop_entity.SetClipDepth(++current_depth_);
1623 backdrop_entity.SetBlendMode(paint.blend_mode);
1624
1625 backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1626 Save(0);
1627 return;
1628 }
1629 }
1630 }
1631
1632 // When applying a save layer, absorb any pending distributed opacity.
1633 Paint paint_copy = paint;
1634 paint_copy.color.alpha *= transform_stack_.back().distributed_opacity;
1635 transform_stack_.back().distributed_opacity = 1.0;
1636
1637 render_passes_.push_back(
1638 LazyRenderingConfig(renderer_, //
1639 CreateRenderTarget(renderer_, //
1640 subpass_size, //
1641 Color::BlackTransparent() //
1642 )));
1643 save_layer_state_.push_back(SaveLayerState{
1644 paint_copy, subpass_coverage.Shift(-coverage_origin_adjustment)});
1645
1646 CanvasStackEntry entry;
1647 entry.transform = transform_stack_.back().transform;
1648 entry.clip_depth = current_depth_ + total_content_depth;
1649 FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1650 << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1651 << " after allocating " << total_content_depth;
1652 entry.clip_height = transform_stack_.back().clip_height;
1653 entry.rendering_mode = Entity::RenderingMode::kSubpassAppendSnapshotTransform;
1654 entry.did_round_out = did_round_out;
1655 transform_stack_.emplace_back(entry);
1656
1657 // Start non-collapsed subpasses with a fresh clip coverage stack limited by
1658 // the subpass coverage. This is important because image filters applied to
1659 // save layers may transform the subpass texture after it's rendered,
1660 // causing parent clip coverage to get misaligned with the actual area that
1661 // the subpass will affect in the parent pass.
1662 clip_coverage_stack_.PushSubpass(subpass_coverage, GetClipHeight());
1663
1664 if (!backdrop_filter_contents) {
1665 return;
1666 }
1667
1668 // Render the backdrop entity.
1669 Entity backdrop_entity;
1670 backdrop_entity.SetContents(std::move(backdrop_filter_contents));
1671 backdrop_entity.SetTransform(
1672 Matrix::MakeTranslation(Vector3(-local_position)));
1673 backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
1674 backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1675 }
1676
1677 bool Canvas::Restore() {
1678 FML_DCHECK(transform_stack_.size() > 0);
1679 if (transform_stack_.size() == 1) {
1680 return false;
1681 }
1682
1683 // This check is important to make sure we didn't exceed the depth
1684 // that the clips were rendered at while rendering any of the
1685 // rendering ops. It is OK for the current depth to equal the
1686 // outgoing clip depth because that means the clipping would have
1687 // been successful up through the last rendering op, but it cannot
1688 // be greater.
1689 // Also, we bump the current rendering depth to the outgoing clip
1690 // depth so that future rendering operations are not clipped by
1691 // any of the pixels set by the expiring clips. It is OK for the
1692 // estimates used to determine the clip depth in save/saveLayer
1693 // to be overly conservative, but we need to jump the depth to
1694 // the clip depth so that the next rendering op will get a
1695 // larger depth (it will pre-increment the current_depth_ value).
1696 FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1697 << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1698 current_depth_ = transform_stack_.back().clip_depth;
1699
1700 if (IsSkipping()) {
1701 transform_stack_.pop_back();
1702 return true;
1703 }
1704
1705 if (transform_stack_.back().rendering_mode ==
1706 Entity::RenderingMode::kSubpassAppendSnapshotTransform ||
1707 transform_stack_.back().rendering_mode ==
1708 Entity::RenderingMode::kSubpassPrependSnapshotTransform) {
1709 auto lazy_render_pass = std::move(render_passes_.back());
1710 render_passes_.pop_back();
1711 // Force the render pass to be constructed if it never was.
1712 lazy_render_pass.GetInlinePassContext()->GetRenderPass();
1713
1714 SaveLayerState save_layer_state = save_layer_state_.back();
1715 save_layer_state_.pop_back();
1716 auto global_pass_position = GetGlobalPassPosition();
1717
1718 std::shared_ptr<Contents> contents = CreateContentsForSubpassTarget(
1719 save_layer_state.paint, //
1720 lazy_render_pass.GetInlinePassContext()->GetTexture(), //
1721 Matrix::MakeTranslation(Vector3{-global_pass_position}) * //
1722 transform_stack_.back().transform //
1723 );
1724
1725 lazy_render_pass.GetInlinePassContext()->EndPass();
1726
1727 // Round the subpass texture position for pixel alignment with the parent
1728 // pass render target. By default, we draw subpass textures with nearest
1729 // sampling, so aligning here is important for avoiding visual nearest
1730 // sampling errors caused by limited floating point precision when
1731 // straddling a half pixel boundary.
1732 Point subpass_texture_position;
1733 if (transform_stack_.back().did_round_out) {
1734 // Subpass coverage was rounded out, origin potentially moved "down" by
1735 // as much as a pixel.
1736 subpass_texture_position =
1737 (save_layer_state.coverage.GetOrigin() - global_pass_position)
1738 .Floor();
1739 } else {
1740 // Subpass coverage was truncated. Pick the closest phyiscal pixel.
1741 subpass_texture_position =
1742 (save_layer_state.coverage.GetOrigin() - global_pass_position)
1743 .Round();
1744 }
1745
1746 Entity element_entity;
1747 element_entity.SetClipDepth(++current_depth_);
1748 element_entity.SetContents(std::move(contents));
1749 element_entity.SetBlendMode(save_layer_state.paint.blend_mode);
1750 element_entity.SetTransform(
1751 Matrix::MakeTranslation(Vector3(subpass_texture_position)));
1752
1753 if (element_entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
1754 if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
1755 ApplyFramebufferBlend(element_entity);
1756 } else {
1757 // End the active pass and flush the buffer before rendering "advanced"
1758 // blends. Advanced blends work by binding the current render target
1759 // texture as an input ("destination"), blending with a second texture
1760 // input ("source"), writing the result to an intermediate texture, and
1761 // finally copying the data from the intermediate texture back to the
1762 // render target texture. And so all of the commands that have written
1763 // to the render target texture so far need to execute before it's bound
1764 // for blending (otherwise the blend pass will end up executing before
1765 // all the previous commands in the active pass).
1766 auto input_texture = FlipBackdrop(GetGlobalPassPosition());
1767 if (!input_texture) {
1768 return false;
1769 }
1770
1771 FilterInput::Vector inputs = {
1772 FilterInput::Make(input_texture,
1773 element_entity.GetTransform().Invert()),
1774 FilterInput::Make(element_entity.GetContents())};
1775 auto contents = ColorFilterContents::MakeBlend(
1776 element_entity.GetBlendMode(), inputs);
1777 contents->SetCoverageHint(element_entity.GetCoverage());
1778 element_entity.SetContents(std::move(contents));
1779 element_entity.SetBlendMode(BlendMode::kSrc);
1780 }
1781 }
1782
1783 element_entity.Render(
1784 renderer_, //
1785 *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1786 );
1787 clip_coverage_stack_.PopSubpass();
1788 transform_stack_.pop_back();
1789
1790 // We don't need to restore clips if a saveLayer was performed, as the clip
1791 // state is per render target, and no more rendering operations will be
1792 // performed as the render target workloaded is completed in the restore.
1793 return true;
1794 }
1795
1796 size_t num_clips = transform_stack_.back().num_clips;
1797 transform_stack_.pop_back();
1798
1799 if (num_clips > 0) {
1800 EntityPassClipStack::ClipStateResult clip_state_result =
1801 clip_coverage_stack_.RecordRestore(GetGlobalPassPosition(),
1802 GetClipHeight());
1803
1804 // Clip restores are never required with depth based clipping.
1805 FML_DCHECK(!clip_state_result.should_render);
1806 if (clip_state_result.clip_did_change) {
1807 // We only need to update the pass scissor if the clip state has changed.
1808 SetClipScissor(
1809 clip_coverage_stack_.CurrentClipCoverage(), //
1810 *render_passes_.back().GetInlinePassContext()->GetRenderPass(), //
1811 GetGlobalPassPosition() //
1812 );
1813 }
1814 }
1815
1816 return true;
1817 }
1818
1819 bool Canvas::AttemptBlurredTextOptimization(
1820 const std::shared_ptr<TextFrame>& text_frame,
1821 const std::shared_ptr<TextContents>& text_contents,
1822 Entity& entity,
1823 const Paint& paint) {
1824 if (!paint.mask_blur_descriptor.has_value() || //
1825 paint.image_filter != nullptr || //
1826 paint.color_filter != nullptr || //
1827 paint.invert_colors) {
1828 return false;
1829 }
1830
1831 // TODO(bdero): This mask blur application is a hack. It will always wind up
1832 // doing a gaussian blur that affects the color source itself
1833 // instead of just the mask. The color filter text support
1834 // needs to be reworked in order to interact correctly with
1835 // mask filters.
1836 // https://github.com/flutter/flutter/issues/133297
1837 std::shared_ptr<FilterContents> filter =
1838 paint.mask_blur_descriptor->CreateMaskBlur(
1839 FilterInput::Make(text_contents),
1840 /*is_solid_color=*/true, GetCurrentTransform());
1841
1842 std::optional<Glyph> maybe_glyph = text_frame->AsSingleGlyph();
1843 int64_t identifier = maybe_glyph.has_value()
1844 ? maybe_glyph.value().index
1845 : reinterpret_cast<int64_t>(text_frame.get());
1846 TextShadowCache::TextShadowCacheKey cache_key(
1847 /*p_max_basis=*/entity.GetTransform().GetMaxBasisLengthXY(),
1848 /*p_identifier=*/identifier,
1849 /*p_is_single_glyph=*/maybe_glyph.has_value(),
1850 /*p_font=*/text_frame->GetFont(),
1851 /*p_sigma=*/paint.mask_blur_descriptor->sigma,
1852 /*p_color=*/paint.color);
1853
1854 std::optional<Entity> result = renderer_.GetTextShadowCache().Lookup(
1855 renderer_, entity, filter, cache_key);
1856 if (result.has_value()) {
1857 AddRenderEntityToCurrentPass(result.value(), /*reuse_depth=*/false);
1858 return true;
1859 } else {
1860 return false;
1861 }
1862 }
1863
1864 // If the text point size * max basis XY is larger than this value,
1865 // render the text as paths (if available) for faster and higher
1866 // fidelity rendering. This is a somewhat arbitrary cutoff
1867 static constexpr Scalar kMaxTextScale = 250;
1868
1869 void Canvas::DrawTextFrame(const std::shared_ptr<TextFrame>& text_frame,
1870 Point position,
1871 const Paint& paint) {
1872 Scalar max_scale = GetCurrentTransform().GetMaxBasisLengthXY();
1873 if (max_scale * text_frame->GetFont().GetMetrics().point_size >
1874 kMaxTextScale) {
1875 fml::StatusOr<flutter::DlPath> path = text_frame->GetPath();
1876 if (path.ok()) {
1877 Save(1);
1878 Concat(Matrix::MakeTranslation(position));
1879 DrawPath(path.value(), paint);
1880 Restore();
1881 return;
1882 }
1883 }
1884
1885 Entity entity;
1886 entity.SetClipDepth(GetClipHeight());
1887 entity.SetBlendMode(paint.blend_mode);
1888
1889 auto text_contents = std::make_shared<TextContents>();
1890 text_contents->SetTextFrame(text_frame);
1891 text_contents->SetForceTextColor(paint.mask_blur_descriptor.has_value());
1892 text_contents->SetScale(max_scale);
1893 text_contents->SetColor(paint.color);
1894 text_contents->SetOffset(position);
1895 text_contents->SetTextProperties(paint.color,
1896 paint.style == Paint::Style::kStroke
1897 ? std::optional(paint.stroke)
1898 : std::nullopt);
1899
1900 entity.SetTransform(GetCurrentTransform() *
1901 Matrix::MakeTranslation(position));
1902
1903 if (AttemptBlurredTextOptimization(text_frame, text_contents, entity,
1904 paint)) {
1905 return;
1906 }
1907
1908 entity.SetContents(paint.WithFilters(std::move(text_contents)));
1909 AddRenderEntityToCurrentPass(entity, false);
1910 }
1911
1912 void Canvas::AddRenderEntityWithFiltersToCurrentPass(Entity& entity,
1913 const Geometry* geometry,
1914 const Paint& paint,
1915 bool reuse_depth) {
1916 std::shared_ptr<ColorSourceContents> contents = paint.CreateContents();
1917 if (!paint.color_filter && !paint.invert_colors && !paint.image_filter &&
1918 !paint.mask_blur_descriptor.has_value()) {
1919 contents->SetGeometry(geometry);
1920 entity.SetContents(std::move(contents));
1921 AddRenderEntityToCurrentPass(entity, reuse_depth);
1922 return;
1923 }
1924
1925 // Attempt to apply the color filter on the CPU first.
1926 // Note: This is not just an optimization; some color sources rely on
1927 // CPU-applied color filters to behave properly.
1928 bool needs_color_filter = paint.color_filter || paint.invert_colors;
1929 if (needs_color_filter &&
1930 contents->ApplyColorFilter([&](Color color) -> Color {
1931 if (paint.color_filter) {
1932 color = GetCPUColorFilterProc(paint.color_filter)(color);
1933 }
1934 if (paint.invert_colors) {
1935 color = color.ApplyColorMatrix(kColorInversion);
1936 }
1937 return color;
1938 })) {
1939 needs_color_filter = false;
1940 }
1941
1942 bool can_apply_mask_filter = geometry->CanApplyMaskFilter();
1943 contents->SetGeometry(geometry);
1944
1945 if (can_apply_mask_filter && paint.mask_blur_descriptor.has_value()) {
1946 // If there's a mask blur and we need to apply the color filter on the GPU,
1947 // we need to be careful to only apply the color filter to the source
1948 // colors. CreateMaskBlur is able to handle this case.
1949 FillRectGeometry out_rect(Rect{});
1950 auto filter_contents = paint.mask_blur_descriptor->CreateMaskBlur(
1951 contents, needs_color_filter ? paint.color_filter : nullptr,
1952 needs_color_filter ? paint.invert_colors : false, &out_rect);
1953 entity.SetContents(std::move(filter_contents));
1954 AddRenderEntityToCurrentPass(entity, reuse_depth);
1955 return;
1956 }
1957
1958 std::shared_ptr<Contents> contents_copy = std::move(contents);
1959
1960 // Image input types will directly set their color filter,
1961 // if any. See `TiledTextureContents.SetColorFilter`.
1962 if (needs_color_filter &&
1963 (!paint.color_source ||
1964 paint.color_source->type() != flutter::DlColorSourceType::kImage)) {
1965 if (paint.color_filter) {
1966 contents_copy = WrapWithGPUColorFilter(
1967 paint.color_filter, FilterInput::Make(std::move(contents_copy)),
1968 ColorFilterContents::AbsorbOpacity::kYes);
1969 }
1970 if (paint.invert_colors) {
1971 contents_copy =
1972 WrapWithInvertColors(FilterInput::Make(std::move(contents_copy)),
1973 ColorFilterContents::AbsorbOpacity::kYes);
1974 }
1975 }
1976
1977 if (paint.image_filter) {
1978 std::shared_ptr<FilterContents> filter = WrapInput(
1979 paint.image_filter, FilterInput::Make(std::move(contents_copy)));
1980 filter->SetRenderingMode(Entity::RenderingMode::kDirect);
1981 entity.SetContents(filter);
1982 AddRenderEntityToCurrentPass(entity, reuse_depth);
1983 return;
1984 }
1985
1986 entity.SetContents(std::move(contents_copy));
1987 AddRenderEntityToCurrentPass(entity, reuse_depth);
1988 }
1989
1990 void Canvas::AddRenderEntityToCurrentPass(Entity& entity, bool reuse_depth) {
1991 if (IsSkipping()) {
1992 return;
1993 }
1994
1995 entity.SetTransform(
1996 Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
1997 entity.GetTransform());
1998 entity.SetInheritedOpacity(transform_stack_.back().distributed_opacity);
1999 if (entity.GetBlendMode() == BlendMode::kSrcOver &&
2000 entity.GetContents()->IsOpaque(entity.GetTransform())) {
2001 entity.SetBlendMode(BlendMode::kSrc);
2002 }
2003
2004 // If the entity covers the current render target and is a solid color, then
2005 // conditionally update the backdrop color to its solid color value blended
2006 // with the current backdrop.
2007 if (render_passes_.back().IsApplyingClearColor()) {
2008 std::optional<Color> maybe_color = entity.AsBackgroundColor(
2009 render_passes_.back().GetInlinePassContext()->GetTexture()->GetSize());
2010 if (maybe_color.has_value()) {
2011 Color color = maybe_color.value();
2012 RenderTarget& render_target = render_passes_.back()
2013 .GetInlinePassContext()
2014 ->GetPassTarget()
2015 .GetRenderTarget();
2016 ColorAttachment attachment = render_target.GetColorAttachment(0);
2017 // Attachment.clear color needs to be premultiplied at all times, but the
2018 // Color::Blend function requires unpremultiplied colors.
2019 attachment.clear_color = attachment.clear_color.Unpremultiply()
2020 .Blend(color, entity.GetBlendMode())
2021 .Premultiply();
2022 render_target.SetColorAttachment(attachment, 0u);
2023 return;
2024 }
2025 }
2026 if (!reuse_depth) {
2027 ++current_depth_;
2028 }
2029
2030 // We can render at a depth up to and including the depth of the currently
2031 // active clips and we will still be clipped out, but we cannot render at
2032 // a depth that is greater than the current clips or we will not be clipped.
2033 FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
2034 << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
2035 entity.SetClipDepth(current_depth_);
2036
2037 if (entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
2038 if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
2039 ApplyFramebufferBlend(entity);
2040 } else {
2041 // End the active pass and flush the buffer before rendering "advanced"
2042 // blends. Advanced blends work by binding the current render target
2043 // texture as an input ("destination"), blending with a second texture
2044 // input ("source"), writing the result to an intermediate texture, and
2045 // finally copying the data from the intermediate texture back to the
2046 // render target texture. And so all of the commands that have written
2047 // to the render target texture so far need to execute before it's bound
2048 // for blending (otherwise the blend pass will end up executing before
2049 // all the previous commands in the active pass).
2050 auto input_texture = FlipBackdrop(GetGlobalPassPosition(), //
2051 /*should_remove_texture=*/false,
2052 /*should_use_onscreen=*/false,
2053 /*post_depth_increment=*/true);
2054 if (!input_texture) {
2055 return;
2056 }
2057
2058 // The coverage hint tells the rendered Contents which portion of the
2059 // rendered output will actually be used, and so we set this to the
2060 // current clip coverage (which is the max clip bounds). The contents may
2061 // optionally use this hint to avoid unnecessary rendering work.
2062 auto element_coverage_hint = entity.GetContents()->GetCoverageHint();
2063 entity.GetContents()->SetCoverageHint(Rect::Intersection(
2064 element_coverage_hint, clip_coverage_stack_.CurrentClipCoverage()));
2065
2066 FilterInput::Vector inputs = {
2067 FilterInput::Make(input_texture, entity.GetTransform().Invert()),
2068 FilterInput::Make(entity.GetContents())};
2069 auto contents =
2070 ColorFilterContents::MakeBlend(entity.GetBlendMode(), inputs);
2071 entity.SetContents(std::move(contents));
2072 entity.SetBlendMode(BlendMode::kSrc);
2073 }
2074 }
2075
2076 const std::shared_ptr<RenderPass>& result =
2077 render_passes_.back().GetInlinePassContext()->GetRenderPass();
2078 if (!result) {
2079 // Failure to produce a render pass should be explained by specific errors
2080 // in `InlinePassContext::GetRenderPass()`, so avoid log spam and don't
2081 // append a validation log here.
2082 return;
2083 }
2084
2085 entity.Render(renderer_, *result);
2086 }
2087
2088 RenderPass& Canvas::GetCurrentRenderPass() const {
2089 return *render_passes_.back().GetInlinePassContext()->GetRenderPass();
2090 }
2091
2092 void Canvas::SetBackdropData(
2093 std::unordered_map<int64_t, BackdropData> backdrop_data,
2094 size_t backdrop_count) {
2095 backdrop_data_ = std::move(backdrop_data);
2096 backdrop_count_ = backdrop_count;
2097 }
2098
2099 std::shared_ptr<Texture> Canvas::FlipBackdrop(Point global_pass_position,
2100 bool should_remove_texture,
2101 bool should_use_onscreen,
2102 bool post_depth_increment) {
2103 LazyRenderingConfig rendering_config = std::move(render_passes_.back());
2104 render_passes_.pop_back();
2105
2106 // If the very first thing we render in this EntityPass is a subpass that
2107 // happens to have a backdrop filter or advanced blend, than that backdrop
2108 // filter/blend will sample from an uninitialized texture.
2109 //
2110 // By calling `pass_context.GetRenderPass` here, we force the texture to pass
2111 // through at least one RenderPass with the correct clear configuration before
2112 // any sampling occurs.
2113 //
2114 // In cases where there are no contents, we
2115 // could instead check the clear color and initialize a 1x2 CPU texture
2116 // instead of ending the pass.
2117 rendering_config.GetInlinePassContext()->GetRenderPass();
2118 if (!rendering_config.GetInlinePassContext()->EndPass()) {
2119 VALIDATION_LOG
2120 << "Failed to end the current render pass in order to read from "
2121 "the backdrop texture and apply an advanced blend or backdrop "
2122 "filter.";
2123 // Note: adding this render pass ensures there are no later crashes from
2124 // unbalanced save layers. Ideally, this method would return false and the
2125 // renderer could handle that by terminating dispatch.
2126 render_passes_.emplace_back(std::move(rendering_config));
2127 return nullptr;
2128 }
2129
2130 const std::shared_ptr<Texture>& input_texture =
2131 rendering_config.GetInlinePassContext()->GetTexture();
2132
2133 if (!input_texture) {
2134 VALIDATION_LOG << "Failed to fetch the color texture in order to "
2135 "apply an advanced blend or backdrop filter.";
2136
2137 // Note: see above.
2138 render_passes_.emplace_back(std::move(rendering_config));
2139 return nullptr;
2140 }
2141
2142 if (should_use_onscreen) {
2143 ColorAttachment color0 = render_target_.GetColorAttachment(0);
2144 // When MSAA is being used, we end up overriding the entire backdrop by
2145 // drawing the previous pass texture, and so we don't have to clear it and
2146 // can use kDontCare.
2147 color0.load_action = color0.resolve_texture != nullptr
2148 ? LoadAction::kDontCare
2149 : LoadAction::kLoad;
2150 render_target_.SetColorAttachment(color0, 0);
2151
2152 auto entity_pass_target = std::make_unique<EntityPassTarget>(
2153 render_target_, //
2154 renderer_.GetDeviceCapabilities().SupportsReadFromResolve(), //
2155 renderer_.GetDeviceCapabilities().SupportsImplicitResolvingMSAA() //
2156 );
2157 render_passes_.push_back(
2158 LazyRenderingConfig(renderer_, std::move(entity_pass_target)));
2159 requires_readback_ = false;
2160 } else {
2161 render_passes_.emplace_back(std::move(rendering_config));
2162 // If the current texture is being cached for a BDF we need to ensure we
2163 // don't recycle it during recording; remove it from the entity pass target.
2164 if (should_remove_texture) {
2165 render_passes_.back().GetEntityPassTarget()->RemoveSecondary();
2166 }
2167 }
2168 RenderPass& current_render_pass =
2169 *render_passes_.back().GetInlinePassContext()->GetRenderPass();
2170
2171 // Eagerly restore the BDF contents.
2172
2173 // If the pass context returns a backdrop texture, we need to draw it to the
2174 // current pass. We do this because it's faster and takes significantly less
2175 // memory than storing/loading large MSAA textures. Also, it's not possible
2176 // to blit the non-MSAA resolve texture of the previous pass to MSAA
2177 // textures (let alone a transient one).
2178 Rect size_rect = Rect::MakeSize(input_texture->GetSize());
2179 auto msaa_backdrop_contents = TextureContents::MakeRect(size_rect);
2180 msaa_backdrop_contents->SetStencilEnabled(false);
2181 msaa_backdrop_contents->SetLabel("MSAA backdrop");
2182 msaa_backdrop_contents->SetSourceRect(size_rect);
2183 msaa_backdrop_contents->SetTexture(input_texture);
2184
2185 Entity msaa_backdrop_entity;
2186 msaa_backdrop_entity.SetContents(std::move(msaa_backdrop_contents));
2187 msaa_backdrop_entity.SetBlendMode(BlendMode::kSrc);
2188 msaa_backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
2189 if (!msaa_backdrop_entity.Render(renderer_, current_render_pass)) {
2190 VALIDATION_LOG << "Failed to render MSAA backdrop entity.";
2191 return nullptr;
2192 }
2193
2194 // Restore any clips that were recorded before the backdrop filter was
2195 // applied.
2196 auto& replay_entities = clip_coverage_stack_.GetReplayEntities();
2197 uint64_t current_depth =
2198 post_depth_increment ? current_depth_ - 1 : current_depth_;
2199 for (const auto& replay : replay_entities) {
2200 if (replay.clip_depth <= current_depth) {
2201 continue;
2202 }
2203
2204 SetClipScissor(replay.clip_coverage, current_render_pass,
2205 global_pass_position);
2206 if (!replay.clip_contents.Render(renderer_, current_render_pass,
2207 replay.clip_depth)) {
2208 VALIDATION_LOG << "Failed to render entity for clip restore.";
2209 }
2210 }
2211
2212 return input_texture;
2213 }
2214
2215 bool Canvas::SupportsBlitToOnscreen() const {
2216 return renderer_.GetContext()
2217 ->GetCapabilities()
2218 ->SupportsTextureToTextureBlits() &&
2219 renderer_.GetContext()->GetBackendType() ==
2220 Context::BackendType::kMetal;
2221 }
2222
2223 bool Canvas::BlitToOnscreen(bool is_onscreen) {
2224 auto command_buffer = renderer_.GetContext()->CreateCommandBuffer();
2225 command_buffer->SetLabel("EntityPass Root Command Buffer");
2226 auto offscreen_target = render_passes_.back()
2227 .GetInlinePassContext()
2228 ->GetPassTarget()
2229 .GetRenderTarget();
2230 if (SupportsBlitToOnscreen()) {
2231 auto blit_pass = command_buffer->CreateBlitPass();
2232 blit_pass->AddCopy(offscreen_target.GetRenderTargetTexture(),
2233 render_target_.GetRenderTargetTexture());
2234 if (!blit_pass->EncodeCommands()) {
2235 VALIDATION_LOG << "Failed to encode root pass blit command.";
2236 return false;
2237 }
2238 } else {
2239 auto render_pass = command_buffer->CreateRenderPass(render_target_);
2240 render_pass->SetLabel("EntityPass Root Render Pass");
2241
2242 {
2243 auto size_rect = Rect::MakeSize(offscreen_target.GetRenderTargetSize());
2244 auto contents = TextureContents::MakeRect(size_rect);
2245 contents->SetTexture(offscreen_target.GetRenderTargetTexture());
2246 contents->SetSourceRect(size_rect);
2247 contents->SetLabel("Root pass blit");
2248
2249 Entity entity;
2250 entity.SetContents(contents);
2251 entity.SetBlendMode(BlendMode::kSrc);
2252
2253 if (!entity.Render(renderer_, *render_pass)) {
2254 VALIDATION_LOG << "Failed to render EntityPass root blit.";
2255 return false;
2256 }
2257 }
2258
2259 if (!render_pass->EncodeCommands()) {
2260 VALIDATION_LOG << "Failed to encode root pass command buffer.";
2261 return false;
2262 }
2263 }
2264
2265 if (is_onscreen) {
2266 return renderer_.GetContext()->SubmitOnscreen(std::move(command_buffer));
2267 } else {
2268 return renderer_.GetContext()->EnqueueCommandBuffer(
2269 std::move(command_buffer));
2270 }
2271 }
2272
2273 bool Canvas::EnsureFinalMipmapGeneration() const {
2274 if (!render_target_.GetRenderTargetTexture()->NeedsMipmapGeneration()) {
2275 return true;
2276 }
2277 std::shared_ptr<CommandBuffer> cmd_buffer =
2278 renderer_.GetContext()->CreateCommandBuffer();
2279 if (!cmd_buffer) {
2280 return false;
2281 }
2282 std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
2283 if (!blit_pass) {
2284 return false;
2285 }
2286 blit_pass->GenerateMipmap(render_target_.GetRenderTargetTexture());
2287 blit_pass->EncodeCommands();
2288 return renderer_.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer));
2289 }
2290
2291 void Canvas::EndReplay() {
2292 FML_DCHECK(render_passes_.size() == 1u);
2293 render_passes_.back().GetInlinePassContext()->GetRenderPass();
2294 render_passes_.back().GetInlinePassContext()->EndPass(
2295 /*is_onscreen=*/!requires_readback_ && is_onscreen_);
2296 backdrop_data_.clear();
2297
2298 // If requires_readback_ was true, then we rendered to an offscreen texture
2299 // instead of to the onscreen provided in the render target. Now we need to
2300 // draw or blit the offscreen back to the onscreen.
2301 if (requires_readback_) {
2302 BlitToOnscreen(/*is_onscreen_=*/is_onscreen_);
2303 }
2304 if (!EnsureFinalMipmapGeneration()) {
2305 VALIDATION_LOG << "Failed to generate onscreen mipmaps.";
2306 }
2307 if (!renderer_.GetContext()->FlushCommandBuffers()) {
2308 // Not much we can do.
2309 VALIDATION_LOG << "Failed to submit command buffers";
2310 }
2311 render_passes_.clear();
2312 renderer_.GetRenderTargetCache()->End();
2313 clip_geometry_.clear();
2314
2315 Reset();
2316 Initialize(initial_cull_rect_);
2317 }
2318
2319 LazyRenderingConfig::LazyRenderingConfig(
2320 ContentContext& renderer,
2321 std::unique_ptr<EntityPassTarget> p_entity_pass_target)
2322 : entity_pass_target_(std::move(p_entity_pass_target)) {
2323 inline_pass_context_ =
2324 std::make_unique<InlinePassContext>(renderer, *entity_pass_target_);
2325 }
2326
2327 bool LazyRenderingConfig::IsApplyingClearColor() const {
2328 return !inline_pass_context_->IsActive();
2329 }
2330
2331 EntityPassTarget* LazyRenderingConfig::GetEntityPassTarget() const {
2332 return entity_pass_target_.get();
2333 }
2334
2335 InlinePassContext* LazyRenderingConfig::GetInlinePassContext() const {
2336 return inline_pass_context_.get();
2337 }
2338
2339 } // namespace impeller
arc_geometry.h
atlas_contents.h
canvas.h
circle_contents.h
circle_geometry.h
impeller::ArcGeometry
Definition: arc_geometry.h:17
impeller::ArcStrokeGeometry
A Geometry that produces fillable vertices representing the stroked outline of an |Arc| object using ...
Definition: stroke_path_geometry.h:132
impeller::Canvas::PathBlurShape
Definition: canvas.cc:234
impeller::Canvas::PathBlurShape::BuildBlurContent
std::shared_ptr< SolidBlurContents > BuildBlurContent(Sigma sigma) override
Definition: canvas.cc:261
impeller::Canvas::PathBlurShape::GetBounds
Rect GetBounds() const override
Definition: canvas.cc:257
impeller::Canvas::PathBlurShape::BuildDrawGeometry
const Geometry & BuildDrawGeometry() override
Definition: canvas.cc:271
impeller::Canvas::PathBlurShape::PathBlurShape
PathBlurShape(const PathSource &source[[clang::lifetimebound]], std::shared_ptr< ShadowVertices > shadow_vertices, Sigma sigma)
Definition: canvas.cc:250
impeller::Canvas::RRectBlurShape
Definition: canvas.cc:184
impeller::Canvas::RRectBlurShape::GetBounds
Rect GetBounds() const override
Definition: canvas.cc:189
impeller::Canvas::RRectBlurShape::RRectBlurShape
RRectBlurShape(const Rect &rect, Scalar corner_radius)
Definition: canvas.cc:186
impeller::Canvas::RRectBlurShape::BuildBlurContent
std::shared_ptr< SolidBlurContents > BuildBlurContent(Sigma sigma) override
Definition: canvas.cc:191
impeller::Canvas::RRectBlurShape::BuildDrawGeometry
const Geometry & BuildDrawGeometry() override
Definition: canvas.cc:198
impeller::Canvas::RSuperellipseBlurShape
Definition: canvas.cc:209
impeller::Canvas::RSuperellipseBlurShape::BuildDrawGeometry
const Geometry & BuildDrawGeometry() override
Definition: canvas.cc:223
impeller::Canvas::RSuperellipseBlurShape::GetBounds
Rect GetBounds() const override
Definition: canvas.cc:214
impeller::Canvas::RSuperellipseBlurShape::BuildBlurContent
std::shared_ptr< SolidBlurContents > BuildBlurContent(Sigma sigma) override
Definition: canvas.cc:216
impeller::Canvas::RSuperellipseBlurShape::RSuperellipseBlurShape
RSuperellipseBlurShape(const Rect &rect, Scalar corner_radius)
Definition: canvas.cc:211
impeller::Canvas::ClipGeometry
void ClipGeometry(const Geometry &geometry, Entity::ClipOperation clip_op, bool is_aa=true)
Definition: canvas.cc:1024
impeller::Canvas::kMaxDepth
static constexpr uint32_t kMaxDepth
Definition: canvas.h:120
impeller::Canvas::Canvas
Canvas(ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback)
Definition: canvas.cc:284
impeller::Canvas::DrawRoundSuperellipse
void DrawRoundSuperellipse(const RoundSuperellipse &rse, const Paint &paint)
Definition: canvas.cc:973
impeller::Canvas::GetLocalCoverageLimit
std::optional< Rect > GetLocalCoverageLimit() const
Return the culling bounds of the current render target, or nullopt if there is no coverage.
Definition: canvas.cc:1402
impeller::Canvas::SaveLayer
void SaveLayer(const Paint &paint, std::optional< Rect > bounds=std::nullopt, const flutter::DlImageFilter *backdrop_filter=nullptr, ContentBoundsPromise bounds_promise=ContentBoundsPromise::kUnknown, uint32_t total_content_depth=kMaxDepth, bool can_distribute_opacity=false, std::optional< int64_t > backdrop_id=std::nullopt)
Definition: canvas.cc:1439
impeller::Canvas::GetCurrentTransform
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:358
impeller::Canvas::DrawVertices
void DrawVertices(const std::shared_ptr< VerticesGeometry > &vertices, BlendMode blend_mode, const Paint &paint)
Definition: canvas.cc:1203
impeller::Canvas::DrawOval
void DrawOval(const Rect &rect, const Paint &paint)
Definition: canvas.cc:832
impeller::Canvas::DrawImageRect
void DrawImageRect(const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
Definition: canvas.cc:1138
impeller::Canvas::RestoreToCount
void RestoreToCount(size_t count)
Definition: canvas.cc:405
impeller::Canvas::Restore
bool Restore()
Definition: canvas.cc:1677
impeller::Canvas::GetSaveCount
size_t GetSaveCount() const
Definition: canvas.cc:397
impeller::Canvas::Concat
void Concat(const Matrix &transform)
Definition: canvas.cc:342
impeller::Canvas::Transform
void Transform(const Matrix &transform)
Definition: canvas.cc:354
impeller::Canvas::DrawDashedLine
void DrawDashedLine(const Point &p0, const Point &p1, Scalar on_length, Scalar off_length, const Paint &paint)
Definition: canvas.cc:785
impeller::Canvas::DrawDiffRoundRect
void DrawDiffRoundRect(const RoundRect &outer, const RoundRect &inner, const Paint &paint)
Definition: canvas.cc:957
impeller::Canvas::DrawPath
void DrawPath(const flutter::DlPath &path, const Paint &paint)
Definition: canvas.cc:413
impeller::Canvas::BackdropFilterProc
std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)> BackdropFilterProc
Definition: canvas.h:125
impeller::Canvas::PreConcat
void PreConcat(const Matrix &transform)
Definition: canvas.cc:346
impeller::Canvas::Rotate
void Rotate(Radians radians)
Definition: canvas.cc:378
impeller::Canvas::DrawPoints
void DrawPoints(const Point points[], uint32_t count, Scalar radius, const Paint &paint, PointStyle point_style)
Definition: canvas.cc:1106
impeller::Canvas::ResetTransform
void ResetTransform()
Definition: canvas.cc:350
impeller::Canvas::DrawTextFrame
void DrawTextFrame(const std::shared_ptr< TextFrame > &text_frame, Point position, const Paint &paint)
Definition: canvas.cc:1869
impeller::Canvas::DrawImage
void DrawImage(const std::shared_ptr< Texture > &image, Point offset, const Paint &paint, const SamplerDescriptor &sampler={})
Definition: canvas.cc:1124
impeller::Canvas::DrawPaint
void DrawPaint(const Paint &paint)
Definition: canvas.cc:433
impeller::Canvas::DrawRoundRect
void DrawRoundRect(const RoundRect &rect, const Paint &paint)
Definition: canvas.cc:925
impeller::Canvas::Skew
void Skew(Scalar sx, Scalar sy)
Definition: canvas.cc:374
impeller::Canvas::Scale
void Scale(const Vector2 &scale)
Definition: canvas.cc:366
impeller::Canvas::Save
void Save(uint32_t total_content_depth=kMaxDepth)
Definition: canvas.cc:1385
impeller::Canvas::DrawRect
void DrawRect(const Rect &rect, const Paint &paint)
Definition: canvas.cc:811
impeller::Canvas::DrawAtlas
void DrawAtlas(const std::shared_ptr< AtlasContents > &atlas_contents, const Paint &paint)
Definition: canvas.cc:1317
impeller::Canvas::DrawLine
void DrawLine(const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
Definition: canvas.cc:763
impeller::Canvas::Translate
void Translate(const Vector3 &offset)
Definition: canvas.cc:362
impeller::Canvas::DrawCircle
void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:995
impeller::Canvas::DrawArc
void DrawArc(const Arc &arc, const Paint &paint)
Definition: canvas.cc:873
impeller::Capabilities::SupportsImplicitResolvingMSAA
virtual bool SupportsImplicitResolvingMSAA() const =0
Whether the context backend supports multisampled rendering to the on-screen surface without requirin...
impeller::Capabilities::SupportsFramebufferFetch
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
impeller::Capabilities::SupportsReadFromResolve
virtual bool SupportsReadFromResolve() const =0
Whether the context backend supports binding the current RenderPass attachments. This is supported if...
impeller::CircleContents::Make
static std::unique_ptr< CircleContents > Make(std::unique_ptr< CircleGeometry > geometry, Color color, bool stroked)
Definition: circle_contents.cc:36
impeller::CircleGeometry
Definition: circle_geometry.h:14
impeller::ClipContents
Definition: clip_contents.h:29
impeller::ClipContents::SetGeometry
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
Definition: clip_contents.cc:37
impeller::ClipContents::SetClipOperation
void SetClipOperation(Entity::ClipOperation clip_op)
Definition: clip_contents.cc:41
impeller::ClipContents::Render
bool Render(const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth) const
Definition: clip_contents.cc:70
impeller::ColorFilterContents::AbsorbOpacity::kYes
@ kYes
impeller::ColorFilterContents::MakeBlend
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
Definition: color_filter_contents.cc:17
impeller::ContentContext
Definition: content_context.h:122
impeller::ContentContext::GetDeviceCapabilities
const Capabilities & GetDeviceCapabilities() const
Definition: content_context.cc:968
impeller::ContentContext::GetRenderTargetCache
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
Definition: content_context.h:258
impeller::ContentContext::GetTextShadowCache
TextShadowCache & GetTextShadowCache() const
Definition: content_context.h:304
impeller::ContentContext::GetTessellator
Tessellator & GetTessellator() const
Definition: content_context.cc:960
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:964
impeller::CoverGeometry
A geometry that implements "drawPaint" like behavior by covering the entire render pass area.
Definition: cover_geometry.h:14
impeller::EllipseGeometry
A Geometry class that can directly generate vertices (with or without texture coordinates) for filled...
Definition: ellipse_geometry.h:21
impeller::EllipsePathSource
A PathSource object that provides path iteration for any ellipse inscribed within a Rect bounds.
Definition: path_source.h:90
impeller::Entity
Definition: entity.h:26
impeller::Entity::SetTransform
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition: entity.cc:62
impeller::Entity::TileMode
TileMode
Definition: entity.h:48
impeller::Entity::GetCoverage
std::optional< Rect > GetCoverage() const
Definition: entity.cc:66
impeller::Entity::RenderingMode
RenderingMode
Definition: entity.h:33
impeller::Entity::RenderingMode::kDirect
@ kDirect
impeller::Entity::RenderingMode::kSubpassPrependSnapshotTransform
@ kSubpassPrependSnapshotTransform
impeller::Entity::RenderingMode::kSubpassAppendSnapshotTransform
@ kSubpassAppendSnapshotTransform
impeller::Entity::GetContents
const std::shared_ptr< Contents > & GetContents() const
Definition: entity.cc:78
impeller::Entity::SetClipDepth
void SetClipDepth(uint32_t clip_depth)
Definition: entity.cc:82
impeller::Entity::GetBlendMode
BlendMode GetBlendMode() const
Definition: entity.cc:102
impeller::Entity::SetContents
void SetContents(std::shared_ptr< Contents > contents)
Definition: entity.cc:74
impeller::Entity::SetBlendMode
void SetBlendMode(BlendMode blend_mode)
Definition: entity.cc:98
impeller::Entity::Render
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
Definition: entity.cc:145
impeller::Entity::GetTransform
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:46
impeller::Entity::kLastPipelineBlendMode
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:28
impeller::Entity::IsBlendModeDestructive
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:128
impeller::Entity::ClipOperation
ClipOperation
Definition: entity.h:67
impeller::Entity::ClipOperation::kIntersect
@ kIntersect
impeller::Entity::ClipOperation::kDifference
@ kDifference
impeller::EntityPassClipStack
A class that tracks all clips that have been recorded in the current entity pass stencil.
Definition: entity_pass_clip_stack.h:23
impeller::EntityPassClipStack::CurrentClipCoverage
std::optional< Rect > CurrentClipCoverage() const
Definition: entity_pass_clip_stack.cc:24
impeller::EntityPassClipStack::PushSubpass
void PushSubpass(std::optional< Rect > subpass_coverage, size_t clip_height)
Definition: entity_pass_clip_stack.cc:32
impeller::EntityPassClipStack::GetLastReplayResult
ReplayResult & GetLastReplayResult()
Definition: entity_pass_clip_stack.h:61
impeller::EntityPassClipStack::RecordClip
ClipStateResult RecordClip(const ClipContents &clip_contents, Matrix transform, Point global_pass_position, uint32_t clip_depth, size_t clip_height_floor, bool is_aa)
Definition: entity_pass_clip_stack.cc:100
impeller::EntityPassClipStack::RecordRestore
ClipStateResult RecordRestore(Point global_pass_position, size_t restore_height)
Definition: entity_pass_clip_stack.cc:54
impeller::EntityPassClipStack::PopSubpass
void PopSubpass()
Definition: entity_pass_clip_stack.cc:44
impeller::EntityPassClipStack::HasCoverage
bool HasCoverage() const
Definition: entity_pass_clip_stack.cc:28
impeller::EntityPassTarget
Definition: entity_pass_target.h:15
impeller::FillDiffRoundRectGeometry
A Geometry that produces fillable vertices for the gap between a pair of |RoundRect| objects using th...
Definition: fill_path_geometry.h:83
impeller::FillPathGeometry
A Geometry that produces fillable vertices from a |DlPath| object using the |FillPathSourceGeometry| ...
Definition: fill_path_geometry.h:68
impeller::FillRectGeometry
Definition: rect_geometry.h:13
impeller::FillRoundRectGeometry
A Geometry class that produces fillable vertices from any |RoundRect| object regardless of radii unif...
Definition: round_rect_geometry.h:59
impeller::FilterContents::BlurStyle::kNormal
@ kNormal
Blurred inside and outside.
impeller::FilterContents::BlurStyle::kOuter
@ kOuter
Nothing inside, blurred outside.
impeller::FilterContents::BlurStyle::kInner
@ kInner
Blurred inside, nothing outside.
impeller::FilterContents::BlurStyle::kSolid
@ kSolid
Solid inside, blurred outside.
impeller::FilterInput::Ref
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
impeller::FilterInput::Make
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
impeller::FilterInput::Vector
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
impeller::Geometry
Definition: geometry.h:50
impeller::Geometry::MakeRect
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:83
impeller::Geometry::GetPositionBuffer
virtual GeometryResult GetPositionBuffer(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
impeller::Geometry::CanApplyMaskFilter
virtual bool CanApplyMaskFilter() const
Definition: geometry.cc:144
impeller::Geometry::GetCoverage
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
impeller::Geometry::IsAxisAlignedRect
virtual bool IsAxisAlignedRect() const
Definition: geometry.cc:140
impeller::InlinePassContext
Definition: inline_pass_context.h:17
impeller::InlinePassContext::EndPass
bool EndPass(bool is_onscreen=false)
Definition: inline_pass_context.cc:43
impeller::InlinePassContext::GetTexture
std::shared_ptr< Texture > GetTexture()
Definition: inline_pass_context.cc:36
impeller::InlinePassContext::IsValid
bool IsValid() const
Definition: inline_pass_context.cc:28
impeller::InlinePassContext::GetRenderPass
const std::shared_ptr< RenderPass > & GetRenderPass()
Definition: inline_pass_context.cc:78
impeller::LazyRenderingConfig
Definition: canvas.h:99
impeller::LazyRenderingConfig::IsApplyingClearColor
bool IsApplyingClearColor() const
Whether or not the clear color texture can still be updated.
Definition: canvas.cc:2327
impeller::LazyRenderingConfig::GetEntityPassTarget
EntityPassTarget * GetEntityPassTarget() const
Definition: canvas.cc:2331
impeller::LazyRenderingConfig::GetInlinePassContext
InlinePassContext * GetInlinePassContext() const
Definition: canvas.cc:2335
impeller::LineContents::Make
static std::unique_ptr< LineContents > Make(std::unique_ptr< LineGeometry > geometry, Color color)
Definition: line_contents.cc:137
impeller::PathSource
Definition: path_source.h:55
impeller::PointFieldGeometry
A geometry class specialized for Canvas::DrawPoints.
Definition: point_field_geometry.h:16
impeller::RenderTarget
Definition: render_target.h:38
impeller::RenderTarget::GetColorAttachment
ColorAttachment GetColorAttachment(size_t index) const
Get the color attachment at [index].
Definition: render_target.cc:233
impeller::RenderTarget::SetColorAttachment
RenderTarget & SetColorAttachment(const ColorAttachment &attachment, size_t index)
Definition: render_target.cc:199
impeller::RenderTarget::GetRenderTargetSize
ISize GetRenderTargetSize() const
Definition: render_target.cc:171
impeller::RenderTarget::GetDepthAttachment
const std::optional< DepthAttachment > & GetDepthAttachment() const
Definition: render_target.cc:247
impeller::RenderTarget::GetStencilAttachment
const std::optional< StencilAttachment > & GetStencilAttachment() const
Definition: render_target.cc:251
impeller::RenderTarget::SetupDepthStencilAttachments
void SetupDepthStencilAttachments(const Context &context, Allocator &allocator, ISize size, bool msaa, std::string_view label="Offscreen", RenderTarget::AttachmentConfig stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &depth_stencil_texture=nullptr)
Definition: render_target.cc:481
impeller::RoundRectGeometry
A Geometry class that generates fillable vertices (with or without texture coordinates) directly from...
Definition: round_rect_geometry.h:25
impeller::RoundSuperellipseGeometry
A Geometry class that generates fillable vertices (with or without texture coordinates) directly from...
Definition: round_superellipse_geometry.h:30
impeller::ShadowPathGeometry::MakeAmbientShadowVertices
static std::shared_ptr< ShadowVertices > MakeAmbientShadowVertices(Tessellator &tessellator, const PathSource &source, Scalar occluder_height, const Matrix &matrix)
Definition: shadow_path_geometry.cc:1457
impeller::ShadowVerticesContents::Make
static std::shared_ptr< ShadowVerticesContents > Make(const std::shared_ptr< ShadowVertices > &geometry)
Definition: shadow_vertices_contents.cc:32
impeller::StrokeDashedLineGeometry
A Geometry that produces fillable vertices representing the stroked outline of a |DlPath| object usin...
Definition: stroke_path_geometry.h:170
impeller::StrokeDiffRoundRectGeometry
A Geometry that produces fillable vertices representing the stroked outline of a pair of nested |Roun...
Definition: stroke_path_geometry.h:152
impeller::StrokeEllipseGeometry
A Geometry class that produces fillable vertices representing the stroked outline of an ellipse with ...
Definition: ellipse_geometry.h:54
impeller::StrokePathGeometry
A Geometry that produces fillable vertices representing the stroked outline of a |DlPath| object usin...
Definition: stroke_path_geometry.h:115
impeller::StrokeRectGeometry
Definition: rect_geometry.h:37
impeller::StrokeRoundRectGeometry
A Geometry class that produces fillable vertices representing the stroked outline of any |Roundrect| ...
Definition: round_rect_geometry.h:80
impeller::StrokeRoundSuperellipseGeometry
A Geometry class that produces fillable vertices representing the stroked outline of any |RoundSupere...
Definition: round_superellipse_geometry.h:69
impeller::TextShadowCache::Lookup
std::optional< Entity > Lookup(const ContentContext &renderer, const Entity &entity, const std::shared_ptr< FilterContents > &contents, const TextShadowCacheKey &)
Lookup the entity in the cache with the given filter/text contents, returning the new entity to rende...
Definition: text_shadow_cache.cc:43
impeller::TextureContents::MakeRect
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
Definition: texture_contents.cc:28
clip_contents.h
color.h
color_source_contents.h
command_buffer.h
content_context.h
formats.h
cover_geometry.h
color_filter.h
image_filter.h
dl_vertices_geometry.h
ellipse_geometry.h
fill_path_geometry.h
filter_contents.h
framebuffer_blend_contents.h
subpass_size
ISize subpass_size
The output size of the down-sampling pass.
Definition: gaussian_blur_filter_contents.cc:295
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:312
constants.h
geometry.h
line_contents.h
line_geometry.h
impeller::skia_conversions::ToSamplerDescriptor
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
Definition: skia_conversions.cc:24
impeller::skia_conversions::ToColor
Color ToColor(const flutter::DlColor &color)
Definition: skia_conversions.cc:13
impeller
Definition: allocation.cc:12
impeller::kMaxTextScale
static constexpr Scalar kMaxTextScale
Definition: canvas.cc:1867
impeller::WrapWithGPUColorFilter
std::shared_ptr< ColorFilterContents > WrapWithGPUColorFilter(const flutter::DlColorFilter *filter, const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
Definition: color_filter.cc:24
impeller::IRect32
TRect< int32_t > IRect32
Definition: rect.h:789
impeller::Scalar
float Scalar
Definition: scalar.h:19
impeller::SourceRectConstraint
SourceRectConstraint
Controls the behavior of the source rectangle given to DrawImageRect.
Definition: canvas.h:74
impeller::SourceRectConstraint::kStrict
@ kStrict
Sample only within the source rectangle. May be slower.
impeller::WrapInput
std::shared_ptr< FilterContents > WrapInput(const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
Definition: image_filter.cc:18
impeller::kEhCloseEnough
constexpr float kEhCloseEnough
Definition: constants.h:57
impeller::WrapWithInvertColors
std::shared_ptr< ColorFilterContents > WrapWithInvertColors(const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
Definition: color_filter.cc:16
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:788
impeller::PointStyle
PointStyle
Definition: canvas.h:65
impeller::PointStyle::kRound
@ kRound
Points are drawn as squares.
impeller::Point
TPoint< Scalar > Point
Definition: point.h:425
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
impeller::StorageMode::kDeviceTransient
@ kDeviceTransient
impeller::GetCPUColorFilterProc
ColorFilterProc GetCPUColorFilterProc(const flutter::DlColorFilter *filter)
Definition: color_filter.cc:66
impeller::DlPath
flutter::DlPath DlPath
Definition: dl_dispatcher.h:29
impeller::BlendMode
BlendMode
Definition: color.h:58
impeller::BlendMode::kDst
@ kDst
impeller::BlendMode::kSrcOver
@ kSrcOver
impeller::BlendMode::kSrc
@ kSrc
impeller::ContentBoundsPromise
ContentBoundsPromise
Definition: canvas.h:84
impeller::ContentBoundsPromise::kMayClipContents
@ kMayClipContents
The caller claims the bounds are a subset of an estimate of the reasonably tight bounds but likely cl...
impeller::ContentBoundsPromise::kContainsContents
@ kContainsContents
The caller claims the bounds are a reasonably tight estimate of the coverage of the contents and shou...
impeller::LoadAction::kDontCare
@ kDontCare
impeller::StoreAction::kDontCare
@ kDontCare
impeller::StoreAction::kMultisampleResolve
@ kMultisampleResolve
impeller::Size
TSize< Scalar > Size
Definition: size.h:159
impeller::kColorInversion
static constexpr const ColorMatrix kColorInversion
A color matrix which inverts colors.
Definition: color_filter.h:16
impeller::ComputeSaveLayerCoverage
std::optional< Rect > ComputeSaveLayerCoverage(const Rect &content_coverage, const Matrix &effect_transform, const Rect &coverage_limit, const std::shared_ptr< FilterContents > &image_filter, bool flood_output_coverage, bool flood_input_coverage)
Compute the coverage of a subpass in the global coordinate space.
Definition: save_layer_utils.cc:19
impeller::ISize
ISize64 ISize
Definition: size.h:162
impeller::ScalarNearlyEqual
constexpr bool ScalarNearlyEqual(Scalar x, Scalar y, Scalar tolerance=kEhCloseEnough)
Definition: scalar.h:36
impeller::SampleCount::kCount1
@ kCount1
std
Definition: comparable.h:95
point_field_geometry.h
rect_geometry.h
p1
Point p1
Definition: round_superellipse_param.cc:313
rstransform.h
save_layer_utils.h
shadow_path_geometry.h
shadow_vertices_contents.h
skia_conversions.h
solid_rrect_blur_contents.h
solid_rsuperellipse_blur_contents.h
stroke_path_geometry.h
impeller::Arc
Definition: arc.h:13
impeller::Arc::IncludeCenter
constexpr bool IncludeCenter() const
Definition: arc.h:110
impeller::Arc::IsFullCircle
constexpr bool IsFullCircle() const
Definition: arc.h:114
impeller::Arc::GetOvalBounds
const Rect & GetOvalBounds() const
Return the bounds of the oval in which this arc is inscribed.
Definition: arc.h:94
impeller::Arc::GetSweep
constexpr Degrees GetSweep() const
Definition: arc.h:108
impeller::Arc::GetStart
constexpr Degrees GetStart() const
Definition: arc.h:106
impeller::Attachment::load_action
LoadAction load_action
Definition: formats.h:663
impeller::Attachment::texture
std::shared_ptr< Texture > texture
Definition: formats.h:661
impeller::BackdropData
Definition: canvas.h:40
impeller::BackdropData::all_filters_equal
bool all_filters_equal
Definition: canvas.h:42
impeller::BackdropData::texture_slot
std::shared_ptr< Texture > texture_slot
Definition: canvas.h:43
impeller::BackdropData::backdrop_count
size_t backdrop_count
Definition: canvas.h:41
impeller::BackdropData::shared_filter_snapshot
std::optional< Snapshot > shared_filter_snapshot
Definition: canvas.h:46
impeller::Canvas::SaveLayerState
Definition: canvas.h:263
impeller::Canvas::SaveLayerState::coverage
Rect coverage
Definition: canvas.h:265
impeller::Canvas::SaveLayerState::paint
Paint paint
Definition: canvas.h:264
impeller::CanvasStackEntry
Definition: canvas.h:50
impeller::CanvasStackEntry::clip_height
size_t clip_height
Definition: canvas.h:53
impeller::CanvasStackEntry::did_round_out
bool did_round_out
Definition: canvas.h:62
impeller::CanvasStackEntry::rendering_mode
Entity::RenderingMode rendering_mode
Definition: canvas.h:57
impeller::CanvasStackEntry::transform
Matrix transform
Definition: canvas.h:51
impeller::CanvasStackEntry::clip_depth
uint32_t clip_depth
Definition: canvas.h:52
impeller::ColorAttachment
Definition: formats.h:669
impeller::ColorAttachment::clear_color
Color clear_color
Definition: formats.h:670
impeller::Color::BlackTransparent
static constexpr Color BlackTransparent()
Definition: color.h:270
impeller::Color::Khaki
static constexpr Color Khaki()
Definition: color.h:518
impeller::Color::alpha
Scalar alpha
Definition: color.h:143
impeller::Color::White
static constexpr Color White()
Definition: color.h:264
impeller::Color::WithAlpha
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:278
impeller::ColorMatrix
Definition: color.h:117
impeller::ColorMatrix::array
Scalar array[20]
Definition: color.h:118
impeller::EntityPassClipStack::ClipStateResult
Definition: entity_pass_clip_stack.h:32
impeller::EntityPassClipStack::ClipStateResult::clip_did_change
bool clip_did_change
Definition: entity_pass_clip_stack.h:38
impeller::EntityPassClipStack::ClipStateResult::should_render
bool should_render
Definition: entity_pass_clip_stack.h:35
impeller::EntityPassClipStack::ReplayResult::clip_contents
ClipContents clip_contents
Definition: entity_pass_clip_stack.h:26
impeller::GeometryResult
Definition: geometry.h:21
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
impeller::Matrix::Invert
Matrix Invert() const
Definition: matrix.cc:99
impeller::Matrix::MakeSkew
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:127
impeller::Matrix::MakeTranslateScale
static constexpr Matrix MakeTranslateScale(const Vector3 &s, const Vector3 &t)
Definition: matrix.h:113
impeller::Matrix::MakeRotationZ
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:223
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
impeller::Matrix::GetMaxBasisLengthXY
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition: matrix.h:328
impeller::Paint
Definition: paint.h:27
impeller::Paint::WithFilters
std::shared_ptr< Contents > WithFilters(std::shared_ptr< Contents > input) const
Wrap this paint's configured filters to the given contents.
Definition: paint.cc:278
impeller::Paint::color_filter
const flutter::DlColorFilter * color_filter
Definition: paint.h:77
impeller::Paint::color_source
const flutter::DlColorSource * color_source
Definition: paint.h:76
impeller::Paint::Style::kStroke
@ kStroke
impeller::Paint::Style::kFill
@ kFill
impeller::Paint::image_filter
const flutter::DlImageFilter * image_filter
Definition: paint.h:78
impeller::Paint::style
Style style
Definition: paint.h:81
impeller::Paint::invert_colors
bool invert_colors
Definition: paint.h:83
impeller::Paint::CanApplyOpacityPeephole
static bool CanApplyOpacityPeephole(const Paint &paint)
Whether or not a save layer with the provided paint can perform the opacity peephole optimization.
Definition: paint.h:40
impeller::Paint::mask_blur_descriptor
std::optional< MaskBlurDescriptor > mask_blur_descriptor
Definition: paint.h:85
impeller::Paint::color
Color color
Definition: paint.h:75
impeller::Paint::blend_mode
BlendMode blend_mode
Definition: paint.h:82
impeller::Paint::WithImageFilter
std::shared_ptr< FilterContents > WithImageFilter(const FilterInput::Variant &input, const Matrix &effect_transform, Entity::RenderingMode rendering_mode) const
Definition: paint.cc:312
impeller::Paint::stroke
StrokeParameters stroke
Definition: paint.h:80
impeller::Paint::CreateContents
std::shared_ptr< ColorSourceContents > CreateContents() const
Definition: paint.cc:62
impeller::Paint::HasColorFilter
bool HasColorFilter() const
Whether this paint has a color filter that can apply opacity.
Definition: paint.cc:470
impeller::Radians
Definition: scalar.h:44
impeller::RoundRect
Definition: round_rect.h:16
impeller::RoundRect::GetRadii
constexpr const RoundingRadii & GetRadii() const
Definition: round_rect.h:55
impeller::RoundRect::GetBounds
constexpr const Rect & GetBounds() const
Definition: round_rect.h:53
impeller::RoundSuperellipse
Definition: round_superellipse.h:18
impeller::RoundSuperellipse::GetRadii
constexpr const RoundingRadii & GetRadii() const
Definition: round_superellipse.h:50
impeller::RoundSuperellipse::GetBounds
constexpr const Rect & GetBounds() const
Definition: round_superellipse.h:49
impeller::RoundingRadii::top_left
Size top_left
Definition: rounding_radii.h:15
impeller::RoundingRadii::AreAllCornersSame
constexpr bool AreAllCornersSame(Scalar tolerance=kEhCloseEnough) const
Definition: rounding_radii.h:54
impeller::SamplerDescriptor
Definition: sampler_descriptor.h:14
impeller::Sigma
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition: sigma.h:32
impeller::Sigma::sigma
Scalar sigma
Definition: sigma.h:33
impeller::Snapshot
Represents a texture and its intended draw transform/sampler configuration.
Definition: snapshot.h:24
impeller::Snapshot::transform
Matrix transform
The transform that should be applied to this texture for rendering.
Definition: snapshot.h:27
impeller::Snapshot::texture
std::shared_ptr< Texture > texture
Definition: snapshot.h:25
impeller::Snapshot::sampler_descriptor
SamplerDescriptor sampler_descriptor
Definition: snapshot.h:29
impeller::StrokeParameters::width
Scalar width
Definition: stroke_parameters.h:29
impeller::TPoint< Scalar >
impeller::TPoint::GetDistance
constexpr Type GetDistance(const TPoint &p) const
Definition: point.h:201
impeller::TPoint::y
Type y
Definition: point.h:32
impeller::TPoint::x
Type x
Definition: point.h:31
impeller::TRect< Scalar >
impeller::TRect::Expand
constexpr TRect< T > Expand(T left, T top, T right, T bottom) const
Returns a rectangle with expanded edges. Negative expansion results in shrinking.
Definition: rect.h:618
impeller::TRect::GetBottom
constexpr auto GetBottom() const
Definition: rect.h:357
impeller::TRect::TransformBounds
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:472
impeller::TRect::GetTop
constexpr auto GetTop() const
Definition: rect.h:353
impeller::TRect::GetHeight
constexpr Type GetHeight() const
Returns the height of the rectangle, equivalent to |GetSize().height|.
Definition: rect.h:347
impeller::TRect::GetOrigin
constexpr TPoint< Type > GetOrigin() const
Returns the upper left corner of the rectangle as specified by the left/top or x/y values when it was...
Definition: rect.h:320
impeller::TRect::Intersection
constexpr std::optional< TRect > Intersection(const TRect &o) const
Definition: rect.h:528
impeller::TRect::IsEmpty
constexpr bool IsEmpty() const
Returns true if either of the width or height are 0, negative, or NaN.
Definition: rect.h:297
impeller::TRect< Scalar >::MakeOriginSize
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144
impeller::TRect::GetLeft
constexpr auto GetLeft() const
Definition: rect.h:351
impeller::TRect::GetSize
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
Definition: rect.h:327
impeller::TRect< Scalar >::Round
Round(const TRect< U > &r)
Definition: rect.h:695
impeller::TRect::RoundOut
RoundOut(const TRect< U > &r)
Definition: rect.h:679
impeller::TRect::GetRight
constexpr auto GetRight() const
Definition: rect.h:355
impeller::TRect::IsSquare
constexpr bool IsSquare() const
Returns true if width and height are equal and neither is NaN.
Definition: rect.h:304
impeller::TRect< Scalar >::MakeXYWH
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136
impeller::TRect::Shift
constexpr TRect< T > Shift(T dx, T dy) const
Returns a new rectangle translated by the given offset.
Definition: rect.h:602
impeller::TRect::MakeSize
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150
impeller::TRect::GetWidth
constexpr Type GetWidth() const
Returns the width of the rectangle, equivalent to |GetSize().width|.
Definition: rect.h:341
impeller::TRect::GetCenter
constexpr Point GetCenter() const
Get the center point as a |Point|.
Definition: rect.h:382
impeller::TRect< Scalar >::MakeLTRB
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129
impeller::TRect< Scalar >::MakeMaximum
constexpr static TRect MakeMaximum()
Definition: rect.h:188
impeller::TSize< Scalar >
impeller::TSize::width
Type width
Definition: size.h:28
impeller::TSize::IsEmpty
constexpr bool IsEmpty() const
Returns true if either of the width or height are 0, negative, or NaN.
Definition: size.h:123
impeller::Vector3
Definition: vector.h:20
points
std::vector< Point > points
Definition: tessellator_libtess.cc:76
text_contents.h
text_shadow_cache.h
texture_contents.h
validation.h
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
vertices_contents.h