10 #include "fml/mapping.h"
14 #include "impeller/runtime_stage/runtime_stage_flatbuffers.h"
15 #include "runtime_stage_types_flatbuffers.h"
33 case fb::Stage::kVertex:
35 case fb::Stage::kFragment:
37 case fb::Stage::kCompute:
48 "_RESERVED_IDENTIFIER_FIXUP_gl_DefaultUniformBlock";
50 std::unique_ptr<RuntimeStage> RuntimeStage::RuntimeStageIfPresent(
51 const fb::RuntimeStage* runtime_stage,
52 const std::shared_ptr<fml::Mapping>& payload) {
57 return std::unique_ptr<RuntimeStage>(
62 const std::shared_ptr<fml::Mapping>& payload) {
63 if (payload ==
nullptr || !payload->GetMapping()) {
66 if (!fb::RuntimeStagesBufferHasIdentifier(payload->GetMapping())) {
70 auto raw_stages = fb::GetRuntimeStages(payload->GetMapping());
73 RuntimeStageIfPresent(raw_stages->sksl(), payload)},
75 RuntimeStageIfPresent(raw_stages->metal(), payload)},
77 RuntimeStageIfPresent(raw_stages->opengles(), payload)},
79 RuntimeStageIfPresent(raw_stages->vulkan(), payload)},
84 const std::shared_ptr<fml::Mapping>& payload)
86 FML_DCHECK(runtime_stage);
89 entrypoint_ = runtime_stage->entrypoint()->str();
91 auto* uniforms = runtime_stage->uniforms();
97 std::optional<size_t> ubo_id;
99 for (
auto i = uniforms->begin(), end = uniforms->end(); i != end; i++) {
101 desc.
name = i->name()->str();
110 static_cast<size_t>(i->rows()),
static_cast<size_t>(i->columns())};
113 if (i->struct_layout()) {
114 for (
const auto& byte_type : *i->struct_layout()) {
115 desc.
struct_layout.push_back(
static_cast<uint8_t
>(byte_type));
119 uniforms_.push_back(std::move(desc));
123 code_mapping_ = std::make_shared<fml::NonOwnedMapping>(
124 runtime_stage->shader()->data(),
125 runtime_stage->shader()->size(),
126 [payload = payload_](
auto,
auto) {}
130 if (ubo_id.has_value() && ubo_id.value() == binding) {
133 for (
auto& uniform : uniforms_) {
135 uniform.binding = binding;
137 if (ubo_id.has_value() && ubo_id.value() == binding) {
146 static_cast<uint32_t
>(uniform.location),
152 static_cast<uint32_t
>(uniform.binding),
170 return code_mapping_;
179 const std::string& name)
const {
180 for (
const auto& uniform : uniforms_) {
181 if (uniform.name == name) {
206 return descriptor_set_layouts_;