void SetTextureInputs(std::vector< TextureInput > texture_inputs)
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
void SetUniformData(std::shared_ptr< std::vector< uint8_t >> uniform_data)
bool BootstrapShader(const ContentContext &renderer) const
Load the runtime effect and ensure a default PSO is initialized.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override