Flutter Impeller
runtime_effect_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <algorithm>
8 #include <future>
9 #include <memory>
10 
11 #include "flutter/fml/logging.h"
12 #include "flutter/fml/make_copyable.h"
14 #include "impeller/core/formats.h"
18 #include "impeller/entity/runtime_effect.vert.h"
24 
25 namespace impeller {
26 
28  std::shared_ptr<RuntimeStage> runtime_stage) {
29  runtime_stage_ = std::move(runtime_stage);
30 }
31 
33  std::shared_ptr<std::vector<uint8_t>> uniform_data) {
34  uniform_data_ = std::move(uniform_data);
35 }
36 
38  std::vector<TextureInput> texture_inputs) {
39  texture_inputs_ = std::move(texture_inputs);
40 }
41 
43  switch (type) {
44  case kSampledImage:
46  case kFloat:
47  return ShaderType::kFloat;
48  case kStruct:
49  return ShaderType::kStruct;
50  }
51 }
52 
53 static std::shared_ptr<ShaderMetadata> MakeShaderMetadata(
54  const RuntimeUniformDescription& uniform) {
55  auto metadata = std::make_shared<ShaderMetadata>();
56  metadata->name = uniform.name;
57  metadata->members.emplace_back(ShaderStructMemberMetadata{
58  .type = GetShaderType(uniform.type),
59  .size = uniform.GetSize(),
60  .byte_length = uniform.bit_width / 8,
61  });
62 
63  return metadata;
64 }
65 
67  const ContentContext& renderer) const {
68  if (!RegisterShader(renderer)) {
69  return false;
70  }
71  ContentContextOptions options;
73  renderer.GetContext()->GetCapabilities()->GetDefaultColorFormat();
74  CreatePipeline(renderer, options, /*async=*/true);
75  return true;
76 }
77 
78 bool RuntimeEffectContents::RegisterShader(
79  const ContentContext& renderer) const {
80  const std::shared_ptr<Context>& context = renderer.GetContext();
81  const std::shared_ptr<ShaderLibrary>& library = context->GetShaderLibrary();
82 
83  std::shared_ptr<const ShaderFunction> function = library->GetFunction(
84  runtime_stage_->GetEntrypoint(), ShaderStage::kFragment);
85 
86  //--------------------------------------------------------------------------
87  /// Resolve runtime stage function.
88  ///
89 
90  if (function && runtime_stage_->IsDirty()) {
91  renderer.ClearCachedRuntimeEffectPipeline(runtime_stage_->GetEntrypoint());
92  context->GetPipelineLibrary()->RemovePipelinesWithEntryPoint(function);
93  library->UnregisterFunction(runtime_stage_->GetEntrypoint(),
95 
96  function = nullptr;
97  }
98 
99  if (!function) {
100  std::promise<bool> promise;
101  auto future = promise.get_future();
102 
103  library->RegisterFunction(
104  runtime_stage_->GetEntrypoint(),
105  ToShaderStage(runtime_stage_->GetShaderStage()),
106  runtime_stage_->GetCodeMapping(),
107  fml::MakeCopyable([promise = std::move(promise)](bool result) mutable {
108  promise.set_value(result);
109  }));
110 
111  if (!future.get()) {
112  VALIDATION_LOG << "Failed to build runtime effect (entry point: "
113  << runtime_stage_->GetEntrypoint() << ")";
114  return false;
115  }
116 
117  function = library->GetFunction(runtime_stage_->GetEntrypoint(),
119  if (!function) {
121  << "Failed to fetch runtime effect function immediately after "
122  "registering it (entry point: "
123  << runtime_stage_->GetEntrypoint() << ")";
124  return false;
125  }
126 
127  runtime_stage_->SetClean();
128  }
129  return true;
130 }
131 
132 std::shared_ptr<Pipeline<PipelineDescriptor>>
133 RuntimeEffectContents::CreatePipeline(const ContentContext& renderer,
134  ContentContextOptions options,
135  bool async) const {
136  const std::shared_ptr<Context>& context = renderer.GetContext();
137  const std::shared_ptr<ShaderLibrary>& library = context->GetShaderLibrary();
138  const std::shared_ptr<const Capabilities>& caps = context->GetCapabilities();
139  const auto color_attachment_format = caps->GetDefaultColorFormat();
140  const auto stencil_attachment_format = caps->GetDefaultDepthStencilFormat();
141 
142  using VS = RuntimeEffectVertexShader;
143 
144  PipelineDescriptor desc;
145  desc.SetLabel("Runtime Stage");
146  desc.AddStageEntrypoint(
147  library->GetFunction(VS::kEntrypointName, ShaderStage::kVertex));
148  desc.AddStageEntrypoint(library->GetFunction(runtime_stage_->GetEntrypoint(),
150 
151  std::shared_ptr<VertexDescriptor> vertex_descriptor =
152  std::make_shared<VertexDescriptor>();
153  vertex_descriptor->SetStageInputs(VS::kAllShaderStageInputs,
154  VS::kInterleavedBufferLayout);
155  vertex_descriptor->RegisterDescriptorSetLayouts(VS::kDescriptorSetLayouts);
156  vertex_descriptor->RegisterDescriptorSetLayouts(
157  runtime_stage_->GetDescriptorSetLayouts().data(),
158  runtime_stage_->GetDescriptorSetLayouts().size());
159  desc.SetVertexDescriptor(std::move(vertex_descriptor));
160  desc.SetColorAttachmentDescriptor(
161  0u, {.format = color_attachment_format, .blending_enabled = true});
162 
163  desc.SetStencilAttachmentDescriptors(StencilAttachmentDescriptor{});
164  desc.SetStencilPixelFormat(stencil_attachment_format);
165 
166  desc.SetDepthStencilAttachmentDescriptor(DepthAttachmentDescriptor{});
167  desc.SetDepthPixelFormat(stencil_attachment_format);
168 
169  options.ApplyToPipelineDescriptor(desc);
170  if (async) {
171  context->GetPipelineLibrary()->GetPipeline(desc, async);
172  return nullptr;
173  }
174 
175  auto pipeline = context->GetPipelineLibrary()->GetPipeline(desc, async).Get();
176  if (!pipeline) {
177  VALIDATION_LOG << "Failed to get or create runtime effect pipeline.";
178  return nullptr;
179  }
180 
181  return pipeline;
182 }
183 
185  const Entity& entity,
186  RenderPass& pass) const {
187  const std::shared_ptr<Context>& context = renderer.GetContext();
188  const std::shared_ptr<ShaderLibrary>& library = context->GetShaderLibrary();
189 
190  //--------------------------------------------------------------------------
191  /// Get or register shader. Flutter will do this when the runtime effect
192  /// is first loaded, but this check is added to supporting testing of the
193  /// Aiks API and non-flutter usage of Impeller.
194  ///
195  if (!RegisterShader(renderer)) {
196  return false;
197  }
198 
199  //--------------------------------------------------------------------------
200  /// Fragment stage uniforms.
201  ///
202  BindFragmentCallback bind_callback = [this, &renderer,
203  &context](RenderPass& pass) {
204  size_t minimum_sampler_index = 100000000;
205  size_t buffer_index = 0;
206  size_t buffer_offset = 0;
207 
208  for (const auto& uniform : runtime_stage_->GetUniforms()) {
209  std::shared_ptr<ShaderMetadata> metadata = MakeShaderMetadata(uniform);
210 
211  switch (uniform.type) {
212  case kSampledImage: {
213  // Sampler uniforms are ordered in the IPLR according to their
214  // declaration and the uniform location reflects the correct offset to
215  // be mapped to - except that it may include all proceeding float
216  // uniforms. For example, a float sampler that comes after 4 float
217  // uniforms may have a location of 4. To convert to the actual offset
218  // we need to find the largest location assigned to a float uniform
219  // and then subtract this from all uniform locations. This is more or
220  // less the same operation we previously performed in the shader
221  // compiler.
222  minimum_sampler_index =
223  std::min(minimum_sampler_index, uniform.location);
224  break;
225  }
226  case kFloat: {
227  FML_DCHECK(renderer.GetContext()->GetBackendType() !=
229  << "Uniform " << uniform.name
230  << " had unexpected type kFloat for Vulkan backend.";
231 
232  size_t alignment =
233  std::max(uniform.bit_width / 8, DefaultUniformAlignment());
235  uniform_data_->data() + buffer_offset, uniform.GetSize(),
236  alignment);
237 
238  ShaderUniformSlot uniform_slot;
239  uniform_slot.name = uniform.name.c_str();
240  uniform_slot.ext_res_0 = uniform.location;
242  DescriptorType::kUniformBuffer, uniform_slot,
243  metadata, std::move(buffer_view));
244  buffer_index++;
245  buffer_offset += uniform.GetSize();
246  break;
247  }
248  case kStruct: {
249  FML_DCHECK(renderer.GetContext()->GetBackendType() ==
251  ShaderUniformSlot uniform_slot;
252  uniform_slot.name = uniform.name.c_str();
253  uniform_slot.binding = uniform.location;
254 
255  // TODO(jonahwilliams): rewrite this to emplace directly into
256  // HostBuffer.
257  std::vector<float> uniform_buffer;
258  uniform_buffer.reserve(uniform.struct_layout.size());
259  size_t uniform_byte_index = 0u;
260  for (const auto& byte_type : uniform.struct_layout) {
261  if (byte_type == 0) {
262  uniform_buffer.push_back(0.f);
263  } else if (byte_type == 1) {
264  uniform_buffer.push_back(reinterpret_cast<float*>(
265  uniform_data_->data())[uniform_byte_index++]);
266  } else {
267  FML_UNREACHABLE();
268  }
269  }
270  size_t alignment = std::max(sizeof(float) * uniform_buffer.size(),
272 
274  reinterpret_cast<const void*>(uniform_buffer.data()),
275  sizeof(float) * uniform_buffer.size(), alignment);
277  DescriptorType::kUniformBuffer, uniform_slot,
278  ShaderMetadata{}, std::move(buffer_view));
279  }
280  }
281  }
282 
283  size_t sampler_index = 0;
284  for (const auto& uniform : runtime_stage_->GetUniforms()) {
285  std::shared_ptr<ShaderMetadata> metadata = MakeShaderMetadata(uniform);
286 
287  switch (uniform.type) {
288  case kSampledImage: {
289  FML_DCHECK(sampler_index < texture_inputs_.size());
290  auto& input = texture_inputs_[sampler_index];
291 
292  const std::unique_ptr<const Sampler>& sampler =
293  context->GetSamplerLibrary()->GetSampler(
294  input.sampler_descriptor);
295 
296  SampledImageSlot image_slot;
297  image_slot.name = uniform.name.c_str();
298  image_slot.binding = uniform.binding;
299  image_slot.texture_index = uniform.location - minimum_sampler_index;
301  DescriptorType::kSampledImage, image_slot,
302  *metadata, input.texture, sampler);
303 
304  sampler_index++;
305  break;
306  }
307  default:
308  continue;
309  }
310  }
311  return true;
312  };
313 
314  /// Now that the descriptor set layouts are known, get the pipeline.
315  using VS = RuntimeEffectVertexShader;
316 
317  PipelineBuilderCallback pipeline_callback =
318  [&](ContentContextOptions options) {
319  // Pipeline creation callback for the cache handler to call.
320  return renderer.GetCachedRuntimeEffectPipeline(
321  runtime_stage_->GetEntrypoint(), options, [&]() {
322  return CreatePipeline(renderer, options, /*async=*/false);
323  });
324  };
325 
326  return ColorSourceContents::DrawGeometry<VS>(renderer, entity, pass,
327  pipeline_callback,
328  VS::FrameInfo{}, bind_callback);
329 }
330 
331 } // namespace impeller
impeller::ShaderStructMemberMetadata
Definition: shader_types.h:63
impeller::RuntimeUniformDescription::GetSize
size_t GetSize() const
Computes the total number of bytes that this uniform requires.
Definition: runtime_types.cc:9
impeller::RuntimeUniformDescription
Definition: runtime_types.h:39
impeller::ColorSourceContents::PipelineBuilderCallback
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
Definition: color_source_contents.h:108
impeller::kFloat
@ kFloat
Definition: runtime_types.h:23
impeller::ContentContext::ClearCachedRuntimeEffectPipeline
void ClearCachedRuntimeEffectPipeline(const std::string &unique_entrypoint_name) const
Definition: content_context.cc:576
impeller::RuntimeEffectContents::SetTextureInputs
void SetTextureInputs(std::vector< TextureInput > texture_inputs)
Definition: runtime_effect_contents.cc:37
impeller::ShaderUniformSlot::ext_res_0
size_t ext_res_0
ext_res_0 is the Metal binding value.
Definition: shader_types.h:86
impeller::GetShaderType
static ShaderType GetShaderType(RuntimeUniformType type)
Definition: runtime_effect_contents.cc:42
impeller::RuntimeEffectContents::SetRuntimeStage
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
Definition: runtime_effect_contents.cc:27
impeller::SampledImageSlot::name
const char * name
The name of the uniform slot.
Definition: shader_types.h:100
impeller::HostBuffer::Emplace
BufferView Emplace(const BufferType &buffer, size_t alignment=0)
Emplace non-uniform data (like contiguous vertices) onto the host buffer.
Definition: host_buffer.h:95
impeller::ShaderUniformSlot
Metadata required to bind a buffer.
Definition: shader_types.h:81
impeller::MakeShaderMetadata
static std::shared_ptr< ShaderMetadata > MakeShaderMetadata(const RuntimeUniformDescription &uniform)
Definition: runtime_effect_contents.cc:53
shader_function.h
impeller::DefaultUniformAlignment
constexpr size_t DefaultUniformAlignment()
Definition: platform.h:14
impeller::ShaderType
ShaderType
Definition: shader_types.h:41
impeller::ShaderMetadata
Definition: shader_types.h:72
formats.h
impeller::kSampledImage
@ kSampledImage
Definition: runtime_types.h:24
impeller::ShaderUniformSlot::name
const char * name
The name of the uniform slot.
Definition: shader_types.h:83
buffer_view
BufferView buffer_view
Definition: blit_command_gles.cc:128
impeller::RuntimeEffectContents::SetUniformData
void SetUniformData(std::shared_ptr< std::vector< uint8_t >> uniform_data)
Definition: runtime_effect_contents.cc:32
impeller::ContentContext::GetCachedRuntimeEffectPipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetCachedRuntimeEffectPipeline(const std::string &unique_entrypoint_name, const ContentContextOptions &options, const std::function< std::shared_ptr< Pipeline< PipelineDescriptor >>()> &create_callback) const
Definition: content_context.cc:563
validation.h
impeller::ToShaderStage
constexpr ShaderStage ToShaderStage(RuntimeShaderStage stage)
Definition: shader_types.h:29
runtime_types.h
vertex_descriptor.h
runtime_effect_contents.h
impeller::RenderPass::BindResource
virtual bool BindResource(ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override
Definition: render_pass.cc:138
impeller::ShaderType::kFloat
@ kFloat
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::ShaderUniformSlot::binding
size_t binding
The Vulkan binding value.
Definition: shader_types.h:92
impeller::Entity
Definition: entity.h:20
impeller::ContentContextOptions::color_attachment_pixel_format
PixelFormat color_attachment_pixel_format
Definition: content_context.h:312
render_pass.h
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:550
impeller::RuntimeUniformType
RuntimeUniformType
Definition: runtime_types.h:22
impeller::RuntimeUniformDescription::name
std::string name
Definition: runtime_types.h:40
impeller::SampledImageSlot
Metadata required to bind a combined texture and sampler.
Definition: shader_types.h:98
type
GLenum type
Definition: blit_command_gles.cc:127
impeller::ShaderType::kSampledImage
@ kSampledImage
capabilities.h
impeller::ShaderStage::kFragment
@ kFragment
impeller::RuntimeUniformDescription::type
RuntimeUniformType type
Definition: runtime_types.h:44
impeller::kStruct
@ kStruct
Definition: runtime_types.h:25
impeller::DescriptorType::kSampledImage
@ kSampledImage
impeller::DescriptorType::kUniformBuffer
@ kUniformBuffer
pipeline_library.h
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:33
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
impeller::Context::BackendType::kVulkan
@ kVulkan
content_context.h
impeller::BufferView
Definition: buffer_view.h:15
impeller::ShaderType::kStruct
@ kStruct
impeller::RuntimeEffectContents::BootstrapShader
bool BootstrapShader(const ContentContext &renderer) const
Load the runtime effect and ensure a default PSO is initialized.
Definition: runtime_effect_contents.cc:66
impeller::RuntimeUniformDescription::bit_width
size_t bit_width
Definition: runtime_types.h:46
impeller::ColorSourceContents::BindFragmentCallback
std::function< bool(RenderPass &pass)> BindFragmentCallback
Definition: color_source_contents.h:103
impeller::ShaderStage::kVertex
@ kVertex
impeller::RuntimeEffectContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition: runtime_effect_contents.cc:184
impeller::SampledImageSlot::texture_index
size_t texture_index
ext_res_0 is the Metal binding value.
Definition: shader_types.h:103
impeller::ShaderStructMemberMetadata::type
ShaderType type
Definition: shader_types.h:64
impeller::SampledImageSlot::binding
size_t binding
The Vulkan binding value.
Definition: shader_types.h:109
impeller::ContentContextOptions
Definition: content_context.h:254
shader_types.h
impeller
Definition: allocation.cc:12
impeller::ContentContext
Definition: content_context.h:366
impeller::ContentContext::GetTransientsBuffer
HostBuffer & GetTransientsBuffer() const
Retrieve the currnent host buffer for transient storage.
Definition: content_context.h:753