Flutter Impeller
entity.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <algorithm>
8 #include <limits>
9 #include <optional>
10 
18 
19 namespace impeller {
20 
21 Entity Entity::FromSnapshot(const Snapshot& snapshot, BlendMode blend_mode) {
22  auto texture_rect = Rect::MakeSize(snapshot.texture->GetSize());
23 
24  auto contents = TextureContents::MakeRect(texture_rect);
25  contents->SetTexture(snapshot.texture);
26  contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
27  contents->SetSourceRect(texture_rect);
28  contents->SetOpacity(snapshot.opacity);
29 
30  Entity entity;
31  entity.SetBlendMode(blend_mode);
32  entity.SetTransform(snapshot.transform);
33  entity.SetContents(contents);
34  return entity;
35 }
36 
37 Entity::Entity() = default;
38 
39 Entity::~Entity() = default;
40 
41 Entity::Entity(Entity&&) = default;
42 
43 Entity::Entity(const Entity&) = default;
44 
45 Entity& Entity::operator=(Entity&&) = default;
46 
47 const Matrix& Entity::GetTransform() const {
48  return transform_;
49 }
50 
52  return Entity::GetShaderTransform(GetShaderClipDepth(), pass, transform_);
53 }
54 
56  const RenderPass& pass,
57  const Matrix& transform) {
58  return Matrix::MakeTranslation({0, 0, shader_clip_depth}) *
61 }
62 
64  transform_ = transform;
65 }
66 
67 std::optional<Rect> Entity::GetCoverage() const {
68  if (!contents_) {
69  return std::nullopt;
70  }
71 
72  return contents_->GetCoverage(*this);
73 }
74 
76  const std::optional<Rect>& current_clip_coverage) const {
77  if (!contents_) {
78  return {};
79  }
80  return contents_->GetClipCoverage(*this, current_clip_coverage);
81 }
82 
83 void Entity::SetContents(std::shared_ptr<Contents> contents) {
84  contents_ = std::move(contents);
85 }
86 
87 const std::shared_ptr<Contents>& Entity::GetContents() const {
88  return contents_;
89 }
90 
91 void Entity::SetClipDepth(uint32_t clip_depth) {
92  clip_depth_ = clip_depth;
93 }
94 
95 uint32_t Entity::GetClipDepth() const {
96  return clip_depth_;
97 }
98 
100  return Entity::GetShaderClipDepth(clip_depth_);
101 }
102 
103 Scalar Entity::GetShaderClipDepth(uint32_t clip_depth) {
104  Scalar result = std::clamp(clip_depth * kDepthEpsilon, 0.0f, 1.0f);
105  return std::min(result, 1.0f - kDepthEpsilon);
106 }
107 
108 void Entity::SetBlendMode(BlendMode blend_mode) {
109  blend_mode_ = blend_mode;
110 }
111 
113  return blend_mode_;
114 }
115 
117  if (alpha >= 1.0) {
118  return true;
119  }
120  if (blend_mode_ == BlendMode::kSource &&
121  contents_->IsOpaque(GetTransform())) {
122  blend_mode_ = BlendMode::kSourceOver;
123  }
124  contents_->SetInheritedOpacity(alpha);
125  return true;
126 }
127 
128 std::optional<Color> Entity::AsBackgroundColor(ISize target_size) const {
129  return contents_->AsBackgroundColor(*this, target_size);
130 }
131 
132 /// @brief Returns true if the blend mode is "destructive", meaning that even
133 /// fully transparent source colors would result in the destination
134 /// getting changed.
135 ///
136 /// This is useful for determining if EntityPass textures can be
137 /// shrinkwrapped to their Entities' coverage; they can be shrinkwrapped
138 /// if all of the contained Entities have non-destructive blends.
140  switch (blend_mode) {
141  case BlendMode::kClear:
142  case BlendMode::kSource:
148  case BlendMode::kXor:
150  return true;
151  default:
152  return false;
153  }
154 }
155 
156 bool Entity::Render(const ContentContext& renderer,
157  RenderPass& parent_pass) const {
158  if (!contents_) {
159  return true;
160  }
161 
162  if (!contents_->GetCoverageHint().has_value()) {
163  contents_->SetCoverageHint(
164  Rect::MakeSize(parent_pass.GetRenderTargetSize()));
165  }
166 
167  return contents_->Render(renderer, *this, parent_pass);
168 }
169 
171  return Entity(*this);
172 }
173 
174 } // namespace impeller
impeller::Entity::GetShaderTransform
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition: entity.cc:51
impeller::Entity::SetClipDepth
void SetClipDepth(uint32_t clip_depth)
Definition: entity.cc:91
impeller::BlendMode::kDestinationATop
@ kDestinationATop
impeller::Entity::GetShaderClipDepth
float GetShaderClipDepth() const
Definition: entity.cc:99
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::Entity::SetBlendMode
void SetBlendMode(BlendMode blend_mode)
Definition: entity.cc:108
impeller::Entity::kDepthEpsilon
static constexpr Scalar kDepthEpsilon
Definition: entity.h:25
texture_contents.h
impeller::Entity::GetTransform
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:47
entity.h
impeller::BlendMode
BlendMode
Definition: color.h:58
impeller::BlendMode::kSource
@ kSource
impeller::Entity::IsBlendModeDestructive
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:139
impeller::Entity::~Entity
~Entity()
impeller::Entity::Entity
Entity()
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
validation.h
impeller::RenderPass::GetOrthographicTransform
const Matrix & GetOrthographicTransform() const
Definition: render_pass.cc:47
impeller::BlendMode::kModulate
@ kModulate
impeller::BlendMode::kSourceOut
@ kSourceOut
impeller::Snapshot::sampler_descriptor
SamplerDescriptor sampler_descriptor
Definition: snapshot.h:29
impeller::Entity::SetContents
void SetContents(std::shared_ptr< Contents > contents)
Definition: entity.cc:83
impeller::Entity
Definition: entity.h:20
impeller::RenderPass::GetRenderTargetSize
ISize GetRenderTargetSize() const
Definition: render_pass.cc:43
impeller::TSize
Definition: size.h:19
filter_contents.h
render_pass.h
impeller::Entity::Render
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
Definition: entity.cc:156
impeller::Entity::SetInheritedOpacity
bool SetInheritedOpacity(Scalar alpha)
Definition: entity.cc:116
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:213
impeller::Snapshot::transform
Matrix transform
The transform that should be applied to this texture for rendering.
Definition: snapshot.h:27
impeller::Entity::FromSnapshot
static Entity FromSnapshot(const Snapshot &snapshot, BlendMode blend_mode=BlendMode::kSourceOver)
Create an entity that can be used to render a given snapshot.
Definition: entity.cc:21
impeller::BlendMode::kClear
@ kClear
impeller::Snapshot
Represents a texture and its intended draw transform/sampler configuration.
Definition: snapshot.h:24
impeller::Entity::GetContents
const std::shared_ptr< Contents > & GetContents() const
Definition: entity.cc:87
impeller::Entity::GetBlendMode
BlendMode GetBlendMode() const
Definition: entity.cc:112
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:33
impeller::Entity::GetClipDepth
uint32_t GetClipDepth() const
Definition: entity.cc:95
impeller::BlendMode::kDestinationIn
@ kDestinationIn
impeller::Entity::AsBackgroundColor
std::optional< Color > AsBackgroundColor(ISize target_size) const
Definition: entity.cc:128
content_context.h
impeller::BlendMode::kDestinationOut
@ kDestinationOut
impeller::Entity::GetCoverage
std::optional< Rect > GetCoverage() const
Definition: entity.cc:67
impeller::Entity::SetTransform
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition: entity.cc:63
vector.h
impeller::TRect< Scalar >::MakeSize
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150
impeller::Entity::Clone
Entity Clone() const
Definition: entity.cc:170
impeller::Contents::ClipCoverage
Definition: contents.h:37
impeller::BlendMode::kSourceIn
@ kSourceIn
color.h
impeller::Entity::GetClipCoverage
Contents::ClipCoverage GetClipCoverage(const std::optional< Rect > &current_clip_coverage) const
Definition: entity.cc:75
impeller::Entity::operator=
Entity & operator=(Entity &&)
impeller::Snapshot::texture
std::shared_ptr< Texture > texture
Definition: snapshot.h:25
impeller::BlendMode::kXor
@ kXor
impeller::TextureContents::MakeRect
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
A common case factory that marks the texture contents as having a destination rectangle....
Definition: texture_contents.cc:28
impeller
Definition: allocation.cc:12
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
impeller::ContentContext
Definition: content_context.h:366
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::BlendMode::kSourceOver
@ kSourceOver
impeller::Snapshot::opacity
Scalar opacity
Definition: snapshot.h:35