Flutter Impeller
impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps. More...
 
void SetTextProperties (Color color, bool stroke, Scalar stroke_width, Cap stroke_cap, Join stroke_join, Scalar stroke_miter)
 Must be set after text frame. More...
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetOffset (Vector2 offset)
 
std::optional< RectGetTextFrameBounds () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetScale (Scalar scale)
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Definition at line 20 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )
default

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 36 of file text_contents.cc.

36  {
37  return color_.WithAlpha(color_.alpha * inherited_opacity_);
38 }

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 52 of file text_contents.cc.

52  {
53  return frame_->GetBounds().TransformBounds(entity.GetTransform());
54 }

References impeller::Entity::GetTransform().

◆ GetTextFrameBounds()

std::optional<Rect> impeller::TextContents::GetTextFrameBounds ( ) const

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 76 of file text_contents.cc.

78  {
79  auto color = GetColor();
80  if (color.IsTransparent()) {
81  return true;
82  }
83 
84  auto type = frame_->GetAtlasType();
85  const std::shared_ptr<GlyphAtlas>& atlas =
86  renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
87  *renderer.GetContext(), renderer.GetTransientsBuffer(), type);
88 
89  if (!atlas || !atlas->IsValid()) {
90  VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
91  return false;
92  }
93 
94  // Information shared by all glyph draw calls.
95  pass.SetCommandLabel("TextFrame");
96  auto opts = OptionsFromPassAndEntity(pass, entity);
97  opts.primitive_type = PrimitiveType::kTriangle;
98  pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
99 
102 
103  // Common vertex uniforms for all glyphs.
104  VS::FrameInfo frame_info;
105  frame_info.mvp =
106  Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
107  ISize atlas_size = atlas->GetTexture()->GetSize();
108  bool is_translation_scale = entity.GetTransform().IsTranslationScaleOnly();
109  Matrix entity_transform = entity.GetTransform();
110  Matrix basis_transform = entity_transform.Basis();
111 
112  VS::BindFrameInfo(pass,
113  renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
114 
115  FS::FragInfo frag_info;
116  frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
117  frag_info.text_color = ToVector(color.Premultiply());
118  frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
119 
120  FS::BindFragInfo(pass,
121  renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
122 
123  SamplerDescriptor sampler_desc;
124  if (is_translation_scale) {
125  sampler_desc.min_filter = MinMagFilter::kNearest;
126  sampler_desc.mag_filter = MinMagFilter::kNearest;
127  } else {
128  // Currently, we only propagate the scale of the transform to the atlas
129  // renderer, so if the transform has more than just a translation, we turn
130  // on linear sampling to prevent crunchiness caused by the pixel grid not
131  // being perfectly aligned.
132  // The downside is that this slightly over-blurs rotated/skewed text.
133  sampler_desc.min_filter = MinMagFilter::kLinear;
134  sampler_desc.mag_filter = MinMagFilter::kLinear;
135  }
136 
137  // No mipmaps for glyph atlas (glyphs are generated at exact scales).
138  sampler_desc.mip_filter = MipFilter::kBase;
139 
140  FS::BindGlyphAtlasSampler(
141  pass, // command
142  atlas->GetTexture(), // texture
143  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
144  sampler_desc) // sampler
145  );
146 
147  // Common vertex information for all glyphs.
148  // All glyphs are given the same vertex information in the form of a
149  // unit-sized quad. The size of the glyph is specified in per instance data
150  // and the vertex shader uses this to size the glyph correctly. The
151  // interpolated vertex information is also used in the fragment shader to
152  // sample from the glyph atlas.
153 
154  constexpr std::array<Point, 6> unit_points = {Point{0, 0}, Point{1, 0},
155  Point{0, 1}, Point{1, 0},
156  Point{0, 1}, Point{1, 1}};
157 
158  auto& host_buffer = renderer.GetTransientsBuffer();
159  size_t vertex_count = 0;
160  for (const auto& run : frame_->GetRuns()) {
161  vertex_count += run.GetGlyphPositions().size();
162  }
163  vertex_count *= 6;
164 
165  BufferView buffer_view = host_buffer.Emplace(
166  vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
167  [&](uint8_t* contents) {
168  VS::PerVertexData vtx;
169  VS::PerVertexData* vtx_contents =
170  reinterpret_cast<VS::PerVertexData*>(contents);
171  size_t i = 0u;
172  for (const TextRun& run : frame_->GetRuns()) {
173  const Font& font = run.GetFont();
174  Scalar rounded_scale = TextFrame::RoundScaledFontSize(
175  scale_, font.GetMetrics().point_size);
176  const FontGlyphAtlas* font_atlas =
177  atlas->GetFontGlyphAtlas(font, rounded_scale);
178  if (!font_atlas) {
179  VALIDATION_LOG << "Could not find font in the atlas.";
180  continue;
181  }
182 
183  // Adjust glyph position based on the subpixel rounding
184  // used by the font.
185  Point subpixel_adjustment(0.5, 0.5);
186  switch (font.GetAxisAlignment()) {
188  break;
189  case AxisAlignment::kX:
190  subpixel_adjustment.x = 0.125;
191  break;
192  case AxisAlignment::kY:
193  subpixel_adjustment.y = 0.125;
194  break;
195  case AxisAlignment::kAll:
196  subpixel_adjustment.x = 0.125;
197  subpixel_adjustment.y = 0.125;
198  break;
199  }
200 
201  Point screen_offset = (entity_transform * Point(0, 0));
202  for (const TextRun::GlyphPosition& glyph_position :
203  run.GetGlyphPositions()) {
204  // Note: uses unrounded scale for more accurate subpixel position.
206  glyph_position, font.GetAxisAlignment(), offset_, scale_);
207  std::optional<std::pair<Rect, Rect>> maybe_atlas_glyph_bounds =
208  font_atlas->FindGlyphBounds(SubpixelGlyph{
209  glyph_position.glyph, subpixel,
210  (properties_.stroke || frame_->HasColor())
211  ? std::optional<GlyphProperties>(properties_)
212  : std::nullopt});
213  if (!maybe_atlas_glyph_bounds.has_value()) {
214  VALIDATION_LOG << "Could not find glyph position in the atlas.";
215  continue;
216  }
217  const Rect& atlas_glyph_bounds =
218  maybe_atlas_glyph_bounds.value().first;
219  Rect glyph_bounds = maybe_atlas_glyph_bounds.value().second;
220  Rect scaled_bounds = glyph_bounds.Scale(1.0 / rounded_scale);
221  // For each glyph, we compute two rectangles. One for the vertex
222  // positions and one for the texture coordinates (UVs). The atlas
223  // glyph bounds are used to compute UVs in cases where the
224  // destination and source sizes may differ due to clamping the sizes
225  // of large glyphs.
226  Point uv_origin =
227  (atlas_glyph_bounds.GetLeftTop() - Point(0.5, 0.5)) /
228  atlas_size;
229  Point uv_size =
230  (atlas_glyph_bounds.GetSize() + Point(1, 1)) / atlas_size;
231 
232  Point unrounded_glyph_position =
233  basis_transform *
234  (glyph_position.position + scaled_bounds.GetLeftTop());
235 
236  Point screen_glyph_position =
237  (screen_offset + unrounded_glyph_position + subpixel_adjustment)
238  .Floor();
239 
240  for (const Point& point : unit_points) {
241  Point position;
242  if (is_translation_scale) {
243  position = (screen_glyph_position +
244  (basis_transform * point * scaled_bounds.GetSize()))
245  .Round();
246  } else {
247  position = entity_transform * (glyph_position.position +
248  scaled_bounds.GetLeftTop() +
249  point * scaled_bounds.GetSize());
250  }
251  vtx.uv = uv_origin + (uv_size * point);
252  vtx.position = position;
253  vtx_contents[i++] = vtx;
254  }
255  }
256  }
257  });
258 
259  pass.SetVertexBuffer({
260  .vertex_buffer = std::move(buffer_view),
261  .index_buffer = {},
262  .vertex_count = vertex_count,
263  .index_type = IndexType::kNone,
264  });
265 
266  return pass.Draw().ok();
267 }

References impeller::Matrix::Basis(), buffer_view, color, impeller::TextFrame::ComputeSubpixelPosition(), impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::Font::GetAxisAlignment(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::TRect< T >::GetLeftTop(), impeller::Font::GetMetrics(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::TRect< T >::GetSize(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsBuffer(), impeller::SubpixelGlyph::glyph, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kNone, impeller::kTriangle, impeller::kX, impeller::kY, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::OptionsFromPassAndEntity(), impeller::Font::Metrics::point_size, impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::GlyphProperties::stroke, impeller::ToVector(), type, VALIDATION_LOG, vtx, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 32 of file text_contents.cc.

32  {
33  color_ = color;
34 }

References color.

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 48 of file text_contents.cc.

48  {
49  force_text_color_ = value;
50 }

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 40 of file text_contents.cc.

40  {
41  inherited_opacity_ = opacity;
42 }

◆ SetOffset()

void impeller::TextContents::SetOffset ( Vector2  offset)

Definition at line 44 of file text_contents.cc.

44  {
45  offset_ = offset;
46 }

References offset.

◆ SetScale()

void impeller::TextContents::SetScale ( Scalar  scale)
inline

Definition at line 57 of file text_contents.h.

57 { scale_ = scale; }

References scale.

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 28 of file text_contents.cc.

28  {
29  frame_ = frame;
30 }

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
bool  stroke,
Scalar  stroke_width,
Cap  stroke_cap,
Join  stroke_join,
Scalar  stroke_miter 
)

Must be set after text frame.

Definition at line 56 of file text_contents.cc.

61  {
62  if (frame_->HasColor()) {
63  // Alpha is always applied when rendering, remove it here so
64  // we do not double-apply the alpha.
65  properties_.color = color.WithAlpha(1.0);
66  }
67  if (stroke) {
68  properties_.stroke = true;
69  properties_.stroke_width = stroke_width;
70  properties_.stroke_cap = stroke_cap;
71  properties_.stroke_join = stroke_join;
72  properties_.stroke_miter = stroke_miter;
73  }
74 }

References impeller::GlyphProperties::color, color, stroke, impeller::GlyphProperties::stroke, impeller::GlyphProperties::stroke_cap, impeller::GlyphProperties::stroke_join, impeller::GlyphProperties::stroke_miter, impeller::GlyphProperties::stroke_width, and stroke_width.


The documentation for this class was generated from the following files:
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::GlyphAtlas::Type::kColorBitmap
@ kColorBitmap
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:107
impeller::Entity::GetShaderTransform
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition: entity.cc:51
impeller::AxisAlignment::kAll
@ kAll
impeller::Scalar
float Scalar
Definition: scalar.h:18
vtx
SolidFillVertexShader::PerVertexData vtx
Definition: stroke_path_geometry.cc:305
impeller::TextFrame::ComputeSubpixelPosition
static Point ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, Point offset, Scalar scale)
Definition: text_frame.cc:68
impeller::TPoint::Round
static constexpr TPoint Round(const TPoint< U > &other)
Definition: point.h:49
impeller::Color::alpha
Scalar alpha
Definition: color.h:142
buffer_view
BufferView buffer_view
Definition: blit_command_gles.cc:128
impeller::GlyphProperties::stroke_miter
Scalar stroke_miter
Definition: font_glyph_pair.h:25
impeller::TextFrame::RoundScaledFontSize
static Scalar RoundScaledFontSize(Scalar scale, Scalar point_size)
Definition: text_frame.cc:40
stroke_width
const Scalar stroke_width
Definition: stroke_path_geometry.cc:297
offset
SeparatedVector2 offset
Definition: stroke_path_geometry.cc:304
impeller::GlyphProperties::color
Color color
Definition: font_glyph_pair.h:21
impeller::MinMagFilter::kNearest
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
impeller::Point
TPoint< Scalar > Point
Definition: point.h:327
impeller::MinMagFilter::kLinear
@ kLinear
impeller::Color::WithAlpha
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:277
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:106
type
GLenum type
Definition: blit_command_gles.cc:127
impeller::IndexType::kNone
@ kNone
Does not use the index buffer.
impeller::TRect::Scale
constexpr TRect Scale(Type scale) const
Definition: rect.h:196
impeller::GlyphProperties::stroke_join
Join stroke_join
Definition: font_glyph_pair.h:24
impeller::GlyphProperties::stroke
bool stroke
Definition: font_glyph_pair.h:26
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:776
impeller::AxisAlignment::kX
@ kX
impeller::GlyphProperties::stroke_width
Scalar stroke_width
Definition: font_glyph_pair.h:22
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
impeller::GlyphProperties::stroke_cap
Cap stroke_cap
Definition: font_glyph_pair.h:23
impeller::MipFilter::kBase
@ kBase
The texture is sampled as if it only had a single mipmap level.
std
Definition: comparable.h:95
impeller::ToVector
constexpr Vector4 ToVector(Color color)
Definition: shader_types.h:188
scale
const Scalar scale
Definition: stroke_path_geometry.cc:301
impeller::TextContents::GetColor
Color GetColor() const
Definition: text_contents.cc:36
color
DlColor color
Definition: dl_golden_blur_unittests.cc:24
impeller::AxisAlignment::kNone
@ kNone
stroke
bool stroke
Definition: dl_golden_blur_unittests.cc:22
impeller::AxisAlignment::kY
@ kY