#include <runtime_effect_contents.h>
Classes | |
| struct | TextureInput |
Public Member Functions | |
| void | SetRuntimeStage (std::shared_ptr< RuntimeStage > runtime_stage) |
| void | SetUniformData (std::shared_ptr< std::vector< uint8_t >> uniform_data) |
| void | SetTextureInputs (std::vector< TextureInput > texture_inputs) |
| bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override |
| bool | BootstrapShader (const ContentContext &renderer) const |
| Load the runtime effect and ensure a default PSO is initialized. More... | |
Public Member Functions inherited from impeller::ColorSourceContents | |
| ColorSourceContents () | |
| ~ColorSourceContents () override | |
| void | SetGeometry (const Geometry *geometry) |
| Set the geometry that this contents will use to render. More... | |
| const Geometry * | GetGeometry () const |
| Get the geometry that this contents will use to render. More... | |
| void | SetEffectTransform (Matrix matrix) |
| Set the effect transform for this color source. More... | |
| const Matrix & | GetInverseEffectTransform () const |
| Set the inverted effect transform for this color source. More... | |
| void | SetOpacityFactor (Scalar opacity) |
| Set the opacity factor for this color source. More... | |
| Scalar | GetOpacityFactor () const |
| Get the opacity factor for this color source. More... | |
| virtual bool | IsSolidColor () const |
| std::optional< Rect > | GetCoverage (const Entity &entity) const override |
| Get the area of the render pass that will be affected when this contents is rendered. More... | |
| void | SetInheritedOpacity (Scalar opacity) override |
| Inherit the provided opacity. More... | |
Public Member Functions inherited from impeller::Contents | |
| Contents () | |
| virtual | ~Contents () |
| void | SetCoverageHint (std::optional< Rect > coverage_hint) |
Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More... | |
| const std::optional< Rect > & | GetCoverageHint () const |
| virtual bool | IsOpaque (const Matrix &transform) const |
| Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More... | |
| virtual ClipCoverage | GetClipCoverage (const Entity &entity, const std::optional< Rect > ¤t_clip_coverage) const |
| Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More... | |
| virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const |
Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More... | |
| std::optional< Size > | GetColorSourceSize () const |
| Return the color source's intrinsic size, if available. More... | |
| void | SetColorSourceSize (Size size) |
| virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More... | |
| virtual const FilterContents * | AsFilter () const |
Cast to a filter. Returns nullptr if this Contents is not a filter. More... | |
| virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) |
| If possible, applies a color filter to this contents inputs on the CPU. More... | |
Additional Inherited Members | |
Public Types inherited from impeller::Contents | |
| using | ColorFilterProc = std::function< Color(Color)> |
| using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> |
| using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)> |
Static Public Member Functions inherited from impeller::Contents | |
| static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc) |
Protected Types inherited from impeller::ColorSourceContents | |
| using | BindFragmentCallback = std::function< bool(RenderPass &pass)> |
| using | PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const |
| using | PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> |
| using | CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)> |
Protected Member Functions inherited from impeller::ColorSourceContents | |
| bool | AppliesAlphaForStrokeCoverage (const Matrix &transform) const |
| Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More... | |
| template<typename VertexShaderT > | |
| bool | DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const |
Static Protected Member Functions inherited from impeller::ColorSourceContents | |
| static GeometryResult | DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom) |
Definition at line 17 of file runtime_effect_contents.h.
| bool impeller::RuntimeEffectContents::BootstrapShader | ( | const ContentContext & | renderer | ) | const |
Load the runtime effect and ensure a default PSO is initialized.
Definition at line 66 of file runtime_effect_contents.cc.
References impeller::ContentContextOptions::color_attachment_pixel_format, and impeller::ContentContext::GetContext().
|
overridevirtual |
Get or register shader. Flutter will do this when the runtime effect is first loaded, but this check is added to supporting testing of the Aiks API and non-flutter usage of Impeller.
Fragment stage uniforms.
Now that the descriptor set layouts are known, get the pipeline.
Implements impeller::Contents.
Definition at line 184 of file runtime_effect_contents.cc.
References impeller::ShaderUniformSlot::binding, impeller::SampledImageSlot::binding, impeller::RenderPass::BindResource(), buffer_view, impeller::DefaultUniformAlignment(), impeller::HostBuffer::Emplace(), impeller::ShaderUniformSlot::ext_res_0, impeller::ContentContext::GetCachedRuntimeEffectPipeline(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetTransientsBuffer(), impeller::kFloat, impeller::kFragment, impeller::kSampledImage, impeller::kStruct, impeller::kUniformBuffer, impeller::Context::kVulkan, impeller::MakeShaderMetadata(), impeller::ShaderUniformSlot::name, impeller::SampledImageSlot::name, and impeller::SampledImageSlot::texture_index.
| void impeller::RuntimeEffectContents::SetRuntimeStage | ( | std::shared_ptr< RuntimeStage > | runtime_stage | ) |
Definition at line 27 of file runtime_effect_contents.cc.
| void impeller::RuntimeEffectContents::SetTextureInputs | ( | std::vector< TextureInput > | texture_inputs | ) |
Definition at line 37 of file runtime_effect_contents.cc.
| void impeller::RuntimeEffectContents::SetUniformData | ( | std::shared_ptr< std::vector< uint8_t >> | uniform_data | ) |
Definition at line 32 of file runtime_effect_contents.cc.