Flutter Impeller
impeller::ColorSourceContents Class Reference

#include <color_source_contents.h>

Inheritance diagram for impeller::ColorSourceContents:
impeller::Contents impeller::ConicalGradientContents impeller::FramebufferBlendContents impeller::LinearGradientContents impeller::RadialGradientContents impeller::RuntimeEffectContents impeller::SolidColorContents impeller::SweepGradientContents impeller::TiledTextureContents

Public Member Functions

 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render. More...
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Protected Types

using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const
 
using PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 

Protected Member Functions

bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 

Static Protected Member Functions

static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Color sources are geometry-ignostic Contents capable of shading any area defined by an impeller::Geometry. Conceptually, impeller::ColorSourceContents implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special Contents exist for rendering these behaviors which don't implement ColorSourceContents.

See also
impeller::Geometry

Definition at line 37 of file color_source_contents.h.

Member Typedef Documentation

◆ BindFragmentCallback

using impeller::ColorSourceContents::BindFragmentCallback = std::function<bool(RenderPass& pass)>
protected

Definition at line 103 of file color_source_contents.h.

◆ CreateGeometryCallback

using impeller::ColorSourceContents::CreateGeometryCallback = std::function<GeometryResult(const ContentContext& renderer, const Entity& entity, RenderPass& pass, const Geometry* geom)>
protected

Definition at line 113 of file color_source_contents.h.

◆ PipelineBuilderCallback

Definition at line 108 of file color_source_contents.h.

◆ PipelineBuilderMethod

using impeller::ColorSourceContents::PipelineBuilderMethod = std::shared_ptr<Pipeline<PipelineDescriptor> > ( impeller::ContentContext::*)(ContentContextOptions) const
protected

Definition at line 105 of file color_source_contents.h.

Constructor & Destructor Documentation

◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents ( )
default

◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents ( )
overridedefault

Member Function Documentation

◆ AppliesAlphaForStrokeCoverage()

bool impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage ( const Matrix transform) const
protected

◆ DefaultCreateGeometryCallback()

static GeometryResult impeller::ColorSourceContents::DefaultCreateGeometryCallback ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const Geometry geom 
)
inlinestaticprotected

Definition at line 115 of file color_source_contents.h.

119  {
120  return geom->GetPositionBuffer(renderer, entity, pass);
121  }

References impeller::Geometry::GetPositionBuffer().

◆ DrawGeometry()

template<typename VertexShaderT >
bool impeller::ColorSourceContents::DrawGeometry ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
) const
inlineprotected

Stencil preparation draw.

Cover draw.

Definition at line 128 of file color_source_contents.h.

136  {
137  auto options = OptionsFromPassAndEntity(pass, entity);
138 
139  GeometryResult::Mode geometry_mode = GetGeometry()->GetResultMode();
140  bool do_cover_draw = false;
141  Rect cover_area = {};
142 
143  bool is_stencil_then_cover =
144  geometry_mode == GeometryResult::Mode::kNonZero ||
145  geometry_mode == GeometryResult::Mode::kEvenOdd;
146  if (!is_stencil_then_cover && force_stencil) {
147  geometry_mode = GeometryResult::Mode::kNonZero;
148  is_stencil_then_cover = true;
149  }
150 
151  if (is_stencil_then_cover) {
152  pass.SetStencilReference(0);
153 
154  /// Stencil preparation draw.
155 
156  GeometryResult stencil_geometry_result =
157  GetGeometry()->GetPositionBuffer(renderer, entity, pass);
158  if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
159  return true;
160  }
161  pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
162  options.primitive_type = stencil_geometry_result.type;
163 
164  options.blend_mode = BlendMode::kDestination;
165  switch (stencil_geometry_result.mode) {
167  pass.SetCommandLabel("Stencil preparation (NonZero)");
168  options.stencil_mode =
170  break;
172  pass.SetCommandLabel("Stencil preparation (EvenOdd)");
173  options.stencil_mode =
175  break;
176  default:
177  if (force_stencil) {
178  pass.SetCommandLabel("Stencil preparation (NonZero)");
179  options.stencil_mode =
181  break;
182  }
183  FML_UNREACHABLE();
184  }
185  pass.SetPipeline(renderer.GetClipPipeline(options));
186  ClipPipeline::VertexShader::FrameInfo clip_frame_info;
187  clip_frame_info.depth = entity.GetShaderClipDepth();
188  clip_frame_info.mvp = stencil_geometry_result.transform;
189  ClipPipeline::VertexShader::BindFrameInfo(
190  pass, renderer.GetTransientsBuffer().EmplaceUniform(clip_frame_info));
191 
192  if (!pass.Draw().ok()) {
193  return false;
194  }
195 
196  /// Cover draw.
197 
198  options.blend_mode = entity.GetBlendMode();
200  std::optional<Rect> maybe_cover_area = GetGeometry()->GetCoverage({});
201  if (!maybe_cover_area.has_value()) {
202  return true;
203  }
204  do_cover_draw = true;
205  cover_area = maybe_cover_area.value();
206  }
207 
208  GeometryResult geometry_result;
209  if (do_cover_draw) {
210  RectGeometry geom(cover_area);
211  geometry_result = create_geom_callback(renderer, entity, pass, &geom);
212  } else {
213  geometry_result =
214  create_geom_callback(renderer, entity, pass, GetGeometry());
215  }
216 
217  if (geometry_result.vertex_buffer.vertex_count == 0u) {
218  return true;
219  }
220  pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
221  options.primitive_type = geometry_result.type;
222 
223  // Enable depth writing for all opaque entities in order to allow
224  // reordering. Opaque entities are coerced to source blending by
225  // `EntityPass::AddEntity`.
226  options.depth_write_enabled = options.blend_mode == BlendMode::kSource;
227 
228  // Take the pre-populated vertex shader uniform struct and set managed
229  // values.
230  frame_info.mvp = geometry_result.transform;
231 
232  // If overdraw prevention is enabled (like when drawing stroke paths), we
233  // increment the stencil buffer as we draw, preventing overlapping fragments
234  // from drawing. Afterwards, we need to append another draw call to clean up
235  // the stencil buffer (happens below in this method).
236  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
237  options.stencil_mode =
239  }
240  pass.SetStencilReference(0);
241 
242  VertexShaderT::BindFrameInfo(
243  pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
244 
245  // The reason we need to have a callback mechanism here is that this routine
246  // may insert draw calls before the main draw call below. For example, for
247  // sufficiently complex paths we may opt to use stencil-then-cover to avoid
248  // tessellation.
249  if (!bind_fragment_callback(pass)) {
250  return false;
251  }
252 
253  pass.SetPipeline(pipeline_callback(options));
254 
255  if (!pass.Draw().ok()) {
256  return false;
257  }
258 
259  // If we performed overdraw prevention, a subsection of the clip heightmap
260  // was incremented by 1 in order to self-clip. So simply append a clip
261  // restore to clean it up.
262  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
263  auto restore = ClipRestoreContents();
264  restore.SetRestoreCoverage(GetCoverage(entity));
265  Entity restore_entity = entity.Clone();
266  return restore.Render(renderer, restore_entity, pass);
267  }
268  return true;
269  }

References impeller::Entity::Clone(), impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::Entity::GetBlendMode(), impeller::ContentContext::GetClipPipeline(), GetCoverage(), impeller::Geometry::GetCoverage(), GetGeometry(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::GetResultMode(), impeller::Entity::GetShaderClipDepth(), impeller::ContentContext::GetTransientsBuffer(), impeller::ContentContextOptions::kCoverCompare, impeller::kDestination, impeller::GeometryResult::kEvenOdd, impeller::GeometryResult::kNonZero, impeller::ContentContextOptions::kOverdrawPreventionIncrement, impeller::GeometryResult::kPreventOverdraw, impeller::kSource, impeller::ContentContextOptions::kStencilEvenOddFill, impeller::ContentContextOptions::kStencilNonZeroFill, impeller::GeometryResult::mode, impeller::OptionsFromPassAndEntity(), impeller::Entity::Render(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetStencilReference(), impeller::RenderPass::SetVertexBuffer(), impeller::GeometryResult::transform, impeller::GeometryResult::type, impeller::GeometryResult::vertex_buffer, and impeller::VertexBuffer::vertex_count.

◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 44 of file color_source_contents.cc.

45  {
46  return geometry_->GetCoverage(entity.GetTransform());
47 };

References impeller::Geometry::GetCoverage(), and impeller::Entity::GetTransform().

Referenced by DrawGeometry(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetGeometry()

const Geometry * impeller::ColorSourceContents::GetGeometry ( ) const

◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform ( ) const

Set the inverted effect transform for this color source.

     When the effect transform is set via `SetEffectTransform`, the
     value is inverted upon storage. The reason for this is that most
     color sources internally use the inverted transform.
Returns
The inverse of the transform set by SetEffectTransform.
See also
SetEffectTransform

Definition at line 36 of file color_source_contents.cc.

36  {
37  return inverse_matrix_;
38 }

Referenced by impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor ( ) const

Get the opacity factor for this color source.

    This value is is factored into the output of the color source in
    addition to opacity information that may be supplied any other
    inputs.
Note
If set, the output of this method factors factors in the inherited opacity of this Contents.

Definition at line 28 of file color_source_contents.cc.

28  {
29  return opacity_ * inherited_opacity_;
30 }

Referenced by impeller::SolidColorContents::GetColor(), impeller::RadialGradientContents::IsOpaque(), impeller::LinearGradientContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), impeller::TiledTextureContents::IsOpaque(), impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor ( ) const
virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 40 of file color_source_contents.cc.

40  {
41  return false;
42 }

◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform ( Matrix  matrix)

Set the effect transform for this color source.

    The effect transform is a transform matrix that is applied to
    the shaded color output and does not impact geometry in any way.

    For example: With repeat tiling, any gradient or
    `TiledTextureContents` could be used with an effect transform to
    inexpensively draw an infinite scrolling background pattern.

Definition at line 32 of file color_source_contents.cc.

32  {
33  inverse_matrix_ = matrix.Invert();
34 }

References impeller::Matrix::Invert().

◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry ( const Geometry geometry)

Set the geometry that this contents will use to render.

Definition at line 16 of file color_source_contents.cc.

16  {
17  geometry_ = geometry;
18 }

Referenced by impeller::testing::TEST_P().

◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 49 of file color_source_contents.cc.

49  {
50  inherited_opacity_ = opacity;
51 }

◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor ( Scalar  opacity)

Set the opacity factor for this color source.

Definition at line 24 of file color_source_contents.cc.

24  {
25  opacity_ = alpha;
26 }

The documentation for this class was generated from the following files:
impeller::Geometry::ComputeAlphaCoverage
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition: geometry.h:124
impeller::ContentContextOptions::StencilMode::kOverdrawPreventionIncrement
@ kOverdrawPreventionIncrement
impeller::Geometry::GetCoverage
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
impeller::BlendMode::kSource
@ kSource
impeller::BlendMode::kDestination
@ kDestination
impeller::Geometry::GetResultMode
virtual GeometryResult::Mode GetResultMode() const
Definition: geometry.cc:56
impeller::ContentContextOptions::StencilMode::kStencilEvenOddFill
@ kStencilEvenOddFill
impeller::GeometryResult::Mode::kEvenOdd
@ kEvenOdd
impeller::GeometryResult::Mode
Mode
Definition: geometry.h:27
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
impeller::GeometryResult::type
PrimitiveType type
Definition: geometry.h:42
impeller::Geometry::GetPositionBuffer
virtual GeometryResult GetPositionBuffer(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:213
impeller::ContentContextOptions::StencilMode::kStencilNonZeroFill
@ kStencilNonZeroFill
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:776
impeller::Matrix::Invert
Matrix Invert() const
Definition: matrix.cc:97
impeller::ColorSourceContents::GetGeometry
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Definition: color_source_contents.cc:20
impeller::ColorSourceContents::GetCoverage
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
Definition: color_source_contents.cc:44
impeller::GeometryResult::Mode::kPreventOverdraw
@ kPreventOverdraw
impeller::ContentContextOptions::StencilMode::kCoverCompare
@ kCoverCompare
impeller::GeometryResult::Mode::kNonZero
@ kNonZero