Flutter Impeller
blit_pass.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_BLIT_PASS_H_
6 #define FLUTTER_IMPELLER_RENDERER_BLIT_PASS_H_
7 
8 #include <string>
9 
11 #include "impeller/core/texture.h"
12 
13 namespace impeller {
14 
15 class HostBuffer;
16 class Allocator;
17 
18 //------------------------------------------------------------------------------
19 /// @brief Blit passes encode blit into the underlying command buffer.
20 ///
21 /// Blit passes can be obtained from the command buffer in which
22 /// the pass is meant to encode commands into.
23 ///
24 /// @see `CommandBuffer`
25 ///
26 class BlitPass {
27  public:
28  virtual ~BlitPass();
29 
30  virtual bool IsValid() const = 0;
31 
32  void SetLabel(std::string label);
33 
34  //----------------------------------------------------------------------------
35  /// @brief If the texture is not already in a shader read internal
36  /// state, then convert it to that state.
37  ///
38  /// This API is only used by Vulkan.
39  virtual bool ConvertTextureToShaderRead(
40  const std::shared_ptr<Texture>& texture);
41 
42  //----------------------------------------------------------------------------
43  /// @brief Resize the [source] texture into the [destination] texture.
44  ///
45  /// On Metal platforms, [destination] is required to be non-lossy
46  /// and have the Shader read capability.
47  virtual bool ResizeTexture(const std::shared_ptr<Texture>& source,
48  const std::shared_ptr<Texture>& destination) = 0;
49 
50  //----------------------------------------------------------------------------
51  /// @brief Record a command to copy the contents of one texture to
52  /// another texture. The blit area is limited by the intersection
53  /// of the texture coverage with respect the source region and
54  /// destination origin.
55  ///
56  /// @param[in] source The texture to read for copying.
57  /// @param[in] destination The texture to overwrite using the source
58  /// contents.
59  /// @param[in] source_region The optional region of the source texture
60  /// to use for copying. If not specified, the
61  /// full size of the source texture is used.
62  /// @param[in] destination_origin The origin to start writing to in the
63  /// destination texture.
64  /// @param[in] label The optional debug label to give the
65  /// command.
66  ///
67  /// @return If the command was valid for subsequent commitment.
68  ///
69  bool AddCopy(std::shared_ptr<Texture> source,
70  std::shared_ptr<Texture> destination,
71  std::optional<IRect> source_region = std::nullopt,
72  IPoint destination_origin = {},
73  std::string label = "");
74 
75  //----------------------------------------------------------------------------
76  /// @brief Record a command to copy the contents of the buffer to
77  /// the texture.
78  ///
79  /// @param[in] source The texture to read for copying.
80  /// @param[in] destination The buffer to overwrite using the source
81  /// contents.
82  /// @param[in] source_region The optional region of the source texture
83  /// to use for copying. If not specified, the
84  /// full size of the source texture is used.
85  /// @param[in] destination_origin The origin to start writing to in the
86  /// destination texture.
87  /// @param[in] label The optional debug label to give the
88  /// command.
89  ///
90  /// @return If the command was valid for subsequent commitment.
91  ///
92  bool AddCopy(std::shared_ptr<Texture> source,
93  std::shared_ptr<DeviceBuffer> destination,
94  std::optional<IRect> source_region = std::nullopt,
95  size_t destination_offset = 0,
96  std::string label = "");
97 
98  //----------------------------------------------------------------------------
99  /// @brief Record a command to copy the contents of the buffer to
100  /// the texture.
101  ///
102  /// @param[in] source The buffer view to read for copying.
103  /// @param[in] destination The texture to overwrite using the source
104  /// contents.
105  /// @param[in] destination_region The offset to start writing to in the
106  /// destination texture. If not provided, this
107  /// defaults to the entire texture.
108  /// @param[in] label The optional debug label to give the
109  /// command.
110  /// @param[in] slice For cubemap textures, the slice to write
111  /// data to.
112  /// @param[in] convert_to_read Whether to convert the texture to a shader
113  /// read state. Defaults to true.
114  ///
115  /// @return If the command was valid for subsequent commitment.
116  ///
117  /// If a region smaller than the texture size is provided, the
118  /// contents are treated as containing tightly packed pixel data of
119  /// that region. Only the portion of the texture in this region is
120  /// replaced and existing data is preserved.
121  ///
122  /// For example, to replace the top left 10 x 10 region of a larger
123  /// 100 x 100 texture, the region is {0, 0, 10, 10} and the expected
124  /// buffer size in bytes is 100 x bpp.
125  bool AddCopy(BufferView source,
126  std::shared_ptr<Texture> destination,
127  std::optional<IRect> destination_region = std::nullopt,
128  std::string label = "",
129  uint32_t slice = 0,
130  bool convert_to_read = true);
131 
132  //----------------------------------------------------------------------------
133  /// @brief Record a command to generate all mip levels for a texture.
134  ///
135  /// @param[in] texture The texture to generate mipmaps for.
136  /// @param[in] label The optional debug label to give the command.
137  ///
138  /// @return If the command was valid for subsequent commitment.
139  ///
140  bool GenerateMipmap(std::shared_ptr<Texture> texture, std::string label = "");
141 
142  //----------------------------------------------------------------------------
143  /// @brief Encode the recorded commands to the underlying command buffer.
144  ///
145  /// @param transients_allocator The transients allocator.
146  ///
147  /// @return If the commands were encoded to the underlying command
148  /// buffer.
149  ///
150  virtual bool EncodeCommands(
151  const std::shared_ptr<Allocator>& transients_allocator) const = 0;
152 
153  protected:
154  explicit BlitPass();
155 
156  virtual void OnSetLabel(std::string label) = 0;
157 
158  virtual bool OnCopyTextureToTextureCommand(
159  std::shared_ptr<Texture> source,
160  std::shared_ptr<Texture> destination,
161  IRect source_region,
162  IPoint destination_origin,
163  std::string label) = 0;
164 
165  virtual bool OnCopyTextureToBufferCommand(
166  std::shared_ptr<Texture> source,
167  std::shared_ptr<DeviceBuffer> destination,
168  IRect source_region,
169  size_t destination_offset,
170  std::string label) = 0;
171 
172  virtual bool OnCopyBufferToTextureCommand(
173  BufferView source,
174  std::shared_ptr<Texture> destination,
175  IRect destination_region,
176  std::string label,
177  uint32_t slice,
178  bool convert_to_read) = 0;
179 
180  virtual bool OnGenerateMipmapCommand(std::shared_ptr<Texture> texture,
181  std::string label) = 0;
182 
183  private:
184  BlitPass(const BlitPass&) = delete;
185 
186  BlitPass& operator=(const BlitPass&) = delete;
187 };
188 
189 } // namespace impeller
190 
191 #endif // FLUTTER_IMPELLER_RENDERER_BLIT_PASS_H_
impeller::BlitPass::OnCopyTextureToBufferCommand
virtual bool OnCopyTextureToBufferCommand(std::shared_ptr< Texture > source, std::shared_ptr< DeviceBuffer > destination, IRect source_region, size_t destination_offset, std::string label)=0
device_buffer.h
impeller::BlitPass::~BlitPass
virtual ~BlitPass()
impeller::BlitPass::AddCopy
bool AddCopy(std::shared_ptr< Texture > source, std::shared_ptr< Texture > destination, std::optional< IRect > source_region=std::nullopt, IPoint destination_origin={}, std::string label="")
Record a command to copy the contents of one texture to another texture. The blit area is limited by ...
Definition: blit_pass.cc:26
impeller::BlitPass::ConvertTextureToShaderRead
virtual bool ConvertTextureToShaderRead(const std::shared_ptr< Texture > &texture)
If the texture is not already in a shader read internal state, then convert it to that state.
Definition: blit_pass.cc:163
impeller::BlitPass::BlitPass
BlitPass()
Definition: blit_pass.cc:15
impeller::BlitPass::GenerateMipmap
bool GenerateMipmap(std::shared_ptr< Texture > texture, std::string label="")
Record a command to generate all mip levels for a texture.
Definition: blit_pass.cc:168
impeller::BlitPass::OnCopyTextureToTextureCommand
virtual bool OnCopyTextureToTextureCommand(std::shared_ptr< Texture > source, std::shared_ptr< Texture > destination, IRect source_region, IPoint destination_origin, std::string label)=0
impeller::BlitPass
Blit passes encode blit into the underlying command buffer.
Definition: blit_pass.h:26
impeller::BlitPass::ResizeTexture
virtual bool ResizeTexture(const std::shared_ptr< Texture > &source, const std::shared_ptr< Texture > &destination)=0
Resize the [source] texture into the [destination] texture.
impeller::BlitPass::OnCopyBufferToTextureCommand
virtual bool OnCopyBufferToTextureCommand(BufferView source, std::shared_ptr< Texture > destination, IRect destination_region, std::string label, uint32_t slice, bool convert_to_read)=0
impeller::BlitPass::OnGenerateMipmapCommand
virtual bool OnGenerateMipmapCommand(std::shared_ptr< Texture > texture, std::string label)=0
impeller::BlitPass::OnSetLabel
virtual void OnSetLabel(std::string label)=0
impeller::BlitPass::SetLabel
void SetLabel(std::string label)
Definition: blit_pass.cc:19
impeller::BufferView
Definition: buffer_view.h:15
impeller::BlitPass::EncodeCommands
virtual bool EncodeCommands(const std::shared_ptr< Allocator > &transients_allocator) const =0
Encode the recorded commands to the underlying command buffer.
impeller::TPoint< int64_t >
texture.h
impeller
Definition: allocation.cc:12
impeller::TRect
Definition: rect.h:122
impeller::BlitPass::IsValid
virtual bool IsValid() const =0