| Flutter Impeller |

playground_impl_gles.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/playground/backend/gles/playground_impl_gles.h"
6
7 #define IMPELLER_PLAYGROUND_SUPPORTS_ANGLE FML_OS_MACOSX
8
9 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
10 #include <dlfcn.h>
11 #endif
12
13 #define GLFW_INCLUDE_NONE
14 #include "third_party/glfw/include/GLFW/glfw3.h"
15
16 #include "flutter/fml/build_config.h"
17 #include "impeller/entity/gles/entity_shaders_gles.h"
18 #include "impeller/entity/gles/framebuffer_blend_shaders_gles.h"
19 #include "impeller/entity/gles/modern_shaders_gles.h"
20 #include "impeller/fixtures/gles/fixtures_shaders_gles.h"
21 #include "impeller/fixtures/gles/modern_fixtures_shaders_gles.h"
22 #include "impeller/playground/imgui/gles/imgui_shaders_gles.h"
23 #include "impeller/renderer/backend/gles/context_gles.h"
24 #include "impeller/renderer/backend/gles/surface_gles.h"
25
26 namespace impeller {
27
28 class PlaygroundImplGLES::ReactorWorker final : public ReactorGLES::Worker {
29 public:
30 ReactorWorker() = default;
31
32 // |ReactorGLES::Worker|
33 bool CanReactorReactOnCurrentThreadNow(
34 const ReactorGLES& reactor) const override {
35 ReaderLock lock(mutex_);
36 auto found = reactions_allowed_.find(std::this_thread::get_id());
37 if (found == reactions_allowed_.end()) {
38 return false;
39 }
40 return found->second;
41 }
42
43 void SetReactionsAllowedOnCurrentThread(bool allowed) {
44 WriterLock lock(mutex_);
45 reactions_allowed_[std::this_thread::get_id()] = allowed;
46 }
47
48 private:
49 mutable RWMutex mutex_;
50 std::map<std::thread::id, bool> reactions_allowed_ IPLR_GUARDED_BY(mutex_);
51
52 ReactorWorker(const ReactorWorker&) = delete;
53
54 ReactorWorker& operator=(const ReactorWorker&) = delete;
55 };
56
57 void PlaygroundImplGLES::DestroyWindowHandle(WindowHandle handle) {
58 if (!handle) {
59 return;
60 }
61 ::glfwDestroyWindow(reinterpret_cast<GLFWwindow*>(handle));
62 }
63
64 PlaygroundImplGLES::PlaygroundImplGLES(PlaygroundSwitches switches)
65 : PlaygroundImpl(switches),
66 handle_(nullptr, &DestroyWindowHandle),
67 worker_(std::shared_ptr<ReactorWorker>(new ReactorWorker())),
68 use_angle_(switches.use_angle) {
69 if (use_angle_) {
70 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
71 angle_glesv2_ = dlopen("libGLESv2.dylib", RTLD_LAZY);
72 #endif
73 FML_CHECK(angle_glesv2_ != nullptr);
74 }
75
76 ::glfwDefaultWindowHints();
77
78 #if FML_OS_MACOSX
79 FML_CHECK(use_angle_) << "Must use Angle on macOS for OpenGL ES.";
80 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
81 #endif // FML_OS_MACOSX
82 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
83 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
84 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
85 ::glfwWindowHint(GLFW_RED_BITS, 8);
86 ::glfwWindowHint(GLFW_GREEN_BITS, 8);
87 ::glfwWindowHint(GLFW_BLUE_BITS, 8);
88 ::glfwWindowHint(GLFW_ALPHA_BITS, 8);
89 ::glfwWindowHint(GLFW_DEPTH_BITS, 32); // 32 bit depth buffer
90 ::glfwWindowHint(GLFW_STENCIL_BITS, 8); // 8 bit stencil buffer
91 ::glfwWindowHint(GLFW_SAMPLES, 4); // 4xMSAA
92
93 ::glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
94
95 auto window = ::glfwCreateWindow(1, 1, "Test", nullptr, nullptr);
96
97 ::glfwMakeContextCurrent(window);
98 worker_->SetReactionsAllowedOnCurrentThread(true);
99
100 handle_.reset(window);
101 }
102
103 PlaygroundImplGLES::~PlaygroundImplGLES() = default;
104
105 static std::vector<std::shared_ptr<fml::Mapping>>
106 ShaderLibraryMappingsForPlayground() {
107 return {
108 std::make_shared<fml::NonOwnedMapping>(
109 impeller_entity_shaders_gles_data,
110 impeller_entity_shaders_gles_length),
111 std::make_shared<fml::NonOwnedMapping>(
112 impeller_modern_shaders_gles_data,
113 impeller_modern_shaders_gles_length),
114 std::make_shared<fml::NonOwnedMapping>(
115 impeller_framebuffer_blend_shaders_gles_data,
116 impeller_framebuffer_blend_shaders_gles_length),
117 std::make_shared<fml::NonOwnedMapping>(
118 impeller_fixtures_shaders_gles_data,
119 impeller_fixtures_shaders_gles_length),
120 std::make_shared<fml::NonOwnedMapping>(
121 impeller_modern_fixtures_shaders_gles_data,
122 impeller_modern_fixtures_shaders_gles_length),
123 std::make_shared<fml::NonOwnedMapping>(
124 impeller_imgui_shaders_gles_data, impeller_imgui_shaders_gles_length),
125 };
126 }
127
128 // |PlaygroundImpl|
129 std::shared_ptr<Context> PlaygroundImplGLES::GetContext() const {
130 auto gl = std::make_unique<ProcTableGLES>(CreateGLProcAddressResolver());
131 if (!gl->IsValid()) {
132 FML_LOG(ERROR) << "Proc table when creating a playground was invalid.";
133 return nullptr;
134 }
135
136 auto context = ContextGLES::Create(
137 std::move(gl), ShaderLibraryMappingsForPlayground(), true);
138 if (!context) {
139 FML_LOG(ERROR) << "Could not create context.";
140 return nullptr;
141 }
142
143 auto worker_id = context->AddReactorWorker(worker_);
144 if (!worker_id.has_value()) {
145 FML_LOG(ERROR) << "Could not add reactor worker.";
146 return nullptr;
147 }
148 return context;
149 }
150
151 // |PlaygroundImpl|
152 Playground::GLProcAddressResolver
153 PlaygroundImplGLES::CreateGLProcAddressResolver() const {
154 return use_angle_ ? [](const char* name) -> void* {
155 void* symbol = nullptr;
156 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
157 void* angle_glesv2 = dlopen("libGLESv2.dylib", RTLD_LAZY);
158 symbol = dlsym(angle_glesv2, name);
159 #endif
160 FML_CHECK(symbol);
161 return symbol;
162 }
163 : [](const char* name) -> void* {
164 return reinterpret_cast<void*>(::glfwGetProcAddress(name));
165 };
166 }
167
168 // |PlaygroundImpl|
169 PlaygroundImpl::WindowHandle PlaygroundImplGLES::GetWindowHandle() const {
170 return handle_.get();
171 }
172
173 // |PlaygroundImpl|
174 std::unique_ptr<Surface> PlaygroundImplGLES::AcquireSurfaceFrame(
175 std::shared_ptr<Context> context) {
176 auto window = reinterpret_cast<GLFWwindow*>(GetWindowHandle());
177 int width = 0;
178 int height = 0;
179 ::glfwGetFramebufferSize(window, &width, &height);
180 if (width <= 0 || height <= 0) {
181 return nullptr;
182 }
183 SurfaceGLES::SwapCallback swap_callback = [window]() -> bool {
184 ::glfwSwapBuffers(window);
185 return true;
186 };
187 return SurfaceGLES::WrapFBO(context, //
188 swap_callback, //
189 0u, //
190 PixelFormat::kR8G8B8A8UNormInt, //
191 ISize::MakeWH(width, height) //
192 );
193 }
194
195 fml::Status PlaygroundImplGLES::SetCapabilities(
196 const std::shared_ptr<Capabilities>& capabilities) {
197 return fml::Status(
198 fml::StatusCode::kUnimplemented,
199 "PlaygroundImplGLES doesn't support setting the capabilities.");
200 }
201
202 } // namespace impeller
impeller::PlaygroundImplGLES::SetCapabilities
fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) override
Definition: playground_impl_gles.cc:195
playground_impl_gles.h
impeller::PlaygroundImplGLES::ReactorWorker::ReactorWorker
ReactorWorker()=default
impeller::PlaygroundImplGLES::~PlaygroundImplGLES
~PlaygroundImplGLES()
impeller::WriterLock
Definition: thread.h:113
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
context_gles.h
impeller::PlaygroundImplGLES::ReactorWorker
Definition: playground_impl_gles.cc:28
impeller::ReactorGLES::Worker
A delegate implemented by a thread on which an OpenGL context is current. There may be multiple worke...
Definition: reactor_gles.h:67
impeller::PlaygroundImpl
Definition: playground_impl.h:18
surface_gles.h
impeller::ContextGLES::Create
static std::shared_ptr< ContextGLES > Create(std::unique_ptr< ProcTableGLES > gl, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries, bool enable_gpu_tracing)
Definition: context_gles.cc:16
impeller::ReaderLock
Definition: thread.h:92
impeller::ShaderLibraryMappingsForPlayground
static std::vector< std::shared_ptr< fml::Mapping > > ShaderLibraryMappingsForPlayground()
Definition: playground_impl_gles.cc:106
impeller::PlaygroundImplGLES::ReactorWorker::CanReactorReactOnCurrentThreadNow
bool CanReactorReactOnCurrentThreadNow(const ReactorGLES &reactor) const override
Determines the ability of the worker to service a reaction on the current thread. The OpenGL context ...
Definition: playground_impl_gles.cc:33
impeller::PlaygroundImplGLES::ReactorWorker::SetReactionsAllowedOnCurrentThread
void SetReactionsAllowedOnCurrentThread(bool allowed)
Definition: playground_impl_gles.cc:43
impeller::PlaygroundSwitches
Definition: switches.h:15
std
Definition: comparable.h:95
impeller::SurfaceGLES::SwapCallback
std::function< bool(void)> SwapCallback
Definition: surface_gles.h:19
impeller::PlaygroundImplGLES::PlaygroundImplGLES
PlaygroundImplGLES(PlaygroundSwitches switches)
Definition: playground_impl_gles.cc:64
impeller::ReactorGLES
The reactor attempts to make thread-safe usage of OpenGL ES easier to reason about.
Definition: reactor_gles.h:55
impeller::SurfaceGLES::WrapFBO
static std::unique_ptr< Surface > WrapFBO(const std::shared_ptr< Context > &context, SwapCallback swap_callback, GLuint fbo, PixelFormat color_format, ISize fbo_size)
Definition: surface_gles.cc:14
impeller::TSize::MakeWH
static constexpr TSize MakeWH(Type width, Type height)
Definition: size.h:34
impeller::Playground::GLProcAddressResolver
std::function< void *(const char *proc_name)> GLProcAddressResolver
Definition: playground.h:117
impeller
Definition: allocation.cc:12
impeller::PlaygroundImpl::WindowHandle
void * WindowHandle
Definition: playground_impl.h:25