| Flutter Impeller |

Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
impeller::Playground Class Referenceabstract

`#include <playground.h>`

Inheritance diagram for impeller::Playground:

## Public Types
using | SinglePassCallback = std::function< bool(RenderPass &pass)>
using | RenderCallback = std::function< bool(RenderTarget &render_target)>
using | GLProcAddressResolver = std::function< void *(const char *proc_name)>

## Public Member Functions
| Playground (PlaygroundSwitches switches)
virtual | ~Playground ()
void | SetupContext (PlaygroundBackend backend, const PlaygroundSwitches &switches)
void | SetupWindow ()
void | TeardownWindow ()
bool | IsPlaygroundEnabled () const
Point | GetCursorPosition () const
ISize | GetWindowSize () const
Point | GetContentScale () const
Scalar | GetSecondsElapsed () const
| Get the amount of time elapsed from the start of the playground's execution. More...
std::shared_ptr< Context > | GetContext () const
std::shared_ptr< Context > | MakeContext () const
bool | OpenPlaygroundHere (const RenderCallback &render_callback)
bool | OpenPlaygroundHere (SinglePassCallback pass_callback)
std::shared_ptr< Texture > | CreateTextureForFixture (const char *fixture_name, bool enable_mipmapping=false) const
std::shared_ptr< Texture > | CreateTextureCubeForFixture (std::array< const char *, 6 > fixture_names) const
virtual std::unique_ptr< fml::Mapping > | OpenAssetAsMapping (std::string asset_name) const =0
virtual std::string | GetWindowTitle () const =0
fml::Status | SetCapabilities (const std::shared_ptr< Capabilities > &capabilities)
bool | WillRenderSomething () const
| Returns true if `OpenPlaygroundHere` will actually render anything. More...
GLProcAddressResolver | CreateGLProcAddressResolver () const

## Static Public Member Functions
static bool | ShouldOpenNewPlaygrounds ()
static std::shared_ptr< CompressedImage > | LoadFixtureImageCompressed (std::shared_ptr< fml::Mapping > mapping)
static std::optional< DecompressedImage > | DecodeImageRGBA (const std::shared_ptr< CompressedImage > &compressed)
static std::shared_ptr< Texture > | CreateTextureForMapping (const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)
static bool | SupportsBackend (PlaygroundBackend backend)

## Protected Member Functions
virtual bool | ShouldKeepRendering () const
void | SetWindowSize (ISize size)

## Protected Attributes
const PlaygroundSwitches | switches_

## Detailed Description

Definition at line 47 of file playground.h.

## Member Typedef Documentation

## ◆ GLProcAddressResolver

using impeller::Playground::GLProcAddressResolver = std::function<void*(const char* proc_name)>

Definition at line 117 of file playground.h.

## ◆ RenderCallback

using impeller::Playground::RenderCallback = std::function<bool(RenderTarget& render_target)>

Definition at line 80 of file playground.h.

## ◆ SinglePassCallback

using impeller::Playground::SinglePassCallback = std::function<bool(RenderPass& pass)>

Definition at line 49 of file playground.h.

## Constructor & Destructor Documentation

## ◆ Playground()

impeller::Playground::Playground | ( | PlaygroundSwitches | switches | ) |
| explicit

Definition at line 83 of file playground.cc.

83 : switches_(switches) {
84 InitializeGLFWOnce();
85 SetupSwiftshaderOnce(switches_.use_swiftshader);
86 }

References impeller::InitializeGLFWOnce(), impeller::SetupSwiftshaderOnce(), switches_, and impeller::PlaygroundSwitches::use_swiftshader.

## ◆ ~Playground()

impeller::Playground::~Playground | ( |  | ) |
| virtual default

## Member Function Documentation

## ◆ CreateGLProcAddressResolver()

Playground::GLProcAddressResolver impeller::Playground::CreateGLProcAddressResolver | ( |  | ) | const

Definition at line 516 of file playground.cc.

517 {
518 return impl_->CreateGLProcAddressResolver();
519 }

Referenced by impeller::interop::testing::PlaygroundTest::CreateContext().

## ◆ CreateTextureCubeForFixture()

std::shared_ptr< Texture > impeller::Playground::CreateTextureCubeForFixture | ( | std::array< const char *, 6 > | fixture_names | ) | const

Definition at line 454 of file playground.cc.

455 {
456 std::array<DecompressedImage, 6> images;
457 for (size_t i = 0; i < fixture_names.size(); i++) {
458 auto image = DecodeImageRGBA(
459 LoadFixtureImageCompressed(OpenAssetAsMapping(fixture_names[i])));
460 if (!image.has_value()) {
461 return nullptr;
462 }
463 images[i] = image.value();
464 }
465
466 auto texture_descriptor = TextureDescriptor{};
467 texture_descriptor.storage_mode = StorageMode::kHostVisible;
468 texture_descriptor.type = TextureType::kTextureCube;
469 texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt;
470 texture_descriptor.size = images[0].GetSize();
471 texture_descriptor.mip_count = 1u;
472
473 auto texture =
474 context_->GetResourceAllocator()->CreateTexture(texture_descriptor);
475 if (!texture) {
476 VALIDATION_LOG << "Could not allocate texture cube.";
477 return nullptr;
478 }
479 texture->SetLabel("Texture cube");
480
481 auto cmd_buffer = context_->CreateCommandBuffer();
482 auto blit_pass = cmd_buffer->CreateBlitPass();
483 for (size_t i = 0; i < fixture_names.size(); i++) {
484 auto device_buffer = context_->GetResourceAllocator()->CreateBufferWithCopy(
485 *images[i].GetAllocation());
486 blit_pass->AddCopy(DeviceBuffer::AsBufferView(device_buffer), texture, {},
487 "", /*slice=*/i);
488 }
489
490 if (!blit_pass->EncodeCommands(context_->GetResourceAllocator()) ||
491 !context_->GetCommandQueue()->Submit({std::move(cmd_buffer)}).ok()) {
492 VALIDATION_LOG << "Could not upload texture to device memory.";
493 return nullptr;
494 }
495
496 return texture;
497 }

References impeller::DeviceBuffer::AsBufferView(), DecodeImageRGBA(), impeller::kHostVisible, impeller::kR8G8B8A8UNormInt, impeller::kTextureCube, LoadFixtureImageCompressed(), OpenAssetAsMapping(), impeller::TextureDescriptor::storage_mode, and VALIDATION_LOG.

## ◆ CreateTextureForFixture()

std::shared_ptr< Texture > impeller::Playground::CreateTextureForFixture | ( | const char * | fixture_name,
|  | bool | enable_mipmapping = `false`
| ) |  | const

Definition at line 442 of file playground.cc.

444 {
445 auto texture = CreateTextureForMapping(
446 context_, OpenAssetAsMapping(fixture_name), enable_mipmapping);
447 if (texture == nullptr) {
448 return nullptr;
449 }
450 texture->SetLabel(fixture_name);
451 return texture;
452 }

References CreateTextureForMapping(), and OpenAssetAsMapping().

## ◆ CreateTextureForMapping()

std::shared_ptr< Texture > impeller::Playground::CreateTextureForMapping | ( | const std::shared_ptr< Context > & | context,
|  | std::shared_ptr< fml::Mapping > | mapping,
|  | bool | enable_mipmapping = `false`
| ) |  |
| static

Definition at line 429 of file playground.cc.

432 {
433 auto image = Playground::DecodeImageRGBA(
434 Playground::LoadFixtureImageCompressed(std::move(mapping)));
435 if (!image.has_value()) {
436 return nullptr;
437 }
438 return CreateTextureForDecompressedImage(context, image.value(),
439 enable_mipmapping);
440 }

References impeller::CreateTextureForDecompressedImage(), DecodeImageRGBA(), and LoadFixtureImageCompressed().

Referenced by impeller::DlPlayground::CreateDlImageForFixture(), impeller::GoldenPlaygroundTest::CreateTextureForFixture(), and CreateTextureForFixture().

## ◆ DecodeImageRGBA()

std::optional< DecompressedImage > impeller::Playground::DecodeImageRGBA | ( | const std::shared_ptr< CompressedImage > & | compressed | ) |
| static

Definition at line 368 of file playground.cc.

369 {
370 if (compressed == nullptr) {
371 return std::nullopt;
372 }
373 // The decoded image is immediately converted into RGBA as that format is
374 // known to be supported everywhere. For image sources that don't need 32
375 // bit pixel strides, this is overkill. Since this is a test fixture we
376 // aren't necessarily trying to eke out memory savings here and instead
377 // favor simplicity.
378 auto image = compressed->Decode().ConvertToRGBA();
379 if (!image.IsValid()) {
380 VALIDATION_LOG << "Could not decode image.";
381 return std::nullopt;
382 }
383
384 return image;
385 }

References VALIDATION_LOG.

Referenced by CreateTextureCubeForFixture(), and CreateTextureForMapping().

## ◆ GetContentScale()

Point impeller::Playground::GetContentScale | ( |  | ) | const

Definition at line 185 of file playground.cc.

185 {
186 return impl_->GetContentScale();
187 }

Referenced by impeller::testing::CanRenderConicalGradientWithDithering(), impeller::testing::CanRenderSweepGradientWithDithering(), and impeller::testing::MaskBlurVariantTest().

## ◆ GetContext()

std::shared_ptr< Context > impeller::Playground::GetContext | ( |  | ) | const

Definition at line 90 of file playground.cc.

90 {
91 return context_;
92 }

Referenced by impeller::DlPlayground::CreateDlImageForFixture(), impeller::EntityPlayground::GetContentContext(), impeller::interop::testing::PlaygroundTest::GetInteropContext(), impeller::testing::RendererDartTest::GetIsolate(), impeller::testing::BlendFilterContentsTest::MakeTexture(), impeller::testing::MatrixFilterContentsTest::MakeTexture(), impeller::testing::GaussianBlurFilterContentsTest::MakeTexture(), impeller::DlPlayground::OpenPlaygroundHere(), impeller::AiksPlayground::OpenPlaygroundHere(), impeller::EntityPlayground::OpenPlaygroundHere(), OpenPlaygroundHere(), impeller::RuntimeStagePlayground::RegisterStage(), and impeller::testing::RendererDartTest::RenderDartToPlayground().

## ◆ GetCursorPosition()

Point impeller::Playground::GetCursorPosition | ( |  | ) | const

Definition at line 177 of file playground.cc.

177 {
178 return cursor_position_;
179 }

## ◆ GetSecondsElapsed()

Scalar impeller::Playground::GetSecondsElapsed | ( |  | ) | const

Get the amount of time elapsed from the start of the playground's execution.

Definition at line 189 of file playground.cc.

189 {
190 return (fml::TimePoint::Now().ToEpochDelta() - start_time_).ToSecondsF();
191 }

## ◆ GetWindowSize()

ISize impeller::Playground::GetWindowSize | ( |  | ) | const

Definition at line 181 of file playground.cc.

181 {
182 return window_size_;
183 }

Referenced by impeller::testing::RendererDartTest::GetRenderedTextureFromDart(), OpenPlaygroundHere(), and impeller::testing::RendererDartTest::RunDartFunctionWithWindowSize().

## ◆ GetWindowTitle()

virtual std::string impeller::Playground::GetWindowTitle | ( |  | ) | const
| pure virtual

Implemented in impeller::PlaygroundTest, and impeller::ComputePlaygroundTest.

Referenced by OpenPlaygroundHere().

## ◆ IsPlaygroundEnabled()

bool impeller::Playground::IsPlaygroundEnabled | ( |  | ) | const

Definition at line 146 of file playground.cc.

146 {
147 return switches_.enable_playground;
148 }

References impeller::PlaygroundSwitches::enable_playground, and switches_.

Referenced by impeller::testing::RendererDartTest::RenderDartToPlayground().

## ◆ LoadFixtureImageCompressed()

std::shared_ptr< CompressedImage > impeller::Playground::LoadFixtureImageCompressed | ( | std::shared_ptr< fml::Mapping > | mapping | ) |
| static

Definition at line 357 of file playground.cc.

358 {
359 auto compressed_image = CompressedImageSkia::Create(std::move(mapping));
360 if (!compressed_image) {
361 VALIDATION_LOG << "Could not create compressed image.";
362 return nullptr;
363 }
364
365 return compressed_image;
366 }

References impeller::CompressedImageSkia::Create(), and VALIDATION_LOG.

Referenced by CreateTextureCubeForFixture(), and CreateTextureForMapping().

## ◆ MakeContext()

std::shared_ptr< Context > impeller::Playground::MakeContext | ( |  | ) | const

Definition at line 94 of file playground.cc.

94 {
95 // Playgrounds are already making a context for each test, so we can just
96 // return the `context_`.
97 return context_;
98 }

## ◆ OpenAssetAsMapping()

virtual std::unique_ptr<fml::Mapping> impeller::Playground::OpenAssetAsMapping | ( | std::string | asset_name | ) | const
| pure virtual

Implemented in impeller::PlaygroundTest, and impeller::ComputePlaygroundTest.

Referenced by CreateTextureCubeForFixture(), and CreateTextureForFixture().

## ◆ OpenPlaygroundHere() [1/2]

bool impeller::Playground::OpenPlaygroundHere | ( | const RenderCallback & | render_callback | ) |

Definition at line 197 of file playground.cc.

198 {
199 if (!switches_.enable_playground) {
200 return true;
201 }
202
203 if (!render_callback) {
204 return true;
205 }
206
207 IMGUI_CHECKVERSION();
208 ImGui::CreateContext();
209 fml::ScopedCleanupClosure destroy_imgui_context(
210 []() { ImGui::DestroyContext(); });
211 ImGui::StyleColorsDark();
212
213 auto& io = ImGui::GetIO();
214 io.IniFilename = nullptr;
215 io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
216 io.ConfigWindowsResizeFromEdges = true;
217
218 auto window = reinterpret_cast<GLFWwindow*>(impl_->GetWindowHandle());
219 if (!window) {
220 return false;
221 }
222 ::glfwSetWindowTitle(window, GetWindowTitle().c_str());
223 ::glfwSetWindowUserPointer(window, this);
224 ::glfwSetWindowSizeCallback(
225 window, [](GLFWwindow* window, int width, int height) -> void {
226 auto playground =
227 reinterpret_cast<Playground*>(::glfwGetWindowUserPointer(window));
228 if (!playground) {
229 return;
230 }
231 playground->SetWindowSize(ISize{width, height}.Max({}));
232 });
233 ::glfwSetKeyCallback(window, &PlaygroundKeyCallback);
234 ::glfwSetCursorPosCallback(window, [](GLFWwindow* window, double x,
235 double y) {
236 reinterpret_cast<Playground*>(::glfwGetWindowUserPointer(window))
237 ->SetCursorPosition({static_cast<Scalar>(x), static_cast<Scalar>(y)});
238 });
239
240 ImGui_ImplGlfw_InitForOther(window, true);
241 fml::ScopedCleanupClosure shutdown_imgui([]() { ImGui_ImplGlfw_Shutdown(); });
242
243 ImGui_ImplImpeller_Init(context_);
244 fml::ScopedCleanupClosure shutdown_imgui_impeller(
245 []() { ImGui_ImplImpeller_Shutdown(); });
246
247 ImGui::SetNextWindowPos({10, 10});
248
249 ::glfwSetWindowSize(window, GetWindowSize().width, GetWindowSize().height);
250 ::glfwSetWindowPos(window, 200, 100);
251 ::glfwShowWindow(window);
252
253 while (true) {
254 #if FML_OS_MACOSX
255 fml::ScopedNSAutoreleasePool pool;
256 #endif
257 ::glfwPollEvents();
258
259 if (::glfwWindowShouldClose(window)) {
260 return true;
261 }
262
263 ImGui_ImplGlfw_NewFrame();
264
265 auto surface = impl_->AcquireSurfaceFrame(context_);
266 RenderTarget render_target = surface->GetRenderTarget();
267
268 ImGui::NewFrame();
269 ImGui::DockSpaceOverViewport(ImGui::GetMainViewport(),
270 ImGuiDockNodeFlags_PassthruCentralNode);
271 bool result = render_callback(render_target);
272 ImGui::Render();
273
274 // Render ImGui overlay.
275 {
276 auto buffer = context_->CreateCommandBuffer();
277 if (!buffer) {
278 VALIDATION_LOG << "Could not create command buffer.";
279 return false;
280 }
281 buffer->SetLabel("ImGui Command Buffer");
282
283 if (render_target.GetColorAttachments().empty()) {
284 VALIDATION_LOG << "render target attachments are empty.";
285 return false;
286 }
287
288 auto color0 = render_target.GetColorAttachments().find(0)->second;
289 color0.load_action = LoadAction::kLoad;
290 if (color0.resolve_texture) {
291 color0.texture = color0.resolve_texture;
292 color0.resolve_texture = nullptr;
293 color0.store_action = StoreAction::kStore;
294 }
295 render_target.SetColorAttachment(color0, 0);
296
297 render_target.SetStencilAttachment(std::nullopt);
298 render_target.SetDepthAttachment(std::nullopt);
299
300 auto pass = buffer->CreateRenderPass(render_target);
301 if (!pass) {
302 VALIDATION_LOG << "Could not create render pass.";
303 return false;
304 }
305 pass->SetLabel("ImGui Render Pass");
306
307 ImGui_ImplImpeller_RenderDrawData(ImGui::GetDrawData(), *pass);
308
309 pass->EncodeCommands();
310
311 if (!context_->GetCommandQueue()->Submit({buffer}).ok()) {
312 return false;
313 }
314 }
315
316 if (!result || !surface->Present()) {
317 return false;
318 }
319
320 if (!ShouldKeepRendering()) {
321 break;
322 }
323 }
324
325 ::glfwHideWindow(window);
326
327 return true;
328 }

References impeller::PlaygroundSwitches::enable_playground, impeller::RenderTarget::GetColorAttachments(), GetWindowSize(), GetWindowTitle(), ImGui_ImplImpeller_Init(), ImGui_ImplImpeller_RenderDrawData(), ImGui_ImplImpeller_Shutdown(), impeller::kLoad, impeller::kStore, impeller::TSize< T >::Max(), impeller::PlaygroundKeyCallback(), impeller::RenderTarget::SetColorAttachment(), impeller::RenderTarget::SetDepthAttachment(), impeller::RenderTarget::SetStencilAttachment(), SetWindowSize(), ShouldKeepRendering(), switches_, and VALIDATION_LOG.

Referenced by impeller::EntityPlayground::OpenPlaygroundHere(), impeller::DlPlayground::OpenPlaygroundHere(), impeller::AiksPlayground::OpenPlaygroundHere(), impeller::interop::testing::PlaygroundTest::OpenPlaygroundHere(), OpenPlaygroundHere(), and impeller::testing::RendererDartTest::RenderDartToPlayground().

## ◆ OpenPlaygroundHere() [2/2]

bool impeller::Playground::OpenPlaygroundHere | ( | SinglePassCallback | pass_callback | ) |

Definition at line 330 of file playground.cc.

330 {
331 return OpenPlaygroundHere(
332 [context = GetContext(), &pass_callback](RenderTarget& render_target) {
333 auto buffer = context->CreateCommandBuffer();
334 if (!buffer) {
335 return false;
336 }
337 buffer->SetLabel("Playground Command Buffer");
338
339 auto pass = buffer->CreateRenderPass(render_target);
340 if (!pass) {
341 return false;
342 }
343 pass->SetLabel("Playground Render Pass");
344
345 if (!pass_callback(*pass)) {
346 return false;
347 }
348
349 pass->EncodeCommands();
350 if (!context->GetCommandQueue()->Submit({buffer}).ok()) {
351 return false;
352 }
353 return true;
354 });
355 }

References GetContext(), and OpenPlaygroundHere().

## ◆ SetCapabilities()

fml::Status impeller::Playground::SetCapabilities | ( | const std::shared_ptr< Capabilities > & | capabilities | ) |

Definition at line 507 of file playground.cc.

508 {
509 return impl_->SetCapabilities(capabilities);
510 }

## ◆ SetupContext()

void impeller::Playground::SetupContext | ( | PlaygroundBackend | backend,
|  | const PlaygroundSwitches & | switches
| ) |  |

Definition at line 124 of file playground.cc.

125 {
126 FML_CHECK(SupportsBackend(backend));
127
128 impl_ = PlaygroundImpl::Create(backend, switches);
129 if (!impl_) {
130 FML_LOG(WARNING) << "PlaygroundImpl::Create failed.";
131 return;
132 }
133
134 context_ = impl_->GetContext();
135 }

References impeller::PlaygroundImpl::Create(), and SupportsBackend().

Referenced by impeller::ComputePlaygroundTest::SetUp(), and impeller::PlaygroundTest::SetUp().

## ◆ SetupWindow()

void impeller::Playground::SetupWindow | ( |  | ) |

Definition at line 137 of file playground.cc.

137 {
138 if (!context_) {
139 FML_LOG(WARNING) << "Asked to set up a window with no context (call "
140 "SetupContext first).";
141 return;
142 }
143 start_time_ = fml::TimePoint::Now().ToEpochDelta();
144 }

Referenced by impeller::ComputePlaygroundTest::SetUp(), and impeller::PlaygroundTest::SetUp().

## ◆ SetWindowSize()

void impeller::Playground::SetWindowSize | ( | ISize | size | ) |
| protected

Definition at line 499 of file playground.cc.

499 {
500 window_size_ = size;
501 }

Referenced by OpenPlaygroundHere().

## ◆ ShouldKeepRendering()

bool impeller::Playground::ShouldKeepRendering | ( |  | ) | const
| protected virtual

Definition at line 503 of file playground.cc.

503 {
504 return true;
505 }

Referenced by OpenPlaygroundHere().

## ◆ ShouldOpenNewPlaygrounds()

bool impeller::Playground::ShouldOpenNewPlaygrounds | ( |  | ) |
| static

Definition at line 160 of file playground.cc.

160 {
161 return gShouldOpenNewPlaygrounds;
162 }

References impeller::gShouldOpenNewPlaygrounds.

Referenced by impeller::ComputePlaygroundTest::SetUp(), and impeller::PlaygroundTest::SetUp().

## ◆ SupportsBackend()

bool impeller::Playground::SupportsBackend | ( | PlaygroundBackend | backend | ) |
| static

Definition at line 100 of file playground.cc.

100 {
101 switch (backend) {
102 case PlaygroundBackend::kMetal:
103 #if IMPELLER_ENABLE_METAL
104 return true;
105 #else // IMPELLER_ENABLE_METAL
106 return false;
107 #endif // IMPELLER_ENABLE_METAL
108 case PlaygroundBackend::kOpenGLES:
109 #if IMPELLER_ENABLE_OPENGLES
110 return true;
111 #else // IMPELLER_ENABLE_OPENGLES
112 return false;
113 #endif // IMPELLER_ENABLE_OPENGLES
114 case PlaygroundBackend::kVulkan:
115 #if IMPELLER_ENABLE_VULKAN
116 return PlaygroundImplVK::IsVulkanDriverPresent();
117 #else // IMPELLER_ENABLE_VULKAN
118 return false;
119 #endif // IMPELLER_ENABLE_VULKAN
120 }
121 FML_UNREACHABLE();
122 }

References impeller::PlaygroundImplVK::IsVulkanDriverPresent(), impeller::kMetal, impeller::kOpenGLES, and impeller::kVulkan.

Referenced by impeller::ComputePlaygroundTest::SetUp(), impeller::PlaygroundTest::SetUp(), and SetupContext().

## ◆ TeardownWindow()

void impeller::Playground::TeardownWindow | ( |  | ) |

Definition at line 150 of file playground.cc.

150 {
151 if (context_) {
152 context_->Shutdown();
153 }
154 context_.reset();
155 impl_.reset();
156 }

Referenced by impeller::ComputePlaygroundTest::TearDown(), and impeller::PlaygroundTest::TearDown().

## ◆ WillRenderSomething()

bool impeller::Playground::WillRenderSomething | ( |  | ) | const

Returns true if `OpenPlaygroundHere` will actually render anything.

Definition at line 512 of file playground.cc.

512 {
513 return switches_.enable_playground;
514 }

References impeller::PlaygroundSwitches::enable_playground, and switches_.

## Member Data Documentation

## ◆ switches_

const PlaygroundSwitches impeller::Playground::switches_
| protected

Definition at line 121 of file playground.h.

Referenced by impeller::PlaygroundTest::GetWindowTitle(), IsPlaygroundEnabled(), impeller::EntityPlayground::OpenPlaygroundHere(), impeller::DlPlayground::OpenPlaygroundHere(), OpenPlaygroundHere(), Playground(), impeller::ComputePlaygroundTest::SetUp(), impeller::PlaygroundTest::SetUp(), and WillRenderSomething().

The documentation for this class was generated from the following files:

- impeller/playground/playground.h
- impeller/playground/playground.cc

impeller::DeviceBuffer::AsBufferView
static BufferView AsBufferView(std::shared_ptr< DeviceBuffer > buffer)
Create a buffer view of this entire buffer.
Definition: device_buffer.cc:18
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::PlaygroundImplVK::IsVulkanDriverPresent
static bool IsVulkanDriverPresent()
Definition: playground_impl_vk.cc:220
impeller::LoadAction::kLoad
@ kLoad
impeller::PlaygroundBackend::kVulkan
@ kVulkan
impeller::CreateTextureForDecompressedImage
static std::shared_ptr< Texture > CreateTextureForDecompressedImage(const std::shared_ptr< Context > &context, DecompressedImage &decompressed_image, bool enable_mipmapping)
Definition: playground.cc:387
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::Playground::ShouldKeepRendering
virtual bool ShouldKeepRendering() const
Definition: playground.cc:503
impeller::Playground::DecodeImageRGBA
static std::optional< DecompressedImage > DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed)
Definition: playground.cc:368
impeller::Playground::GetWindowSize
ISize GetWindowSize() const
Definition: playground.cc:181
impeller::PlaygroundBackend::kMetal
@ kMetal
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
impeller::PlaygroundKeyCallback
static void PlaygroundKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
Definition: playground.cc:164
impeller::CompressedImageSkia::Create
static std::shared_ptr< CompressedImage > Create(std::shared_ptr< const fml::Mapping > allocation)
Definition: compressed_image_skia.cc:18
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::PlaygroundSwitches::use_swiftshader
bool use_swiftshader
Definition: switches.h:27
impeller::Playground::OpenPlaygroundHere
bool OpenPlaygroundHere(const RenderCallback &render_callback)
Definition: playground.cc:197
impeller::gShouldOpenNewPlaygrounds
static std::atomic_bool gShouldOpenNewPlaygrounds
Definition: playground.cc:158
impeller::TSize::Max
constexpr TSize Max(const TSize &o) const
Definition: size.h:81
impeller::InitializeGLFWOnce
static void InitializeGLFWOnce()
Definition: playground.cc:57
impeller::Playground::switches_
const PlaygroundSwitches switches_
Definition: playground.h:121
impeller::TextureType::kTextureCube
@ kTextureCube
impeller::StoreAction::kStore
@ kStore
impeller::PlaygroundImpl::Create
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:25
ImGui_ImplImpeller_Shutdown
void ImGui_ImplImpeller_Shutdown()
Definition: imgui_impl_impeller.cc:119
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
ImGui_ImplImpeller_RenderDrawData
void ImGui_ImplImpeller_RenderDrawData(ImDrawData *draw_data, impeller::RenderPass &render_pass)
Definition: imgui_impl_impeller.cc:126
impeller::PlaygroundBackend::kOpenGLES
@ kOpenGLES
impeller::Playground::CreateTextureForMapping
static std::shared_ptr< Texture > CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)
Definition: playground.cc:429
impeller::Playground::LoadFixtureImageCompressed
static std::shared_ptr< CompressedImage > LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping)
Definition: playground.cc:357
impeller::Playground::GetWindowTitle
virtual std::string GetWindowTitle() const =0
impeller::Playground::OpenAssetAsMapping
virtual std::unique_ptr< fml::Mapping > OpenAssetAsMapping(std::string asset_name) const =0
impeller::SetupSwiftshaderOnce
void SetupSwiftshaderOnce(bool use_swiftshader)
Find and setup the installable client driver for a locally built SwiftShader at known paths....
Definition: swiftshader_utilities.cc:54
impeller::Playground::SupportsBackend
static bool SupportsBackend(PlaygroundBackend backend)
Definition: playground.cc:100
ImGui_ImplImpeller_Init
bool ImGui_ImplImpeller_Init(const std::shared_ptr< impeller::Context > &context)
Definition: imgui_impl_impeller.cc:56
impeller::Playground::Playground
Playground(PlaygroundSwitches switches)
Definition: playground.cc:83
impeller::Playground::GetContext
std::shared_ptr< Context > GetContext() const
Definition: playground.cc:90
impeller::PlaygroundSwitches::enable_playground
bool enable_playground
Definition: switches.h:16