| Flutter Impeller |

Public Member Functions | List of all members
impeller::PlaceholderFilterInput Class Referencefinal

`#include <placeholder_filter_input.h>`

Inheritance diagram for impeller::PlaceholderFilterInput:

## Public Member Functions
| PlaceholderFilterInput (Rect coverage)
| ~PlaceholderFilterInput () override
std::optional< Snapshot > | GetSnapshot (std::string_view label, const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit, int32_t mip_count=1) const override
std::optional< Rect > | GetCoverage (const Entity &entity) const override
Public Member Functions inherited from impeller::FilterInput
virtual | ~FilterInput ()
std::optional< Rect > | GetLocalCoverage (const Entity &entity) const
virtual std::optional< Rect > | GetSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const
virtual Matrix | GetLocalTransform (const Entity &entity) const
| Get the local transform of this filter input. This transform is relative to the `Entity` transform space. More...
virtual Matrix | GetTransform (const Entity &entity) const
| Get the transform of this `FilterInput`. This is equivalent to calling `entity.GetTransform() * GetLocalTransform()`. More...
virtual void | SetEffectTransform (const Matrix &matrix)
| Sets the effect transform of filter inputs. More...
virtual void | SetRenderingMode (Entity::RenderingMode rendering_mode)
| Turns on subpass mode for filter inputs. More...

## Additional Inherited Members
Public Types inherited from impeller::FilterInput
using | Ref = std::shared_ptr< FilterInput >
using | Vector = std::vector< FilterInput::Ref >
using | Variant = std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect >
Static Public Member Functions inherited from impeller::FilterInput
static FilterInput::Ref | Make (Variant input, bool msaa_enabled=true)
static FilterInput::Ref | Make (std::shared_ptr< Texture > input, Matrix local_transform)
static FilterInput::Vector | Make (std::initializer_list< Variant > inputs)

## Detailed Description

Definition at line 12 of file placeholder_filter_input.h.

## Constructor & Destructor Documentation

## ◆ PlaceholderFilterInput()

impeller::PlaceholderFilterInput::PlaceholderFilterInput | ( | Rect | coverage | ) |
| explicit

Definition at line 11 of file placeholder_filter_input.cc.

12 : coverage_rect_(coverage_rect) {}

## ◆ ~PlaceholderFilterInput()

impeller::PlaceholderFilterInput::~PlaceholderFilterInput | ( |  | ) |
| overridedefault

## Member Function Documentation

## ◆ GetCoverage()

std::optional< Rect > impeller::PlaceholderFilterInput::GetCoverage | ( | const Entity & | entity | ) | const
| overridevirtual

Implements impeller::FilterInput.

Definition at line 25 of file placeholder_filter_input.cc.

26 {
27 return coverage_rect_;
28 }

## ◆ GetSnapshot()

std::optional< Snapshot > impeller::PlaceholderFilterInput::GetSnapshot | ( | std::string_view | label,
|  | const ContentContext & | renderer,
|  | const Entity & | entity,
|  | std::optional< Rect > | coverage_limit,
|  | int32_t | mip_count = `1`
| ) |  | const
| overridevirtual

Evaluates the filter input and returns a snapshot of the result.

This method renders the input (which could be another filter, contents, or a texture) into a `Snapshot` object, which contains the resulting texture and its transform relative to the current render target.

Implementations are typically lazy and may cache the result, ensuring that the input is only rendered once even if `GetSnapshot` is called multiple times.

Parameters

  [in] | label | A debug label for the rendering operation and the resulting snapshot texture.
  [in] | renderer | The content context providing rendering resources.
  [in] | entity | The entity associated with this filter input, providing transform and other contextual information.
  [in] | coverage_limit | An optional rectangle to limit the area of the input that needs to be rendered. This can be used as an optimization.
  [in] | mip_count | The number of mip levels to generate for the snapshot texture. Defaults to 1 (no mips).

Returns
  A `Snapshot` containing the rendered texture and its transform, or `std::nullopt` if the input cannot be rendered or results in an empty output.

Implements impeller::FilterInput.

Definition at line 16 of file placeholder_filter_input.cc.

21 {
22 return std::nullopt;
23 }

The documentation for this class was generated from the following files:

- impeller/entity/contents/filters/inputs/placeholder_filter_input.h
- impeller/entity/contents/filters/inputs/placeholder_filter_input.cc