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    <Abstract>Get internal Vulkan handles managed by the given Vulkan context. Ownership of the handles is still ma...</Abstract>
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    <Abstract>Create a new Vulkan swapchain using a VkSurfaceKHR instance. Ownership of the surface is transferred ...</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>A potentially blocking operation, acquires the next surface to render to. Since this may block,...</Abstract>
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    <Abstract>Create a new surface by wrapping an existing framebuffer object. The framebuffer must be complete as ...</Abstract>
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    <Abstract>Create a surface by wrapping a Metal drawable. This is useful during WSI when the drawable is the bac...</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Draw a display list onto the surface. The same display list can be drawn multiple times to different ...</Abstract>
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    <Abstract>Present the surface to the underlying window system.</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Get the bounds of the path.</Abstract>
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    <Abstract>Create a new path builder. Paths themselves are immutable. A builder builds these immutable paths.</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Add a quadratic curve from whose start point is the cursor to the specified end point using the a sin...</Abstract>
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    <Abstract>Add a cubic curve whose start point is current cursor location to the specified end point using the t...</Abstract>
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    <Abstract>Adds a rectangle to the path.</Abstract>
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    <Abstract>Add an arc to the path.</Abstract>
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    <Abstract>Add an oval to the path.</Abstract>
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    <Abstract>Add a rounded rect with potentially non-uniform radii to the path.</Abstract>
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    <Abstract>Close the path.</Abstract>
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    <Abstract>Create a new path by copying the existing built-up path. The existing path can continue being added t...</Abstract>
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    <Abstract>Create a new paint with default values.</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Set the paint color.</Abstract>
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    <Abstract>Set the paint blend mode. The blend mode controls how the new paints contents are mixed with the valu...</Abstract>
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    <Abstract>Set the paint draw style. The style controls if the closed shapes are filled and/or stroked.</Abstract>
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    <Abstract>Sets how strokes rendered using this paint are capped.</Abstract>
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    <Abstract>Sets how strokes rendered using this paint are joined.</Abstract>
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    <Abstract>Set the width of the strokes rendered using this paint.</Abstract>
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    <Abstract>Set the miter limit of the strokes rendered using this paint.</Abstract>
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    <Abstract>Set the color filter of the paint.</Abstract>
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    <Abstract>Set the color source of the paint.</Abstract>
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    <Abstract>Set the image filter of a paint.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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    <Abstract>Set the mask filter of a paint.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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    <Abstract>Create a texture with decompressed bytes.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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    <Abstract>Create a texture with an externally created OpenGL texture handle.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Get the OpenGL handle associated with this texture. If this is not an OpenGL texture,...</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Create a new fragment program using data obtained by compiling a GLSL shader with impellerc.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Anchor>a3b5aaf3f0e7a6e5a27144e0913862113</Anchor>
    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Anchor>a028135ff620a2710c24570f171da142d</Anchor>
    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
      <Type>func</Type>
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    <Path>impeller_8h.html</Path>
    <Anchor>afb88b432f97cf97960ab4514793f84d4</Anchor>
    <Abstract>Create a color source that forms a linear gradient.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Create a color source that forms a radial gradient.</Abstract>
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    <Abstract>Draw a portion of texture at the specified location.</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Set the paint used to render the background of the text glyphs.</Abstract>
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    <Abstract>Set the weight of the font to select when rendering glyphs.</Abstract>
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    <Abstract>Set whether the glyphs should be bolded or italicized.</Abstract>
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    <Abstract>Set the font family.</Abstract>
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    <Abstract>The height of the text as a multiple of text size.</Abstract>
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    <Abstract>Set the alignment of text within the paragraph.</Abstract>
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    <Abstract>Set the directionality of the text within the paragraph.</Abstract>
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    <Abstract>Set one of more text decorations on the paragraph. Decorations can be underlines, overlines,...</Abstract>
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    <Abstract>Set the maximum line count within the paragraph.</Abstract>
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    <Abstract>Create a new paragraph builder.</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Push a new paragraph style onto the paragraph style stack managed by the paragraph builder.</Abstract>
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    <Abstract>Add UTF-8 encoded text to the paragraph. The text will be styled according to the paragraph style alr...</Abstract>
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    <Abstract>Layout and build a new paragraph using the specified width. The resulting paragraph is immutable....</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>Get the range into the UTF-16 code unit buffer that represents the word at the specified caret locati...</Abstract>
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    <Abstract>Get the line metrics of this laid out paragraph. Calculating the line metrics is expensive....</Abstract>
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    <Abstract>Create a new instance of glyph info that can be queried for information about the glyph at the given ...</Abstract>
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    <Abstract>Create a new instance of glyph info that can be queried for information about the glyph closest to th...</Abstract>
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    <Abstract>Retain a strong reference to the object. The object can be NULL in which case this method is a no-op.</Abstract>
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    <Abstract>Release a previously retained reference to the object. The object can be NULL in which case this meth...</Abstract>
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    <Abstract>The rise from the baseline as calculated from the font and style for this line ignoring the height fr...</Abstract>
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    <Abstract>The rise from the baseline as calculated from the font and style for this line.</Abstract>
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      <APILanguage>c</APILanguage>
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    <Abstract>The drop from the baseline as calculated from the font and style for this line.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>The y coordinate of the baseline for this line from the top of the paragraph.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Used to determine if this line ends with an explicit line break (e.g. &apos; &apos;) or is the end of the parag...</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Width of the line from the left edge of the leftmost glyph to the right edge of the rightmost glyph.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>Total height of the line from the top edge to the bottom edge.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Abstract>The x coordinate of left edge of the line.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Anchor>a5743daf43ca1386025ba93746a881989</Anchor>
    <Abstract>Fetch the start index in the buffer of UTF-16 code units used to represent the paragraph line.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <APILanguage>c</APILanguage>
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    <Path>impeller_8h.html</Path>
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    <Abstract>Fetch the end index in the buffer of UTF-16 code units used to represent the paragraph line.</Abstract>
    <DeclaredIn>impeller.h</DeclaredIn>
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      <Name>ImpellerLineMetricsGetCodeUnitEndIndexExcludingWhitespace</Name>
      <APILanguage>c</APILanguage>
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    <Path>impeller_8h.html</Path>
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