| Flutter Impeller |

context_vk.cc
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/renderer/backend/vulkan/context_vk.h"
6 #include <thread>
7 #include <unordered_map>
8
9 #include "fml/concurrent_message_loop.h"
10 #include "impeller/core/formats.h"
11 #include "impeller/core/runtime_types.h"
12 #include "impeller/renderer/backend/vulkan/command_queue_vk.h"
13 #include "impeller/renderer/backend/vulkan/descriptor_pool_vk.h"
14 #include "impeller/renderer/backend/vulkan/render_pass_builder_vk.h"
15 #include "impeller/renderer/backend/vulkan/workarounds_vk.h"
16 #include "impeller/renderer/render_target.h"
17
18 #ifdef FML_OS_ANDROID
19 #include <pthread.h>
20 #include <sys/resource.h>
21 #include <sys/time.h>
22 #endif // FML_OS_ANDROID
23
24 #include <map>
25 #include <memory>
26 #include <optional>
27 #include <string>
28 #include <vector>
29
30 #include "flutter/fml/cpu_affinity.h"
31 #include "flutter/fml/trace_event.h"
32 #include "impeller/base/validation.h"
33 #include "impeller/renderer/backend/vulkan/allocator_vk.h"
34 #include "impeller/renderer/backend/vulkan/capabilities_vk.h"
35 #include "impeller/renderer/backend/vulkan/command_buffer_vk.h"
36 #include "impeller/renderer/backend/vulkan/command_pool_vk.h"
37 #include "impeller/renderer/backend/vulkan/command_queue_vk.h"
38 #include "impeller/renderer/backend/vulkan/debug_report_vk.h"
39 #include "impeller/renderer/backend/vulkan/descriptor_pool_vk.h"
40 #include "impeller/renderer/backend/vulkan/fence_waiter_vk.h"
41 #include "impeller/renderer/backend/vulkan/gpu_tracer_vk.h"
42 #include "impeller/renderer/backend/vulkan/resource_manager_vk.h"
43 #include "impeller/renderer/backend/vulkan/surface_context_vk.h"
44 #include "impeller/renderer/backend/vulkan/yuv_conversion_library_vk.h"
45 #include "impeller/renderer/capabilities.h"
46
47 VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
48
49 namespace impeller {
50
51 static bool gHasValidationLayers = false;
52
53 bool HasValidationLayers() {
54 return gHasValidationLayers;
55 }
56
57 static std::optional<vk::PhysicalDevice> PickPhysicalDevice(
58 const CapabilitiesVK& caps,
59 const vk::Instance& instance) {
60 for (const auto& device : instance.enumeratePhysicalDevices().value) {
61 if (caps.GetEnabledDeviceFeatures(device).has_value()) {
62 return device;
63 }
64 }
65 return std::nullopt;
66 }
67
68 static std::vector<vk::DeviceQueueCreateInfo> GetQueueCreateInfos(
69 std::initializer_list<QueueIndexVK> queues) {
70 std::map<size_t /* family */, size_t /* index */> family_index_map;
71 for (const auto& queue : queues) {
72 family_index_map[queue.family] = 0;
73 }
74 for (const auto& queue : queues) {
75 auto value = family_index_map[queue.family];
76 family_index_map[queue.family] = std::max(value, queue.index);
77 }
78
79 static float kQueuePriority = 1.0f;
80 std::vector<vk::DeviceQueueCreateInfo> infos;
81 for (const auto& item : family_index_map) {
82 vk::DeviceQueueCreateInfo info;
83 info.setQueueFamilyIndex(item.first);
84 info.setQueueCount(item.second + 1);
85 info.setQueuePriorities(kQueuePriority);
86 infos.push_back(info);
87 }
88 return infos;
89 }
90
91 static std::optional<QueueIndexVK> PickQueue(const vk::PhysicalDevice& device,
92 vk::QueueFlagBits flags) {
93 // This can be modified to ensure that dedicated queues are returned for each
94 // queue type depending on support.
95 const auto families = device.getQueueFamilyProperties();
96 for (size_t i = 0u; i < families.size(); i++) {
97 if (!(families[i].queueFlags & flags)) {
98 continue;
99 }
100 return QueueIndexVK{.family = i, .index = 0};
101 }
102 return std::nullopt;
103 }
104
105 std::shared_ptr<ContextVK> ContextVK::Create(Settings settings) {
106 auto context = std::shared_ptr<ContextVK>(new ContextVK(settings.flags));
107 context->Setup(std::move(settings));
108 if (!context->IsValid()) {
109 return nullptr;
110 }
111 return context;
112 }
113
114 // static
115 size_t ContextVK::ChooseThreadCountForWorkers(size_t hardware_concurrency) {
116 // Never create more than 4 worker threads. Attempt to use up to
117 // half of the available concurrency.
118 return std::clamp(hardware_concurrency / 2ull, /*lo=*/1ull, /*hi=*/4ull);
119 }
120
121 namespace {
122 std::atomic_uint64_t context_count = 0;
123 uint64_t CalculateHash(void* ptr) {
124 return context_count.fetch_add(1);
125 }
126 } // namespace
127
128 ContextVK::ContextVK(const Flags& flags)
129 : Context(flags), hash_(CalculateHash(this)) {}
130
131 ContextVK::~ContextVK() {
132 if (device_holder_ && device_holder_->device) {
133 [[maybe_unused]] auto result = device_holder_->device->waitIdle();
134 }
135 if (command_pool_recycler_) {
136 command_pool_recycler_->DestroyThreadLocalPools();
137 }
138 }
139
140 Context::BackendType ContextVK::GetBackendType() const {
141 return Context::BackendType::kVulkan;
142 }
143
144 void ContextVK::Setup(Settings settings) {
145 TRACE_EVENT0("impeller", "ContextVK::Setup");
146
147 if (!settings.proc_address_callback) {
148 VALIDATION_LOG << "Missing proc address callback.";
149 return;
150 }
151
152 raster_message_loop_ = fml::ConcurrentMessageLoop::Create(
153 ChooseThreadCountForWorkers(std::thread::hardware_concurrency()));
154
155 auto& dispatcher = VULKAN_HPP_DEFAULT_DISPATCHER;
156 dispatcher.init(settings.proc_address_callback);
157
158 std::vector<std::string> embedder_instance_extensions;
159 std::vector<std::string> embedder_device_extensions;
160 if (settings.embedder_data.has_value()) {
161 embedder_instance_extensions = settings.embedder_data->instance_extensions;
162 embedder_device_extensions = settings.embedder_data->device_extensions;
163 }
164 auto caps = std::shared_ptr<CapabilitiesVK>(new CapabilitiesVK(
165 settings.enable_validation, //
166 settings.fatal_missing_validations, //
167 /*use_embedder_extensions=*/settings.embedder_data.has_value(), //
168 embedder_instance_extensions, //
169 embedder_device_extensions //
170 ));
171
172 if (!caps->IsValid()) {
173 VALIDATION_LOG << "Could not determine device capabilities.";
174 return;
175 }
176
177 gHasValidationLayers = caps->AreValidationsEnabled();
178
179 auto enabled_layers = caps->GetEnabledLayers();
180 auto enabled_extensions = caps->GetEnabledInstanceExtensions();
181
182 if (!enabled_layers.has_value() || !enabled_extensions.has_value()) {
183 VALIDATION_LOG << "Device has insufficient capabilities.";
184 return;
185 }
186
187 vk::InstanceCreateFlags instance_flags = {};
188
189 if (std::find(enabled_extensions.value().begin(),
190 enabled_extensions.value().end(),
191 "VK_KHR_portability_enumeration") !=
192 enabled_extensions.value().end()) {
193 instance_flags |= vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR;
194 }
195
196 std::vector<const char*> enabled_layers_c;
197 std::vector<const char*> enabled_extensions_c;
198
199 for (const auto& layer : enabled_layers.value()) {
200 enabled_layers_c.push_back(layer.c_str());
201 }
202
203 for (const auto& ext : enabled_extensions.value()) {
204 enabled_extensions_c.push_back(ext.c_str());
205 }
206
207 vk::ApplicationInfo application_info;
208
209 // Use the same encoding macro as vulkan versions, but otherwise application
210 // version is intended to be the version of the Impeller engine. This version
211 // information, along with the application name below is provided to allow
212 // IHVs to make optimizations and/or disable functionality based on knowledge
213 // of the engine version (for example, to work around bugs). We don't tie this
214 // to the overall Flutter version as that version is not yet defined when the
215 // engine is compiled. Instead we can manually bump it occassionally.
216 //
217 // variant, major, minor, patch
218 application_info.setApplicationVersion(
219 VK_MAKE_API_VERSION(0, 2, 0, 0) /*version 2.0.0*/);
220 application_info.setApiVersion(VK_API_VERSION_1_1);
221 application_info.setEngineVersion(VK_API_VERSION_1_0);
222 application_info.setPEngineName("Impeller");
223 application_info.setPApplicationName("Impeller");
224
225 vk::StructureChain<vk::InstanceCreateInfo, vk::ValidationFeaturesEXT>
226 instance_chain;
227
228 if (!caps->AreValidationsEnabled()) {
229 instance_chain.unlink<vk::ValidationFeaturesEXT>();
230 }
231
232 std::vector<vk::ValidationFeatureEnableEXT> enabled_validations = {
233 vk::ValidationFeatureEnableEXT::eSynchronizationValidation,
234 };
235
236 auto validation = instance_chain.get<vk::ValidationFeaturesEXT>();
237 validation.setEnabledValidationFeatures(enabled_validations);
238
239 auto instance_info = instance_chain.get<vk::InstanceCreateInfo>();
240 instance_info.setPEnabledLayerNames(enabled_layers_c);
241 instance_info.setPEnabledExtensionNames(enabled_extensions_c);
242 instance_info.setPApplicationInfo(&application_info);
243 instance_info.setFlags(instance_flags);
244
245 auto device_holder = std::make_shared<DeviceHolderImpl>();
246 if (!settings.embedder_data.has_value()) {
247 auto instance = vk::createInstanceUnique(instance_info);
248 if (instance.result != vk::Result::eSuccess) {
249 VALIDATION_LOG << "Could not create Vulkan instance: "
250 << vk::to_string(instance.result);
251 return;
252 }
253 device_holder->instance = std::move(instance.value);
254 } else {
255 device_holder->instance.reset(settings.embedder_data->instance);
256 device_holder->owned = false;
257 }
258 dispatcher.init(device_holder->instance.get());
259
260 //----------------------------------------------------------------------------
261 /// Setup the debug report.
262 ///
263 /// Do this as early as possible since we could use the debug report from
264 /// initialization issues.
265 ///
266 auto debug_report =
267 std::make_unique<DebugReportVK>(*caps, device_holder->instance.get());
268
269 if (!debug_report->IsValid()) {
270 VALIDATION_LOG << "Could not set up debug report.";
271 return;
272 }
273
274 //----------------------------------------------------------------------------
275 /// Pick the physical device.
276 ///
277 if (!settings.embedder_data.has_value()) {
278 auto physical_device =
279 PickPhysicalDevice(*caps, device_holder->instance.get());
280 if (!physical_device.has_value()) {
281 VALIDATION_LOG << "No valid Vulkan device found.";
282 return;
283 }
284 device_holder->physical_device = physical_device.value();
285 } else {
286 device_holder->physical_device = settings.embedder_data->physical_device;
287 }
288
289 //----------------------------------------------------------------------------
290 /// Pick device queues.
291 ///
292 auto graphics_queue =
293 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eGraphics);
294 auto transfer_queue =
295 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eTransfer);
296 auto compute_queue =
297 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eCompute);
298
299 if (!graphics_queue.has_value()) {
300 VALIDATION_LOG << "Could not pick graphics queue.";
301 return;
302 }
303 if (!transfer_queue.has_value()) {
304 transfer_queue = graphics_queue.value();
305 }
306 if (!compute_queue.has_value()) {
307 VALIDATION_LOG << "Could not pick compute queue.";
308 return;
309 }
310
311 //----------------------------------------------------------------------------
312 /// Create the logical device.
313 ///
314 auto enabled_device_extensions =
315 caps->GetEnabledDeviceExtensions(device_holder->physical_device);
316 if (!enabled_device_extensions.has_value()) {
317 // This shouldn't happen since we already did device selection. But
318 // doesn't hurt to check again.
319 return;
320 }
321
322 std::vector<const char*> enabled_device_extensions_c;
323 for (const auto& ext : enabled_device_extensions.value()) {
324 enabled_device_extensions_c.push_back(ext.c_str());
325 }
326
327 const auto queue_create_infos = GetQueueCreateInfos(
328 {graphics_queue.value(), compute_queue.value(), transfer_queue.value()});
329
330 const auto enabled_features =
331 caps->GetEnabledDeviceFeatures(device_holder->physical_device);
332 if (!enabled_features.has_value()) {
333 // This shouldn't happen since the device can't be picked if this was not
334 // true. But doesn't hurt to check.
335 return;
336 }
337
338 vk::DeviceCreateInfo device_info;
339
340 device_info.setPNext(&enabled_features.value().get());
341 device_info.setQueueCreateInfos(queue_create_infos);
342 device_info.setPEnabledExtensionNames(enabled_device_extensions_c);
343 // Device layers are deprecated and ignored.
344
345 if (!settings.embedder_data.has_value()) {
346 auto device_result =
347 device_holder->physical_device.createDeviceUnique(device_info);
348 if (device_result.result != vk::Result::eSuccess) {
349 VALIDATION_LOG << "Could not create logical device.";
350 return;
351 }
352 device_holder->device = std::move(device_result.value);
353 } else {
354 device_holder->device.reset(settings.embedder_data->device);
355 }
356
357 if (!caps->SetPhysicalDevice(device_holder->physical_device,
358 *enabled_features)) {
359 VALIDATION_LOG << "Capabilities could not be updated.";
360 return;
361 }
362
363 //----------------------------------------------------------------------------
364 /// Create the allocator.
365 ///
366 auto allocator = std::shared_ptr<AllocatorVK>(new AllocatorVK(
367 weak_from_this(), //
368 application_info.apiVersion, //
369 device_holder->physical_device, //
370 device_holder, //
371 device_holder->instance.get(), //
372 *caps //
373 ));
374
375 if (!allocator->IsValid()) {
376 VALIDATION_LOG << "Could not create memory allocator.";
377 return;
378 }
379
380 //----------------------------------------------------------------------------
381 /// Setup the pipeline library.
382 ///
383 auto pipeline_library = std::shared_ptr<PipelineLibraryVK>(
384 new PipelineLibraryVK(device_holder, //
385 caps, //
386 std::move(settings.cache_directory), //
387 raster_message_loop_->GetTaskRunner() //
388 ));
389
390 if (!pipeline_library->IsValid()) {
391 VALIDATION_LOG << "Could not create pipeline library.";
392 return;
393 }
394
395 auto sampler_library =
396 std::shared_ptr<SamplerLibraryVK>(new SamplerLibraryVK(device_holder));
397
398 auto shader_library = std::shared_ptr<ShaderLibraryVK>(
399 new ShaderLibraryVK(device_holder, //
400 settings.shader_libraries_data) //
401 );
402
403 if (!shader_library->IsValid()) {
404 VALIDATION_LOG << "Could not create shader library.";
405 return;
406 }
407
408 //----------------------------------------------------------------------------
409 /// Create the fence waiter.
410 ///
411 auto fence_waiter =
412 std::shared_ptr<FenceWaiterVK>(new FenceWaiterVK(device_holder));
413
414 //----------------------------------------------------------------------------
415 /// Create the resource manager and command pool recycler.
416 ///
417 auto resource_manager = ResourceManagerVK::Create();
418 if (!resource_manager) {
419 VALIDATION_LOG << "Could not create resource manager.";
420 return;
421 }
422
423 auto command_pool_recycler =
424 std::make_shared<CommandPoolRecyclerVK>(shared_from_this());
425 if (!command_pool_recycler) {
426 VALIDATION_LOG << "Could not create command pool recycler.";
427 return;
428 }
429
430 auto descriptor_pool_recycler =
431 std::make_shared<DescriptorPoolRecyclerVK>(weak_from_this());
432 if (!descriptor_pool_recycler) {
433 VALIDATION_LOG << "Could not create descriptor pool recycler.";
434 return;
435 }
436
437 //----------------------------------------------------------------------------
438 /// Fetch the queues.
439 ///
440 QueuesVK queues;
441 if (!settings.embedder_data.has_value()) {
442 queues = QueuesVK::FromQueueIndices(device_holder->device.get(), //
443 graphics_queue.value(), //
444 compute_queue.value(), //
445 transfer_queue.value() //
446 );
447 } else {
448 queues =
449 QueuesVK::FromEmbedderQueue(settings.embedder_data->queue,
450 settings.embedder_data->queue_family_index);
451 }
452 if (!queues.IsValid()) {
453 VALIDATION_LOG << "Could not fetch device queues.";
454 return;
455 }
456
457 VkPhysicalDeviceProperties physical_device_properties;
458 dispatcher.vkGetPhysicalDeviceProperties(device_holder->physical_device,
459 &physical_device_properties);
460
461 //----------------------------------------------------------------------------
462 /// All done!
463 ///
464
465 // Apply workarounds for broken drivers.
466 auto driver_info =
467 std::make_unique<DriverInfoVK>(device_holder->physical_device);
468 workarounds_ = GetWorkaroundsFromDriverInfo(*driver_info);
469 caps->ApplyWorkarounds(workarounds_);
470 sampler_library->ApplyWorkarounds(workarounds_);
471
472 device_holder_ = std::move(device_holder);
473 idle_waiter_vk_ = std::make_shared<IdleWaiterVK>(device_holder_);
474 driver_info_ = std::move(driver_info);
475 debug_report_ = std::move(debug_report);
476 allocator_ = std::move(allocator);
477 shader_library_ = std::move(shader_library);
478 sampler_library_ = std::move(sampler_library);
479 pipeline_library_ = std::move(pipeline_library);
480 yuv_conversion_library_ = std::shared_ptr<YUVConversionLibraryVK>(
481 new YUVConversionLibraryVK(device_holder_));
482 queues_ = std::move(queues);
483 device_capabilities_ = std::move(caps);
484 fence_waiter_ = std::move(fence_waiter);
485 resource_manager_ = std::move(resource_manager);
486 command_pool_recycler_ = std::move(command_pool_recycler);
487 descriptor_pool_recycler_ = std::move(descriptor_pool_recycler);
488 device_name_ = std::string(physical_device_properties.deviceName);
489 command_queue_vk_ = std::make_shared<CommandQueueVK>(weak_from_this());
490 should_enable_surface_control_ = settings.enable_surface_control;
491 should_batch_cmd_buffers_ = !workarounds_.batch_submit_command_buffer_timeout;
492 is_valid_ = true;
493
494 // Create the GPU Tracer later because it depends on state from
495 // the ContextVK.
496 gpu_tracer_ = std::make_shared<GPUTracerVK>(weak_from_this(),
497 settings.enable_gpu_tracing);
498 gpu_tracer_->InitializeQueryPool(*this);
499
500 //----------------------------------------------------------------------------
501 /// Label all the relevant objects. This happens after setup so that the
502 /// debug messengers have had a chance to be set up.
503 ///
504 SetDebugName(GetDevice(), device_holder_->device.get(), "ImpellerDevice");
505 }
506
507 void ContextVK::SetOffscreenFormat(PixelFormat pixel_format) {
508 CapabilitiesVK::Cast(*device_capabilities_).SetOffscreenFormat(pixel_format);
509 }
510
511 // |Context|
512 std::string ContextVK::DescribeGpuModel() const {
513 return device_name_;
514 }
515
516 bool ContextVK::IsValid() const {
517 return is_valid_;
518 }
519
520 std::shared_ptr<Allocator> ContextVK::GetResourceAllocator() const {
521 return allocator_;
522 }
523
524 std::shared_ptr<ShaderLibrary> ContextVK::GetShaderLibrary() const {
525 return shader_library_;
526 }
527
528 std::shared_ptr<SamplerLibrary> ContextVK::GetSamplerLibrary() const {
529 return sampler_library_;
530 }
531
532 std::shared_ptr<PipelineLibrary> ContextVK::GetPipelineLibrary() const {
533 return pipeline_library_;
534 }
535
536 std::shared_ptr<CommandBuffer> ContextVK::CreateCommandBuffer() const {
537 const auto& recycler = GetCommandPoolRecycler();
538 auto tls_pool = recycler->Get();
539 if (!tls_pool) {
540 return nullptr;
541 }
542
543 // look up a cached descriptor pool for the current frame and reuse it
544 // if it exists, otherwise create a new pool.
545 std::shared_ptr<DescriptorPoolVK> descriptor_pool;
546 {
547 Lock lock(desc_pool_mutex_);
548 DescriptorPoolMap::iterator current_pool =
549 cached_descriptor_pool_.find(std::this_thread::get_id());
550 if (current_pool == cached_descriptor_pool_.end()) {
551 descriptor_pool = (cached_descriptor_pool_[std::this_thread::get_id()] =
552 descriptor_pool_recycler_->GetDescriptorPool());
553 } else {
554 descriptor_pool = current_pool->second;
555 }
556 }
557
558 auto tracked_objects = std::make_shared<TrackedObjectsVK>(
559 weak_from_this(), std::move(tls_pool), std::move(descriptor_pool),
560 GetGPUTracer()->CreateGPUProbe());
561 auto queue = GetGraphicsQueue();
562
563 if (!tracked_objects || !tracked_objects->IsValid() || !queue) {
564 return nullptr;
565 }
566
567 vk::CommandBufferBeginInfo begin_info;
568 begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
569 if (tracked_objects->GetCommandBuffer().begin(begin_info) !=
570 vk::Result::eSuccess) {
571 VALIDATION_LOG << "Could not begin command buffer.";
572 return nullptr;
573 }
574
575 tracked_objects->GetGPUProbe().RecordCmdBufferStart(
576 tracked_objects->GetCommandBuffer());
577
578 return std::shared_ptr<CommandBufferVK>(new CommandBufferVK(
579 shared_from_this(), //
580 GetDeviceHolder(), //
581 std::move(tracked_objects) //
582 ));
583 }
584
585 vk::Instance ContextVK::GetInstance() const {
586 return *device_holder_->instance;
587 }
588
589 const vk::Device& ContextVK::GetDevice() const {
590 return device_holder_->device.get();
591 }
592
593 const std::shared_ptr<fml::ConcurrentTaskRunner>
594 ContextVK::GetConcurrentWorkerTaskRunner() const {
595 return raster_message_loop_->GetTaskRunner();
596 }
597
598 void ContextVK::Shutdown() {
599 // There are multiple objects, for example |CommandPoolVK|, that in their
600 // destructors make a strong reference to |ContextVK|. Resetting these shared
601 // pointers ensures that cleanup happens in a correct order.
602 //
603 // tl;dr: Without it, we get thread::join failures on shutdown.
604 fence_waiter_->Terminate();
605 resource_manager_.reset();
606
607 raster_message_loop_->Terminate();
608 }
609
610 std::shared_ptr<SurfaceContextVK> ContextVK::CreateSurfaceContext() {
611 return std::make_shared<SurfaceContextVK>(shared_from_this());
612 }
613
614 const std::shared_ptr<const Capabilities>& ContextVK::GetCapabilities() const {
615 return device_capabilities_;
616 }
617
618 const std::shared_ptr<QueueVK>& ContextVK::GetGraphicsQueue() const {
619 return queues_.graphics_queue;
620 }
621
622 vk::PhysicalDevice ContextVK::GetPhysicalDevice() const {
623 return device_holder_->physical_device;
624 }
625
626 std::shared_ptr<FenceWaiterVK> ContextVK::GetFenceWaiter() const {
627 return fence_waiter_;
628 }
629
630 std::shared_ptr<ResourceManagerVK> ContextVK::GetResourceManager() const {
631 return resource_manager_;
632 }
633
634 std::shared_ptr<CommandPoolRecyclerVK> ContextVK::GetCommandPoolRecycler()
635 const {
636 return command_pool_recycler_;
637 }
638
639 std::shared_ptr<GPUTracerVK> ContextVK::GetGPUTracer() const {
640 return gpu_tracer_;
641 }
642
643 std::shared_ptr<DescriptorPoolRecyclerVK> ContextVK::GetDescriptorPoolRecycler()
644 const {
645 return descriptor_pool_recycler_;
646 }
647
648 std::shared_ptr<CommandQueue> ContextVK::GetCommandQueue() const {
649 return command_queue_vk_;
650 }
651
652 bool ContextVK::EnqueueCommandBuffer(
653 std::shared_ptr<CommandBuffer> command_buffer) {
654 if (should_batch_cmd_buffers_) {
655 pending_command_buffers_.push_back(std::move(command_buffer));
656 return true;
657 } else {
658 return GetCommandQueue()->Submit({command_buffer}).ok();
659 }
660 }
661
662 bool ContextVK::FlushCommandBuffers() {
663 if (pending_command_buffers_.empty()) {
664 return true;
665 }
666
667 if (should_batch_cmd_buffers_) {
668 bool result = GetCommandQueue()->Submit(pending_command_buffers_).ok();
669 pending_command_buffers_.clear();
670 return result;
671 } else {
672 return true;
673 }
674 }
675
676 // Creating a render pass is observed to take an additional 6ms on a Pixel 7
677 // device as the driver will lazily bootstrap and compile shaders to do so.
678 // The render pass does not need to be begun or executed.
679 void ContextVK::InitializeCommonlyUsedShadersIfNeeded() const {
680 RenderTargetAllocator rt_allocator(GetResourceAllocator());
681 RenderTarget render_target =
682 rt_allocator.CreateOffscreenMSAA(*this, {1, 1}, 1);
683
684 RenderPassBuilderVK builder;
685
686 render_target.IterateAllColorAttachments(
687 [&builder](size_t index, const ColorAttachment& attachment) -> bool {
688 builder.SetColorAttachment(
689 index, //
690 attachment.texture->GetTextureDescriptor().format, //
691 attachment.texture->GetTextureDescriptor().sample_count, //
692 attachment.load_action, //
693 attachment.store_action //
694 );
695 return true;
696 });
697
698 if (auto depth = render_target.GetDepthAttachment(); depth.has_value()) {
699 builder.SetDepthStencilAttachment(
700 depth->texture->GetTextureDescriptor().format, //
701 depth->texture->GetTextureDescriptor().sample_count, //
702 depth->load_action, //
703 depth->store_action //
704 );
705 } else if (auto stencil = render_target.GetStencilAttachment();
706 stencil.has_value()) {
707 builder.SetStencilAttachment(
708 stencil->texture->GetTextureDescriptor().format, //
709 stencil->texture->GetTextureDescriptor().sample_count, //
710 stencil->load_action, //
711 stencil->store_action //
712 );
713 }
714
715 auto pass = builder.Build(GetDevice());
716 }
717
718 void ContextVK::DisposeThreadLocalCachedResources() {
719 {
720 Lock lock(desc_pool_mutex_);
721 cached_descriptor_pool_.erase(std::this_thread::get_id());
722 }
723 command_pool_recycler_->Dispose();
724 }
725
726 const std::shared_ptr<YUVConversionLibraryVK>&
727 ContextVK::GetYUVConversionLibrary() const {
728 return yuv_conversion_library_;
729 }
730
731 const std::unique_ptr<DriverInfoVK>& ContextVK::GetDriverInfo() const {
732 return driver_info_;
733 }
734
735 bool ContextVK::GetShouldEnableSurfaceControlSwapchain() const {
736 return should_enable_surface_control_ &&
737 CapabilitiesVK::Cast(*device_capabilities_)
738 .SupportsExternalSemaphoreExtensions();
739 }
740
741 RuntimeStageBackend ContextVK::GetRuntimeStageBackend() const {
742 return RuntimeStageBackend::kVulkan;
743 }
744
745 bool ContextVK::SubmitOnscreen(std::shared_ptr<CommandBuffer> cmd_buffer) {
746 return EnqueueCommandBuffer(std::move(cmd_buffer));
747 }
748
749 const WorkaroundsVK& ContextVK::GetWorkarounds() const {
750 return workarounds_;
751 }
752
753 } // namespace impeller
allocator_vk.h
capabilities.h
capabilities_vk.h
impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast
static CapabilitiesVK & Cast(Capabilities &base)
Definition: backend_cast.h:13
impeller::CapabilitiesVK
The Vulkan layers and extensions wrangler.
Definition: capabilities_vk.h:181
impeller::CapabilitiesVK::SupportsExternalSemaphoreExtensions
bool SupportsExternalSemaphoreExtensions() const
Definition: capabilities_vk.cc:820
impeller::CapabilitiesVK::SetOffscreenFormat
void SetOffscreenFormat(PixelFormat pixel_format) const
Definition: capabilities_vk.cc:511
impeller::CapabilitiesVK::GetEnabledDeviceFeatures
std::optional< PhysicalDeviceFeatures > GetEnabledDeviceFeatures(const vk::PhysicalDevice &physical_device) const
Definition: capabilities_vk.cc:396
impeller::CommandBufferVK
Definition: command_buffer_vk.h:27
impeller::Context::BackendType
BackendType
Definition: context.h:67
impeller::Context::BackendType::kVulkan
@ kVulkan
impeller::ContextVK
Definition: context_vk.h:66
impeller::ContextVK::SetOffscreenFormat
void SetOffscreenFormat(PixelFormat pixel_format)
Definition: context_vk.cc:507
impeller::ContextVK::GetResourceAllocator
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
Definition: context_vk.cc:520
impeller::ContextVK::GetResourceManager
std::shared_ptr< ResourceManagerVK > GetResourceManager() const
Definition: context_vk.cc:630
impeller::ContextVK::GetPhysicalDevice
vk::PhysicalDevice GetPhysicalDevice() const
Definition: context_vk.cc:622
impeller::ContextVK::GetYUVConversionLibrary
const std::shared_ptr< YUVConversionLibraryVK > & GetYUVConversionLibrary() const
Definition: context_vk.cc:727
impeller::ContextVK::SetDebugName
bool SetDebugName(T handle, std::string_view label) const
Definition: context_vk.h:151
impeller::ContextVK::EnqueueCommandBuffer
bool EnqueueCommandBuffer(std::shared_ptr< CommandBuffer > command_buffer) override
Enqueue command_buffer for submission by the end of the frame.
Definition: context_vk.cc:652
impeller::ContextVK::GetDevice
const vk::Device & GetDevice() const
Definition: context_vk.cc:589
impeller::ContextVK::FlushCommandBuffers
bool FlushCommandBuffers() override
Flush all pending command buffers.
Definition: context_vk.cc:662
impeller::ContextVK::IsValid
bool IsValid() const override
Determines if a context is valid. If the caller ever receives an invalid context, they must discard i...
Definition: context_vk.cc:516
impeller::ContextVK::GetDriverInfo
const std::unique_ptr< DriverInfoVK > & GetDriverInfo() const
Definition: context_vk.cc:731
impeller::ContextVK::DisposeThreadLocalCachedResources
void DisposeThreadLocalCachedResources() override
Definition: context_vk.cc:718
impeller::ContextVK::CreateCommandBuffer
std::shared_ptr< CommandBuffer > CreateCommandBuffer() const override
Create a new command buffer. Command buffers can be used to encode graphics, blit,...
Definition: context_vk.cc:536
impeller::ContextVK::SubmitOnscreen
virtual bool SubmitOnscreen(std::shared_ptr< CommandBuffer > cmd_buffer) override
Submit the command buffer that renders to the onscreen surface.
Definition: context_vk.cc:745
impeller::ContextVK::GetSamplerLibrary
std::shared_ptr< SamplerLibrary > GetSamplerLibrary() const override
Returns the library of combined image samplers used in shaders.
Definition: context_vk.cc:528
impeller::ContextVK::Create
static std::shared_ptr< ContextVK > Create(Settings settings)
Definition: context_vk.cc:105
impeller::ContextVK::GetPipelineLibrary
std::shared_ptr< PipelineLibrary > GetPipelineLibrary() const override
Returns the library of pipelines used by render or compute commands.
Definition: context_vk.cc:532
impeller::ContextVK::GetGraphicsQueue
const std::shared_ptr< QueueVK > & GetGraphicsQueue() const
Definition: context_vk.cc:618
impeller::ContextVK::GetCapabilities
const std::shared_ptr< const Capabilities > & GetCapabilities() const override
Get the capabilities of Impeller context. All optionally supported feature of the platform,...
Definition: context_vk.cc:614
impeller::ContextVK::GetRuntimeStageBackend
RuntimeStageBackend GetRuntimeStageBackend() const override
Retrieve the runtime stage for this context type.
Definition: context_vk.cc:741
impeller::ContextVK::GetCommandPoolRecycler
std::shared_ptr< CommandPoolRecyclerVK > GetCommandPoolRecycler() const
Definition: context_vk.cc:634
impeller::ContextVK::GetCommandQueue
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.
Definition: context_vk.cc:648
impeller::ContextVK::InitializeCommonlyUsedShadersIfNeeded
void InitializeCommonlyUsedShadersIfNeeded() const override
Definition: context_vk.cc:679
impeller::ContextVK::GetFenceWaiter
std::shared_ptr< FenceWaiterVK > GetFenceWaiter() const
Definition: context_vk.cc:626
impeller::ContextVK::GetShouldEnableSurfaceControlSwapchain
bool GetShouldEnableSurfaceControlSwapchain() const
Whether the Android Surface control based swapchain should be enabled.
Definition: context_vk.cc:735
impeller::ContextVK::GetGPUTracer
std::shared_ptr< GPUTracerVK > GetGPUTracer() const
Definition: context_vk.cc:639
impeller::ContextVK::GetBackendType
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
Definition: context_vk.cc:140
impeller::ContextVK::~ContextVK
~ContextVK() override
Definition: context_vk.cc:131
impeller::ContextVK::DescribeGpuModel
std::string DescribeGpuModel() const override
Definition: context_vk.cc:512
impeller::ContextVK::GetWorkarounds
const WorkaroundsVK & GetWorkarounds() const
Definition: context_vk.cc:749
impeller::ContextVK::GetConcurrentWorkerTaskRunner
const std::shared_ptr< fml::ConcurrentTaskRunner > GetConcurrentWorkerTaskRunner() const
Definition: context_vk.cc:594
impeller::ContextVK::ChooseThreadCountForWorkers
static size_t ChooseThreadCountForWorkers(size_t hardware_concurrency)
Definition: context_vk.cc:115
impeller::ContextVK::GetShaderLibrary
std::shared_ptr< ShaderLibrary > GetShaderLibrary() const override
Returns the library of shaders used to specify the programmable stages of a pipeline.
Definition: context_vk.cc:524
impeller::ContextVK::GetInstance
vk::Instance GetInstance() const
Definition: context_vk.cc:585
impeller::ContextVK::GetDeviceHolder
std::shared_ptr< DeviceHolderVK > GetDeviceHolder() const
Definition: context_vk.h:191
impeller::ContextVK::Shutdown
void Shutdown() override
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent mess...
Definition: context_vk.cc:598
impeller::ContextVK::GetDescriptorPoolRecycler
std::shared_ptr< DescriptorPoolRecyclerVK > GetDescriptorPoolRecycler() const
Definition: context_vk.cc:643
impeller::ContextVK::CreateSurfaceContext
std::shared_ptr< SurfaceContextVK > CreateSurfaceContext()
Definition: context_vk.cc:610
impeller::Lock
Definition: thread.h:72
impeller::RenderPassBuilderVK
Definition: render_pass_builder_vk.h:21
impeller::RenderPassBuilderVK::SetDepthStencilAttachment
RenderPassBuilderVK & SetDepthStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:86
impeller::RenderPassBuilderVK::SetStencilAttachment
RenderPassBuilderVK & SetStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:104
impeller::RenderPassBuilderVK::SetColorAttachment
RenderPassBuilderVK & SetColorAttachment(size_t index, PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action, vk::ImageLayout current_layout=vk::ImageLayout::eUndefined, bool is_swapchain=false)
Definition: render_pass_builder_vk.cc:38
impeller::RenderPassBuilderVK::Build
vk::UniqueRenderPass Build(const vk::Device &device) const
Definition: render_pass_builder_vk.cc:122
impeller::RenderTargetAllocator
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
Definition: render_target.h:149
impeller::RenderTargetAllocator::CreateOffscreenMSAA
virtual RenderTarget CreateOffscreenMSAA(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)
Definition: render_target.cc:376
impeller::RenderTarget
Definition: render_target.h:38
impeller::RenderTarget::IterateAllColorAttachments
bool IterateAllColorAttachments(const std::function< bool(size_t index, const ColorAttachment &attachment)> &iterator) const
Definition: render_target.cc:96
impeller::RenderTarget::GetDepthAttachment
const std::optional< DepthAttachment > & GetDepthAttachment() const
Definition: render_target.cc:247
impeller::RenderTarget::GetStencilAttachment
const std::optional< StencilAttachment > & GetStencilAttachment() const
Definition: render_target.cc:251
impeller::ResourceManagerVK::Create
static std::shared_ptr< ResourceManagerVK > Create()
Creates a shared resource manager (a dedicated thread).
Definition: resource_manager_vk.cc:14
command_buffer_vk.h
command_pool_vk.h
command_queue_vk.h
formats.h
debug_report_vk.h
descriptor_pool_vk.h
value
int32_t value
Definition: dl_golden_unittests.cc:459
fence_waiter_vk.h
gpu_tracer_vk.h
impeller::interop::Create
ScopedObject< Object > Create(CtorArgs &&... args)
Definition: object.h:161
impeller
Definition: allocation.cc:12
impeller::RuntimeStageBackend
RuntimeStageBackend
Definition: runtime_types.h:16
impeller::RuntimeStageBackend::kVulkan
@ kVulkan
impeller::HasValidationLayers
bool HasValidationLayers()
Definition: context_vk.cc:53
impeller::PickQueue
static std::optional< QueueIndexVK > PickQueue(const vk::PhysicalDevice &device, vk::QueueFlagBits flags)
Definition: context_vk.cc:91
impeller::PickPhysicalDevice
static std::optional< vk::PhysicalDevice > PickPhysicalDevice(const CapabilitiesVK &caps, const vk::Instance &instance)
Definition: context_vk.cc:57
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
impeller::gHasValidationLayers
static bool gHasValidationLayers
Definition: context_vk.cc:51
impeller::GetWorkaroundsFromDriverInfo
WorkaroundsVK GetWorkaroundsFromDriverInfo(DriverInfoVK &driver_info)
Definition: workarounds_vk.cc:10
impeller::GetQueueCreateInfos
static std::vector< vk::DeviceQueueCreateInfo > GetQueueCreateInfos(std::initializer_list< QueueIndexVK > queues)
Definition: context_vk.cc:68
render_pass_builder_vk.h
render_target.h
context_vk.h
resource_manager_vk.h
runtime_types.h
impeller::Attachment::load_action
LoadAction load_action
Definition: formats.h:659
impeller::Attachment::texture
std::shared_ptr< Texture > texture
Definition: formats.h:657
impeller::Attachment::store_action
StoreAction store_action
Definition: formats.h:660
impeller::ColorAttachment
Definition: formats.h:665
impeller::ContextVK::Settings
Definition: context_vk.h:79
impeller::ContextVK::Settings::flags
Flags flags
Definition: context_vk.h:88
impeller::QueueIndexVK
Definition: queue_vk.h:15
impeller::QueueIndexVK::family
size_t family
Definition: queue_vk.h:16
impeller::QueuesVK::FromEmbedderQueue
static QueuesVK FromEmbedderQueue(vk::Queue queue, uint32_t queue_family_index)
Definition: queue_vk.cc:58
impeller::QueuesVK::FromQueueIndices
static QueuesVK FromQueueIndices(const vk::Device &device, QueueIndexVK graphics, QueueIndexVK compute, QueueIndexVK transfer)
Definition: queue_vk.cc:67
impeller::QueuesVK::graphics_queue
std::shared_ptr< QueueVK > graphics_queue
Definition: queue_vk.h:64
impeller::WorkaroundsVK
A non-exhaustive set of driver specific workarounds.
Definition: workarounds_vk.h:13
impeller::WorkaroundsVK::batch_submit_command_buffer_timeout
bool batch_submit_command_buffer_timeout
Definition: workarounds_vk.h:24
surface_context_vk.h
validation.h
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
workarounds_vk.h
yuv_conversion_library_vk.h