#include "impeller/entity/contents/tiled_texture_contents.h"#include "impeller/entity/contents/clip_contents.h"#include "impeller/entity/contents/content_context.h"#include "impeller/entity/geometry/geometry.h"#include "impeller/entity/texture_fill.frag.h"#include "impeller/entity/texture_fill.vert.h"#include "impeller/entity/tiled_texture_fill.frag.h"#include "impeller/geometry/path_builder.h"#include "impeller/renderer/render_pass.h"#include "impeller/renderer/sampler_library.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static std::optional< SamplerAddressMode > | impeller::TileModeToAddressMode (Entity::TileMode tile_mode, const Capabilities &capabilities) |