Flutter Impeller
scene.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#pragma once
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#include <memory>
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#include <vector>
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#include "flutter/fml/macros.h"
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#include "
impeller/renderer/render_target.h
"
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#include "
impeller/scene/camera.h
"
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#include "
impeller/scene/node.h
"
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#include "
impeller/scene/scene_context.h
"
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namespace
impeller
{
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namespace
scene {
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class
Scene
{
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public
:
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Scene
() =
delete
;
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explicit
Scene
(std::shared_ptr<SceneContext> scene_context);
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~Scene
();
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Node
&
GetRoot
();
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bool
Render
(
const
RenderTarget
& render_target,
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const
Matrix
& camera_transform);
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bool
Render
(
const
RenderTarget
& render_target,
const
Camera
& camera);
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private
:
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std::shared_ptr<SceneContext> scene_context_;
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Node
root_;
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FML_DISALLOW_COPY_AND_ASSIGN(
Scene
);
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};
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}
// namespace scene
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}
// namespace impeller
scene_context.h
impeller::scene::Scene::Scene
Scene()=delete
impeller::scene::Scene::GetRoot
Node & GetRoot()
Definition:
scene.cc:29
node.h
impeller::RenderTarget
Definition:
render_target.h:48
impeller::scene::Scene::~Scene
~Scene()
Definition:
scene.cc:23
camera.h
impeller::scene::Node
Definition:
node.h:29
impeller::scene::Scene
Definition:
scene.h:20
render_target.h
impeller::scene::Scene::Render
bool Render(const RenderTarget &render_target, const Matrix &camera_transform)
Definition:
scene.cc:33
impeller
Definition:
aiks_context.cc:10
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition:
matrix.h:36
impeller::scene::Camera
Definition:
camera.h:14
impeller
scene
scene.h
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