Flutter Impeller
render_target.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include <functional>
8 #include <map>
9 #include <optional>
10 
11 #include "flutter/fml/macros.h"
13 #include "impeller/core/formats.h"
14 #include "impeller/geometry/size.h"
15 
16 namespace impeller {
17 
18 class Context;
19 
20 /// @brief a wrapper around the impeller [Allocator] instance that can be used
21 /// to provide caching of allocated render target textures.
23  public:
24  explicit RenderTargetAllocator(std::shared_ptr<Allocator> allocator);
25 
26  virtual ~RenderTargetAllocator() = default;
27 
28  /// @brief Create a new render target texture, or recycle a previously
29  /// allocated render
30  /// target texture.
31  virtual std::shared_ptr<Texture> CreateTexture(const TextureDescriptor& desc);
32 
33  /// @brief Mark the beginning of a frame workload.
34  ///
35  /// This may be used to reset any tracking state on whether or not a
36  /// particular texture instance is still in use.
37  virtual void Start();
38 
39  /// @brief Mark the end of a frame workload.
40  ///
41  /// This may be used to deallocate any unused textures.
42  virtual void End();
43 
44  private:
45  std::shared_ptr<Allocator> allocator_;
46 };
47 
48 class RenderTarget final {
49  public:
55  };
56 
63  };
64 
67  .load_action = LoadAction::kClear,
68  .store_action = StoreAction::kStore,
69  .clear_color = Color::BlackTransparent()};
70 
73  .resolve_storage_mode = StorageMode::kDevicePrivate,
74  .load_action = LoadAction::kClear,
75  .store_action = StoreAction::kMultisampleResolve,
76  .clear_color = Color::BlackTransparent()};
77 
80  .load_action = LoadAction::kClear,
81  .store_action = StoreAction::kDontCare,
82  .clear_color = Color::BlackTransparent()};
83 
85  const Context& context,
86  RenderTargetAllocator& allocator,
87  ISize size,
88  const std::string& label = "Offscreen",
89  AttachmentConfig color_attachment_config = kDefaultColorAttachmentConfig,
90  std::optional<AttachmentConfig> stencil_attachment_config =
92 
94  const Context& context,
95  RenderTargetAllocator& allocator,
96  ISize size,
97  const std::string& label = "Offscreen MSAA",
98  AttachmentConfigMSAA color_attachment_config =
100  std::optional<AttachmentConfig> stencil_attachment_config =
102 
103  RenderTarget();
104 
105  ~RenderTarget();
106 
107  bool IsValid() const;
108 
109  void SetupStencilAttachment(const Context& context,
110  RenderTargetAllocator& allocator,
111  ISize size,
112  bool msaa,
113  const std::string& label = "Offscreen",
114  AttachmentConfig stencil_attachment_config =
116 
117  SampleCount GetSampleCount() const;
118 
119  bool HasColorAttachment(size_t index) const;
120 
121  ISize GetRenderTargetSize() const;
122 
123  std::shared_ptr<Texture> GetRenderTargetTexture() const;
124 
126 
127  std::optional<ISize> GetColorAttachmentSize(size_t index) const;
128 
130  size_t index);
131 
132  RenderTarget& SetDepthAttachment(std::optional<DepthAttachment> attachment);
133 
135  std::optional<StencilAttachment> attachment);
136 
137  size_t GetMaxColorAttacmentBindIndex() const;
138 
139  const std::map<size_t, ColorAttachment>& GetColorAttachments() const;
140 
141  const std::optional<DepthAttachment>& GetDepthAttachment() const;
142 
143  const std::optional<StencilAttachment>& GetStencilAttachment() const;
144 
145  size_t GetTotalAttachmentCount() const;
146 
148  const std::function<bool(const Attachment& attachment)>& iterator) const;
149 
150  std::string ToString() const;
151 
152  private:
153  std::map<size_t, ColorAttachment> colors_;
154  std::optional<DepthAttachment> depth_;
155  std::optional<StencilAttachment> stencil_;
156 };
157 
158 } // namespace impeller
impeller::StoreAction::kMultisampleResolve
@ kMultisampleResolve
impeller::RenderTarget::SetupStencilAttachment
void SetupStencilAttachment(const Context &context, RenderTargetAllocator &allocator, ISize size, bool msaa, const std::string &label="Offscreen", AttachmentConfig stencil_attachment_config=kDefaultStencilAttachmentConfig)
Definition: render_target.cc:349
impeller::RenderTarget::GetTotalAttachmentCount
size_t GetTotalAttachmentCount() const
Definition: render_target.cc:380
impeller::RenderTarget::AttachmentConfig::store_action
StoreAction store_action
Definition: render_target.h:53
impeller::StoreAction
StoreAction
Definition: formats.h:182
impeller::RenderTarget::AttachmentConfig::load_action
LoadAction load_action
Definition: render_target.h:52
impeller::RenderTarget::kDefaultColorAttachmentConfig
static constexpr AttachmentConfig kDefaultColorAttachmentConfig
Definition: render_target.h:65
impeller::SampleCount
SampleCount
Definition: formats.h:269
impeller::RenderTargetAllocator::Start
virtual void Start()
Mark the beginning of a frame workload.
Definition: render_target.cc:21
impeller::Color
Definition: color.h:122
impeller::ColorAttachment
Definition: formats.h:599
impeller::RenderTarget::SetColorAttachment
RenderTarget & SetColorAttachment(const ColorAttachment &attachment, size_t index)
Definition: render_target.cc:180
impeller::RenderTarget::kDefaultColorAttachmentConfigMSAA
static constexpr AttachmentConfigMSAA kDefaultColorAttachmentConfigMSAA
Definition: render_target.h:71
formats.h
impeller::RenderTarget::AttachmentConfigMSAA::store_action
StoreAction store_action
Definition: render_target.h:61
impeller::StoreAction::kDontCare
@ kDontCare
impeller::RenderTarget::GetRenderTargetPixelFormat
PixelFormat GetRenderTargetPixelFormat() const
Definition: render_target.cc:164
impeller::RenderTarget::GetColorAttachmentSize
std::optional< ISize > GetColorAttachmentSize(size_t index) const
Definition: render_target.cc:140
impeller::RenderTargetAllocator::RenderTargetAllocator
RenderTargetAllocator(std::shared_ptr< Allocator > allocator)
Definition: render_target.cc:17
impeller::RenderTarget::GetColorAttachments
const std::map< size_t, ColorAttachment > & GetColorAttachments() const
Definition: render_target.cc:209
impeller::RenderTarget::AttachmentConfigMSAA::load_action
LoadAction load_action
Definition: render_target.h:60
impeller::RenderTarget::AttachmentConfigMSAA::resolve_storage_mode
StorageMode resolve_storage_mode
Definition: render_target.h:59
impeller::RenderTarget::AttachmentConfigMSAA
Definition: render_target.h:57
impeller::RenderTarget::AttachmentConfig
Definition: render_target.h:50
impeller::TSize
Definition: size.h:18
impeller::LoadAction::kClear
@ kClear
impeller::RenderTarget::GetDepthAttachment
const std::optional< DepthAttachment > & GetDepthAttachment() const
Definition: render_target.cc:214
impeller::StorageMode::kDeviceTransient
@ kDeviceTransient
impeller::StorageMode
StorageMode
Specified where the allocation resides and how it is used.
Definition: formats.h:27
impeller::RenderTarget::GetRenderTargetTexture
std::shared_ptr< Texture > GetRenderTargetTexture() const
Definition: render_target.cc:155
impeller::RenderTarget::IterateAllAttachments
void IterateAllAttachments(const std::function< bool(const Attachment &attachment)> &iterator) const
Definition: render_target.cc:105
impeller::RenderTarget::~RenderTarget
~RenderTarget()
impeller::LoadAction
LoadAction
Definition: formats.h:176
impeller::RenderTarget::kDefaultStencilAttachmentConfig
static constexpr AttachmentConfig kDefaultStencilAttachmentConfig
Definition: render_target.h:78
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
impeller::RenderTarget::AttachmentConfig::storage_mode
StorageMode storage_mode
Definition: render_target.h:51
impeller::RenderTargetAllocator::CreateTexture
virtual std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc)
Create a new render target texture, or recycle a previously allocated render target texture.
Definition: render_target.cc:25
impeller::Attachment
Definition: formats.h:590
impeller::RenderTarget
Definition: render_target.h:48
impeller::StoreAction::kStore
@ kStore
impeller::RenderTarget::IsValid
bool IsValid() const
Definition: render_target.cc:34
impeller::RenderTargetAllocator
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
Definition: render_target.h:22
impeller::RenderTarget::AttachmentConfig::clear_color
Color clear_color
Definition: render_target.h:54
impeller::RenderTarget::GetRenderTargetSize
ISize GetRenderTargetSize() const
Definition: render_target.cc:150
impeller::RenderTarget::CreateOffscreen
static RenderTarget CreateOffscreen(const Context &context, RenderTargetAllocator &allocator, ISize size, const std::string &label="Offscreen", AttachmentConfig color_attachment_config=kDefaultColorAttachmentConfig, std::optional< AttachmentConfig > stencil_attachment_config=kDefaultStencilAttachmentConfig)
Definition: render_target.cc:223
allocator.h
impeller::RenderTarget::AttachmentConfigMSAA::storage_mode
StorageMode storage_mode
Definition: render_target.h:58
impeller::RenderTarget::SetStencilAttachment
RenderTarget & SetStencilAttachment(std::optional< StencilAttachment > attachment)
Definition: render_target.cc:199
impeller::Context
To do anything rendering related with Impeller, you need a context.
Definition: context.h:47
impeller::RenderTargetAllocator::End
virtual void End()
Mark the end of a frame workload.
Definition: render_target.cc:23
impeller::Color::BlackTransparent
static constexpr Color BlackTransparent()
Definition: color.h:260
impeller::RenderTarget::GetMaxColorAttacmentBindIndex
size_t GetMaxColorAttacmentBindIndex() const
Definition: render_target.cc:172
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:39
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:94
impeller::RenderTarget::GetStencilAttachment
const std::optional< StencilAttachment > & GetStencilAttachment() const
Definition: render_target.cc:218
impeller::RenderTarget::SetDepthAttachment
RenderTarget & SetDepthAttachment(std::optional< DepthAttachment > attachment)
Definition: render_target.cc:189
impeller::RenderTarget::GetSampleCount
SampleCount GetSampleCount() const
Definition: render_target.cc:126
impeller::RenderTarget::HasColorAttachment
bool HasColorAttachment(size_t index) const
Definition: render_target.cc:133
impeller
Definition: aiks_context.cc:10
impeller::RenderTarget::ToString
std::string ToString() const
Definition: render_target.cc:399
impeller::RenderTarget::CreateOffscreenMSAA
static RenderTarget CreateOffscreenMSAA(const Context &context, RenderTargetAllocator &allocator, ISize size, const std::string &label="Offscreen MSAA", AttachmentConfigMSAA color_attachment_config=kDefaultColorAttachmentConfigMSAA, std::optional< AttachmentConfig > stencil_attachment_config=kDefaultStencilAttachmentConfig)
Definition: render_target.cc:270
impeller::RenderTargetAllocator::~RenderTargetAllocator
virtual ~RenderTargetAllocator()=default
size.h
impeller::RenderTarget::AttachmentConfigMSAA::clear_color
Color clear_color
Definition: render_target.h:62
impeller::RenderTarget::RenderTarget
RenderTarget()