Flutter Impeller
node.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include <memory>
8 #include <mutex>
9 #include <optional>
10 #include <vector>
11 
12 #include "flutter/fml/macros.h"
13 #include "impeller/base/thread.h"
15 #include "impeller/core/texture.h"
21 #include "impeller/scene/camera.h"
22 #include "impeller/scene/mesh.h"
24 #include "impeller/scene/skin.h"
25 
26 namespace impeller {
27 namespace scene {
28 
29 class Node final {
30  public:
31  class MutationLog {
32  public:
35  };
36 
38  std::string animation_name;
39  bool playing = false;
40  bool loop = false;
43  };
44 
46  std::string animation_name;
47  float time = 0;
48  };
49 
50  using Entry = std::
51  variant<SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry>;
52 
53  void Append(const Entry& entry);
54 
55  private:
56  std::optional<std::vector<Entry>> Flush();
57 
58  RWMutex write_mutex_;
59  bool dirty_ IPLR_GUARDED_BY(write_mutex_) = false;
60  std::vector<Entry> entries_ IPLR_GUARDED_BY(write_mutex_);
61 
62  friend Node;
63  };
64 
65  static std::shared_ptr<Node> MakeFromFlatbuffer(
66  const fml::Mapping& ipscene_mapping,
67  Allocator& allocator);
68  static std::shared_ptr<Node> MakeFromFlatbuffer(const fb::Scene& scene,
69  Allocator& allocator);
70 
71  Node();
72  ~Node();
73 
74  const std::string& GetName() const;
75  void SetName(const std::string& new_name);
76 
77  Node* GetParent() const;
78 
79  std::shared_ptr<Node> FindChildByName(
80  const std::string& name,
81  bool exclude_animation_players = false) const;
82 
83  std::shared_ptr<Animation> FindAnimationByName(const std::string& name) const;
84  AnimationClip* AddAnimation(const std::shared_ptr<Animation>& animation);
85 
86  void SetLocalTransform(Matrix transform);
87  Matrix GetLocalTransform() const;
88 
89  void SetGlobalTransform(Matrix transform);
90  Matrix GetGlobalTransform() const;
91 
92  bool AddChild(std::shared_ptr<Node> child);
93  std::vector<std::shared_ptr<Node>>& GetChildren();
94 
95  void SetMesh(Mesh mesh);
96  Mesh& GetMesh();
97 
98  void SetIsJoint(bool is_joint);
99  bool IsJoint() const;
100 
101  bool Render(SceneEncoder& encoder,
102  Allocator& allocator,
103  const Matrix& parent_transform);
104 
105  void AddMutation(const MutationLog::Entry& entry);
106 
107  private:
108  void UnpackFromFlatbuffer(
109  const fb::Node& node,
110  const std::vector<std::shared_ptr<Node>>& scene_nodes,
111  const std::vector<std::shared_ptr<Texture>>& textures,
112  Allocator& allocator);
113 
114  mutable MutationLog mutation_log_;
115 
116  Matrix local_transform_;
117 
118  std::string name_;
119  bool is_root_ = false;
120  bool is_joint_ = false;
121  Node* parent_ = nullptr;
122  std::vector<std::shared_ptr<Node>> children_;
123  Mesh mesh_;
124 
125  // For convenience purposes, deserialized nodes hang onto an animation library
126  std::vector<std::shared_ptr<Animation>> animations_;
127  mutable std::optional<AnimationPlayer> animation_player_;
128 
129  std::unique_ptr<Skin> skin_;
130 
131  FML_DISALLOW_COPY_AND_ASSIGN(Node);
132 
133  friend Scene;
134 };
135 
136 } // namespace scene
137 } // namespace impeller
animation.h
impeller::scene::Node::Node
Node()
Definition: node.cc:233
impeller::scene::Node::GetLocalTransform
Matrix GetLocalTransform() const
Definition: node.cc:291
impeller::scene::Node::GetParent
Node * GetParent() const
Definition: node.cc:249
impeller::Scalar
float Scalar
Definition: scalar.h:15
impeller::scene::Mesh
Definition: mesh.h:20
impeller::scene::Node::FindChildByName
std::shared_ptr< Node > FindChildByName(const std::string &name, bool exclude_animation_players=false) const
Definition: node.cc:253
impeller::scene::Node::~Node
~Node()
impeller::scene::Node::SetIsJoint
void SetIsJoint(bool is_joint)
Definition: node.cc:346
impeller::scene::Node::MutationLog::SetAnimationStateEntry::playing
bool playing
Definition: node.h:39
animation_player.h
impeller::scene::Node::SetMesh
void SetMesh(Mesh mesh)
Definition: node.cc:338
impeller::scene::AnimationClip
Definition: animation_clip.h:21
impeller::scene::Node::GetName
const std::string & GetName() const
Definition: node.cc:241
scene_encoder.h
impeller::scene::Node::GetChildren
std::vector< std::shared_ptr< Node > > & GetChildren()
Definition: node.cc:334
impeller::scene::Node::SetName
void SetName(const std::string &new_name)
Definition: node.cc:245
matrix.h
impeller::scene::Node::MutationLog::SetTransformEntry::transform
Matrix transform
Definition: node.h:34
impeller::scene::Node::FindAnimationByName
std::shared_ptr< Animation > FindAnimationByName(const std::string &name) const
Definition: node.cc:270
animation_clip.h
impeller::scene::Node::MutationLog::SeekAnimationEntry::animation_name
std::string animation_name
Definition: node.h:46
thread_safety.h
impeller::scene::Node::MutationLog::SeekAnimationEntry::time
float time
Definition: node.h:47
impeller::scene::Node::MutationLog::SetAnimationStateEntry
Definition: node.h:37
impeller::Allocator
An object that allocates device memory.
Definition: allocator.h:25
impeller::scene::Node::GetMesh
Mesh & GetMesh()
Definition: node.cc:342
mesh.h
impeller::scene::Node::MutationLog::SetTransformEntry
Definition: node.h:33
camera.h
impeller::scene::Node::SetGlobalTransform
void SetGlobalTransform(Matrix transform)
Definition: node.cc:295
impeller::scene::Node::AddChild
bool AddChild(std::shared_ptr< Node > child)
Definition: node.cc:309
impeller::scene::Node::Render
bool Render(SceneEncoder &encoder, Allocator &allocator, const Matrix &parent_transform)
Definition: node.cc:354
impeller::scene::Node::MutationLog::SetAnimationStateEntry::time_scale
Scalar time_scale
Definition: node.h:42
impeller::scene::Node::MutationLog::Entry
std::variant< SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry > Entry
Definition: node.h:51
impeller::scene::Node::IsJoint
bool IsJoint() const
Definition: node.cc:350
impeller::scene::Node::MutationLog::SeekAnimationEntry
Definition: node.h:45
impeller::scene::Node::MutationLog::SetAnimationStateEntry::loop
bool loop
Definition: node.h:40
texture.h
impeller::scene::Node::AddAnimation
AnimationClip * AddAnimation(const std::shared_ptr< Animation > &animation)
Definition: node.cc:280
impeller::scene::Node
Definition: node.h:29
impeller::scene::Scene
Definition: scene.h:20
impeller::scene::Node::AddMutation
void AddMutation(const MutationLog::Entry &entry)
Definition: node.cc:421
impeller::scene::SceneEncoder
Definition: scene_encoder.h:29
render_target.h
impeller::scene::Node::SetLocalTransform
void SetLocalTransform(Matrix transform)
Definition: node.cc:287
impeller::scene::Node::MakeFromFlatbuffer
static std::shared_ptr< Node > MakeFromFlatbuffer(const fml::Mapping &ipscene_mapping, Allocator &allocator)
Definition: node.cc:47
impeller::scene::Node::MutationLog::SetAnimationStateEntry::animation_name
std::string animation_name
Definition: node.h:38
thread.h
impeller
Definition: aiks_context.cc:10
impeller::scene::Node::MutationLog::Append
void Append(const Entry &entry)
Definition: node.cc:29
skin.h
impeller::scene::Node::MutationLog
Definition: node.h:31
impeller::scene::Node::GetGlobalTransform
Matrix GetGlobalTransform() const
Definition: node.cc:302
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:36
impeller::scene::Node::MutationLog::SetAnimationStateEntry::weight
Scalar weight
Definition: node.h:41