Flutter Impeller
entity_playground.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
8 
9 #include "flutter/fml/macros.h"
11 #include "impeller/entity/entity.h"
14 
15 namespace impeller {
16 
18  public:
20  std::function<bool(ContentContext& context, RenderPass& pass)>;
21 
23 
25 
27  std::shared_ptr<TypographerContext> typographer_context);
28 
29  bool OpenPlaygroundHere(Entity entity);
30 
31  bool OpenPlaygroundHere(EntityPass& entity_pass);
32 
34 
35  private:
36  std::shared_ptr<TypographerContext> typographer_context_;
37 
38  FML_DISALLOW_COPY_AND_ASSIGN(EntityPlayground);
39 };
40 
41 } // namespace impeller
impeller::EntityPlayground::~EntityPlayground
~EntityPlayground()
entity.h
typographer_context.h
impeller::Entity
Definition: entity.h:21
impeller::EntityPass
Definition: entity_pass.h:26
entity_pass.h
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:27
content_context.h
impeller::EntityPlayground
Definition: entity_playground.h:17
impeller::EntityPlayground::OpenPlaygroundHere
bool OpenPlaygroundHere(Entity entity)
Definition: entity_playground.cc:39
impeller::PlaygroundTest
Definition: playground_test.h:22
impeller::EntityPlayground::EntityPlayground
EntityPlayground()
Definition: entity_playground.cc:13
impeller::EntityPlayground::EntityPlaygroundCallback
std::function< bool(ContentContext &context, RenderPass &pass)> EntityPlaygroundCallback
Definition: entity_playground.h:20
impeller::EntityPlayground::SetTypographerContext
void SetTypographerContext(std::shared_ptr< TypographerContext > typographer_context)
Definition: entity_playground.cc:18
impeller
Definition: aiks_context.cc:10
playground_test.h
impeller::ContentContext
Definition: content_context.h:344