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| std::pair< std::vector< Point >, std::vector< uint16_t > > | impeller::TessellateConvex (Path::Polyline polyline) |
| | Given a convex polyline, create a triangle fan structure. More...
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| VertexBufferBuilder< TextureFillVertexShader::PerVertexData > | impeller::ComputeUVGeometryCPU (VertexBufferBuilder< SolidFillVertexShader::PerVertexData > &input, Point texture_origin, Size texture_coverage, Matrix effect_transform) |
| | Compute UV geometry for a VBB that contains only position geometry. More...
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| GeometryResult | impeller::ComputeUVGeometryForRect (Rect source_rect, Rect texture_coverage, Matrix effect_transform, const ContentContext &renderer, const Entity &entity, RenderPass &pass) |
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