Flutter Impeller
impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
const std::shared_ptr< fml::ConcurrentTaskRunner > GetWorkerTaskRunner () const
 
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch () const
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual void SetSyncPresentation (bool value)
 Force the Vulkan presentation (submitKHR) to be performed on the raster task runner. More...
 
Pool< HostBuffer > & GetHostBufferPool () const
 Accessor for a pool of HostBuffers. More...
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
static std::shared_ptr< ContextMTLCreate (id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum  BackendType {
  BackendType::kMetal,
  BackendType::kOpenGLES,
  BackendType::kVulkan
}
 
- Public Attributes inherited from impeller::Context
CaptureContext capture
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 

Detailed Description

Definition at line 32 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
overridedefault

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 248 of file context_mtl.mm.

251  {
252  auto device = CreateMetalDevice();
253  auto command_queue = CreateMetalCommandQueue(device);
254  if (!command_queue) {
255  return nullptr;
256  }
257  auto context = std::shared_ptr<ContextMTL>(
258  new ContextMTL(device, command_queue,
259  MTLShaderLibraryFromFileData(device, shader_libraries_data,
260  library_label),
261  std::move(is_gpu_disabled_sync_switch)));
262  if (!context->IsValid()) {
263  FML_LOG(ERROR) << "Could not create Metal context.";
264  return nullptr;
265  }
266  return context;
267 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch 
)
static

Definition at line 229 of file context_mtl.mm.

231  {
232  auto device = CreateMetalDevice();
233  auto command_queue = CreateMetalCommandQueue(device);
234  if (!command_queue) {
235  return nullptr;
236  }
237  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
238  device, command_queue,
239  MTLShaderLibraryFromFilePaths(device, shader_library_paths),
240  std::move(is_gpu_disabled_sync_switch)));
241  if (!context->IsValid()) {
242  FML_LOG(ERROR) << "Could not create Metal context.";
243  return nullptr;
244  }
245  return context;
246 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFilePaths().

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 269 of file context_mtl.mm.

274  {
275  auto context = std::shared_ptr<ContextMTL>(
276  new ContextMTL(device, command_queue,
277  MTLShaderLibraryFromFileData(device, shader_libraries_data,
278  library_label),
279  std::move(is_gpu_disabled_sync_switch)));
280  if (!context->IsValid()) {
281  FML_LOG(ERROR) << "Could not create Metal context.";
282  return nullptr;
283  }
284  return context;
285 }

References impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 319 of file context_mtl.mm.

319  {
320  return CreateCommandBufferInQueue(command_queue_);
321 }

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 370 of file context_mtl.mm.

371  {
372  auto buffer = [command_queue_ commandBuffer];
373  if (!label.empty()) {
374  [buffer setLabel:@(label.data())];
375  }
376  return buffer;
377 }

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 294 of file context_mtl.mm.

294  {
295  return std::string([[device_ name] UTF8String]);
296 }

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 289 of file context_mtl.mm.

289  {
291 }

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 360 of file context_mtl.mm.

360  {
361  return device_capabilities_;
362 }

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 333 of file context_mtl.mm.

334  {
335  return is_gpu_disabled_sync_switch_;
336 }

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 356 of file context_mtl.mm.

356  {
357  return device_;
358 }

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 309 of file context_mtl.mm.

309  {
310  return pipeline_library_;
311 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 352 of file context_mtl.mm.

352  {
353  return resource_allocator_;
354 }

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 314 of file context_mtl.mm.

314  {
315  return sampler_library_;
316 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 304 of file context_mtl.mm.

304  {
305  return shader_library_;
306 }

◆ GetWorkerTaskRunner()

const std::shared_ptr< fml::ConcurrentTaskRunner > impeller::ContextMTL::GetWorkerTaskRunner ( ) const

Definition at line 329 of file context_mtl.mm.

329  {
330  return raster_message_loop_->GetTaskRunner();
331 }

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 299 of file context_mtl.mm.

299  {
300  return is_valid_;
301 }

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 324 of file context_mtl.mm.

324  {
325  raster_message_loop_.reset();
326 }

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 365 of file context_mtl.mm.

365  {
366  device_capabilities_ = InferMetalCapabilities(device_, format);
367  return true;
368 }

References impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files:
impeller::MTLShaderLibraryFromFileData
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping >> &libraries_data, const std::string &label)
Definition: context_mtl.mm:172
impeller::CreateMetalCommandQueue
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:219
impeller::CreateMetalDevice
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:215
impeller::InferMetalCapabilities
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:51
impeller::Context::BackendType::kMetal
@ kMetal
impeller::MTLShaderLibraryFromFilePaths
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:149