To do anything rendering related with Impeller, you need a context. More...
#include <context.h>
Public Types | |
| enum | BackendType { BackendType::kMetal, BackendType::kOpenGLES, BackendType::kVulkan } |
Public Member Functions | |
| virtual | ~Context () |
| Destroys an Impeller context. More... | |
| virtual BackendType | GetBackendType () const =0 |
| Get the graphics backend of an Impeller context. More... | |
| virtual std::string | DescribeGpuModel () const =0 |
| virtual bool | IsValid () const =0 |
| Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More... | |
| virtual const std::shared_ptr< const Capabilities > & | GetCapabilities () const =0 |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More... | |
| virtual bool | UpdateOffscreenLayerPixelFormat (PixelFormat format) |
| virtual std::shared_ptr< Allocator > | GetResourceAllocator () const =0 |
| Returns the allocator used to create textures and buffers on the device. More... | |
| virtual std::shared_ptr< ShaderLibrary > | GetShaderLibrary () const =0 |
| Returns the library of shaders used to specify the programmable stages of a pipeline. More... | |
| virtual std::shared_ptr< SamplerLibrary > | GetSamplerLibrary () const =0 |
| Returns the library of combined image samplers used in shaders. More... | |
| virtual std::shared_ptr< PipelineLibrary > | GetPipelineLibrary () const =0 |
| Returns the library of pipelines used by render or compute commands. More... | |
| virtual std::shared_ptr< CommandBuffer > | CreateCommandBuffer () const =0 |
| Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More... | |
| virtual void | Shutdown ()=0 |
| Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More... | |
| virtual void | SetSyncPresentation (bool value) |
| Force the Vulkan presentation (submitKHR) to be performed on the raster task runner. More... | |
| Pool< HostBuffer > & | GetHostBufferPool () const |
| Accessor for a pool of HostBuffers. More... | |
Public Attributes | |
| CaptureContext | capture |
Protected Member Functions | |
| Context () | |
To do anything rendering related with Impeller, you need a context.
Contexts are expensive to construct and typically you only need one in the process. The context represents a connection to a graphics or compute accelerator on the device.
If there are multiple context in a process, it would typically be for separation of concerns (say, use with multiple engines in Flutter), talking to multiple accelerators, or talking to the same accelerator using different client APIs (Metal, Vulkan, OpenGL ES, etc..).
Contexts are thread-safe. They may be created, used, and collected (though not from a thread used by an internal pool) on any thread. They may also be accessed simultaneously from multiple threads.
Contexts are abstract and a concrete instance must be created using one of the subclasses of Context in //impeller/renderer/backend.
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strong |
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virtualdefault |
Destroys an Impeller context.
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protected |
Definition at line 13 of file context.cc.
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pure virtual |
Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.
Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
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pure virtual |
Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
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pure virtual |
Get the graphics backend of an Impeller context.
This is useful for cases where a renderer needs to track and
lookup backend-specific resources, like shaders or uniform
layout information.
It's not recommended to use this as a substitute for
per-backend capability checking. Instead, check for specific
capabilities via `GetCapabilities()`.
Context. Implemented in impeller::ContextVK, impeller::ContextMTL, impeller::ContextGLES, and impeller::SurfaceContextVK.
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pure virtual |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
nullptr for a valid context. Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
Referenced by impeller::CreateDefaultPipeline(), impeller::RenderTarget::CreateOffscreen(), impeller::RenderTarget::CreateOffscreenMSAA(), impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::InitializePipelineDescriptorDefaults(), and impeller::RenderTarget::SetupStencilAttachment().
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inline |
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pure virtual |
Returns the library of pipelines used by render or compute commands.
nullptr for a valid context. Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
Referenced by impeller::CreatePipelineFuture().
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pure virtual |
Returns the allocator used to create textures and buffers on the device.
nullptr for a valid context. Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
Referenced by impeller::TypographerContextSkia::CreateGlyphAtlas(), impeller::TypographerContextSTB::CreateGlyphAtlas(), impeller::testing::CreateTestYUVTextures(), impeller::EncodeCommand(), and impeller::EncodeCommandsInReactor().
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pure virtual |
Returns the library of combined image samplers used in shaders.
nullptr for a valid context. Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
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pure virtual |
Returns the library of shaders used to specify the programmable stages of a pipeline.
nullptr for a valid context. Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
Referenced by impeller::ComputePipelineBuilder< ComputeShader_ >::InitializePipelineDescriptorDefaults(), and impeller::PipelineBuilder< VertexShader_, FragmentShader_ >::InitializePipelineDescriptorDefaults().
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pure virtual |
Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.
How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.
Implemented in impeller::ContextVK, impeller::ContextMTL, and impeller::SurfaceContextVK.
Referenced by impeller::CreatePipelineFuture().
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inlinevirtual |
Force the Vulkan presentation (submitKHR) to be performed on the raster task runner.
This is required for correct rendering on Android when using the hybrid composition mode. This has no effect on other backends.
Reimplemented in impeller::ContextVK, and impeller::SurfaceContextVK.
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pure virtual |
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
Implemented in impeller::ContextMTL, impeller::ContextVK, and impeller::SurfaceContextVK.
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virtual |
Reimplemented in impeller::ContextMTL.
Definition at line 15 of file context.cc.
| CaptureContext impeller::Context::capture |