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| | CheckerboardContents () |
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| | ~CheckerboardContents () override |
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| bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override |
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| std::optional< Rect > | GetCoverage (const Entity &entity) const override |
| | Get the screen space bounding rectangle that this contents affects. More...
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| void | SetColor (Color color) |
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| void | SetSquareSize (Scalar square_size) |
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| | Contents () |
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| virtual | ~Contents () |
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| virtual void | PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale) |
| | Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
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| void | SetCoverageHint (std::optional< Rect > coverage_hint) |
| | Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
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| const std::optional< Rect > & | GetCoverageHint () const |
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| virtual bool | IsOpaque () const |
| | Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
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| virtual StencilCoverage | GetStencilCoverage (const Entity &entity, const std::optional< Rect > ¤t_stencil_coverage) const |
| | Given the current screen space bounding rectangle of the stencil, return the expected stencil coverage after this draw call. This should only be implemented for contents that may write to the stencil buffer. More...
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| virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, const std::string &label="Snapshot") const |
| | Render this contents to a snapshot, respecting the entity's transform, path, stencil depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
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| virtual bool | ShouldRender (const Entity &entity, const std::optional< Rect > &stencil_coverage) const |
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| std::optional< Size > | GetColorSourceSize () const |
| | Return the color source's intrinsic size, if available. More...
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| void | SetColorSourceSize (Size size) |
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| virtual bool | CanInheritOpacity (const Entity &entity) const |
| | Whether or not this contents can accept the opacity peephole optimization. More...
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| virtual void | SetInheritedOpacity (Scalar opacity) |
| | Inherit the provided opacity. More...
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| virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
| | Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
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| virtual const FilterContents * | AsFilter () const |
| | Cast to a filter. Returns nullptr if this Contents is not a filter. More...
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| virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) |
| | If possible, applies a color filter to this contents inputs on the CPU. More...
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A special Contents that renders a translucent checkerboard pattern with a random color over the entire pass texture. This is useful for visualizing offscreen textures.
Definition at line 15 of file checkerboard_contents.h.
Implements impeller::Contents.
Definition at line 20 of file checkerboard_contents.cc.
23 auto& host_buffer = pass.GetTransientsBuffer();
25 using VS = CheckerboardPipeline::VertexShader;
26 using FS = CheckerboardPipeline::FragmentShader;
36 cmd.pipeline = renderer.GetCheckerboardPipeline(options);
38 VertexBufferBuilder<typename VS::PerVertexData> vtx_builder;
39 vtx_builder.AddVertices({
45 cmd.BindVertices(vtx_builder.CreateVertexBuffer(host_buffer));
47 FS::FragInfo frag_info;
48 frag_info.color = color_;
49 frag_info.square_size = square_size_;
50 FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
52 pass.AddCommand(std::move(cmd));
References impeller::RenderPass::AddCommand(), impeller::VertexBufferBuilder< VertexType_, IndexType_ >::AddVertices(), impeller::Command::BindVertices(), impeller::VertexBufferBuilder< VertexType_, IndexType_ >::CreateVertexBuffer(), DEBUG_COMMAND_INFO, impeller::RenderPass::GetTransientsBuffer(), impeller::kAlways, impeller::kKeep, impeller::kSourceOver, impeller::kTriangleStrip, impeller::OptionsFromPass(), and impeller::Command::pipeline.