Flutter Impeller
proc_table_gles.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
7 
8 #include <functional>
9 #include <string>
10 
11 #include "flutter/fml/logging.h"
12 #include "flutter/fml/mapping.h"
16 
17 namespace impeller {
18 
19 const char* GLErrorToString(GLenum value);
20 bool GLErrorIsFatal(GLenum value);
21 
23  const PFNGLGETERRORPROC error_fn;
24 
25  // TODO(135922) Change to string_view.
26  const char* name;
27 
28  AutoErrorCheck(PFNGLGETERRORPROC error, const char* name)
29  : error_fn(error), name(name) {}
30 
32  if (error_fn) {
33  auto error = error_fn();
34  if (error == GL_NO_ERROR) {
35  return;
36  }
37  if (GLErrorIsFatal(error)) {
38  FML_LOG(FATAL) << "Fatal GL Error " << GLErrorToString(error) << "("
39  << error << ")" << " encountered on call to " << name;
40  } else {
41  FML_LOG(ERROR) << "GL Error " << GLErrorToString(error) << "(" << error
42  << ")" << " encountered on call to " << name;
43  }
44  }
45  }
46 };
47 
48 template <class Type>
49 void BuildGLArgumentsStream(std::stringstream& stream, Type arg) {
50  stream << arg;
51 }
52 
53 constexpr void BuildGLArgumentsStream(std::stringstream& stream) {}
54 
55 template <class Type, class... Rest>
56 void BuildGLArgumentsStream(std::stringstream& stream,
57  Type arg,
58  Rest... other_args) {
59  BuildGLArgumentsStream(stream, arg);
60  stream << ", ";
61  BuildGLArgumentsStream(stream, other_args...);
62 }
63 
64 template <class... Type>
65 [[nodiscard]] std::string BuildGLArguments(Type... args) {
66  std::stringstream stream;
67  stream << "(";
68  BuildGLArgumentsStream(stream, args...);
69  stream << ")";
70  return stream.str();
71 }
72 
73 template <class T>
74 struct GLProc {
75  using GLFunctionType = T;
76 
77  //----------------------------------------------------------------------------
78  /// The name of the GL function.
79  ///
80  // TODO(135922) Change to string_view.
81  const char* name = nullptr;
82 
83  //----------------------------------------------------------------------------
84  /// The pointer to the GL function.
85  ///
86  GLFunctionType* function = nullptr;
87 
88  //----------------------------------------------------------------------------
89  /// An optional error function. If present, all calls will be followed by an
90  /// error check.
91  ///
92  PFNGLGETERRORPROC error_fn = nullptr;
93 
94  //----------------------------------------------------------------------------
95  /// Whether the OpenGL call and its arguments should be logged.
96  ///
97  /// Only works in IMPELLER_DEBUG and for environments where traditional
98  /// tracing is hard. Expect log spam and only use during development.
99  ///
100  bool log_calls = false;
101 
102  //----------------------------------------------------------------------------
103  /// @brief Call the GL function with the appropriate parameters. Lookup
104  /// the documentation for the GL function being called to
105  /// understand the arguments and return types. The arguments
106  /// types must match and will be type checked.
107  ///
108  template <class... Args>
109  auto operator()(Args&&... args) const {
110 #if defined(IMPELLER_DEBUG) && !defined(NDEBUG)
111  AutoErrorCheck error(error_fn, name);
112  // We check for the existence of extensions, and reset the function pointer
113  // but it's still called unconditionally below, and will segfault. This
114  // validation log will at least give us a hint as to what's going on.
115  FML_CHECK(IsAvailable()) << "GL function " << name << " is not available. "
116  << "This is likely due to a missing extension.";
117  if (log_calls) {
118  FML_LOG(IMPORTANT) << name
119  << BuildGLArguments(std::forward<Args>(args)...);
120  }
121 #endif // defined(IMPELLER_DEBUG) && !defined(NDEBUG)
122  return function(std::forward<Args>(args)...);
123  }
124 
125  constexpr bool IsAvailable() const { return function != nullptr; }
126 
127  void Reset() {
128  function = nullptr;
129  error_fn = nullptr;
130  }
131 };
132 
133 #define FOR_EACH_IMPELLER_PROC(PROC) \
134  PROC(ActiveTexture); \
135  PROC(AttachShader); \
136  PROC(BindAttribLocation); \
137  PROC(BindBuffer); \
138  PROC(BindFramebuffer); \
139  PROC(BindRenderbuffer); \
140  PROC(BindTexture); \
141  PROC(BindVertexArray); \
142  PROC(BlendEquationSeparate); \
143  PROC(BlendFuncSeparate); \
144  PROC(BufferData); \
145  PROC(BufferSubData); \
146  PROC(CheckFramebufferStatus); \
147  PROC(Clear); \
148  PROC(ClearColor); \
149  PROC(ClearStencil); \
150  PROC(ColorMask); \
151  PROC(CompileShader); \
152  PROC(CreateProgram); \
153  PROC(CreateShader); \
154  PROC(CullFace); \
155  PROC(DeleteBuffers); \
156  PROC(DeleteFramebuffers); \
157  PROC(DeleteProgram); \
158  PROC(DeleteRenderbuffers); \
159  PROC(DeleteShader); \
160  PROC(DeleteTextures); \
161  PROC(DeleteVertexArrays); \
162  PROC(DepthFunc); \
163  PROC(DepthMask); \
164  PROC(DetachShader); \
165  PROC(Disable); \
166  PROC(DisableVertexAttribArray); \
167  PROC(DrawArrays); \
168  PROC(DrawElements); \
169  PROC(Enable); \
170  PROC(EnableVertexAttribArray); \
171  PROC(Finish); \
172  PROC(Flush); \
173  PROC(FramebufferRenderbuffer); \
174  PROC(FramebufferTexture2D); \
175  PROC(FrontFace); \
176  PROC(GenBuffers); \
177  PROC(GenerateMipmap); \
178  PROC(GenFramebuffers); \
179  PROC(GenRenderbuffers); \
180  PROC(GenTextures); \
181  PROC(GenVertexArrays); \
182  PROC(GetActiveUniform); \
183  PROC(GetBooleanv); \
184  PROC(GetFloatv); \
185  PROC(GetFramebufferAttachmentParameteriv); \
186  PROC(GetIntegerv); \
187  PROC(GetProgramInfoLog); \
188  PROC(GetProgramiv); \
189  PROC(GetShaderInfoLog); \
190  PROC(GetShaderiv); \
191  PROC(GetString); \
192  PROC(GetStringi); \
193  PROC(GetUniformLocation); \
194  PROC(IsBuffer); \
195  PROC(IsFramebuffer); \
196  PROC(IsProgram); \
197  PROC(IsRenderbuffer); \
198  PROC(IsShader); \
199  PROC(IsTexture); \
200  PROC(LinkProgram); \
201  PROC(PixelStorei); \
202  PROC(RenderbufferStorage); \
203  PROC(Scissor); \
204  PROC(ShaderBinary); \
205  PROC(ShaderSource); \
206  PROC(StencilFuncSeparate); \
207  PROC(StencilMaskSeparate); \
208  PROC(StencilOpSeparate); \
209  PROC(TexImage2D); \
210  PROC(TexSubImage2D); \
211  PROC(TexParameteri); \
212  PROC(TexParameterfv); \
213  PROC(Uniform1fv); \
214  PROC(Uniform1i); \
215  PROC(Uniform2fv); \
216  PROC(Uniform3fv); \
217  PROC(Uniform4fv); \
218  PROC(UniformMatrix4fv); \
219  PROC(UseProgram); \
220  PROC(VertexAttribPointer); \
221  PROC(Viewport); \
222  PROC(GetShaderSource); \
223  PROC(ReadPixels);
224 
225 // Calls specific to OpenGLES.
226 void(glClearDepthf)(GLfloat depth);
227 void(glDepthRangef)(GLfloat n, GLfloat f);
228 
229 #define FOR_EACH_IMPELLER_ES_ONLY_PROC(PROC) \
230  PROC(ClearDepthf); \
231  PROC(DepthRangef);
232 
233 // Calls specific to desktop GL.
234 void(glClearDepth)(GLdouble depth);
235 void(glDepthRange)(GLdouble n, GLdouble f);
236 
237 #define FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(PROC) \
238  PROC(ClearDepth); \
239  PROC(DepthRange);
240 
241 #define FOR_EACH_IMPELLER_GLES3_PROC(PROC) \
242  PROC(FenceSync); \
243  PROC(DeleteSync); \
244  PROC(GetActiveUniformBlockiv); \
245  PROC(GetActiveUniformBlockName); \
246  PROC(GetUniformBlockIndex); \
247  PROC(UniformBlockBinding); \
248  PROC(BindBufferRange); \
249  PROC(WaitSync); \
250  PROC(BlitFramebuffer);
251 
252 #define FOR_EACH_IMPELLER_EXT_PROC(PROC) \
253  PROC(DebugMessageControlKHR); \
254  PROC(DiscardFramebufferEXT); \
255  PROC(FramebufferTexture2DMultisampleEXT); \
256  PROC(PushDebugGroupKHR); \
257  PROC(PopDebugGroupKHR); \
258  PROC(ObjectLabelKHR); \
259  PROC(RenderbufferStorageMultisampleEXT); \
260  PROC(GenQueriesEXT); \
261  PROC(DeleteQueriesEXT); \
262  PROC(GetQueryObjectui64vEXT); \
263  PROC(BeginQueryEXT); \
264  PROC(EndQueryEXT); \
265  PROC(GetQueryObjectuivEXT);
266 
267 enum class DebugResourceType {
268  kTexture,
269  kBuffer,
270  kProgram,
271  kShader,
273  kFrameBuffer,
274  kFence,
275 };
276 
278  public:
279  using Resolver = std::function<void*(const char* function_name)>;
280  explicit ProcTableGLES(Resolver resolver);
281  ProcTableGLES(ProcTableGLES&& other) = default;
282 
284 
285 #define IMPELLER_PROC(name) \
286  GLProc<decltype(gl##name)> name = {"gl" #name, nullptr};
287 
293 
294 #undef IMPELLER_PROC
295 
296  bool IsValid() const;
297 
298  /// @brief Set the source for the attached [shader].
299  ///
300  /// Optionally, [defines] may contain a string value that will be
301  /// append to the shader source after the version marker. This can be used to
302  /// support static specialization. For example, setting "#define Foo 1".
303  void ShaderSourceMapping(GLuint shader,
304  const fml::Mapping& mapping,
305  const std::vector<Scalar>& defines = {}) const;
306 
307  const DescriptionGLES* GetDescription() const;
308 
309  const std::shared_ptr<const CapabilitiesGLES>& GetCapabilities() const;
310 
311  std::string DescribeCurrentFramebuffer() const;
312 
313  std::string GetProgramInfoLogString(GLuint program) const;
314 
315  bool IsCurrentFramebufferComplete() const;
316 
317  bool SupportsDebugLabels() const;
318 
320  GLint name,
321  std::string_view label) const;
322 
323  void PushDebugGroup(const std::string& string) const;
324 
325  void PopDebugGroup() const;
326 
327  // Visible For testing.
328  std::optional<std::string> ComputeShaderWithDefines(
329  const fml::Mapping& mapping,
330  const std::vector<Scalar>& defines) const;
331 
332  private:
333  bool is_valid_ = false;
334  std::unique_ptr<DescriptionGLES> description_;
335  std::shared_ptr<const CapabilitiesGLES> capabilities_;
336  GLint debug_label_max_length_ = 0;
337 
338  ProcTableGLES(const ProcTableGLES&) = delete;
339 
340  ProcTableGLES& operator=(const ProcTableGLES&) = delete;
341 };
342 
343 } // namespace impeller
344 
345 #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
GLenum type
FOR_EACH_IMPELLER_ES_ONLY_PROC(IMPELLER_PROC)
ProcTableGLES(ProcTableGLES &&other)=default
std::optional< std::string > ComputeShaderWithDefines(const fml::Mapping &mapping, const std::vector< Scalar > &defines) const
bool SetDebugLabel(DebugResourceType type, GLint name, std::string_view label) const
FOR_EACH_IMPELLER_GLES3_PROC(IMPELLER_PROC)
std::function< void *(const char *function_name)> Resolver
void ShaderSourceMapping(GLuint shader, const fml::Mapping &mapping, const std::vector< Scalar > &defines={}) const
Set the source for the attached [shader].
FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(IMPELLER_PROC)
std::string GetProgramInfoLogString(GLuint program) const
bool SupportsDebugLabels() const
std::string DescribeCurrentFramebuffer() const
const std::shared_ptr< const CapabilitiesGLES > & GetCapabilities() const
bool IsCurrentFramebufferComplete() const
ProcTableGLES(Resolver resolver)
FOR_EACH_IMPELLER_PROC(IMPELLER_PROC)
FOR_EACH_IMPELLER_EXT_PROC(IMPELLER_PROC)
void PushDebugGroup(const std::string &string) const
const DescriptionGLES * GetDescription() const
int32_t value
void() glClearDepth(GLdouble depth)
bool GLErrorIsFatal(GLenum value)
void() glDepthRangef(GLfloat n, GLfloat f)
const char * GLErrorToString(GLenum value)
void BuildGLArgumentsStream(std::stringstream &stream, Type arg)
void() glDepthRange(GLdouble n, GLdouble f)
void() glClearDepthf(GLfloat depth)
std::string BuildGLArguments(Type... args)
#define IMPELLER_PROC(name)
AutoErrorCheck(PFNGLGETERRORPROC error, const char *name)
const PFNGLGETERRORPROC error_fn
auto operator()(Args &&... args) const
Call the GL function with the appropriate parameters. Lookup the documentation for the GL function be...
const char * name
constexpr bool IsAvailable() const
PFNGLGETERRORPROC error_fn