| Flutter Impeller |

playground_impl_vk.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/playground/backend/vulkan/playground_impl_vk.h"
6
7 #include "flutter/fml/paths.h"
8 #include "impeller/renderer/backend/vulkan/vk.h"
9
10 #define GLFW_INCLUDE_VULKAN
11 #include <GLFW/glfw3.h>
12
13 #include "flutter/fml/logging.h"
14 #include "flutter/fml/mapping.h"
15 #include "impeller/entity/vk/entity_shaders_vk.h"
16 #include "impeller/entity/vk/framebuffer_blend_shaders_vk.h"
17 #include "impeller/entity/vk/modern_shaders_vk.h"
18 #include "impeller/fixtures/vk/fixtures_shaders_vk.h"
19 #include "impeller/fixtures/vk/modern_fixtures_shaders_vk.h"
20 #include "impeller/playground/imgui/vk/imgui_shaders_vk.h"
21 #include "impeller/renderer/backend/vulkan/context_vk.h"
22 #include "impeller/renderer/backend/vulkan/formats_vk.h"
23 #include "impeller/renderer/backend/vulkan/surface_context_vk.h"
24 #include "impeller/renderer/backend/vulkan/swapchain/surface_vk.h"
25 #include "impeller/renderer/backend/vulkan/texture_vk.h"
26 #include "impeller/renderer/vk/compute_shaders_vk.h"
27
28 namespace impeller {
29
30 static std::vector<std::shared_ptr<fml::Mapping>>
31 ShaderLibraryMappingsForPlayground() {
32 return {
33 std::make_shared<fml::NonOwnedMapping>(impeller_entity_shaders_vk_data,
34 impeller_entity_shaders_vk_length),
35 std::make_shared<fml::NonOwnedMapping>(impeller_modern_shaders_vk_data,
36 impeller_modern_shaders_vk_length),
37 std::make_shared<fml::NonOwnedMapping>(
38 impeller_framebuffer_blend_shaders_vk_data,
39 impeller_framebuffer_blend_shaders_vk_length),
40 std::make_shared<fml::NonOwnedMapping>(
41 impeller_fixtures_shaders_vk_data,
42 impeller_fixtures_shaders_vk_length),
43 std::make_shared<fml::NonOwnedMapping>(
44 impeller_modern_fixtures_shaders_vk_data,
45 impeller_modern_fixtures_shaders_vk_length),
46 std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_vk_data,
47 impeller_imgui_shaders_vk_length),
48 std::make_shared<fml::NonOwnedMapping>(
49 impeller_compute_shaders_vk_data, impeller_compute_shaders_vk_length),
50 };
51 }
52
53 vk::UniqueInstance PlaygroundImplVK::global_instance_;
54
55 void PlaygroundImplVK::DestroyWindowHandle(WindowHandle handle) {
56 if (!handle) {
57 return;
58 }
59 ::glfwDestroyWindow(reinterpret_cast<GLFWwindow*>(handle));
60 }
61
62 PlaygroundImplVK::PlaygroundImplVK(PlaygroundSwitches switches)
63 : PlaygroundImpl(switches), handle_(nullptr, &DestroyWindowHandle) {
64 FML_CHECK(IsVulkanDriverPresent());
65
66 InitGlobalVulkanInstance();
67
68 ::glfwDefaultWindowHints();
69 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
70 ::glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
71
72 auto window = ::glfwCreateWindow(1, 1, "Test", nullptr, nullptr);
73 if (!window) {
74 VALIDATION_LOG << "Unable to create glfw window";
75 return;
76 }
77
78 int width = 0;
79 int height = 0;
80 ::glfwGetWindowSize(window, &width, &height);
81 size_ = ISize{width, height};
82
83 handle_.reset(window);
84
85 ContextVK::Settings context_settings;
86 context_settings.proc_address_callback =
87 reinterpret_cast<PFN_vkGetInstanceProcAddr>(
88 &::glfwGetInstanceProcAddress);
89 context_settings.shader_libraries_data = ShaderLibraryMappingsForPlayground();
90 context_settings.cache_directory = fml::paths::GetCachesDirectory();
91 context_settings.enable_validation = switches_.enable_vulkan_validation;
92 context_settings.fatal_missing_validations =
93 switches_.enable_vulkan_validation;
94 ;
95
96 auto context_vk = ContextVK::Create(std::move(context_settings));
97 if (!context_vk || !context_vk->IsValid()) {
98 VALIDATION_LOG << "Could not create Vulkan context in the playground.";
99 return;
100 }
101
102 VkSurfaceKHR vk_surface;
103 auto res = vk::Result{::glfwCreateWindowSurface(
104 context_vk->GetInstance(), // instance
105 window, // window
106 nullptr, // allocator
107 &vk_surface // surface
108 )};
109 if (res != vk::Result::eSuccess) {
110 VALIDATION_LOG << "Could not create surface for GLFW window: "
111 << vk::to_string(res);
112 return;
113 }
114
115 vk::UniqueSurfaceKHR surface{vk_surface, context_vk->GetInstance()};
116 auto context = context_vk->CreateSurfaceContext();
117 if (!context->SetWindowSurface(std::move(surface), size_)) {
118 VALIDATION_LOG << "Could not set up surface for context.";
119 return;
120 }
121
122 context_ = std::move(context);
123 }
124
125 PlaygroundImplVK::~PlaygroundImplVK() = default;
126
127 // |PlaygroundImpl|
128 std::shared_ptr<Context> PlaygroundImplVK::GetContext() const {
129 return context_;
130 }
131
132 // |PlaygroundImpl|
133 PlaygroundImpl::WindowHandle PlaygroundImplVK::GetWindowHandle() const {
134 return handle_.get();
135 }
136
137 // |PlaygroundImpl|
138 std::unique_ptr<Surface> PlaygroundImplVK::AcquireSurfaceFrame(
139 std::shared_ptr<Context> context) {
140 SurfaceContextVK* surface_context_vk =
141 reinterpret_cast<SurfaceContextVK*>(context_.get());
142
143 int width = 0;
144 int height = 0;
145 ::glfwGetFramebufferSize(reinterpret_cast<GLFWwindow*>(handle_.get()), &width,
146 &height);
147 size_ = ISize{width, height};
148 surface_context_vk->UpdateSurfaceSize(ISize{width, height});
149
150 return surface_context_vk->AcquireNextSurface();
151 }
152
153 // Create a global instance of Vulkan in order to prevent unloading of the
154 // Vulkan library.
155 // A test suite may repeatedly create and destroy PlaygroundImplVK instances,
156 // and if the PlaygroundImplVK's Vulkan instance is the only one in the
157 // process then the Vulkan library will be unloaded when the instance is
158 // destroyed. Repeated loading and unloading of SwiftShader was leaking
159 // resources, so this will work around that leak.
160 // (see https://github.com/flutter/flutter/issues/138028)
161 void PlaygroundImplVK::InitGlobalVulkanInstance() {
162 if (global_instance_) {
163 return;
164 }
165
166 VULKAN_HPP_DEFAULT_DISPATCHER.init(::glfwGetInstanceProcAddress);
167
168 vk::ApplicationInfo application_info;
169 application_info.setApplicationVersion(VK_API_VERSION_1_0);
170 application_info.setApiVersion(VK_API_VERSION_1_1);
171 application_info.setEngineVersion(VK_API_VERSION_1_0);
172 application_info.setPEngineName("PlaygroundImplVK");
173 application_info.setPApplicationName("PlaygroundImplVK");
174
175 auto caps = std::shared_ptr<CapabilitiesVK>(
176 new CapabilitiesVK(/*enable_validations=*/true));
177 FML_DCHECK(caps->IsValid());
178
179 std::optional<std::vector<std::string>> enabled_layers =
180 caps->GetEnabledLayers();
181 std::optional<std::vector<std::string>> enabled_extensions =
182 caps->GetEnabledInstanceExtensions();
183 FML_DCHECK(enabled_layers.has_value() && enabled_extensions.has_value());
184
185 std::vector<const char*> enabled_layers_c;
186 std::vector<const char*> enabled_extensions_c;
187
188 if (enabled_layers.has_value()) {
189 for (const auto& layer : enabled_layers.value()) {
190 enabled_layers_c.push_back(layer.c_str());
191 }
192 }
193
194 if (enabled_extensions.has_value()) {
195 for (const auto& ext : enabled_extensions.value()) {
196 enabled_extensions_c.push_back(ext.c_str());
197 }
198 }
199
200 vk::InstanceCreateFlags instance_flags = {};
201 instance_flags |= vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR;
202 vk::InstanceCreateInfo instance_info;
203 instance_info.setPEnabledLayerNames(enabled_layers_c);
204 instance_info.setPEnabledExtensionNames(enabled_extensions_c);
205 instance_info.setPApplicationInfo(&application_info);
206 instance_info.setFlags(instance_flags);
207 auto instance_result = vk::createInstanceUnique(instance_info);
208 FML_CHECK(instance_result.result == vk::Result::eSuccess)
209 << "Unable to initialize global Vulkan instance";
210 global_instance_ = std::move(instance_result.value);
211 }
212
213 fml::Status PlaygroundImplVK::SetCapabilities(
214 const std::shared_ptr<Capabilities>& capabilities) {
215 return fml::Status(
216 fml::StatusCode::kUnimplemented,
217 "PlaygroundImplVK doesn't support setting the capabilities.");
218 }
219
220 bool PlaygroundImplVK::IsVulkanDriverPresent() {
221 if (::glfwVulkanSupported()) {
222 return true;
223 }
224 #ifdef TARGET_OS_MAC
225 FML_LOG(ERROR) << "Attempting to initialize a Vulkan playground on macOS "
226 "where Vulkan cannot be found. It can be installed via "
227 "MoltenVK and make sure to install it globally so "
228 "dlopen can find it.";
229 #else // TARGET_OS_MAC
230 FML_LOG(ERROR) << "Attempting to initialize a Vulkan playground on a system "
231 "that does not support Vulkan.";
232 #endif // TARGET_OS_MAC
233 return false;
234 }
235
236 } // namespace impeller
impeller::ContextVK::Create
static std::shared_ptr< ContextVK > Create(Settings settings)
Definition: context_vk.cc:105
impeller::PlaygroundImpl
Definition: playground_impl.h:18
impeller::PlaygroundImpl::WindowHandle
void * WindowHandle
Definition: playground_impl.h:25
impeller::PlaygroundImpl::switches_
const PlaygroundSwitches switches_
Definition: playground_impl.h:42
impeller::PlaygroundImplVK::SetCapabilities
fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) override
Definition: playground_impl_vk.cc:213
impeller::PlaygroundImplVK::~PlaygroundImplVK
~PlaygroundImplVK()
impeller::PlaygroundImplVK::IsVulkanDriverPresent
static bool IsVulkanDriverPresent()
Definition: playground_impl_vk.cc:220
impeller::PlaygroundImplVK::PlaygroundImplVK
PlaygroundImplVK(PlaygroundSwitches switches)
Definition: playground_impl_vk.cc:62
context_vk.h
formats_vk.h
impeller
Definition: allocation.cc:12
impeller::ShaderLibraryMappingsForPlayground
static std::vector< std::shared_ptr< fml::Mapping > > ShaderLibraryMappingsForPlayground()
Definition: playground_impl_gles.cc:106
impeller::ISize
ISize64 ISize
Definition: size.h:174
playground_impl_vk.h
impeller::ContextVK::Settings
Definition: context_vk.h:79
impeller::ContextVK::Settings::shader_libraries_data
std::vector< std::shared_ptr< fml::Mapping > > shader_libraries_data
Definition: context_vk.h:81
impeller::ContextVK::Settings::proc_address_callback
PFN_vkGetInstanceProcAddr proc_address_callback
Definition: context_vk.h:80
impeller::ContextVK::Settings::fatal_missing_validations
bool fatal_missing_validations
If validations are requested but cannot be enabled, log a fatal error.
Definition: context_vk.h:87
impeller::ContextVK::Settings::enable_validation
bool enable_validation
Definition: context_vk.h:83
impeller::ContextVK::Settings::cache_directory
fml::UniqueFD cache_directory
Definition: context_vk.h:82
impeller::PlaygroundSwitches
Definition: switches.h:15
impeller::PlaygroundSwitches::enable_vulkan_validation
bool enable_vulkan_validation
Definition: switches.h:21
impeller::TSize
Definition: size.h:25
surface_context_vk.h
surface_vk.h
texture_vk.h
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
vk.h