| Flutter Impeller |

geometry.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/entity/geometry/geometry.h"
6
7 #include <memory>
8 #include <optional>
9
10 #include "impeller/entity/contents/content_context.h"
11 #include "impeller/entity/geometry/circle_geometry.h"
12 #include "impeller/entity/geometry/cover_geometry.h"
13 #include "impeller/entity/geometry/ellipse_geometry.h"
14 #include "impeller/entity/geometry/fill_path_geometry.h"
15 #include "impeller/entity/geometry/line_geometry.h"
16 #include "impeller/entity/geometry/rect_geometry.h"
17 #include "impeller/entity/geometry/round_rect_geometry.h"
18 #include "impeller/entity/geometry/stroke_path_geometry.h"
19 #include "impeller/geometry/rect.h"
20
21 namespace impeller {
22
23 GeometryResult Geometry::ComputePositionGeometry(
24 const ContentContext& renderer,
25 const Tessellator::VertexGenerator& generator,
26 const Entity& entity,
27 RenderPass& pass) {
28 using VT = SolidFillVertexShader::PerVertexData;
29
30 size_t count = generator.GetVertexCount();
31
32 return GeometryResult{
33 .type = generator.GetTriangleType(),
34 .vertex_buffer =
35 {
36 .vertex_buffer = renderer.GetTransientsBuffer().Emplace(
37 count * sizeof(VT), alignof(VT),
38 [&generator](uint8_t* buffer) {
39 auto vertices = reinterpret_cast<VT*>(buffer);
40 generator.GenerateVertices([&vertices](const Point& p) {
41 *vertices++ = {
42 .position = p,
43 };
44 });
45 FML_DCHECK(vertices == reinterpret_cast<VT*>(buffer) +
46 generator.GetVertexCount());
47 }),
48 .vertex_count = count,
49 .index_type = IndexType::kNone,
50 },
51 .transform = entity.GetShaderTransform(pass),
52 };
53 }
54
55 GeometryResult::Mode Geometry::GetResultMode() const {
56 return GeometryResult::Mode::kNormal;
57 }
58
59 std::unique_ptr<Geometry> Geometry::MakeFillPath(
60 const Path& path,
61 std::optional<Rect> inner_rect) {
62 return std::make_unique<FillPathGeometry>(path, inner_rect);
63 }
64
65 std::unique_ptr<Geometry> Geometry::MakeStrokePath(const Path& path,
66 Scalar stroke_width,
67 Scalar miter_limit,
68 Cap stroke_cap,
69 Join stroke_join) {
70 // Skia behaves like this.
71 if (miter_limit < 0) {
72 miter_limit = 4.0;
73 }
74 return std::make_unique<StrokePathGeometry>(path, stroke_width, miter_limit,
75 stroke_cap, stroke_join);
76 }
77
78 std::unique_ptr<Geometry> Geometry::MakeCover() {
79 return std::make_unique<CoverGeometry>();
80 }
81
82 std::unique_ptr<Geometry> Geometry::MakeRect(const Rect& rect) {
83 return std::make_unique<RectGeometry>(rect);
84 }
85
86 std::unique_ptr<Geometry> Geometry::MakeOval(const Rect& rect) {
87 return std::make_unique<EllipseGeometry>(rect);
88 }
89
90 std::unique_ptr<Geometry> Geometry::MakeLine(const Point& p0,
91 const Point& p1,
92 Scalar width,
93 Cap cap) {
94 return std::make_unique<LineGeometry>(p0, p1, width, cap);
95 }
96
97 std::unique_ptr<Geometry> Geometry::MakeCircle(const Point& center,
98 Scalar radius) {
99 return std::make_unique<CircleGeometry>(center, radius);
100 }
101
102 std::unique_ptr<Geometry> Geometry::MakeStrokedCircle(const Point& center,
103 Scalar radius,
104 Scalar stroke_width) {
105 return std::make_unique<CircleGeometry>(center, radius, stroke_width);
106 }
107
108 std::unique_ptr<Geometry> Geometry::MakeRoundRect(const Rect& rect,
109 const Size& radii) {
110 return std::make_unique<RoundRectGeometry>(rect, radii);
111 }
112
113 bool Geometry::CoversArea(const Matrix& transform, const Rect& rect) const {
114 return false;
115 }
116
117 bool Geometry::IsAxisAlignedRect() const {
118 return false;
119 }
120
121 bool Geometry::CanApplyMaskFilter() const {
122 return true;
123 }
124
125 // static
126 Scalar Geometry::ComputeStrokeAlphaCoverage(const Matrix& transform,
127 Scalar stroke_width) {
128 Scalar scaled_stroke_width = transform.GetMaxBasisLengthXY() * stroke_width;
129 if (scaled_stroke_width == 0.0 || scaled_stroke_width >= kMinStrokeSize) {
130 return 1.0;
131 }
132 // This scalling is eyeballed from Skia.
133 return std::clamp(scaled_stroke_width * 2.0f, 0.f, 1.f);
134 }
135
136 } // namespace impeller
circle_geometry.h
impeller::ContentContext
Definition: content_context.h:371
impeller::ContentContext::GetTransientsBuffer
HostBuffer & GetTransientsBuffer() const
Retrieve the currnent host buffer for transient storage.
Definition: content_context.h:866
impeller::Entity
Definition: entity.h:20
impeller::Entity::GetShaderTransform
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition: entity.cc:48
impeller::Geometry::MakeStrokePath
static std::unique_ptr< Geometry > MakeStrokePath(const Path &path, Scalar stroke_width=0.0, Scalar miter_limit=4.0, Cap stroke_cap=Cap::kButt, Join stroke_join=Join::kMiter)
Definition: geometry.cc:65
impeller::Geometry::MakeFillPath
static std::unique_ptr< Geometry > MakeFillPath(const Path &path, std::optional< Rect > inner_rect=std::nullopt)
Definition: geometry.cc:59
impeller::Geometry::MakeLine
static std::unique_ptr< Geometry > MakeLine(const Point &p0, const Point &p1, Scalar width, Cap cap)
Definition: geometry.cc:90
impeller::Geometry::ComputeStrokeAlphaCoverage
static Scalar ComputeStrokeAlphaCoverage(const Matrix &entity, Scalar stroke_width)
Compute an alpha value to simulate lower coverage of fractional pixel strokes.
Definition: geometry.cc:126
impeller::Geometry::GetResultMode
virtual GeometryResult::Mode GetResultMode() const
Definition: geometry.cc:55
impeller::Geometry::MakeRect
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:82
impeller::Geometry::MakeCircle
static std::unique_ptr< Geometry > MakeCircle(const Point &center, Scalar radius)
Definition: geometry.cc:97
impeller::Geometry::CanApplyMaskFilter
virtual bool CanApplyMaskFilter() const
Definition: geometry.cc:121
impeller::Geometry::MakeRoundRect
static std::unique_ptr< Geometry > MakeRoundRect(const Rect &rect, const Size &radii)
Definition: geometry.cc:108
impeller::Geometry::ComputePositionGeometry
static GeometryResult ComputePositionGeometry(const ContentContext &renderer, const Tessellator::VertexGenerator &generator, const Entity &entity, RenderPass &pass)
Definition: geometry.cc:23
impeller::Geometry::CoversArea
virtual bool CoversArea(const Matrix &transform, const Rect &rect) const
Determines if this geometry, transformed by the given transform, will completely cover all surface ar...
Definition: geometry.cc:113
impeller::Geometry::MakeOval
static std::unique_ptr< Geometry > MakeOval(const Rect &rect)
Definition: geometry.cc:86
impeller::Geometry::MakeStrokedCircle
static std::unique_ptr< Geometry > MakeStrokedCircle(const Point &center, Scalar radius, Scalar stroke_width)
Definition: geometry.cc:102
impeller::Geometry::MakeCover
static std::unique_ptr< Geometry > MakeCover()
Definition: geometry.cc:78
impeller::Geometry::IsAxisAlignedRect
virtual bool IsAxisAlignedRect() const
Definition: geometry.cc:117
impeller::HostBuffer::Emplace
BufferView Emplace(const BufferType &buffer, size_t alignment=0)
Emplace non-uniform data (like contiguous vertices) onto the host buffer.
Definition: host_buffer.h:93
impeller::Path
Paths are lightweight objects that describe a collection of linear, quadratic, or cubic segments....
Definition: path.h:53
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:30
impeller::Tessellator::VertexGenerator
An object which produces a list of vertices as |Point|s that tessellate a previously provided shape a...
Definition: tessellator.h:94
impeller::Tessellator::VertexGenerator::GetVertexCount
virtual size_t GetVertexCount() const =0
Returns the number of vertices that the generator plans to produce, if known.
impeller::Tessellator::VertexGenerator::GetTriangleType
virtual PrimitiveType GetTriangleType() const =0
Returns the |PrimitiveType| that describes the relationship among the list of vertices produced by th...
impeller::Tessellator::VertexGenerator::GenerateVertices
virtual void GenerateVertices(const TessellatedVertexProc &proc) const =0
Generate the vertices and deliver them in the necessary order (as required by the PrimitiveType) to t...
content_context.h
cover_geometry.h
ellipse_geometry.h
fill_path_geometry.h
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:214
geometry.h
line_geometry.h
impeller
Definition: allocation.cc:12
impeller::IndexType::kNone
@ kNone
Does not use the index buffer.
impeller::Join
Join
Definition: path.h:25
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::Cap
Cap
Definition: path.h:19
impeller::kMinStrokeSize
static constexpr Scalar kMinStrokeSize
Definition: geometry.h:19
rect.h
rect_geometry.h
round_rect_geometry.h
stroke_width
const Scalar stroke_width
Definition: stroke_path_geometry.cc:312
stroke_path_geometry.h
impeller::GeometryResult
Definition: geometry.h:21
impeller::GeometryResult::type
PrimitiveType type
Definition: geometry.h:37
impeller::GeometryResult::Mode
Mode
Definition: geometry.h:22
impeller::GeometryResult::Mode::kNormal
@ kNormal
The geometry has no overlapping triangles.
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::TPoint< Scalar >
impeller::TRect< Scalar >
impeller::TSize< Scalar >