| Flutter Impeller |

Classes | Public Member Functions | Static Public Member Functions | List of all members
impeller::ContextVK Class Referencefinal

`#include <context_vk.h>`

Inheritance diagram for impeller::ContextVK:

## Classes
struct | EmbedderData
| Embedder Stuff. More...
struct | Settings

## Public Member Functions
uint64_t | GetHash () const
| ~ContextVK () override
BackendType | GetBackendType () const override
| Get the graphics backend of an Impeller context. More...
std::string | DescribeGpuModel () const override
bool | IsValid () const override
| Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
std::shared_ptr< Allocator > | GetResourceAllocator () const override
| Returns the allocator used to create textures and buffers on the device. More...
std::shared_ptr< ShaderLibrary > | GetShaderLibrary () const override
| Returns the library of shaders used to specify the programmable stages of a pipeline. More...
std::shared_ptr< SamplerLibrary > | GetSamplerLibrary () const override
| Returns the library of combined image samplers used in shaders. More...
std::shared_ptr< PipelineLibrary > | GetPipelineLibrary () const override
| Returns the library of pipelines used by render or compute commands. More...
std::shared_ptr< CommandBuffer > | CreateCommandBuffer () const override
| Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
const std::shared_ptr< const Capabilities > & | GetCapabilities () const override
| Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the `Capabilities`. More...
virtual bool | SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer) override
| Submit the command buffer that renders to the onscreen surface. More...
const std::shared_ptr< YUVConversionLibraryVK > & | GetYUVConversionLibrary () const
void | Shutdown () override
| Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
const WorkaroundsVK & | GetWorkarounds () const
void | SetOffscreenFormat (PixelFormat pixel_format)
template<typename T >
bool | SetDebugName (T handle, std::string_view label) const
template<typename T >
bool | SetDebugName (T handle, std::string_view label, std::string_view trailing) const
std::shared_ptr< DeviceHolderVK > | GetDeviceHolder () const
vk::Instance | GetInstance () const
const vk::Device & | GetDevice () const
const std::unique_ptr< DriverInfoVK > & | GetDriverInfo () const
const std::shared_ptr< fml::ConcurrentTaskRunner > | GetConcurrentWorkerTaskRunner () const
std::shared_ptr< SurfaceContextVK > | CreateSurfaceContext ()
const std::shared_ptr< QueueVK > & | GetGraphicsQueue () const
vk::PhysicalDevice | GetPhysicalDevice () const
std::shared_ptr< FenceWaiterVK > | GetFenceWaiter () const
std::shared_ptr< ResourceManagerVK > | GetResourceManager () const
std::shared_ptr< CommandPoolRecyclerVK > | GetCommandPoolRecycler () const
std::shared_ptr< DescriptorPoolRecyclerVK > | GetDescriptorPoolRecycler () const
std::shared_ptr< CommandQueue > | GetCommandQueue () const override
| Return the graphics queue for submitting command buffers. More...
std::shared_ptr< GPUTracerVK > | GetGPUTracer () const
void | RecordFrameEndTime () const
void | InitializeCommonlyUsedShadersIfNeeded () const override
void | DisposeThreadLocalCachedResources () override
bool | GetShouldEnableSurfaceControlSwapchain () const
| Whether the Android Surface control based swapchain should be enabled. More...
bool | EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer) override
| Enqueue command_buffer for submission by the end of the frame. More...
bool | FlushCommandBuffers () override
| Flush all pending command buffers. More...
RuntimeStageBackend | GetRuntimeStageBackend () const override
| Retrieve the runtime stage for this context type. More...
std::shared_ptr< const IdleWaiter > | GetIdleWaiter () const override
Public Member Functions inherited from impeller::Context
virtual | ~Context ()
| Destroys an Impeller context. More...
virtual bool | UpdateOffscreenLayerPixelFormat (PixelFormat format)
virtual void | StoreTaskForGPU (const fml::closure &task, const fml::closure &failure)
virtual bool | AddTrackingFence (const std::shared_ptr< Texture > &texture) const
virtual void | ResetThreadLocalState () const

## Static Public Member Functions
static size_t | ChooseThreadCountForWorkers (size_t hardware_concurrency)
static std::shared_ptr< ContextVK > | Create (Settings settings)
template<typename T >
static bool | SetDebugName (const vk::Device &device, T handle, std::string_view label)
Static Public Member Functions inherited from impeller::BackendCast< ContextVK, Context >
static ContextVK & | Cast (Context &base)
static const ContextVK & | Cast (const Context &base)
static ContextVK * | Cast (Context *base)
static const ContextVK * | Cast (const Context *base)

## Additional Inherited Members
Public Types inherited from impeller::Context
enum class | BackendType { kMetal , kOpenGLES , kVulkan }
Static Public Attributes inherited from impeller::Context
static constexpr int32_t | kMaxTasksAwaitingGPU = 64
Protected Member Functions inherited from impeller::Context
| Context ()
Protected Attributes inherited from impeller::Context
std::vector< std::function< void()> > | per_frame_task_

## Detailed Description

Definition at line 64 of file context_vk.h.

## Constructor & Destructor Documentation

## ◆ ~ContextVK()

impeller::ContextVK::~ContextVK | ( |  | ) |
| override

Definition at line 132 of file context_vk.cc.

132 {
133 if (device_holder_ && device_holder_->device) {
134 [[maybe_unused]] auto result = device_holder_->device->waitIdle();
135 }
136 CommandPoolRecyclerVK::DestroyThreadLocalPools(this);
137 }
impeller::CommandPoolRecyclerVK::DestroyThreadLocalPools
static void DestroyThreadLocalPools(const ContextVK *context)
Clean up resources held by all per-thread command pools associated with the given context.
Definition: command_pool_vk.cc:290

References impeller::CommandPoolRecyclerVK::DestroyThreadLocalPools().

## Member Function Documentation

## ◆ ChooseThreadCountForWorkers()

size_t impeller::ContextVK::ChooseThreadCountForWorkers | ( | size_t | hardware_concurrency | ) |
| static

Choose the number of worker threads the context_vk will create.

Visible for testing.

Definition at line 115 of file context_vk.cc.

115 {
116 // Never create more than 4 worker threads. Attempt to use up to
117 // half of the available concurrency.
118 return std::clamp(hardware_concurrency / 2ull, /*lo=*/1ull, /*hi=*/4ull);
119 }

Referenced by impeller::testing::TEST().

## ◆ Create()

std::shared_ptr< ContextVK > impeller::ContextVK::Create | ( | Settings | settings | ) |
| static

Definition at line 105 of file context_vk.cc.

105 {
106 auto context = std::shared_ptr<ContextVK>(new ContextVK());
107 context->Setup(std::move(settings));
108 if (!context->IsValid()) {
109 return nullptr;
110 }
111 return context;
112 }

Referenced by impeller::PlaygroundImplVK::PlaygroundImplVK().

## ◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextVK::CreateCommandBuffer | ( |  | ) | const
| override virtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
  A new command buffer.

Implements impeller::Context.

Definition at line 533 of file context_vk.cc.

533 {
534 const auto& recycler = GetCommandPoolRecycler();
535 auto tls_pool = recycler->Get();
536 if (!tls_pool) {
537 return nullptr;
538 }
539
540 // look up a cached descriptor pool for the current frame and reuse it
541 // if it exists, otherwise create a new pool.
542 std::shared_ptr<DescriptorPoolVK> descriptor_pool;
543 {
544 Lock lock(desc_pool_mutex_);
545 DescriptorPoolMap::iterator current_pool =
546 cached_descriptor_pool_.find(std::this_thread::get_id());
547 if (current_pool == cached_descriptor_pool_.end()) {
548 descriptor_pool =
549 (cached_descriptor_pool_[std::this_thread::get_id()] =
550 std::make_shared<DescriptorPoolVK>(weak_from_this()));
551 } else {
552 descriptor_pool = current_pool->second;
553 }
554 }
555
556 auto tracked_objects = std::make_shared<TrackedObjectsVK>(
557 weak_from_this(), std::move(tls_pool), std::move(descriptor_pool),
558 GetGPUTracer()->CreateGPUProbe());
559 auto queue = GetGraphicsQueue();
560
561 if (!tracked_objects || !tracked_objects->IsValid() || !queue) {
562 return nullptr;
563 }
564
565 vk::CommandBufferBeginInfo begin_info;
566 begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
567 if (tracked_objects->GetCommandBuffer().begin(begin_info) !=
568 vk::Result::eSuccess) {
569 VALIDATION_LOG << "Could not begin command buffer.";
570 return nullptr;
571 }
572
573 tracked_objects->GetGPUProbe().RecordCmdBufferStart(
574 tracked_objects->GetCommandBuffer());
575
576 return std::shared_ptr<CommandBufferVK>(new CommandBufferVK(
577 shared_from_this(), //
578 GetDeviceHolder(), //
579 std::move(tracked_objects) //
580 ));
581 }
impeller::ContextVK::GetGraphicsQueue
const std::shared_ptr< QueueVK > & GetGraphicsQueue() const
Definition: context_vk.cc:616
impeller::ContextVK::GetCommandPoolRecycler
std::shared_ptr< CommandPoolRecyclerVK > GetCommandPoolRecycler() const
Definition: context_vk.cc:632
impeller::ContextVK::GetGPUTracer
std::shared_ptr< GPUTracerVK > GetGPUTracer() const
Definition: context_vk.cc:637
impeller::ContextVK::GetDeviceHolder
std::shared_ptr< DeviceHolderVK > GetDeviceHolder() const
Definition: context_vk.h:190
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91

References GetCommandPoolRecycler(), GetDeviceHolder(), GetGPUTracer(), GetGraphicsQueue(), and VALIDATION_LOG.

Referenced by impeller::GPUTracerVK::InitializeQueryPool().

## ◆ CreateSurfaceContext()

std::shared_ptr< SurfaceContextVK > impeller::ContextVK::CreateSurfaceContext | ( |  | ) |

Definition at line 608 of file context_vk.cc.

608 {
609 return std::make_shared<SurfaceContextVK>(shared_from_this());
610 }

## ◆ DescribeGpuModel()

std::string impeller::ContextVK::DescribeGpuModel | ( |  | ) | const
| override virtual

Implements impeller::Context.

Definition at line 509 of file context_vk.cc.

509 {
510 return device_name_;
511 }

## ◆ DisposeThreadLocalCachedResources()

void impeller::ContextVK::DisposeThreadLocalCachedResources | ( |  | ) |
| override virtual

Dispose resources that are cached on behalf of the current thread.

Some backends such as Vulkan may cache resources that can be reused while executing a rendering operation. This API can be called after the operation completes in order to clear the cache.

Reimplemented from impeller::Context.

Definition at line 716 of file context_vk.cc.

716 {
717 {
718 Lock lock(desc_pool_mutex_);
719 cached_descriptor_pool_.erase(std::this_thread::get_id());
720 }
721 command_pool_recycler_->Dispose();
722 }

## ◆ EnqueueCommandBuffer()

bool impeller::ContextVK::EnqueueCommandBuffer | ( | std::shared_ptr< CommandBuffer > | command_buffer | ) |
| override virtual

Enqueue command_buffer for submission by the end of the frame.

Certain backends may immediately flush the command buffer if batch submission is not supported. This functionality is not thread safe and should only be used via the ContentContext for rendering a 2D workload.

Returns true if submission has succeeded. If the buffer is enqueued then no error may be returned until FlushCommandBuffers is called.

Reimplemented from impeller::Context.

Definition at line 650 of file context_vk.cc.

651 {
652 if (should_batch_cmd_buffers_) {
653 pending_command_buffers_.push_back(std::move(command_buffer));
654 return true;
655 } else {
656 return GetCommandQueue()->Submit({command_buffer}).ok();
657 }
658 }
impeller::ContextVK::GetCommandQueue
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.
Definition: context_vk.cc:646

References GetCommandQueue().

Referenced by SubmitOnscreen().

## ◆ FlushCommandBuffers()

bool impeller::ContextVK::FlushCommandBuffers | ( |  | ) |
| override virtual

Flush all pending command buffers.

Returns whether or not submission was successful. This functionality is not threadsafe and should only be used via the ContentContext for rendering a 2D workload.

Reimplemented from impeller::Context.

Definition at line 660 of file context_vk.cc.

660 {
661 if (pending_command_buffers_.empty()) {
662 return true;
663 }
664
665 if (should_batch_cmd_buffers_) {
666 bool result = GetCommandQueue()->Submit(pending_command_buffers_).ok();
667 pending_command_buffers_.clear();
668 return result;
669 } else {
670 return true;
671 }
672 }

References GetCommandQueue().

## ◆ GetBackendType()

Context::BackendType impeller::ContextVK::GetBackendType | ( |  | ) | const
| override virtual

Get the graphics backend of an Impeller context.

            This is useful for cases where a renderer needs to track and
            lookup backend-specific resources, like shaders or uniform
            layout information.

            It's not recommended to use this as a substitute for
            per-backend capability checking. Instead, check for specific
            capabilities via `GetCapabilities()`.

Returns
  The graphics backend of the `Context`.

Implements impeller::Context.

Definition at line 139 of file context_vk.cc.

139 {
140 return Context::BackendType::kVulkan;
141 }
impeller::Context::BackendType::kVulkan
@ kVulkan

References impeller::Context::kVulkan.

## ◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextVK::GetCapabilities | ( |  | ) | const
| override virtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the `Capabilities`.

Returns
  The capabilities. Can never be `nullptr` for a valid context.

Implements impeller::Context.

Definition at line 612 of file context_vk.cc.

612 {
613 return device_capabilities_;
614 }

Referenced by impeller::AllocatedTextureSourceVK::AllocatedTextureSourceVK().

## ◆ GetCommandPoolRecycler()

std::shared_ptr< CommandPoolRecyclerVK > impeller::ContextVK::GetCommandPoolRecycler | ( |  | ) | const

Definition at line 632 of file context_vk.cc.

633 {
634 return command_pool_recycler_;
635 }

Referenced by CreateCommandBuffer().

## ◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextVK::GetCommandQueue | ( |  | ) | const
| override virtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 646 of file context_vk.cc.

646 {
647 return command_queue_vk_;
648 }

Referenced by EnqueueCommandBuffer(), FlushCommandBuffers(), and impeller::GPUTracerVK::InitializeQueryPool().

## ◆ GetConcurrentWorkerTaskRunner()

const std::shared_ptr< fml::ConcurrentTaskRunner > impeller::ContextVK::GetConcurrentWorkerTaskRunner | ( |  | ) | const

Definition at line 592 of file context_vk.cc.

592 {
593 return raster_message_loop_->GetTaskRunner();
594 }

## ◆ GetDescriptorPoolRecycler()

std::shared_ptr< DescriptorPoolRecyclerVK > impeller::ContextVK::GetDescriptorPoolRecycler | ( |  | ) | const

Definition at line 641 of file context_vk.cc.

642 {
643 return descriptor_pool_recycler_;
644 }

## ◆ GetDevice()

const vk::Device & impeller::ContextVK::GetDevice | ( |  | ) | const

Definition at line 587 of file context_vk.cc.

587 {
588 return device_holder_->device.get();
589 }

Referenced by impeller::DescriptorPoolVK::AllocateDescriptorSets(), InitializeCommonlyUsedShadersIfNeeded(), impeller::GPUTracerVK::InitializeQueryPool(), and SetDebugName().

## ◆ GetDeviceHolder()

std::shared_ptr<DeviceHolderVK> impeller::ContextVK::GetDeviceHolder | ( |  | ) | const
| inline

Definition at line 190 of file context_vk.h.

190 {
191 return device_holder_;
192 }

Referenced by CreateCommandBuffer().

## ◆ GetDriverInfo()

const std::unique_ptr< DriverInfoVK > & impeller::ContextVK::GetDriverInfo | ( |  | ) | const

Definition at line 729 of file context_vk.cc.

729 {
730 return driver_info_;
731 }

## ◆ GetFenceWaiter()

std::shared_ptr< FenceWaiterVK > impeller::ContextVK::GetFenceWaiter | ( |  | ) | const

Definition at line 624 of file context_vk.cc.

624 {
625 return fence_waiter_;
626 }

## ◆ GetGPUTracer()

std::shared_ptr< GPUTracerVK > impeller::ContextVK::GetGPUTracer | ( |  | ) | const

Definition at line 637 of file context_vk.cc.

637 {
638 return gpu_tracer_;
639 }

Referenced by impeller::AHBSwapchainImplVK::AcquireNextDrawable(), and CreateCommandBuffer().

## ◆ GetGraphicsQueue()

const std::shared_ptr< QueueVK > & impeller::ContextVK::GetGraphicsQueue | ( |  | ) | const

Definition at line 616 of file context_vk.cc.

616 {
617 return queues_.graphics_queue;
618 }
impeller::QueuesVK::graphics_queue
std::shared_ptr< QueueVK > graphics_queue
Definition: queue_vk.h:64

References impeller::QueuesVK::graphics_queue.

Referenced by CreateCommandBuffer().

## ◆ GetHash()

uint64_t impeller::ContextVK::GetHash | ( |  | ) | const
| inline

Definition at line 103 of file context_vk.h.

103 { return hash_; }

Referenced by impeller::CommandPoolRecyclerVK::DestroyThreadLocalPools().

## ◆ GetIdleWaiter()

std::shared_ptr<const IdleWaiter> impeller::ContextVK::GetIdleWaiter | ( |  | ) | const
| inline override virtual

Reimplemented from impeller::Context.

Definition at line 242 of file context_vk.h.

242 {
243 return idle_waiter_vk_;
244 }

## ◆ GetInstance()

vk::Instance impeller::ContextVK::GetInstance | ( |  | ) | const

Definition at line 583 of file context_vk.cc.

583 {
584 return *device_holder_->instance;
585 }

## ◆ GetPhysicalDevice()

vk::PhysicalDevice impeller::ContextVK::GetPhysicalDevice | ( |  | ) | const

Definition at line 620 of file context_vk.cc.

620 {
621 return device_holder_->physical_device;
622 }

## ◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextVK::GetPipelineLibrary | ( |  | ) | const
| override virtual

Returns the library of pipelines used by render or compute commands.

Returns
  The pipeline library. Can never be `nullptr` for a valid context.

Implements impeller::Context.

Definition at line 529 of file context_vk.cc.

529 {
530 return pipeline_library_;
531 }

## ◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextVK::GetResourceAllocator | ( |  | ) | const
| override virtual

Returns the allocator used to create textures and buffers on the device.

Returns
  The resource allocator. Can never be `nullptr` for a valid context.

Implements impeller::Context.

Definition at line 517 of file context_vk.cc.

517 {
518 return allocator_;
519 }

Referenced by InitializeCommonlyUsedShadersIfNeeded().

## ◆ GetResourceManager()

std::shared_ptr< ResourceManagerVK > impeller::ContextVK::GetResourceManager | ( |  | ) | const

Definition at line 628 of file context_vk.cc.

628 {
629 return resource_manager_;
630 }

## ◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::ContextVK::GetRuntimeStageBackend | ( |  | ) | const
| override virtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 737 of file context_vk.cc.

737 {
738 return RuntimeStageBackend::kVulkan;
739 }
impeller::RuntimeStageBackend::kVulkan
@ kVulkan

References impeller::kVulkan.

## ◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextVK::GetSamplerLibrary | ( |  | ) | const
| override virtual

Returns the library of combined image samplers used in shaders.

Returns
  The sampler library. Can never be `nullptr` for a valid context.

Implements impeller::Context.

Definition at line 525 of file context_vk.cc.

525 {
526 return sampler_library_;
527 }

## ◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextVK::GetShaderLibrary | ( |  | ) | const
| override virtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
  The shader library. Can never be `nullptr` for a valid context.

Implements impeller::Context.

Definition at line 521 of file context_vk.cc.

521 {
522 return shader_library_;
523 }

## ◆ GetShouldEnableSurfaceControlSwapchain()

bool impeller::ContextVK::GetShouldEnableSurfaceControlSwapchain | ( |  | ) | const

Whether the Android Surface control based swapchain should be enabled.

Definition at line 733 of file context_vk.cc.

733 {
734 return should_enable_surface_control_;
735 }

## ◆ GetWorkarounds()

const WorkaroundsVK & impeller::ContextVK::GetWorkarounds | ( |  | ) | const

Definition at line 745 of file context_vk.cc.

745 {
746 return workarounds_;
747 }

## ◆ GetYUVConversionLibrary()

const std::shared_ptr< YUVConversionLibraryVK > & impeller::ContextVK::GetYUVConversionLibrary | ( |  | ) | const

Definition at line 725 of file context_vk.cc.

725 {
726 return yuv_conversion_library_;
727 }

Referenced by impeller::CreateYUVConversion().

## ◆ InitializeCommonlyUsedShadersIfNeeded()

void impeller::ContextVK::InitializeCommonlyUsedShadersIfNeeded | ( |  | ) | const
| override virtual

Run backend specific additional setup and create common shader variants.

This bootstrap is intended to improve the performance of several first frame benchmarks that are tracked in the flutter device lab. The workload includes initializing commonly used but not default shader variants, as well as forcing driver initialization.

Reimplemented from impeller::Context.

Definition at line 677 of file context_vk.cc.

677 {
678 RenderTargetAllocator rt_allocator(GetResourceAllocator());
679 RenderTarget render_target =
680 rt_allocator.CreateOffscreenMSAA(*this, {1, 1}, 1);
681
682 RenderPassBuilderVK builder;
683
684 render_target.IterateAllColorAttachments(
685 [&builder](size_t index, const ColorAttachment& attachment) -> bool {
686 builder.SetColorAttachment(
687 index, //
688 attachment.texture->GetTextureDescriptor().format, //
689 attachment.texture->GetTextureDescriptor().sample_count, //
690 attachment.load_action, //
691 attachment.store_action //
692 );
693 return true;
694 });
695
696 if (auto depth = render_target.GetDepthAttachment(); depth.has_value()) {
697 builder.SetDepthStencilAttachment(
698 depth->texture->GetTextureDescriptor().format, //
699 depth->texture->GetTextureDescriptor().sample_count, //
700 depth->load_action, //
701 depth->store_action //
702 );
703 } else if (auto stencil = render_target.GetStencilAttachment();
704 stencil.has_value()) {
705 builder.SetStencilAttachment(
706 stencil->texture->GetTextureDescriptor().format, //
707 stencil->texture->GetTextureDescriptor().sample_count, //
708 stencil->load_action, //
709 stencil->store_action //
710 );
711 }
712
713 auto pass = builder.Build(GetDevice());
714 }
impeller::ContextVK::GetResourceAllocator
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
Definition: context_vk.cc:517
impeller::ContextVK::GetDevice
const vk::Device & GetDevice() const
Definition: context_vk.cc:587

References impeller::RenderPassBuilderVK::Build(), impeller::RenderTargetAllocator::CreateOffscreenMSAA(), impeller::RenderTarget::GetDepthAttachment(), GetDevice(), GetResourceAllocator(), impeller::RenderTarget::GetStencilAttachment(), impeller::RenderTarget::IterateAllColorAttachments(), impeller::Attachment::load_action, impeller::RenderPassBuilderVK::SetColorAttachment(), impeller::RenderPassBuilderVK::SetDepthStencilAttachment(), impeller::RenderPassBuilderVK::SetStencilAttachment(), impeller::Attachment::store_action, and impeller::Attachment::texture.

## ◆ IsValid()

bool impeller::ContextVK::IsValid | ( |  | ) | const
| override virtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
  If the context is valid.

Implements impeller::Context.

Definition at line 513 of file context_vk.cc.

513 {
514 return is_valid_;
515 }

## ◆ RecordFrameEndTime()

void impeller::ContextVK::RecordFrameEndTime | ( |  | ) | const

## ◆ SetDebugName() [1/3]

template<typename T >

static bool impeller::ContextVK::SetDebugName | ( | const vk::Device & | device,
|  | T | handle,
|  | std::string_view | label
| ) |  |
| inline static

Definition at line 167 of file context_vk.h.

169 {
170 if (!HasValidationLayers()) {
171 // No-op if validation layers are not enabled.
172 return true;
173 }
174
175 auto c_handle = static_cast<typename T::CType>(handle);
176
177 vk::DebugUtilsObjectNameInfoEXT info;
178 info.objectType = T::objectType;
179 info.pObjectName = label.data();
180 info.objectHandle = reinterpret_cast<decltype(info.objectHandle)>(c_handle);
181
182 if (device.setDebugUtilsObjectNameEXT(info) != vk::Result::eSuccess) {
183 VALIDATION_LOG << "Unable to set debug name: " << label;
184 return false;
185 }
186
187 return true;
188 }
impeller::HasValidationLayers
bool HasValidationLayers()
Definition: context_vk.cc:53

References impeller::HasValidationLayers(), and VALIDATION_LOG.

## ◆ SetDebugName() [2/3]

template<typename T >

bool impeller::ContextVK::SetDebugName | ( | T | handle,
|  | std::string_view | label
| ) |  | const
| inline

Definition at line 150 of file context_vk.h.

150 {
151 return SetDebugName(GetDevice(), handle, label);
152 }
impeller::ContextVK::SetDebugName
bool SetDebugName(T handle, std::string_view label) const
Definition: context_vk.h:150

References GetDevice().

Referenced by impeller::CreateCompatRenderPassForPipeline(), impeller::CreateSampler(), impeller::QueuesVK::FromQueueIndices(), and SetDebugName().

## ◆ SetDebugName() [3/3]

template<typename T >

bool impeller::ContextVK::SetDebugName | ( | T | handle,
|  | std::string_view | label,
|  | std::string_view | trailing
| ) |  | const
| inline

Definition at line 155 of file context_vk.h.

157 {
158 if (!HasValidationLayers()) {
159 // No-op if validation layers are not enabled.
160 return true;
161 }
162 std::string combined = SPrintF("%s %s", label.data(), trailing.data());
163 return SetDebugName(GetDevice(), handle, combined);
164 }
impeller::SPrintF
std::string SPrintF(const char *format,...)
Definition: strings.cc:12

References GetDevice(), impeller::HasValidationLayers(), SetDebugName(), and impeller::SPrintF().

## ◆ SetOffscreenFormat()

void impeller::ContextVK::SetOffscreenFormat | ( | PixelFormat | pixel_format | ) |

Definition at line 504 of file context_vk.cc.

504 {
505 CapabilitiesVK::Cast(*device_capabilities_).SetOffscreenFormat(pixel_format);
506 }
impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast
static CapabilitiesVK & Cast(Capabilities &base)
Definition: backend_cast.h:13
impeller::CapabilitiesVK::SetOffscreenFormat
void SetOffscreenFormat(PixelFormat pixel_format) const
Definition: capabilities_vk.cc:489

References impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast(), and impeller::CapabilitiesVK::SetOffscreenFormat().

## ◆ Shutdown()

void impeller::ContextVK::Shutdown | ( |  | ) |
| override virtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 596 of file context_vk.cc.

596 {
597 // There are multiple objects, for example |CommandPoolVK|, that in their
598 // destructors make a strong reference to |ContextVK|. Resetting these shared
599 // pointers ensures that cleanup happens in a correct order.
600 //
601 // tl;dr: Without it, we get thread::join failures on shutdown.
602 fence_waiter_.reset();
603 resource_manager_.reset();
604
605 raster_message_loop_->Terminate();
606 }

## ◆ SubmitOnscreen()

bool impeller::ContextVK::SubmitOnscreen | ( | std::shared_ptr< CommandBuffer > | cmd_buffer | ) |
| override virtual

Submit the command buffer that renders to the onscreen surface.

Reimplemented from impeller::Context.

Definition at line 741 of file context_vk.cc.

741 {
742 return EnqueueCommandBuffer(std::move(cmd_buffer));
743 }
impeller::ContextVK::EnqueueCommandBuffer
bool EnqueueCommandBuffer(std::shared_ptr< CommandBuffer > command_buffer) override
Enqueue command_buffer for submission by the end of the frame.
Definition: context_vk.cc:650

References EnqueueCommandBuffer().

The documentation for this class was generated from the following files:

- impeller/renderer/backend/vulkan/context_vk.h
- impeller/renderer/backend/vulkan/context_vk.cc