Flutter Impeller
texture_mtl.h
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_TEXTURE_MTL_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_TEXTURE_MTL_H_
7 
8 #include <Metal/Metal.h>
9 
11 #include "impeller/core/texture.h"
13 
14 namespace impeller {
15 
16 class TextureMTL final : public Texture,
17  public BackendCast<TextureMTL, Texture> {
18  public:
19  /// @brief This callback needs to always return the same texture when called
20  /// multiple times.
21  using AcquireTextureProc = std::function<id<MTLTexture>()>;
22 
24  const AcquireTextureProc& aquire_proc,
25  bool wrapped = false,
26  bool drawable = false);
27 
28  static std::shared_ptr<TextureMTL> Wrapper(
29  TextureDescriptor desc,
30  id<MTLTexture> texture,
31  std::function<void()> deletion_proc = nullptr);
32 
33  static std::shared_ptr<TextureMTL> Create(TextureDescriptor desc,
34  id<MTLTexture> texture);
35 
36  // |Texture|
37  ~TextureMTL() override;
38 
39  id<MTLTexture> GetMTLTexture() const;
40 
41  bool IsWrapped() const;
42 
43  /// @brief Whether or not this texture is wrapping a Metal drawable.
44  bool IsDrawable() const;
45 
46  // |Texture|
47  bool IsValid() const override;
48 
49  bool GenerateMipmap(id<MTLBlitCommandEncoder> encoder);
50 
51 #ifdef IMPELLER_DEBUG
52  void SetDebugAllocator(
53  const std::shared_ptr<DebugAllocatorStats>& debug_allocator);
54 #endif // IMPELLER_DEBUG
55 
56  private:
57 #ifdef IMPELLER_DEBUG
58  std::shared_ptr<DebugAllocatorStats> debug_allocator_ = nullptr;
59 #endif // IMPELLER_DEBUG
60 
61  AcquireTextureProc aquire_proc_ = {};
62  bool is_valid_ = false;
63  bool is_wrapped_ = false;
64  bool is_drawable_ = false;
65 
66  // |Texture|
67  void SetLabel(std::string_view label) override;
68 
69  // |Texture|
70  bool OnSetContents(const uint8_t* contents,
71  size_t length,
72  size_t slice) override;
73 
74  // |Texture|
75  bool OnSetContents(std::shared_ptr<const fml::Mapping> mapping,
76  size_t slice) override;
77  // |Texture|
78  ISize GetSize() const override;
79 
80  TextureMTL(const TextureMTL&) = delete;
81 
82  TextureMTL& operator=(const TextureMTL&) = delete;
83 };
84 
85 } // namespace impeller
86 
87 #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_TEXTURE_MTL_H_
impeller::TextureMTL::AcquireTextureProc
std::function< id< MTLTexture >()> AcquireTextureProc
This callback needs to always return the same texture when called multiple times.
Definition: texture_mtl.h:21
impeller::TextureMTL::IsDrawable
bool IsDrawable() const
Whether or not this texture is wrapping a Metal drawable.
Definition: texture_mtl.mm:146
impeller::TextureMTL::GenerateMipmap
bool GenerateMipmap(id< MTLBlitCommandEncoder > encoder)
Definition: texture_mtl.mm:150
allocator_mtl.h
impeller::TextureMTL::GetMTLTexture
id< MTLTexture > GetMTLTexture() const
Definition: texture_mtl.mm:134
impeller::TextureMTL::TextureMTL
TextureMTL(TextureDescriptor desc, const AcquireTextureProc &aquire_proc, bool wrapped=false, bool drawable=false)
Definition: texture_mtl.mm:21
impeller::TextureMTL
Definition: texture_mtl.h:16
impeller::Texture
Definition: texture.h:17
impeller::TSize
Definition: size.h:19
impeller::TextureMTL::IsValid
bool IsValid() const override
Definition: texture_mtl.mm:138
backend_cast.h
impeller::TextureMTL::Create
static std::shared_ptr< TextureMTL > Create(TextureDescriptor desc, id< MTLTexture > texture)
Definition: texture_mtl.mm:58
impeller::TextureMTL::Wrapper
static std::shared_ptr< TextureMTL > Wrapper(TextureDescriptor desc, id< MTLTexture > texture, std::function< void()> deletion_proc=nullptr)
Definition: texture_mtl.mm:41
impeller::TextureMTL::~TextureMTL
~TextureMTL() override
Definition: texture_mtl.mm:63
impeller::BackendCast
Definition: backend_cast.h:11
impeller::TextureMTL::IsWrapped
bool IsWrapped() const
Definition: texture_mtl.mm:142
texture.h
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:38
impeller
Definition: allocation.cc:12