#include "impeller/renderer/texture_mipmap.h"#include "impeller/renderer/blit_pass.h"#include "impeller/renderer/command_buffer.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| fml::Status | impeller::AddMipmapGeneration (const std::shared_ptr< CommandBuffer > &command_buffer, const std::shared_ptr< Context > &context, const std::shared_ptr< Texture > &texture) |
| Adds a blit command to the render pass. More... | |