Flutter Impeller
render_pass_mtl.mm
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include "flutter/fml/closure.h"
8 #include "flutter/fml/logging.h"
9 #include "flutter/fml/make_copyable.h"
10 #include "fml/status.h"
11 
13 #include "impeller/core/formats.h"
24 
25 namespace impeller {
26 
28  const Attachment& desc,
29  MTLRenderPassAttachmentDescriptor* attachment) {
30  bool needs_resolve =
33 
34  if (needs_resolve && !desc.resolve_texture) {
35  VALIDATION_LOG << "Resolve store action specified on attachment but no "
36  "resolve texture was specified.";
37  return false;
38  }
39 
40  if (desc.resolve_texture && !needs_resolve) {
41  VALIDATION_LOG << "A resolve texture was specified even though the store "
42  "action doesn't require it.";
43  return false;
44  }
45 
46  if (!desc.resolve_texture) {
47  return true;
48  }
49 
50  attachment.resolveTexture =
52 
53  return true;
54 }
55 
56 static bool ConfigureAttachment(const Attachment& desc,
57  MTLRenderPassAttachmentDescriptor* attachment) {
58  if (!desc.texture) {
59  return false;
60  }
61 
62  attachment.texture = TextureMTL::Cast(*desc.texture).GetMTLTexture();
63  attachment.loadAction = ToMTLLoadAction(desc.load_action);
64  attachment.storeAction = ToMTLStoreAction(desc.store_action);
65 
66  if (!ConfigureResolveTextureAttachment(desc, attachment)) {
67  return false;
68  }
69 
70  return true;
71 }
72 
74  const ColorAttachment& desc,
75  MTLRenderPassColorAttachmentDescriptor* attachment) {
76  if (!ConfigureAttachment(desc, attachment)) {
77  return false;
78  }
79  attachment.clearColor = ToMTLClearColor(desc.clear_color);
80  return true;
81 }
82 
84  const DepthAttachment& desc,
85  MTLRenderPassDepthAttachmentDescriptor* attachment) {
86  if (!ConfigureAttachment(desc, attachment)) {
87  return false;
88  }
89  attachment.clearDepth = desc.clear_depth;
90  return true;
91 }
92 
94  const StencilAttachment& desc,
95  MTLRenderPassStencilAttachmentDescriptor* attachment) {
96  if (!ConfigureAttachment(desc, attachment)) {
97  return false;
98  }
99  attachment.clearStencil = desc.clear_stencil;
100  return true;
101 }
102 
103 static MTLRenderPassDescriptor* ToMTLRenderPassDescriptor(
104  const RenderTarget& desc) {
105  auto result = [MTLRenderPassDescriptor renderPassDescriptor];
106 
107  const auto& colors = desc.GetColorAttachments();
108 
109  for (const auto& color : colors) {
110  if (!ConfigureColorAttachment(color.second,
111  result.colorAttachments[color.first])) {
112  VALIDATION_LOG << "Could not configure color attachment at index "
113  << color.first;
114  return nil;
115  }
116  }
117 
118  const auto& depth = desc.GetDepthAttachment();
119 
120  if (depth.has_value() &&
121  !ConfigureDepthAttachment(depth.value(), result.depthAttachment)) {
122  VALIDATION_LOG << "Could not configure depth attachment.";
123  return nil;
124  }
125 
126  const auto& stencil = desc.GetStencilAttachment();
127 
128  if (stencil.has_value() &&
129  !ConfigureStencilAttachment(stencil.value(), result.stencilAttachment)) {
130  VALIDATION_LOG << "Could not configure stencil attachment.";
131  return nil;
132  }
133 
134  return result;
135 }
136 
137 RenderPassMTL::RenderPassMTL(std::shared_ptr<const Context> context,
138  const RenderTarget& target,
139  id<MTLCommandBuffer> buffer)
140  : RenderPass(std::move(context), target),
141  buffer_(buffer),
142  desc_(ToMTLRenderPassDescriptor(GetRenderTarget())) {
143  if (!buffer_ || !desc_ || !render_target_.IsValid()) {
144  return;
145  }
146  encoder_ = [buffer_ renderCommandEncoderWithDescriptor:desc_];
147 
148  if (!encoder_) {
149  return;
150  }
151 #ifdef IMPELLER_DEBUG
152  is_metal_trace_active_ =
153  [[MTLCaptureManager sharedCaptureManager] isCapturing];
154 #endif // IMPELLER_DEBUG
155  pass_bindings_.SetEncoder(encoder_);
156  pass_bindings_.SetViewport(
157  Viewport{.rect = Rect::MakeSize(GetRenderTargetSize())});
158  pass_bindings_.SetScissor(IRect::MakeSize(GetRenderTargetSize()));
159  is_valid_ = true;
160 }
161 
162 RenderPassMTL::~RenderPassMTL() {
163  if (!did_finish_encoding_) {
164  [encoder_ endEncoding];
165  did_finish_encoding_ = true;
166  }
167 }
168 
169 bool RenderPassMTL::IsValid() const {
170  return is_valid_;
171 }
172 
173 void RenderPassMTL::OnSetLabel(std::string label) {
174 #ifdef IMPELLER_DEBUG
175  if (label.empty()) {
176  return;
177  }
178  encoder_.label = @(std::string(label).c_str());
179 #endif // IMPELLER_DEBUG
180 }
181 
182 bool RenderPassMTL::OnEncodeCommands(const Context& context) const {
183  did_finish_encoding_ = true;
184  [encoder_ endEncoding];
185  return true;
186 }
187 
188 static bool Bind(PassBindingsCacheMTL& pass,
189  ShaderStage stage,
190  size_t bind_index,
191  const BufferView& view) {
192  if (!view.buffer) {
193  return false;
194  }
195 
196  auto device_buffer = view.buffer;
197  if (!device_buffer) {
198  return false;
199  }
200 
201  auto buffer = DeviceBufferMTL::Cast(*device_buffer).GetMTLBuffer();
202  // The Metal call is a void return and we don't want to make it on nil.
203  if (!buffer) {
204  return false;
205  }
206 
207  return pass.SetBuffer(stage, bind_index, view.range.offset, buffer);
208 }
209 
210 static bool Bind(PassBindingsCacheMTL& pass,
211  ShaderStage stage,
212  size_t bind_index,
213  const std::unique_ptr<const Sampler>& sampler,
214  const Texture& texture) {
215  if (!sampler || !texture.IsValid()) {
216  return false;
217  }
218 
219  if (texture.NeedsMipmapGeneration()) {
220  // TODO(127697): generate mips when the GPU is available on iOS.
221 #if !FML_OS_IOS
223  << "Texture at binding index " << bind_index
224  << " has a mip count > 1, but the mipmap has not been generated.";
225  return false;
226 #endif // !FML_OS_IOS
227  }
228 
229  return pass.SetTexture(stage, bind_index,
230  TextureMTL::Cast(texture).GetMTLTexture()) &&
231  pass.SetSampler(stage, bind_index,
232  SamplerMTL::Cast(*sampler).GetMTLSamplerState());
233 }
234 
235 // |RenderPass|
236 void RenderPassMTL::SetPipeline(
237  const std::shared_ptr<Pipeline<PipelineDescriptor>>& pipeline) {
238  const PipelineDescriptor& pipeline_desc = pipeline->GetDescriptor();
239  primitive_type_ = pipeline_desc.GetPrimitiveType();
240  pass_bindings_.SetRenderPipelineState(
241  PipelineMTL::Cast(*pipeline).GetMTLRenderPipelineState());
242  pass_bindings_.SetDepthStencilState(
243  PipelineMTL::Cast(*pipeline).GetMTLDepthStencilState());
244 
245  [encoder_ setFrontFacingWinding:pipeline_desc.GetWindingOrder() ==
246  WindingOrder::kClockwise
247  ? MTLWindingClockwise
248  : MTLWindingCounterClockwise];
249  [encoder_ setCullMode:ToMTLCullMode(pipeline_desc.GetCullMode())];
250  [encoder_ setTriangleFillMode:ToMTLTriangleFillMode(
251  pipeline_desc.GetPolygonMode())];
252  has_valid_pipeline_ = true;
253 }
254 
255 // |RenderPass|
256 void RenderPassMTL::SetCommandLabel(std::string_view label) {
257 #ifdef IMPELLER_DEBUG
258  if (is_metal_trace_active_) {
259  has_label_ = true;
260  std::string label_copy(label);
261  [encoder_ pushDebugGroup:@(label_copy.c_str())];
262  }
263 #endif // IMPELLER_DEBUG
264 }
265 
266 // |RenderPass|
267 void RenderPassMTL::SetStencilReference(uint32_t value) {
268  [encoder_ setStencilReferenceValue:value];
269 }
270 
271 // |RenderPass|
272 void RenderPassMTL::SetBaseVertex(uint64_t value) {
273  base_vertex_ = value;
274 }
275 
276 // |RenderPass|
277 void RenderPassMTL::SetViewport(Viewport viewport) {
278  pass_bindings_.SetViewport(viewport);
279 }
280 
281 // |RenderPass|
282 void RenderPassMTL::SetScissor(IRect scissor) {
283  pass_bindings_.SetScissor(scissor);
284 }
285 
286 // |RenderPass|
287 void RenderPassMTL::SetInstanceCount(size_t count) {
288  instance_count_ = count;
289 }
290 
291 // |RenderPass|
292 bool RenderPassMTL::SetVertexBuffer(VertexBuffer buffer) {
293  if (buffer.index_type == IndexType::kUnknown) {
294  return false;
295  }
296 
297  if (!Bind(pass_bindings_, ShaderStage::kVertex,
298  VertexDescriptor::kReservedVertexBufferIndex,
299  buffer.vertex_buffer)) {
300  return false;
301  }
302 
303  vertex_count_ = buffer.vertex_count;
304  if (buffer.index_type != IndexType::kNone) {
305  index_type_ = ToMTLIndexType(buffer.index_type);
306  index_buffer_ = std::move(buffer.index_buffer);
307  }
308  return true;
309 }
310 
311 // |RenderPass|
312 fml::Status RenderPassMTL::Draw() {
313  if (!has_valid_pipeline_) {
314  return fml::Status(fml::StatusCode::kCancelled, "Invalid pipeline.");
315  }
316 
317  if (!index_buffer_) {
318  if (instance_count_ != 1u) {
319  [encoder_ drawPrimitives:ToMTLPrimitiveType(primitive_type_)
320  vertexStart:base_vertex_
321  vertexCount:vertex_count_
322  instanceCount:instance_count_
323  baseInstance:0u];
324  } else {
325  [encoder_ drawPrimitives:ToMTLPrimitiveType(primitive_type_)
326  vertexStart:base_vertex_
327  vertexCount:vertex_count_];
328  }
329  } else {
330  id<MTLBuffer> mtl_index_buffer =
331  DeviceBufferMTL::Cast(*index_buffer_.buffer).GetMTLBuffer();
332  if (instance_count_ != 1u) {
333  [encoder_ drawIndexedPrimitives:ToMTLPrimitiveType(primitive_type_)
334  indexCount:vertex_count_
335  indexType:index_type_
336  indexBuffer:mtl_index_buffer
337  indexBufferOffset:index_buffer_.range.offset
338  instanceCount:instance_count_
339  baseVertex:base_vertex_
340  baseInstance:0u];
341  } else {
342  [encoder_ drawIndexedPrimitives:ToMTLPrimitiveType(primitive_type_)
343  indexCount:vertex_count_
344  indexType:index_type_
345  indexBuffer:mtl_index_buffer
346  indexBufferOffset:index_buffer_.range.offset];
347  }
348  }
349 
350 #ifdef IMPELLER_DEBUG
351  if (has_label_) {
352  [encoder_ popDebugGroup];
353  }
354 #endif // IMPELLER_DEBUG
355 
356  vertex_count_ = 0u;
357  base_vertex_ = 0u;
358  instance_count_ = 1u;
359  index_buffer_ = {};
360  has_valid_pipeline_ = false;
361  has_label_ = false;
362 
363  return fml::Status();
364 }
365 
366 // |RenderPass|
367 bool RenderPassMTL::BindResource(ShaderStage stage,
369  const ShaderUniformSlot& slot,
370  const ShaderMetadata& metadata,
371  BufferView view) {
372  return Bind(pass_bindings_, stage, slot.ext_res_0, view);
373 }
374 
375 // |RenderPass|
376 bool RenderPassMTL::BindResource(
377  ShaderStage stage,
379  const ShaderUniformSlot& slot,
380  const std::shared_ptr<const ShaderMetadata>& metadata,
381  BufferView view) {
382  return Bind(pass_bindings_, stage, slot.ext_res_0, view);
383 }
384 
385 // |RenderPass|
386 bool RenderPassMTL::BindResource(
387  ShaderStage stage,
389  const SampledImageSlot& slot,
390  const ShaderMetadata& metadata,
391  std::shared_ptr<const Texture> texture,
392  const std::unique_ptr<const Sampler>& sampler) {
393  return Bind(pass_bindings_, stage, slot.texture_index, sampler, *texture);
394 }
395 
396 } // namespace impeller
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@ kMultisampleResolve
impeller::Texture::NeedsMipmapGeneration
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Definition: texture.cc:85
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@ kStoreAndMultisampleResolve
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Definition: render_pass_mtl.mm:73
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Definition: formats.h:660
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Definition: render_pass_mtl.mm:93
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Definition: render_pass_mtl.mm:210
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