#include "impeller/core/formats.h"#include "impeller/core/vertex_buffer.h"#include "impeller/entity/contents/content_context.h"#include "impeller/entity/entity.h"#include "impeller/renderer/render_pass.h"#include "impeller/renderer/vertex_buffer_builder.h"Go to the source code of this file.
Classes | |
| struct | impeller::GeometryResult |
| class | impeller::Geometry |
Namespaces | |
| impeller | |
Variables | |
| static constexpr Scalar | impeller::kMinStrokeSizeMSAA = 0.5f |
| The minimum stroke size can be less than one physical pixel because of MSAA, but no less that half a physical pixel otherwise we might not hit one of the sample positions. More... | |
| static constexpr Scalar | impeller::kMinStrokeSize = 1.0f |
| static const GeometryResult | impeller::kEmptyResult |