Flutter Impeller
gaussian_blur_filter_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <cmath>
8 
9 #include "flutter/fml/make_copyable.h"
12 #include "impeller/entity/texture_downsample.frag.h"
13 #include "impeller/entity/texture_fill.frag.h"
14 #include "impeller/entity/texture_fill.vert.h"
18 
19 namespace impeller {
20 
23 
24 namespace {
25 
26 constexpr Scalar kMaxSigma = 500.0f;
27 
28 SamplerDescriptor MakeSamplerDescriptor(MinMagFilter filter,
29  SamplerAddressMode address_mode) {
30  SamplerDescriptor sampler_desc;
31  sampler_desc.min_filter = filter;
32  sampler_desc.mag_filter = filter;
33  sampler_desc.width_address_mode = address_mode;
34  sampler_desc.height_address_mode = address_mode;
35  return sampler_desc;
36 }
37 
38 void SetTileMode(SamplerDescriptor* descriptor,
39  const ContentContext& renderer,
40  Entity::TileMode tile_mode) {
41  switch (tile_mode) {
46  }
47  break;
51  break;
55  break;
59  break;
60  }
61 }
62 
63 Vector2 Clamp(Vector2 vec2, Scalar min, Scalar max) {
64  return Vector2(std::clamp(vec2.x, /*lo=*/min, /*hi=*/max),
65  std::clamp(vec2.y, /*lo=*/min, /*hi=*/max));
66 }
67 
68 Vector2 ExtractScale(const Matrix& matrix) {
69  Vector2 entity_scale_x = matrix * Vector2(1.0, 0.0);
70  Vector2 entity_scale_y = matrix * Vector2(0.0, 1.0);
71  return Vector2(entity_scale_x.GetLength(), entity_scale_y.GetLength());
72 }
73 
74 struct BlurInfo {
75  /// The scalar that is used to get from source space to unrotated local space.
77  /// The translation that is used to get from source space to unrotated local
78  /// space.
80  /// Sigma when considering an entity's scale and the effect transform.
82  /// Blur radius in source pixels based on scaled_sigma.
84  /// The halo padding in source space.
86  /// Padding in unrotated local space.
88 };
89 
90 /// Calculates sigma derivatives necessary for rendering or calculating
91 /// coverage.
92 BlurInfo CalculateBlurInfo(const Entity& entity,
93  const Matrix& effect_transform,
94  Vector2 sigma) {
95  // Source space here is scaled by the entity's transform. This is a
96  // requirement for text to be rendered correctly. You can think of this as
97  // "scaled source space" or "un-rotated local space". The entity's rotation is
98  // applied to the result of the blur as part of the result's transform.
100  ExtractScale(entity.GetTransform().Basis());
102  Vector2(entity.GetTransform().m[12], entity.GetTransform().m[13]);
103 
105  (effect_transform.Basis() * Matrix::MakeScale(source_space_scalar) * //
108  .Abs();
109  scaled_sigma = Clamp(scaled_sigma, 0, kMaxSigma);
113  Vector2 padding(ceil(blur_radius.x), ceil(blur_radius.y));
116  return {
117  .source_space_scalar = source_space_scalar,
118  .source_space_offset = source_space_offset,
119  .scaled_sigma = scaled_sigma,
120  .blur_radius = blur_radius,
121  .padding = padding,
122  .local_padding = local_padding,
123  };
124 }
125 
126 /// Perform FilterInput::GetSnapshot with safety checks.
127 std::optional<Snapshot> GetSnapshot(const std::shared_ptr<FilterInput>& input,
128  const ContentContext& renderer,
129  const Entity& entity,
130  const std::optional<Rect>& coverage_hint) {
131  std::optional<Snapshot> input_snapshot =
132  input->GetSnapshot("GaussianBlur", renderer, entity,
133  /*coverage_limit=*/coverage_hint);
134  if (!input_snapshot.has_value()) {
135  return std::nullopt;
136  }
137 
138  return input_snapshot;
139 }
140 
141 /// Returns `rect` relative to `reference`, where Rect::MakeXYWH(0,0,1,1) will
142 /// be returned when `rect` == `reference`.
143 Rect MakeReferenceUVs(const Rect& reference, const Rect& rect) {
144  Rect result = Rect::MakeOriginSize(rect.GetOrigin() - reference.GetOrigin(),
145  rect.GetSize());
146  return result.Scale(1.0f / Vector2(reference.GetSize()));
147 }
148 
149 Quad CalculateSnapshotUVs(
150  const Snapshot& input_snapshot,
151  const std::optional<Rect>& source_expanded_coverage_hint) {
152  std::optional<Rect> input_snapshot_coverage = input_snapshot.GetCoverage();
153  Quad blur_uvs = {Point(0, 0), Point(1, 0), Point(0, 1), Point(1, 1)};
154  FML_DCHECK(input_snapshot.transform.IsTranslationScaleOnly());
155  if (source_expanded_coverage_hint.has_value() &&
156  input_snapshot_coverage.has_value()) {
157  // Only process the uvs where the blur is happening, not the whole texture.
158  std::optional<Rect> uvs =
159  MakeReferenceUVs(input_snapshot_coverage.value(),
160  source_expanded_coverage_hint.value())
161  .Intersection(Rect::MakeSize(Size(1, 1)));
162  FML_DCHECK(uvs.has_value());
163  if (uvs.has_value()) {
164  blur_uvs[0] = uvs->GetLeftTop();
165  blur_uvs[1] = uvs->GetRightTop();
166  blur_uvs[2] = uvs->GetLeftBottom();
167  blur_uvs[3] = uvs->GetRightBottom();
168  }
169  }
170  return blur_uvs;
171 }
172 
173 Scalar CeilToDivisible(Scalar val, Scalar divisor) {
174  if (divisor == 0.0f) {
175  return val;
176  }
177 
178  Scalar remainder = fmod(val, divisor);
179  if (remainder != 0.0f) {
180  return val + (divisor - remainder);
181  } else {
182  return val;
183  }
184 }
185 
186 Scalar FloorToDivisible(Scalar val, Scalar divisor) {
187  if (divisor == 0.0f) {
188  return val;
189  }
190 
191  Scalar remainder = fmod(val, divisor);
192  if (remainder != 0.0f) {
193  return val - remainder;
194  } else {
195  return val;
196  }
197 }
198 
199 struct DownsamplePassArgs {
200  /// The output size of the down-sampling pass.
202  /// The UVs that will be used for drawing to the down-sampling pass.
203  /// This effectively is chopping out a region of the input.
205  /// The effective scalar of the down-sample pass.
206  /// This isn't usually exactly as we'd calculate because it has to be rounded
207  /// to integer boundaries for generating the texture for the output.
209  /// Transforms from unrotated local space to position the output from the
210  /// down-sample pass.
211  /// This can differ if we request a coverage hint but it is rejected, as is
212  /// the case with backdrop filters.
213  Matrix transform;
214 };
215 
216 /// Calculates info required for the down-sampling pass.
217 DownsamplePassArgs CalculateDownsamplePassArgs(
220  const Snapshot& input_snapshot,
221  const std::optional<Rect>& source_expanded_coverage_hint,
222  const std::shared_ptr<FilterInput>& input,
223  const Entity& snapshot_entity) {
224  Scalar desired_scalar =
227 
228  // TODO(jonahwilliams): If desired_scalar is 1.0 and we fully acquired the
229  // gutter from the expanded_coverage_hint, we can skip the downsample pass.
230  // pass.
231  Vector2 downsample_scalar(desired_scalar, desired_scalar);
232  // TODO(gaaclarke): The padding could be removed if we know it's not needed or
233  // resized to account for the expanded_clip_coverage. There doesn't appear
234  // to be the math to make those calculations though. The following
235  // optimization works, but causes a shimmer as a result of
236  // https://github.com/flutter/flutter/issues/140193 so it isn't applied.
237  //
238  // !input_snapshot->GetCoverage()->Expand(-local_padding)
239  // .Contains(coverage_hint.value()))
240 
241  std::optional<Rect> snapshot_coverage = input_snapshot.GetCoverage();
242  if (input_snapshot.transform.Equals(snapshot_entity.GetTransform()) &&
243  source_expanded_coverage_hint.has_value() &&
244  snapshot_coverage.has_value() &&
245  snapshot_coverage->Contains(source_expanded_coverage_hint.value())) {
246  // If the snapshot's transform is the identity transform and we have
247  // coverage hint that fits inside of the snapshots coverage that means the
248  // coverage hint was ignored so we will trim out the area we are interested
249  // in the down-sample pass. This usually means we have a backdrop image
250  // filter.
251  //
252  // The region we cut out will be aligned with the down-sample divisor to
253  // avoid pixel alignment problems that create shimmering.
254  int32_t divisor = std::round(1.0f / desired_scalar);
255  Rect aligned_coverage_hint = Rect::MakeLTRB(
256  FloorToDivisible(source_expanded_coverage_hint->GetLeft(), divisor),
257  FloorToDivisible(source_expanded_coverage_hint->GetTop(), divisor),
258  source_expanded_coverage_hint->GetRight(),
259  source_expanded_coverage_hint->GetBottom());
260  aligned_coverage_hint = Rect::MakeXYWH(
261  aligned_coverage_hint.GetX(), aligned_coverage_hint.GetY(),
262  CeilToDivisible(aligned_coverage_hint.GetWidth(), divisor),
263  CeilToDivisible(aligned_coverage_hint.GetHeight(), divisor));
264  ISize source_size = ISize(aligned_coverage_hint.GetSize().width,
265  aligned_coverage_hint.GetSize().height);
266  Vector2 downsampled_size = source_size * downsample_scalar;
267  Scalar int_part;
268  FML_DCHECK(std::modf(downsampled_size.x, &int_part) == 0.0f);
269  FML_DCHECK(std::modf(downsampled_size.y, &int_part) == 0.0f);
270  (void)int_part;
271  ISize subpass_size = ISize(downsampled_size.x, downsampled_size.y);
272  Vector2 effective_scalar = Vector2(subpass_size) / source_size;
273  FML_DCHECK(effective_scalar == downsample_scalar);
274 
275  Quad uvs = CalculateSnapshotUVs(input_snapshot, aligned_coverage_hint);
276  return {
277  .subpass_size = subpass_size,
278  .uvs = uvs,
279  .effective_scalar = effective_scalar,
280  .transform = Matrix::MakeTranslation(
281  {aligned_coverage_hint.GetX(), aligned_coverage_hint.GetY(), 0})};
282  } else {
283  //////////////////////////////////////////////////////////////////////////////
284  auto input_snapshot_size = input_snapshot.texture->GetSize();
285  Rect source_rect = Rect::MakeSize(input_snapshot_size);
286  Rect source_rect_padded = source_rect.Expand(padding);
287  Vector2 downsampled_size = source_rect_padded.GetSize() * downsample_scalar;
289  ISize(ceil(downsampled_size.x), ceil(downsampled_size.y));
290  Vector2 divisible_size(CeilToDivisible(source_rect_padded.GetSize().width,
291  1.0 / downsample_scalar.x),
292  CeilToDivisible(source_rect_padded.GetSize().height,
293  1.0 / downsample_scalar.y));
294  // Only make the padding divisible if we already have padding. If we don't
295  // have padding adding more can add artifacts to hard blur edges.
296  Vector2 divisible_padding(
297  padding.x > 0
298  ? padding.x +
299  (divisible_size.x - source_rect_padded.GetSize().width) / 2.0
300  : 0.f,
301  padding.y > 0
302  ? padding.y +
303  (divisible_size.y - source_rect_padded.GetSize().height) / 2.0
304  : 0.f);
305  source_rect_padded = source_rect.Expand(divisible_padding);
306 
308  Vector2(subpass_size) / source_rect_padded.GetSize();
310  input, snapshot_entity, source_rect_padded, input_snapshot_size);
311  return {
312  .subpass_size = subpass_size,
313  .uvs = uvs,
314  .effective_scalar = effective_scalar,
315  .transform = input_snapshot.transform *
316  Matrix::MakeTranslation(-divisible_padding),
317  };
318  }
319 }
320 
321 /// Makes a subpass that will render the scaled down input and add the
322 /// transparent gutter required for the blur halo.
323 fml::StatusOr<RenderTarget> MakeDownsampleSubpass(
324  const ContentContext& renderer,
325  const std::shared_ptr<CommandBuffer>& command_buffer,
326  const std::shared_ptr<Texture>& input_texture,
327  const SamplerDescriptor& sampler_descriptor,
328  const DownsamplePassArgs& pass_args,
329  Entity::TileMode tile_mode) {
330  using VS = TextureFillVertexShader;
331 
332  // If the texture already had mip levels generated, then we can use the
333  // original downsample shader.
334  if (pass_args.effective_scalar.x >= 0.5f ||
335  (!input_texture->NeedsMipmapGeneration() &&
336  input_texture->GetTextureDescriptor().mip_count > 1)) {
337  ContentContext::SubpassCallback subpass_callback =
338  [&](const ContentContext& renderer, RenderPass& pass) {
339  HostBuffer& host_buffer = renderer.GetTransientsBuffer();
340 
341  pass.SetCommandLabel("Gaussian blur downsample");
342  auto pipeline_options = OptionsFromPass(pass);
343  pipeline_options.primitive_type = PrimitiveType::kTriangleStrip;
344  pass.SetPipeline(renderer.GetTexturePipeline(pipeline_options));
345 
346  TextureFillVertexShader::FrameInfo frame_info;
347  frame_info.mvp = Matrix::MakeOrthographic(ISize(1, 1));
348  frame_info.texture_sampler_y_coord_scale =
349  input_texture->GetYCoordScale();
350 
351  TextureFillFragmentShader::FragInfo frag_info;
352  frag_info.alpha = 1.0;
353 
354  const Quad& uvs = pass_args.uvs;
355  std::array<VS::PerVertexData, 4> vertices = {
356  VS::PerVertexData{Point(0, 0), uvs[0]},
357  VS::PerVertexData{Point(1, 0), uvs[1]},
358  VS::PerVertexData{Point(0, 1), uvs[2]},
359  VS::PerVertexData{Point(1, 1), uvs[3]},
360  };
361  pass.SetVertexBuffer(CreateVertexBuffer(vertices, host_buffer));
362 
363  SamplerDescriptor linear_sampler_descriptor = sampler_descriptor;
364  SetTileMode(&linear_sampler_descriptor, renderer, tile_mode);
365  linear_sampler_descriptor.mag_filter = MinMagFilter::kLinear;
366  linear_sampler_descriptor.min_filter = MinMagFilter::kLinear;
367  TextureFillVertexShader::BindFrameInfo(
368  pass, host_buffer.EmplaceUniform(frame_info));
369  TextureFillFragmentShader::BindFragInfo(
370  pass, host_buffer.EmplaceUniform(frag_info));
371  TextureFillFragmentShader::BindTextureSampler(
372  pass, input_texture,
373  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
374  linear_sampler_descriptor));
375 
376  return pass.Draw().ok();
377  };
378  return renderer.MakeSubpass("Gaussian Blur Filter", pass_args.subpass_size,
379  command_buffer, subpass_callback);
380  } else {
381  // This assumes we don't scale below 1/16.
382  Scalar edge = 1.0;
383  Scalar ratio = 0.25;
384  if (pass_args.effective_scalar.x <= 0.0625f) {
385  edge = 7.0;
386  ratio = 1.0f / 64.0f;
387  } else if (pass_args.effective_scalar.x <= 0.125f) {
388  edge = 3.0;
389  ratio = 1.0f / 16.0f;
390  }
391  ContentContext::SubpassCallback subpass_callback =
392  [&](const ContentContext& renderer, RenderPass& pass) {
393  HostBuffer& host_buffer = renderer.GetTransientsBuffer();
394 
395  pass.SetCommandLabel("Gaussian blur downsample");
396  auto pipeline_options = OptionsFromPass(pass);
397  pipeline_options.primitive_type = PrimitiveType::kTriangleStrip;
398  pass.SetPipeline(renderer.GetDownsamplePipeline(pipeline_options));
399 
400  TextureFillVertexShader::FrameInfo frame_info;
401  frame_info.mvp = Matrix::MakeOrthographic(ISize(1, 1));
402  frame_info.texture_sampler_y_coord_scale =
403  input_texture->GetYCoordScale();
404 
405  TextureDownsampleFragmentShader::FragInfo frag_info;
406  frag_info.edge = edge;
407  frag_info.ratio = ratio;
408  frag_info.pixel_size = Vector2(1.0f / Size(input_texture->GetSize()));
409 
410  const Quad& uvs = pass_args.uvs;
411  std::array<VS::PerVertexData, 4> vertices = {
412  VS::PerVertexData{Point(0, 0), uvs[0]},
413  VS::PerVertexData{Point(1, 0), uvs[1]},
414  VS::PerVertexData{Point(0, 1), uvs[2]},
415  VS::PerVertexData{Point(1, 1), uvs[3]},
416  };
417  pass.SetVertexBuffer(CreateVertexBuffer(vertices, host_buffer));
418 
419  SamplerDescriptor linear_sampler_descriptor = sampler_descriptor;
420  SetTileMode(&linear_sampler_descriptor, renderer, tile_mode);
421  linear_sampler_descriptor.mag_filter = MinMagFilter::kLinear;
422  linear_sampler_descriptor.min_filter = MinMagFilter::kLinear;
423  TextureFillVertexShader::BindFrameInfo(
424  pass, host_buffer.EmplaceUniform(frame_info));
425  TextureDownsampleFragmentShader::BindFragInfo(
426  pass, host_buffer.EmplaceUniform(frag_info));
427  TextureDownsampleFragmentShader::BindTextureSampler(
428  pass, input_texture,
429  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
430  linear_sampler_descriptor));
431 
432  return pass.Draw().ok();
433  };
434  return renderer.MakeSubpass("Gaussian Blur Filter", pass_args.subpass_size,
435  command_buffer, subpass_callback);
436  }
437 }
438 
439 fml::StatusOr<RenderTarget> MakeBlurSubpass(
440  const ContentContext& renderer,
441  const std::shared_ptr<CommandBuffer>& command_buffer,
442  const RenderTarget& input_pass,
443  const SamplerDescriptor& sampler_descriptor,
444  Entity::TileMode tile_mode,
445  const BlurParameters& blur_info,
446  std::optional<RenderTarget> destination_target,
447  const Quad& blur_uvs) {
449 
450  if (blur_info.blur_sigma < kEhCloseEnough) {
451  return input_pass;
452  }
453 
454  const std::shared_ptr<Texture>& input_texture =
455  input_pass.GetRenderTargetTexture();
456 
457  // TODO(gaaclarke): This blurs the whole image, but because we know the clip
458  // region we could focus on just blurring that.
459  ISize subpass_size = input_texture->GetSize();
460  ContentContext::SubpassCallback subpass_callback =
461  [&](const ContentContext& renderer, RenderPass& pass) {
462  GaussianBlurVertexShader::FrameInfo frame_info;
463  frame_info.mvp = Matrix::MakeOrthographic(ISize(1, 1)),
464  frame_info.texture_sampler_y_coord_scale =
465  input_texture->GetYCoordScale();
466 
467  HostBuffer& host_buffer = renderer.GetTransientsBuffer();
468 
469  ContentContextOptions options = OptionsFromPass(pass);
470  options.primitive_type = PrimitiveType::kTriangleStrip;
471  pass.SetPipeline(renderer.GetGaussianBlurPipeline(options));
472 
473  std::array<VS::PerVertexData, 4> vertices = {
474  VS::PerVertexData{blur_uvs[0], blur_uvs[0]},
475  VS::PerVertexData{blur_uvs[1], blur_uvs[1]},
476  VS::PerVertexData{blur_uvs[2], blur_uvs[2]},
477  VS::PerVertexData{blur_uvs[3], blur_uvs[3]},
478  };
479  pass.SetVertexBuffer(CreateVertexBuffer(vertices, host_buffer));
480 
481  SamplerDescriptor linear_sampler_descriptor = sampler_descriptor;
482  linear_sampler_descriptor.mag_filter = MinMagFilter::kLinear;
483  linear_sampler_descriptor.min_filter = MinMagFilter::kLinear;
484  GaussianBlurFragmentShader::BindTextureSampler(
485  pass, input_texture,
486  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
487  linear_sampler_descriptor));
488  GaussianBlurVertexShader::BindFrameInfo(
489  pass, host_buffer.EmplaceUniform(frame_info));
490  GaussianBlurFragmentShader::BindKernelSamples(
491  pass, host_buffer.EmplaceUniform(
493  return pass.Draw().ok();
494  };
495  if (destination_target.has_value()) {
496  return renderer.MakeSubpass("Gaussian Blur Filter",
497  destination_target.value(), command_buffer,
498  subpass_callback);
499  } else {
500  return renderer.MakeSubpass("Gaussian Blur Filter", subpass_size,
501  command_buffer, subpass_callback);
502  }
503 }
504 
505 int ScaleBlurRadius(Scalar radius, Scalar scalar) {
506  return static_cast<int>(std::round(radius * scalar));
507 }
508 
509 Entity ApplyClippedBlurStyle(Entity::ClipOperation clip_operation,
510  const Entity& entity,
511  const std::shared_ptr<FilterInput>& input,
512  const Snapshot& input_snapshot,
513  Entity blur_entity,
514  const Geometry* geometry) {
515  auto clip_contents = std::make_shared<ClipContents>();
516  clip_contents->SetClipOperation(clip_operation);
517  clip_contents->SetGeometry(geometry);
518  Entity clipper;
519  clipper.SetContents(clip_contents);
520  auto restore = std::make_unique<ClipRestoreContents>();
521  Matrix entity_transform = entity.GetTransform();
522  Matrix blur_transform = blur_entity.GetTransform();
523  auto renderer = fml::MakeCopyable(
524  [blur_entity = blur_entity.Clone(), clipper = std::move(clipper),
525  restore = std::move(restore), entity_transform,
526  blur_transform](const ContentContext& renderer, const Entity& entity,
527  RenderPass& pass) mutable {
528  bool result = true;
529  clipper.SetClipDepth(entity.GetClipDepth());
530  clipper.SetTransform(entity.GetTransform() * entity_transform);
531  result = clipper.Render(renderer, pass) && result;
532  blur_entity.SetClipDepth(entity.GetClipDepth());
533  blur_entity.SetTransform(entity.GetTransform() * blur_transform);
534  result = blur_entity.Render(renderer, pass) && result;
535  return result;
536  });
537  auto coverage =
538  fml::MakeCopyable([blur_entity = std::move(blur_entity),
539  blur_transform](const Entity& entity) mutable {
540  blur_entity.SetTransform(entity.GetTransform() * blur_transform);
541  return blur_entity.GetCoverage();
542  });
543  Entity result;
544  result.SetContents(Contents::MakeAnonymous(renderer, coverage));
545  return result;
546 }
547 
548 Entity ApplyBlurStyle(FilterContents::BlurStyle blur_style,
549  const Entity& entity,
550  const std::shared_ptr<FilterInput>& input,
551  const Snapshot& input_snapshot,
552  Entity blur_entity,
553  const Geometry* geometry,
556  switch (blur_style) {
558  return blur_entity;
560  return ApplyClippedBlurStyle(Entity::ClipOperation::kIntersect, entity,
561  input, input_snapshot,
562  std::move(blur_entity), geometry);
563  break;
565  return ApplyClippedBlurStyle(Entity::ClipOperation::kDifference, entity,
566  input, input_snapshot,
567  std::move(blur_entity), geometry);
569  Entity snapshot_entity =
570  Entity::FromSnapshot(input_snapshot, entity.GetBlendMode());
571  Entity result;
572  Matrix blurred_transform = blur_entity.GetTransform();
573  Matrix snapshot_transform =
574  entity.GetTransform() * //
577  input_snapshot.transform;
578  result.SetContents(Contents::MakeAnonymous(
579  fml::MakeCopyable([blur_entity = blur_entity.Clone(),
580  blurred_transform, snapshot_transform,
581  snapshot_entity = std::move(snapshot_entity)](
582  const ContentContext& renderer,
583  const Entity& entity,
584  RenderPass& pass) mutable {
585  bool result = true;
586  snapshot_entity.SetTransform(entity.GetTransform() *
587  snapshot_transform);
588  snapshot_entity.SetClipDepth(entity.GetClipDepth());
589  result = result && snapshot_entity.Render(renderer, pass);
590  blur_entity.SetClipDepth(entity.GetClipDepth());
591  blur_entity.SetTransform(entity.GetTransform() * blurred_transform);
592  result = result && blur_entity.Render(renderer, pass);
593  return result;
594  }),
595  fml::MakeCopyable([blur_entity = blur_entity.Clone(),
596  blurred_transform](const Entity& entity) mutable {
597  blur_entity.SetTransform(entity.GetTransform() * blurred_transform);
598  return blur_entity.GetCoverage();
599  })));
600  return result;
601  }
602  }
603 }
604 } // namespace
605 
607  Scalar sigma_x,
608  Scalar sigma_y,
609  Entity::TileMode tile_mode,
610  BlurStyle mask_blur_style,
611  const Geometry* mask_geometry)
612  : sigma_(sigma_x, sigma_y),
613  tile_mode_(tile_mode),
614  mask_blur_style_(mask_blur_style),
615  mask_geometry_(mask_geometry) {
616  // This is supposed to be enforced at a higher level.
617  FML_DCHECK(mask_blur_style == BlurStyle::kNormal || mask_geometry);
618 }
619 
620 // This value was extracted from Skia, see:
621 // * https://github.com/google/skia/blob/d29cc3fe182f6e8a8539004a6a4ee8251677a6fd/src/gpu/ganesh/GrBlurUtils.cpp#L2561-L2576
622 // * https://github.com/google/skia/blob/d29cc3fe182f6e8a8539004a6a4ee8251677a6fd/src/gpu/BlurUtils.h#L57
624  if (sigma <= 4) {
625  return 1.0;
626  }
627  Scalar raw_result = 4.0 / sigma;
628  // Round to the nearest 1/(2^n) to get the best quality down scaling.
629  Scalar exponent = round(log2f(raw_result));
630  // Don't scale down below 1/16th to preserve signal.
631  exponent = std::max(-4.0f, exponent);
632  Scalar rounded = powf(2.0f, exponent);
633  Scalar result = rounded;
634  // Extend the range of the 1/8th downsample based on the effective kernel size
635  // for the blur.
636  if (rounded < 0.125f) {
637  Scalar rounded_plus = powf(2.0f, exponent + 1);
639  int kernel_size_plus = (ScaleBlurRadius(blur_radius, rounded_plus) * 2) + 1;
640  // This constant was picked by looking at the results to make sure no
641  // shimmering was introduced at the highest sigma values that downscale to
642  // 1/16th.
643  static constexpr int32_t kEighthDownsampleKernalWidthMax = 41;
644  result = kernel_size_plus <= kEighthDownsampleKernalWidthMax ? rounded_plus
645  : rounded;
646  }
647  return result;
648 };
649 
651  const Matrix& effect_transform,
652  const Rect& output_limit) const {
653  Vector2 scaled_sigma = {ScaleSigma(sigma_.x), ScaleSigma(sigma_.y)};
656  Vector3 blur_radii =
657  effect_transform.Basis() * Vector3{blur_radius.x, blur_radius.y, 0.0};
658  return output_limit.Expand(Point(blur_radii.x, blur_radii.y));
659 }
660 
662  const FilterInput::Vector& inputs,
663  const Entity& entity,
664  const Matrix& effect_transform) const {
665  if (inputs.empty()) {
666  return {};
667  }
668  std::optional<Rect> input_coverage = inputs[0]->GetCoverage(entity);
669  if (!input_coverage.has_value()) {
670  return {};
671  }
672 
673  BlurInfo blur_info = CalculateBlurInfo(entity, effect_transform, sigma_);
674  return input_coverage.value().Expand(
675  Point(blur_info.local_padding.x, blur_info.local_padding.y));
676 }
677 
678 // A brief overview how this works:
679 // 1) Snapshot the filter input.
680 // 2) Perform downsample pass. This also inserts the gutter around the input
681 // snapshot since the blur can render outside the bounds of the snapshot.
682 // 3) Perform 1D horizontal blur pass.
683 // 4) Perform 1D vertical blur pass.
684 // 5) Apply the blur style to the blur result. This may just mask the output or
685 // draw the original snapshot over the result.
686 std::optional<Entity> GaussianBlurFilterContents::RenderFilter(
687  const FilterInput::Vector& inputs,
688  const ContentContext& renderer,
689  const Entity& entity,
690  const Matrix& effect_transform,
691  const Rect& coverage,
692  const std::optional<Rect>& coverage_hint) const {
693  if (inputs.empty()) {
694  return std::nullopt;
695  }
696 
697  BlurInfo blur_info = CalculateBlurInfo(entity, effect_transform, sigma_);
698 
699  // Apply as much of the desired padding as possible from the source. This may
700  // be ignored so must be accounted for in the downsample pass by adding a
701  // transparent gutter.
702  std::optional<Rect> expanded_coverage_hint;
703  if (coverage_hint.has_value()) {
704  expanded_coverage_hint = coverage_hint->Expand(blur_info.local_padding);
705  }
706 
707  Entity snapshot_entity = entity.Clone();
708  snapshot_entity.SetTransform(
709  Matrix::MakeTranslation(blur_info.source_space_offset) *
710  Matrix::MakeScale(blur_info.source_space_scalar));
711 
712  std::optional<Rect> source_expanded_coverage_hint;
713  if (expanded_coverage_hint.has_value()) {
714  source_expanded_coverage_hint = expanded_coverage_hint->TransformBounds(
715  Matrix::MakeTranslation(blur_info.source_space_offset) *
716  Matrix::MakeScale(blur_info.source_space_scalar) *
717  entity.GetTransform().Invert());
718  }
719 
720  std::optional<Snapshot> input_snapshot = GetSnapshot(
721  inputs[0], renderer, snapshot_entity, source_expanded_coverage_hint);
722  if (!input_snapshot.has_value()) {
723  return std::nullopt;
724  }
725 
726  if (blur_info.scaled_sigma.x < kEhCloseEnough &&
727  blur_info.scaled_sigma.y < kEhCloseEnough) {
728  Entity result =
729  Entity::FromSnapshot(input_snapshot.value(),
730  entity.GetBlendMode()); // No blur to render.
731  result.SetTransform(
732  entity.GetTransform() *
733  Matrix::MakeScale(1.f / blur_info.source_space_scalar) *
734  Matrix::MakeTranslation(-1 * blur_info.source_space_offset) *
735  input_snapshot->transform);
736  return result;
737  }
738 
739  // Note: The code below uses three different command buffers when it would be
740  // possible to combine the operations into a single buffer. From testing and
741  // user bug reports (see https://github.com/flutter/flutter/issues/154046 ),
742  // this sometimes causes deviceLost errors on older Adreno devices. Breaking
743  // the work up into three different command buffers seems to prevent this
744  // crash.
745  std::shared_ptr<CommandBuffer> command_buffer_1 =
746  renderer.GetContext()->CreateCommandBuffer();
747  if (!command_buffer_1) {
748  return std::nullopt;
749  }
750 
751  DownsamplePassArgs downsample_pass_args = CalculateDownsamplePassArgs(
752  blur_info.scaled_sigma, blur_info.padding, input_snapshot.value(),
753  source_expanded_coverage_hint, inputs[0], snapshot_entity);
754 
755  fml::StatusOr<RenderTarget> pass1_out = MakeDownsampleSubpass(
756  renderer, command_buffer_1, input_snapshot->texture,
757  input_snapshot->sampler_descriptor, downsample_pass_args, tile_mode_);
758 
759  if (!pass1_out.ok()) {
760  return std::nullopt;
761  }
762 
763  Vector2 pass1_pixel_size =
764  1.0 / Vector2(pass1_out.value().GetRenderTargetTexture()->GetSize());
765 
766  Quad blur_uvs = {Point(0, 0), Point(1, 0), Point(0, 1), Point(1, 1)};
767 
768  std::shared_ptr<CommandBuffer> command_buffer_2 =
769  renderer.GetContext()->CreateCommandBuffer();
770  if (!command_buffer_2) {
771  return std::nullopt;
772  }
773 
774  fml::StatusOr<RenderTarget> pass2_out = MakeBlurSubpass(
775  renderer, command_buffer_2, /*input_pass=*/pass1_out.value(),
776  input_snapshot->sampler_descriptor, tile_mode_,
777  BlurParameters{
778  .blur_uv_offset = Point(0.0, pass1_pixel_size.y),
779  .blur_sigma = blur_info.scaled_sigma.y *
780  downsample_pass_args.effective_scalar.y,
781  .blur_radius = ScaleBlurRadius(
782  blur_info.blur_radius.y, downsample_pass_args.effective_scalar.y),
783  .step_size = 1,
784  },
785  /*destination_target=*/std::nullopt, blur_uvs);
786 
787  if (!pass2_out.ok()) {
788  return std::nullopt;
789  }
790 
791  std::shared_ptr<CommandBuffer> command_buffer_3 =
792  renderer.GetContext()->CreateCommandBuffer();
793  if (!command_buffer_3) {
794  return std::nullopt;
795  }
796 
797  // Only ping pong if the first pass actually created a render target.
798  auto pass3_destination = pass2_out.value().GetRenderTargetTexture() !=
799  pass1_out.value().GetRenderTargetTexture()
800  ? std::optional<RenderTarget>(pass1_out.value())
801  : std::optional<RenderTarget>(std::nullopt);
802 
803  fml::StatusOr<RenderTarget> pass3_out = MakeBlurSubpass(
804  renderer, command_buffer_3, /*input_pass=*/pass2_out.value(),
805  input_snapshot->sampler_descriptor, tile_mode_,
806  BlurParameters{
807  .blur_uv_offset = Point(pass1_pixel_size.x, 0.0),
808  .blur_sigma = blur_info.scaled_sigma.x *
809  downsample_pass_args.effective_scalar.x,
810  .blur_radius = ScaleBlurRadius(
811  blur_info.blur_radius.x, downsample_pass_args.effective_scalar.x),
812  .step_size = 1,
813  },
814  pass3_destination, blur_uvs);
815 
816  if (!pass3_out.ok()) {
817  return std::nullopt;
818  }
819 
820  if (!renderer.GetContext()
821  ->GetCommandQueue()
822  ->Submit(/*buffers=*/{command_buffer_1, command_buffer_2,
823  command_buffer_3})
824  .ok()) {
825  return std::nullopt;
826  }
827 
828  // The ping-pong approach requires that each render pass output has the same
829  // size.
830  FML_DCHECK((pass1_out.value().GetRenderTargetSize() ==
831  pass2_out.value().GetRenderTargetSize()) &&
832  (pass2_out.value().GetRenderTargetSize() ==
833  pass3_out.value().GetRenderTargetSize()));
834 
835  SamplerDescriptor sampler_desc = MakeSamplerDescriptor(
837 
838  Entity blur_output_entity = Entity::FromSnapshot(
839  Snapshot{.texture = pass3_out.value().GetRenderTargetTexture(),
840  .transform =
841  entity.GetTransform() * //
842  Matrix::MakeScale(1.f / blur_info.source_space_scalar) * //
843  Matrix::MakeTranslation(-1 * blur_info.source_space_offset) *
844  downsample_pass_args.transform * //
845  Matrix::MakeScale(1 / downsample_pass_args.effective_scalar),
846  .sampler_descriptor = sampler_desc,
847  .opacity = input_snapshot->opacity},
848  entity.GetBlendMode());
849 
850  return ApplyBlurStyle(mask_blur_style_, entity, inputs[0],
851  input_snapshot.value(), std::move(blur_output_entity),
852  mask_geometry_, blur_info.source_space_scalar,
853  blur_info.source_space_offset);
854 }
855 
857  return static_cast<Radius>(Sigma(sigma)).radius;
858 }
859 
861  const std::shared_ptr<FilterInput>& filter_input,
862  const Entity& entity,
863  const Rect& source_rect,
864  const ISize& texture_size) {
865  Matrix input_transform = filter_input->GetLocalTransform(entity);
866  Quad coverage_quad = source_rect.GetTransformedPoints(input_transform);
867 
868  Matrix uv_transform = Matrix::MakeScale(
869  {1.0f / texture_size.width, 1.0f / texture_size.height, 1.0f});
870  return uv_transform.Transform(coverage_quad);
871 }
872 
873 // This function was calculated by observing Skia's behavior. Its blur at 500
874 // seemed to be 0.15. Since we clamp at 500 I solved the quadratic equation
875 // that puts the minima there and a f(0)=1.
877  // Limit the kernel size to 1000x1000 pixels, like Skia does.
878  Scalar clamped = std::min(sigma, kMaxSigma);
879  constexpr Scalar a = 3.4e-06;
880  constexpr Scalar b = -3.4e-3;
881  constexpr Scalar c = 1.f;
882  Scalar scalar = c + b * clamped + a * clamped * clamped;
883  return clamped * scalar;
884 }
885 
887  KernelSamples result;
888  result.sample_count =
889  ((2 * parameters.blur_radius) / parameters.step_size) + 1;
890 
891  // Chop off the last samples if the radius >= 3 where they account for < 1.56%
892  // of the result.
893  int x_offset = 0;
894  if (parameters.blur_radius >= 3) {
895  result.sample_count -= 2;
896  x_offset = 1;
897  }
898 
899  // This is a safe-guard to make sure we don't overflow the fragment shader.
900  // The kernel size is multiplied by 2 since we'll use the lerp hack on the
901  // result. In practice this isn't throwing away much data since the blur radii
902  // are around 53 before the down-sampling and max sigma of 500 kick in.
903  //
904  // TODO(https://github.com/flutter/flutter/issues/150462): Come up with a more
905  // wholistic remedy for this. A proper downsample size should not make this
906  // required. Or we can increase the kernel size.
909  }
910 
911  Scalar tally = 0.0f;
912  for (int i = 0; i < result.sample_count; ++i) {
913  int x = x_offset + (i * parameters.step_size) - parameters.blur_radius;
914  result.samples[i] = KernelSample{
915  .uv_offset = parameters.blur_uv_offset * x,
916  .coefficient = expf(-0.5f * (x * x) /
917  (parameters.blur_sigma * parameters.blur_sigma)) /
918  (sqrtf(2.0f * M_PI) * parameters.blur_sigma),
919  };
920  tally += result.samples[i].coefficient;
921  }
922 
923  // Make sure everything adds up to 1.
924  for (auto& sample : result.samples) {
925  sample.coefficient /= tally;
926  }
927 
928  return result;
929 }
930 
931 // This works by shrinking the kernel size by 2 and relying on lerp to read
932 // between the samples.
933 GaussianBlurPipeline::FragmentShader::KernelSamples LerpHackKernelSamples(
934  KernelSamples parameters) {
935  GaussianBlurPipeline::FragmentShader::KernelSamples result = {};
936  result.sample_count = ((parameters.sample_count - 1) / 2) + 1;
937  int32_t middle = result.sample_count / 2;
938  int32_t j = 0;
939  FML_DCHECK(result.sample_count <= kGaussianBlurMaxKernelSize);
940  static_assert(sizeof(result.sample_data) ==
941  sizeof(std::array<Vector4, kGaussianBlurMaxKernelSize>));
942 
943  for (int i = 0; i < result.sample_count; i++) {
944  if (i == middle) {
945  result.sample_data[i].x = parameters.samples[j].uv_offset.x;
946  result.sample_data[i].y = parameters.samples[j].uv_offset.y;
947  result.sample_data[i].z = parameters.samples[j].coefficient;
948  j++;
949  } else {
950  KernelSample left = parameters.samples[j];
951  KernelSample right = parameters.samples[j + 1];
952 
953  result.sample_data[i].z = left.coefficient + right.coefficient;
954 
955  Point uv = (left.uv_offset * left.coefficient +
956  right.uv_offset * right.coefficient) /
957  (left.coefficient + right.coefficient);
958  result.sample_data[i].x = uv.x;
959  result.sample_data[i].y = uv.y;
960  j += 2;
961  }
962  }
963 
964  return result;
965 }
966 
967 } // namespace impeller
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:107
impeller::Entity::ClipOperation::kIntersect
@ kIntersect
impeller::Entity::TileMode::kClamp
@ kClamp
impeller::OptionsFromPass
ContentContextOptions OptionsFromPass(const RenderPass &pass)
Definition: contents.cc:19
impeller::KernelSamples
Definition: gaussian_blur_filter_contents.h:39
impeller::TPoint::y
Type y
Definition: point.h:31
impeller::Entity::ClipOperation::kDifference
@ kDifference
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::KernelSamples::sample_count
int sample_count
Definition: gaussian_blur_filter_contents.h:41
impeller::Entity::GetTransform
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:47
uvs
Quad uvs
Definition: gaussian_blur_filter_contents.cc:204
impeller::BlurParameters::blur_uv_offset
Point blur_uv_offset
Definition: gaussian_blur_filter_contents.h:23
impeller::TRect< Scalar >::MakeXYWH
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136
impeller::FilterContents::BlurStyle
BlurStyle
Definition: filter_contents.h:26
impeller::KernelSample::uv_offset
Vector2 uv_offset
Definition: gaussian_blur_filter_contents.h:30
impeller::kEhCloseEnough
constexpr float kEhCloseEnough
Definition: constants.h:56
impeller::SamplerAddressMode
SamplerAddressMode
Definition: formats.h:441
impeller::Entity::TileMode::kDecal
@ kDecal
impeller::Vector2
Point Vector2
Definition: point.h:331
impeller::KernelSample::coefficient
float coefficient
Definition: gaussian_blur_filter_contents.h:31
padding
Vector2 padding
The halo padding in source space.
Definition: gaussian_blur_filter_contents.cc:85
impeller::SamplerAddressMode::kClampToEdge
@ kClampToEdge
gaussian_blur_filter_contents.h
impeller::Size
TSize< Scalar > Size
Definition: size.h:137
impeller::FilterContents::BlurStyle::kNormal
@ kNormal
Blurred inside and outside.
impeller::kGaussianBlurMaxKernelSize
static constexpr int32_t kGaussianBlurMaxKernelSize
Definition: gaussian_blur_filter_contents.h:17
impeller::GaussianBlurFilterContents::CalculateBlurRadius
static Scalar CalculateBlurRadius(Scalar sigma)
Definition: gaussian_blur_filter_contents.cc:856
impeller::Entity::TileMode::kRepeat
@ kRepeat
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
subpass_size
ISize subpass_size
The output size of the down-sampling pass.
Definition: gaussian_blur_filter_contents.cc:201
impeller::Vector3::x
Scalar x
Definition: vector.h:23
impeller::GaussianBlurVertexShader
GaussianBlurPipeline::VertexShader GaussianBlurVertexShader
Definition: gaussian_blur_filter_contents.cc:21
impeller::Entity::TileMode::kMirror
@ kMirror
impeller::SamplerDescriptor::mag_filter
MinMagFilter mag_filter
Definition: sampler_descriptor.h:17
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::SamplerDescriptor
Definition: sampler_descriptor.h:15
impeller::GaussianBlurFilterContents::GetFilterCoverage
std::optional< Rect > GetFilterCoverage(const FilterInput::Vector &inputs, const Entity &entity, const Matrix &effect_transform) const override
Internal utility method for |GetLocalCoverage| that computes the output coverage of this filter acros...
Definition: gaussian_blur_filter_contents.cc:661
impeller::BlurParameters::blur_radius
int blur_radius
Definition: gaussian_blur_filter_contents.h:25
impeller::Entity
Definition: entity.h:20
impeller::Matrix::Basis
constexpr Matrix Basis() const
The Matrix without its w components (without translation).
Definition: matrix.h:229
impeller::TSize
Definition: size.h:19
impeller::PrimitiveType::kTriangleStrip
@ kTriangleStrip
impeller::SamplerDescriptor::min_filter
MinMagFilter min_filter
Definition: sampler_descriptor.h:16
impeller::Point
TPoint< Scalar > Point
Definition: point.h:327
impeller::Quad
std::array< Point, 4 > Quad
Definition: point.h:332
render_pass.h
impeller::GaussianBlurFragmentShader
GaussianBlurPipeline::FragmentShader GaussianBlurFragmentShader
Definition: gaussian_blur_filter_contents.cc:22
impeller::Radius
For convolution filters, the "radius" is the size of the convolution kernel to use on the local space...
Definition: sigma.h:48
impeller::FilterContents::BlurStyle::kSolid
@ kSolid
Solid inside, blurred outside.
impeller::TRect::GetTransformedPoints
constexpr std::array< TPoint< T >, 4 > GetTransformedPoints(const Matrix &transform) const
Definition: rect.h:420
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:213
impeller::Entity::FromSnapshot
static Entity FromSnapshot(const Snapshot &snapshot, BlendMode blend_mode=BlendMode::kSourceOver)
Create an entity that can be used to render a given snapshot.
Definition: entity.cc:21
impeller::CreateVertexBuffer
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &host_buffer)
Create an index-less vertex buffer from a fixed size array.
Definition: vertex_buffer_builder.h:24
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:550
impeller::MinMagFilter::kLinear
@ kLinear
impeller::GaussianBlurFilterContents::GetFilterSourceCoverage
std::optional< Rect > GetFilterSourceCoverage(const Matrix &effect_transform, const Rect &output_limit) const override
Internal utility method for |GetSourceCoverage| that computes the inverse effect of this transform on...
Definition: gaussian_blur_filter_contents.cc:650
impeller::TRect< Scalar >::MakeOriginSize
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144
impeller::KernelSample
Definition: gaussian_blur_filter_contents.h:29
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:106
local_padding
Vector2 local_padding
Padding in unrotated local space.
Definition: gaussian_blur_filter_contents.cc:87
impeller::SamplerDescriptor::width_address_mode
SamplerAddressMode width_address_mode
Definition: sampler_descriptor.h:20
impeller::BlurParameters::step_size
int step_size
Definition: gaussian_blur_filter_contents.h:26
impeller::GaussianBlurFilterContents::GaussianBlurFilterContents
GaussianBlurFilterContents(Scalar sigma_x, Scalar sigma_y, Entity::TileMode tile_mode, BlurStyle mask_blur_style, const Geometry *mask_geometry=nullptr)
Definition: gaussian_blur_filter_contents.cc:606
impeller::Sigma
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition: sigma.h:32
impeller::MinMagFilter
MinMagFilter
Describes how the texture should be sampled when the texture is being shrunk (minified) or expanded (...
Definition: formats.h:415
clip_contents.h
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:776
impeller::Vector3::y
Scalar y
Definition: vector.h:24
impeller::FilterContents::BlurStyle::kInner
@ kInner
Blurred inside, nothing outside.
impeller::BlurParameters
Definition: gaussian_blur_filter_contents.h:22
impeller::Entity::TileMode
TileMode
Definition: entity.h:42
impeller::TSize::width
Type width
Definition: size.h:22
impeller::Entity::GetBlendMode
BlendMode GetBlendMode() const
Definition: entity.cc:112
impeller::Matrix::Transform
constexpr Quad Transform(const Quad &quad) const
Definition: matrix.h:513
impeller::Matrix::Invert
Matrix Invert() const
Definition: matrix.cc:97
impeller::TPoint::x
Type x
Definition: point.h:30
impeller::GenerateBlurInfo
KernelSamples GenerateBlurInfo(BlurParameters parameters)
Definition: gaussian_blur_filter_contents.cc:886
impeller::ContentContext::SubpassCallback
std::function< bool(const ContentContext &, RenderPass &)> SubpassCallback
Definition: content_context.h:701
content_context.h
impeller::FilterContents::BlurStyle::kOuter
@ kOuter
Nothing inside, blurred outside.
impeller::Entity::SetTransform
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition: entity.cc:63
impeller::Geometry
Definition: geometry.h:55
impeller::ContentContext::GetDeviceCapabilities
const Capabilities & GetDeviceCapabilities() const
Definition: content_context.cc:554
scaled_sigma
Vector2 scaled_sigma
Sigma when considering an entity's scale and the effect transform.
Definition: gaussian_blur_filter_contents.cc:81
impeller::SamplerAddressMode::kMirror
@ kMirror
impeller::TRect< Scalar >::MakeSize
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150
impeller::TPoint::GetLength
constexpr Type GetLength() const
Definition: point.h:206
std
Definition: comparable.h:95
impeller::Entity::Clone
Entity Clone() const
Definition: entity.cc:170
impeller::TPoint< Scalar >
impeller::saturated::b
SI b
Definition: saturated_math.h:87
blur_radius
Vector2 blur_radius
Blur radius in source pixels based on scaled_sigma.
Definition: gaussian_blur_filter_contents.cc:83
impeller::Matrix::MakeOrthographic
static constexpr Matrix MakeOrthographic(TSize< T > size)
Definition: matrix.h:523
impeller::Entity::ClipOperation
ClipOperation
Definition: entity.h:61
impeller::GaussianBlurFilterContents::CalculateScale
static Scalar CalculateScale(Scalar sigma)
Definition: gaussian_blur_filter_contents.cc:623
impeller::LerpHackKernelSamples
GaussianBlurPipeline::FragmentShader::KernelSamples LerpHackKernelSamples(KernelSamples parameters)
Definition: gaussian_blur_filter_contents.cc:933
color.h
impeller::Contents::MakeAnonymous
static std::shared_ptr< Contents > MakeAnonymous(RenderProc render_proc, CoverageProc coverage_proc)
Definition: contents.cc:41
impeller::TSize::height
Type height
Definition: size.h:23
impeller::TRect< Scalar >::MakeLTRB
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129
impeller::GaussianBlurFilterContents::CalculateUVs
static Quad CalculateUVs(const std::shared_ptr< FilterInput > &filter_input, const Entity &entity, const Rect &source_rect, const ISize &texture_size)
Definition: gaussian_blur_filter_contents.cc:860
impeller::FilterInput::Vector
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
impeller::Capabilities::SupportsDecalSamplerAddressMode
virtual bool SupportsDecalSamplerAddressMode() const =0
Whether the context backend supports SamplerAddressMode::Decal.
impeller::SamplerDescriptor::height_address_mode
SamplerAddressMode height_address_mode
Definition: sampler_descriptor.h:21
impeller
Definition: allocation.cc:12
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
impeller::BlurParameters::blur_sigma
Scalar blur_sigma
Definition: gaussian_blur_filter_contents.h:24
impeller::ContentContext
Definition: content_context.h:366
impeller::KernelSamples::kMaxKernelSize
static constexpr int kMaxKernelSize
Definition: gaussian_blur_filter_contents.h:40
effective_scalar
Vector2 effective_scalar
Definition: gaussian_blur_filter_contents.cc:208
impeller::TRect< Scalar >
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::Vector3
Definition: vector.h:20
impeller::KernelSamples::samples
KernelSample samples[kMaxKernelSize]
Definition: gaussian_blur_filter_contents.h:42
source_space_scalar
Vector2 source_space_scalar
The scalar that is used to get from source space to unrotated local space.
Definition: gaussian_blur_filter_contents.cc:76
impeller::TRect::Expand
constexpr TRect< T > Expand(T left, T top, T right, T bottom) const
Returns a rectangle with expanded edges. Negative expansion results in shrinking.
Definition: rect.h:612
vertex_buffer_builder.h
source_space_offset
Vector2 source_space_offset
Definition: gaussian_blur_filter_contents.cc:79
impeller::GaussianBlurFilterContents::ScaleSigma
static Scalar ScaleSigma(Scalar sigma)
Definition: gaussian_blur_filter_contents.cc:876
impeller::SamplerAddressMode::kRepeat
@ kRepeat
impeller::SamplerAddressMode::kDecal
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...