Flutter Impeller
entity_pass_target.h
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_
6 #define FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_
7 
9 
10 namespace impeller {
11 
12 class InlinePassContext;
13 
15  public:
16  explicit EntityPassTarget(const RenderTarget& render_target,
17  bool supports_read_from_resolve,
18  bool supports_implicit_msaa);
19 
20  /// @brief Flips the backdrop and returns a readable texture that can be
21  /// bound/sampled to restore the previous pass.
22  ///
23  /// After this method is called, a new `RenderPass` that attaches the
24  /// result of `GetRenderTarget` is guaranteed to be able to read the
25  /// previous pass's backdrop texture (which is returned by this
26  /// method).
27  std::shared_ptr<Texture> Flip(Allocator& allocator);
28 
30 
31  bool IsValid() const;
32 
33  private:
34  RenderTarget target_;
35  std::shared_ptr<Texture> secondary_color_texture_;
36 
37  bool supports_read_from_resolve_;
38  bool supports_implicit_msaa_;
39 
40  friend InlinePassContext;
41 
42  EntityPassTarget& operator=(const EntityPassTarget&) = delete;
43 };
44 
45 } // namespace impeller
46 
47 #endif // FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_
impeller::EntityPassTarget::EntityPassTarget
EntityPassTarget(const RenderTarget &render_target, bool supports_read_from_resolve, bool supports_implicit_msaa)
Definition: entity_pass_target.cc:13
impeller::EntityPassTarget::IsValid
bool IsValid() const
Definition: entity_pass_target.cc:72
impeller::EntityPassTarget
Definition: entity_pass_target.h:14
impeller::EntityPassTarget::GetRenderTarget
RenderTarget & GetRenderTarget()
Definition: entity_pass_target.cc:68
impeller::InlinePassContext
Definition: inline_pass_context.h:17
impeller::Allocator
An object that allocates device memory.
Definition: allocator.h:23
impeller::RenderTarget
Definition: render_target.h:38
render_target.h
impeller
Definition: allocation.cc:12
impeller::EntityPassTarget::Flip
std::shared_ptr< Texture > Flip(Allocator &allocator)
Flips the backdrop and returns a readable texture that can be bound/sampled to restore the previous p...
Definition: entity_pass_target.cc:20