Flutter Impeller
command_queue_vk.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "fml/status.h"
6 
8 
15 
16 namespace impeller {
17 
18 CommandQueueVK::CommandQueueVK(const std::weak_ptr<ContextVK>& context)
19  : context_(context) {}
20 
22 
24  const std::vector<std::shared_ptr<CommandBuffer>>& buffers,
25  const CompletionCallback& completion_callback) {
26  if (buffers.empty()) {
27  return fml::Status(fml::StatusCode::kInvalidArgument,
28  "No command buffers provided.");
29  }
30  // Success or failure, you only get to submit once.
31  fml::ScopedCleanupClosure reset([&]() {
32  if (completion_callback) {
33  completion_callback(CommandBuffer::Status::kError);
34  }
35  });
36 
37  std::vector<vk::CommandBuffer> vk_buffers;
38  std::vector<std::shared_ptr<TrackedObjectsVK>> tracked_objects;
39  vk_buffers.reserve(buffers.size());
40  tracked_objects.reserve(buffers.size());
41  for (const std::shared_ptr<CommandBuffer>& buffer : buffers) {
42  CommandBufferVK& command_buffer = CommandBufferVK::Cast(*buffer);
43  if (!command_buffer.EndCommandBuffer()) {
44  return fml::Status(fml::StatusCode::kCancelled,
45  "Failed to end command buffer.");
46  }
47  vk_buffers.push_back(command_buffer.GetCommandBuffer());
48  tracked_objects.push_back(std::move(command_buffer.tracked_objects_));
49  }
50 
51  auto context = context_.lock();
52  if (!context) {
53  VALIDATION_LOG << "Device lost.";
54  return fml::Status(fml::StatusCode::kCancelled, "Device lost.");
55  }
56  auto [fence_result, fence] = context->GetDevice().createFenceUnique({});
57  if (fence_result != vk::Result::eSuccess) {
58  VALIDATION_LOG << "Failed to create fence: " << vk::to_string(fence_result);
59  return fml::Status(fml::StatusCode::kCancelled, "Failed to create fence.");
60  }
61 
62  vk::SubmitInfo submit_info;
63  submit_info.setCommandBuffers(vk_buffers);
64  auto status = context->GetGraphicsQueue()->Submit(submit_info, *fence);
65  if (status != vk::Result::eSuccess) {
66  VALIDATION_LOG << "Failed to submit queue: " << vk::to_string(status);
67  return fml::Status(fml::StatusCode::kCancelled, "Failed to submit queue: ");
68  }
69 
70  // Submit will proceed, call callback with true when it is done and do not
71  // call when `reset` is collected.
72  auto added_fence = context->GetFenceWaiter()->AddFence(
73  std::move(fence), [completion_callback, tracked_objects = std::move(
74  tracked_objects)]() mutable {
75  // Ensure tracked objects are destructed before calling any final
76  // callbacks.
77  tracked_objects.clear();
78  if (completion_callback) {
79  completion_callback(CommandBuffer::Status::kCompleted);
80  }
81  });
82  if (!added_fence) {
83  return fml::Status(fml::StatusCode::kCancelled, "Failed to add fence.");
84  }
85  reset.Release();
86  return fml::Status();
87 }
88 
89 } // namespace impeller
impeller::CommandBuffer::Status::kError
@ kError
fence_waiter_vk.h
tracked_objects_vk.h
validation.h
impeller::CommandQueueVK::Submit
fml::Status Submit(const std::vector< std::shared_ptr< CommandBuffer >> &buffers, const CompletionCallback &completion_callback={}) override
Submit one or more command buffer objects to be encoded and executed on the GPU.
Definition: command_queue_vk.cc:23
impeller::CommandBufferVK::GetCommandBuffer
vk::CommandBuffer GetCommandBuffer() const
Retrieve the native command buffer from this object.
Definition: command_buffer_vk.cc:112
command_buffer_vk.h
impeller::CommandQueueVK::~CommandQueueVK
~CommandQueueVK() override
impeller::CommandBufferVK::EndCommandBuffer
bool EndCommandBuffer() const
End recording of the current command buffer.
Definition: command_buffer_vk.cc:98
impeller::CommandQueue::CompletionCallback
std::function< void(CommandBuffer::Status)> CompletionCallback
Definition: command_queue.h:19
impeller::CommandQueueVK::CommandQueueVK
CommandQueueVK(const std::weak_ptr< ContextVK > &context)
Definition: command_queue_vk.cc:18
impeller::CommandBufferVK
Definition: command_buffer_vk.h:23
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
command_buffer.h
impeller::CommandBuffer::Status::kCompleted
@ kCompleted
impeller::BackendCast< CommandBufferVK, CommandBuffer >::Cast
static CommandBufferVK & Cast(CommandBuffer &base)
Definition: backend_cast.h:13
command_queue_vk.h
context_vk.h
impeller
Definition: allocation.cc:12