Flutter Impeller
color_source_contents.h
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_COLOR_SOURCE_CONTENTS_H_
6 #define FLUTTER_IMPELLER_ENTITY_CONTENTS_COLOR_SOURCE_CONTENTS_H_
7 
8 #include "fml/logging.h"
16 
17 namespace impeller {
18 
19 //------------------------------------------------------------------------------
20 /// Color sources are geometry-ignostic `Contents` capable of shading any area
21 /// defined by an `impeller::Geometry`. Conceptually,
22 /// `impeller::ColorSourceContents` implement a particular color shading
23 /// behavior.
24 ///
25 /// This separation of concerns between geometry and color source output allows
26 /// Impeller to handle most possible draw combinations in a consistent way.
27 /// For example: There are color sources for handling solid colors, gradients,
28 /// textures, custom runtime effects, and even 3D scenes.
29 ///
30 /// There are some special rendering exceptions that deviate from this pattern
31 /// and cross geometry and color source concerns, such as text atlas and image
32 /// atlas rendering. Special `Contents` exist for rendering these behaviors
33 /// which don't implement `ColorSourceContents`.
34 ///
35 /// @see `impeller::Geometry`
36 ///
37 class ColorSourceContents : public Contents {
38  public:
40 
41  ~ColorSourceContents() override;
42 
43  //----------------------------------------------------------------------------
44  /// @brief Set the geometry that this contents will use to render.
45  ///
46  void SetGeometry(const Geometry* geometry);
47 
48  //----------------------------------------------------------------------------
49  /// @brief Get the geometry that this contents will use to render.
50  ///
51  const Geometry* GetGeometry() const;
52 
53  //----------------------------------------------------------------------------
54  /// @brief Set the effect transform for this color source.
55  ///
56  /// The effect transform is a transform matrix that is applied to
57  /// the shaded color output and does not impact geometry in any way.
58  ///
59  /// For example: With repeat tiling, any gradient or
60  /// `TiledTextureContents` could be used with an effect transform to
61  /// inexpensively draw an infinite scrolling background pattern.
62  ///
63  void SetEffectTransform(Matrix matrix);
64 
65  //----------------------------------------------------------------------------
66  /// @brief Set the inverted effect transform for this color source.
67  ///
68  /// When the effect transform is set via `SetEffectTransform`, the
69  /// value is inverted upon storage. The reason for this is that most
70  /// color sources internally use the inverted transform.
71  ///
72  /// @return The inverse of the transform set by `SetEffectTransform`.
73  ///
74  /// @see `SetEffectTransform`
75  ///
76  const Matrix& GetInverseEffectTransform() const;
77 
78  //----------------------------------------------------------------------------
79  /// @brief Set the opacity factor for this color source.
80  ///
81  void SetOpacityFactor(Scalar opacity);
82 
83  //----------------------------------------------------------------------------
84  /// @brief Get the opacity factor for this color source.
85  ///
86  /// This value is is factored into the output of the color source in
87  /// addition to opacity information that may be supplied any other
88  /// inputs.
89  ///
90  /// @note If set, the output of this method factors factors in the inherited
91  /// opacity of this `Contents`.
92  Scalar GetOpacityFactor() const;
93 
94  virtual bool IsSolidColor() const;
95 
96  // |Contents|
97  std::optional<Rect> GetCoverage(const Entity& entity) const override;
98 
99  // |Contents|
100  void SetInheritedOpacity(Scalar opacity) override;
101 
102  protected:
103  using BindFragmentCallback = std::function<bool(RenderPass& pass)>;
104  using PipelineBuilderMethod = std::shared_ptr<Pipeline<PipelineDescriptor>> (
107  std::function<std::shared_ptr<Pipeline<PipelineDescriptor>>(
109  using CreateGeometryCallback =
110  std::function<GeometryResult(const ContentContext& renderer,
111  const Entity& entity,
112  RenderPass& pass,
113  const Geometry* geom)>;
114 
116  const ContentContext& renderer,
117  const Entity& entity,
118  RenderPass& pass,
119  const Geometry* geom) {
120  return geom->GetPositionBuffer(renderer, entity, pass);
121  }
122 
123  /// @brief Whether the entity should be treated as non-opaque due to stroke
124  /// geometry requiring alpha for coverage.
126 
127  template <typename VertexShaderT>
128  bool DrawGeometry(const ContentContext& renderer,
129  const Entity& entity,
130  RenderPass& pass,
131  const PipelineBuilderCallback& pipeline_callback,
132  typename VertexShaderT::FrameInfo frame_info,
133  const BindFragmentCallback& bind_fragment_callback,
134  bool force_stencil = false,
135  const CreateGeometryCallback& create_geom_callback =
137  auto options = OptionsFromPassAndEntity(pass, entity);
138 
139  GeometryResult::Mode geometry_mode = GetGeometry()->GetResultMode();
140  bool do_cover_draw = false;
141  Rect cover_area = {};
142 
143  bool is_stencil_then_cover =
144  geometry_mode == GeometryResult::Mode::kNonZero ||
145  geometry_mode == GeometryResult::Mode::kEvenOdd;
146  if (!is_stencil_then_cover && force_stencil) {
147  geometry_mode = GeometryResult::Mode::kNonZero;
148  is_stencil_then_cover = true;
149  }
150 
151  if (is_stencil_then_cover) {
152  pass.SetStencilReference(0);
153 
154  /// Stencil preparation draw.
155 
156  GeometryResult stencil_geometry_result =
157  GetGeometry()->GetPositionBuffer(renderer, entity, pass);
158  if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
159  return true;
160  }
161  pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
162  options.primitive_type = stencil_geometry_result.type;
163 
164  options.blend_mode = BlendMode::kDestination;
165  switch (stencil_geometry_result.mode) {
167  pass.SetCommandLabel("Stencil preparation (NonZero)");
168  options.stencil_mode =
170  break;
172  pass.SetCommandLabel("Stencil preparation (EvenOdd)");
173  options.stencil_mode =
175  break;
176  default:
177  if (force_stencil) {
178  pass.SetCommandLabel("Stencil preparation (NonZero)");
179  options.stencil_mode =
181  break;
182  }
183  FML_UNREACHABLE();
184  }
185  pass.SetPipeline(renderer.GetClipPipeline(options));
186  ClipPipeline::VertexShader::FrameInfo clip_frame_info;
187  clip_frame_info.depth = entity.GetShaderClipDepth();
188  clip_frame_info.mvp = stencil_geometry_result.transform;
189  ClipPipeline::VertexShader::BindFrameInfo(
190  pass, renderer.GetTransientsBuffer().EmplaceUniform(clip_frame_info));
191 
192  if (!pass.Draw().ok()) {
193  return false;
194  }
195 
196  /// Cover draw.
197 
198  options.blend_mode = entity.GetBlendMode();
200  std::optional<Rect> maybe_cover_area = GetGeometry()->GetCoverage({});
201  if (!maybe_cover_area.has_value()) {
202  return true;
203  }
204  do_cover_draw = true;
205  cover_area = maybe_cover_area.value();
206  }
207 
208  GeometryResult geometry_result;
209  if (do_cover_draw) {
210  RectGeometry geom(cover_area);
211  geometry_result = create_geom_callback(renderer, entity, pass, &geom);
212  } else {
213  geometry_result =
214  create_geom_callback(renderer, entity, pass, GetGeometry());
215  }
216 
217  if (geometry_result.vertex_buffer.vertex_count == 0u) {
218  return true;
219  }
220  pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
221  options.primitive_type = geometry_result.type;
222 
223  // Enable depth writing for all opaque entities in order to allow
224  // reordering. Opaque entities are coerced to source blending by
225  // `EntityPass::AddEntity`.
226  options.depth_write_enabled = options.blend_mode == BlendMode::kSource;
227 
228  // Take the pre-populated vertex shader uniform struct and set managed
229  // values.
230  frame_info.mvp = geometry_result.transform;
231 
232  // If overdraw prevention is enabled (like when drawing stroke paths), we
233  // increment the stencil buffer as we draw, preventing overlapping fragments
234  // from drawing. Afterwards, we need to append another draw call to clean up
235  // the stencil buffer (happens below in this method).
236  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
237  options.stencil_mode =
239  }
240  pass.SetStencilReference(0);
241 
242  VertexShaderT::BindFrameInfo(
243  pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
244 
245  // The reason we need to have a callback mechanism here is that this routine
246  // may insert draw calls before the main draw call below. For example, for
247  // sufficiently complex paths we may opt to use stencil-then-cover to avoid
248  // tessellation.
249  if (!bind_fragment_callback(pass)) {
250  return false;
251  }
252 
253  pass.SetPipeline(pipeline_callback(options));
254 
255  if (!pass.Draw().ok()) {
256  return false;
257  }
258 
259  // If we performed overdraw prevention, a subsection of the clip heightmap
260  // was incremented by 1 in order to self-clip. So simply append a clip
261  // restore to clean it up.
262  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
263  auto restore = ClipRestoreContents();
264  restore.SetRestoreCoverage(GetCoverage(entity));
265  Entity restore_entity = entity.Clone();
266  return restore.Render(renderer, restore_entity, pass);
267  }
268  return true;
269  }
270 
271  private:
272  const Geometry* geometry_ = nullptr;
273  Matrix inverse_matrix_;
274  Scalar opacity_ = 1.0;
275  Scalar inherited_opacity_ = 1.0;
276 
277  ColorSourceContents(const ColorSourceContents&) = delete;
278 
279  ColorSourceContents& operator=(const ColorSourceContents&) = delete;
280 };
281 
282 } // namespace impeller
283 
284 #endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_COLOR_SOURCE_CONTENTS_H_
impeller::ColorSourceContents::PipelineBuilderCallback
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
Definition: color_source_contents.h:108
impeller::ColorSourceContents::GetOpacityFactor
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
Definition: color_source_contents.cc:28
contents.h
impeller::ColorSourceContents::IsSolidColor
virtual bool IsSolidColor() const
Definition: color_source_contents.cc:40
impeller::ColorSourceContents::SetInheritedOpacity
void SetInheritedOpacity(Scalar opacity) override
Inherit the provided opacity.
Definition: color_source_contents.cc:49
impeller::Entity::GetShaderClipDepth
float GetShaderClipDepth() const
Definition: entity.cc:99
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::ColorSourceContents::SetEffectTransform
void SetEffectTransform(Matrix matrix)
Set the effect transform for this color source.
Definition: color_source_contents.cc:32
geometry.h
impeller::ContentContextOptions::StencilMode::kOverdrawPreventionIncrement
@ kOverdrawPreventionIncrement
impeller::Geometry::GetCoverage
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
impeller::BlendMode::kSource
@ kSource
impeller::BlendMode::kDestination
@ kDestination
impeller::ContentContext::GetClipPipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetClipPipeline(ContentContextOptions opts) const
Definition: content_context.h:492
impeller::RenderPass::SetVertexBuffer
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
Definition: render_pass.cc:123
impeller::ColorSourceContents::DefaultCreateGeometryCallback
static GeometryResult DefaultCreateGeometryCallback(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
Definition: color_source_contents.h:115
rect_geometry.h
impeller::Geometry::GetResultMode
virtual GeometryResult::Mode GetResultMode() const
Definition: geometry.cc:56
impeller::ColorSourceContents::ColorSourceContents
ColorSourceContents()
impeller::VertexBuffer::vertex_count
size_t vertex_count
Definition: vertex_buffer.h:23
impeller::ContentContextOptions::StencilMode::kStencilEvenOddFill
@ kStencilEvenOddFill
impeller::GeometryResult::Mode::kEvenOdd
@ kEvenOdd
impeller::RenderPass::SetCommandLabel
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
Definition: render_pass.cc:97
impeller::GeometryResult::Mode
Mode
Definition: geometry.h:27
impeller::RenderPass::Draw
virtual fml::Status Draw()
Record the currently pending command.
Definition: render_pass.cc:127
matrix.h
impeller::Entity
Definition: entity.h:20
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
impeller::ColorSourceContents::~ColorSourceContents
~ColorSourceContents() override
render_pass.h
impeller::Entity::Render
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
Definition: entity.cc:156
impeller::ColorSourceContents::SetGeometry
void SetGeometry(const Geometry *geometry)
Set the geometry that this contents will use to render.
Definition: color_source_contents.cc:16
impeller::GeometryResult::type
PrimitiveType type
Definition: geometry.h:42
impeller::Geometry::GetPositionBuffer
virtual GeometryResult GetPositionBuffer(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:213
impeller::ContentContextOptions::StencilMode::kStencilNonZeroFill
@ kStencilNonZeroFill
impeller::RectGeometry
Definition: rect_geometry.h:12
impeller::GeometryResult
Definition: geometry.h:26
clip_contents.h
impeller::ColorSourceContents::CreateGeometryCallback
std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)> CreateGeometryCallback
Definition: color_source_contents.h:113
impeller::RenderPass::SetStencilReference
virtual void SetStencilReference(uint32_t value)
Definition: render_pass.cc:103
impeller::ClipRestoreContents
Definition: clip_contents.h:49
impeller::Entity::GetBlendMode
BlendMode GetBlendMode() const
Definition: entity.cc:112
impeller::ColorSourceContents::GetGeometry
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Definition: color_source_contents.cc:20
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:33
impeller::ColorSourceContents::PipelineBuilderMethod
std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const PipelineBuilderMethod
Definition: color_source_contents.h:105
impeller::GeometryResult::transform
Matrix transform
Definition: geometry.h:44
content_context.h
impeller::Geometry
Definition: geometry.h:55
impeller::ColorSourceContents::DrawGeometry
bool DrawGeometry(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
Definition: color_source_contents.h:128
impeller::ColorSourceContents::GetCoverage
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
Definition: color_source_contents.cc:44
impeller::ColorSourceContents::BindFragmentCallback
std::function< bool(RenderPass &pass)> BindFragmentCallback
Definition: color_source_contents.h:103
impeller::Entity::Clone
Entity Clone() const
Definition: entity.cc:170
impeller::HostBuffer::EmplaceUniform
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition: host_buffer.h:50
impeller::GeometryResult::Mode::kPreventOverdraw
@ kPreventOverdraw
impeller::RenderPass::SetPipeline
virtual void SetPipeline(const std::shared_ptr< Pipeline< PipelineDescriptor >> &pipeline)
The pipeline to use for this command.
Definition: render_pass.cc:92
impeller::ContentContextOptions::StencilMode::kCoverCompare
@ kCoverCompare
impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
Definition: color_source_contents.cc:53
impeller::ColorSourceContents::SetOpacityFactor
void SetOpacityFactor(Scalar opacity)
Set the opacity factor for this color source.
Definition: color_source_contents.cc:24
impeller::GeometryResult::vertex_buffer
VertexBuffer vertex_buffer
Definition: geometry.h:43
impeller::Contents
Definition: contents.h:31
impeller::ColorSourceContents
Definition: color_source_contents.h:37
impeller::ContentContextOptions
Definition: content_context.h:254
impeller
Definition: allocation.cc:12
impeller::ContentContext
Definition: content_context.h:366
impeller::TRect< Scalar >
impeller::GeometryResult::mode
Mode mode
Definition: geometry.h:45
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::ColorSourceContents::GetInverseEffectTransform
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
Definition: color_source_contents.cc:36
impeller::ContentContext::GetTransientsBuffer
HostBuffer & GetTransientsBuffer() const
Retrieve the currnent host buffer for transient storage.
Definition: content_context.h:753
impeller::GeometryResult::Mode::kNonZero
@ kNonZero