Flutter Impeller
impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const fml::closure &task, const fml::closure &failure) override
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 
virtual void DisposeThreadLocalCachedResources ()
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label, std::optional< PixelFormat > pixel_format_override=std::nullopt)
 
static std::shared_ptr< ContextMTLCreate (id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum  BackendType {
  BackendType::kMetal,
  BackendType::kOpenGLES,
  BackendType::kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 10
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 
- Protected Attributes inherited from impeller::Context
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 65 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 284 of file context_mtl.mm.

284  {
285  is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
286 }

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label,
std::optional< PixelFormat pixel_format_override = std::nullopt 
)
static

Definition at line 244 of file context_mtl.mm.

248  {
249  auto device = CreateMetalDevice();
250  auto command_queue = CreateMetalCommandQueue(device);
251  if (!command_queue) {
252  return nullptr;
253  }
254  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
255  device, command_queue,
256  MTLShaderLibraryFromFileData(device, shader_libraries_data,
257  library_label),
258  std::move(is_gpu_disabled_sync_switch), pixel_format_override));
259  if (!context->IsValid()) {
260  FML_LOG(ERROR) << "Could not create Metal context.";
261  return nullptr;
262  }
263  return context;
264 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch 
)
static

Definition at line 225 of file context_mtl.mm.

227  {
228  auto device = CreateMetalDevice();
229  auto command_queue = CreateMetalCommandQueue(device);
230  if (!command_queue) {
231  return nullptr;
232  }
233  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
234  device, command_queue,
235  MTLShaderLibraryFromFilePaths(device, shader_library_paths),
236  std::move(is_gpu_disabled_sync_switch)));
237  if (!context->IsValid()) {
238  FML_LOG(ERROR) << "Could not create Metal context.";
239  return nullptr;
240  }
241  return context;
242 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFilePaths().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 266 of file context_mtl.mm.

271  {
272  auto context = std::shared_ptr<ContextMTL>(
273  new ContextMTL(device, command_queue,
274  MTLShaderLibraryFromFileData(device, shader_libraries_data,
275  library_label),
276  std::move(is_gpu_disabled_sync_switch)));
277  if (!context->IsValid()) {
278  FML_LOG(ERROR) << "Could not create Metal context.";
279  return nullptr;
280  }
281  return context;
282 }

References impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 318 of file context_mtl.mm.

318  {
319  return CreateCommandBufferInQueue(command_queue_);
320 }

Referenced by impeller::SurfaceMTL::PreparePresent().

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 373 of file context_mtl.mm.

374  {
375  auto buffer = [command_queue_ commandBuffer];
376  if (!label.empty()) {
377  [buffer setLabel:@(label.data())];
378  }
379  return buffer;
380 }

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 293 of file context_mtl.mm.

293  {
294  return std::string([[device_ name] UTF8String]);
295 }

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 288 of file context_mtl.mm.

288  {
290 }

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 358 of file context_mtl.mm.

358  {
359  return device_capabilities_;
360 }

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextMTL::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 429 of file context_mtl.mm.

429  {
430  return command_queue_ip_;
431 }

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 331 of file context_mtl.mm.

332  {
333  return is_gpu_disabled_sync_switch_;
334 }

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 354 of file context_mtl.mm.

354  {
355  return device_;
356 }

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 308 of file context_mtl.mm.

308  {
309  return pipeline_library_;
310 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 350 of file context_mtl.mm.

350  {
351  return resource_allocator_;
352 }

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 313 of file context_mtl.mm.

313  {
314  return sampler_library_;
315 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 303 of file context_mtl.mm.

303  {
304  return shader_library_;
305 }

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 298 of file context_mtl.mm.

298  {
299  return is_valid_;
300 }

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 362 of file context_mtl.mm.

363  {
364  device_capabilities_ = capabilities;
365 }

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 323 of file context_mtl.mm.

323 {}

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const fml::closure &  task,
const fml::closure &  failure 
)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 382 of file context_mtl.mm.

383  {
384  std::vector<PendingTasks> failed_tasks;
385  {
386  Lock lock(tasks_awaiting_gpu_mutex_);
387  tasks_awaiting_gpu_.push_back(PendingTasks{task, failure});
388  int32_t failed_task_count =
389  tasks_awaiting_gpu_.size() - kMaxTasksAwaitingGPU;
390  if (failed_task_count > 0) {
391  failed_tasks.reserve(failed_task_count);
392  failed_tasks.insert(failed_tasks.end(),
393  std::make_move_iterator(tasks_awaiting_gpu_.begin()),
394  std::make_move_iterator(tasks_awaiting_gpu_.begin() +
395  failed_task_count));
396  tasks_awaiting_gpu_.erase(
397  tasks_awaiting_gpu_.begin(),
398  tasks_awaiting_gpu_.begin() + failed_task_count);
399  }
400  }
401  for (const PendingTasks& task : failed_tasks) {
402  if (task.failure) {
403  task.failure();
404  }
405  }
406 }

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 368 of file context_mtl.mm.

368  {
369  device_capabilities_ = InferMetalCapabilities(device_, format);
370  return true;
371 }

References impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files:
impeller::MTLShaderLibraryFromFileData
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping >> &libraries_data, const std::string &label)
Definition: context_mtl.mm:168
impeller::CreateMetalCommandQueue
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:215
impeller::CreateMetalDevice
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:211
impeller::InferMetalCapabilities
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:54
impeller::Context::BackendType::kMetal
@ kMetal
impeller::MTLShaderLibraryFromFilePaths
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:145
impeller::Context::kMaxTasksAwaitingGPU
static constexpr int32_t kMaxTasksAwaitingGPU
Definition: context.h:60