Flutter Impeller
impeller::AHBTextureSourceVK Class Referencefinal

A texture source that wraps an instance of AHardwareBuffer. More...

#include <ahb_texture_source_vk.h>

Inheritance diagram for impeller::AHBTextureSourceVK:
impeller::TextureSourceVK

Public Member Functions

 AHBTextureSourceVK (const std::shared_ptr< Context > &context, struct AHardwareBuffer *hardware_buffer, const AHardwareBuffer_Desc &hardware_buffer_desc)
 
 AHBTextureSourceVK (const std::shared_ptr< Context > &context, std::unique_ptr< android::HardwareBuffer > backing_store, bool is_swapchain_image)
 
 ~AHBTextureSourceVK () override
 
vk::Image GetImage () const override
 Get the image handle for this texture source. More...
 
vk::ImageView GetImageView () const override
 Retrieve the image view used for sampling/blitting/compute with this texture source. More...
 
vk::ImageView GetRenderTargetView () const override
 Retrieve the image view used for render target attachments with this texture source. More...
 
bool IsValid () const
 
bool IsSwapchainImage () const override
 Determines if swapchain image. That is, an image used as the root render target. More...
 
std::shared_ptr< YUVConversionVKGetYUVConversion () const override
 When sampling from textures whose formats are not known to Vulkan, a custom conversion is necessary to setup custom samplers. This accessor provides this conversion if one is present. Most texture source have none. More...
 
const android::HardwareBufferGetBackingStore () const
 
- Public Member Functions inherited from impeller::TextureSourceVK
virtual ~TextureSourceVK ()
 
const TextureDescriptorGetTextureDescriptor () const
 Gets the texture descriptor for this image source. More...
 
fml::Status SetLayout (const BarrierVK &barrier) const
 Encodes the layout transition barrier to barrier.cmd_buffer for the image. More...
 
vk::ImageLayout SetLayoutWithoutEncoding (vk::ImageLayout layout) const
 Store the layout of the image. More...
 
vk::ImageLayout GetLayout () const
 Get the last layout assigned to the TextureSourceVK. More...
 
void SetCachedFramebuffer (const SharedHandleVK< vk::Framebuffer > &framebuffer)
 
void SetCachedRenderPass (const SharedHandleVK< vk::RenderPass > &render_pass)
 
SharedHandleVK< vk::Framebuffer > GetCachedFramebuffer () const
 
SharedHandleVK< vk::RenderPass > GetCachedRenderPass () const
 

Additional Inherited Members

- Protected Member Functions inherited from impeller::TextureSourceVK
 TextureSourceVK (TextureDescriptor desc)
 
- Protected Attributes inherited from impeller::TextureSourceVK
const TextureDescriptor desc_
 

Detailed Description

A texture source that wraps an instance of AHardwareBuffer.

        The formats and conversions supported by Android Hardware
        Buffers are a superset of those supported by Impeller (and
        Vulkan for that matter). Impeller and Vulkan descriptors
        obtained from the these texture sources are advisory and it
        usually isn't possible to create copies of images and image
        views held in these texture sources using the inferred
        descriptors. The objects are meant to be used directly (either
        as render targets or sources for sampling), not copied.

Definition at line 32 of file ahb_texture_source_vk.h.

Constructor & Destructor Documentation

◆ AHBTextureSourceVK() [1/2]

impeller::AHBTextureSourceVK::AHBTextureSourceVK ( const std::shared_ptr< Context > &  context,
struct AHardwareBuffer *  hardware_buffer,
const AHardwareBuffer_Desc &  hardware_buffer_desc 
)

Definition at line 290 of file ahb_texture_source_vk.cc.

294  : TextureSourceVK(ToTextureDescriptor(ahb_desc)) {
295  if (!p_context) {
296  return;
297  }
298 
299  const auto& context = ContextVK::Cast(*p_context);
300 
301  const auto& device = context.GetDevice();
302  const auto& physical_device = context.GetPhysicalDevice();
303 
304  AHBProperties ahb_props;
305 
306  if (device.getAndroidHardwareBufferPropertiesANDROID(ahb, &ahb_props.get()) !=
307  vk::Result::eSuccess) {
308  VALIDATION_LOG << "Could not determine properties of the Android hardware "
309  "buffer.";
310  return;
311  }
312 
313  const auto& ahb_format =
314  ahb_props.get<vk::AndroidHardwareBufferFormatPropertiesANDROID>();
315 
316  // Create an image to refer to our external image.
317  auto image =
318  CreateVKImageWrapperForAndroidHarwareBuffer(device, ahb_props, ahb_desc);
319  if (!image) {
320  return;
321  }
322 
323  // Create a device memory allocation to refer to our external image.
325  device, physical_device, image.get(), ahb, ahb_props);
326  if (!device_memory) {
327  return;
328  }
329 
330  // Bind the image to the image memory.
331  if (auto result = device.bindImageMemory(image.get(), device_memory.get(), 0);
332  result != vk::Result::eSuccess) {
333  VALIDATION_LOG << "Could not bind external device memory to image : "
334  << vk::to_string(result);
335  return;
336  }
337 
338  // Figure out how to perform YUV conversions.
339  auto yuv_conversion = CreateYUVConversion(context, ahb_props);
340  if (!yuv_conversion || !yuv_conversion->IsValid()) {
341  return;
342  }
343 
344  // Create image view for the newly created image.
345  auto image_view = CreateVKImageView(device, //
346  image.get(), //
347  yuv_conversion->GetConversion(), //
348  ahb_props, //
349  ahb_desc //
350  );
351  if (!image_view) {
352  return;
353  }
354 
355  needs_yuv_conversion_ = ahb_format.format == vk::Format::eUndefined;
356  device_memory_ = std::move(device_memory);
357  image_ = std::move(image);
358  yuv_conversion_ = std::move(yuv_conversion);
359  image_view_ = std::move(image_view);
360 
361 #ifdef IMPELLER_DEBUG
362  context.SetDebugName(device_memory_.get(), "AHB Device Memory");
363  context.SetDebugName(image_.get(), "AHB Image");
364  context.SetDebugName(yuv_conversion_->GetConversion(), "AHB YUV Conversion");
365  context.SetDebugName(image_view_.get(), "AHB ImageView");
366 #endif // IMPELLER_DEBUG
367 
368  is_valid_ = true;
369 }

References impeller::BackendCast< ContextVK, Context >::Cast(), impeller::CreateVKImageView(), impeller::CreateVKImageWrapperForAndroidHarwareBuffer(), impeller::CreateYUVConversion(), impeller::ImportVKDeviceMemoryFromAndroidHarwareBuffer(), and VALIDATION_LOG.

◆ AHBTextureSourceVK() [2/2]

impeller::AHBTextureSourceVK::AHBTextureSourceVK ( const std::shared_ptr< Context > &  context,
std::unique_ptr< android::HardwareBuffer backing_store,
bool  is_swapchain_image 
)

Definition at line 371 of file ahb_texture_source_vk.cc.

375  : AHBTextureSourceVK(context,
376  backing_store->GetHandle(),
377  backing_store->GetAndroidDescriptor()) {
378  backing_store_ = std::move(backing_store);
379  is_swapchain_image_ = is_swapchain_image;
380 }

◆ ~AHBTextureSourceVK()

impeller::AHBTextureSourceVK::~AHBTextureSourceVK ( )
overridedefault

Member Function Documentation

◆ GetBackingStore()

const android::HardwareBuffer * impeller::AHBTextureSourceVK::GetBackingStore ( ) const

Definition at line 414 of file ahb_texture_source_vk.cc.

414  {
415  return backing_store_.get();
416 }

Referenced by impeller::glvk::CreateEGLImageFromAHBTexture().

◆ GetImage()

vk::Image impeller::AHBTextureSourceVK::GetImage ( ) const
overridevirtual

Get the image handle for this texture source.

Returns
The image.

Implements impeller::TextureSourceVK.

Definition at line 390 of file ahb_texture_source_vk.cc.

390  {
391  return image_.get();
392 }

◆ GetImageView()

vk::ImageView impeller::AHBTextureSourceVK::GetImageView ( ) const
overridevirtual

Retrieve the image view used for sampling/blitting/compute with this texture source.

Returns
The image view.

Implements impeller::TextureSourceVK.

Definition at line 395 of file ahb_texture_source_vk.cc.

395  {
396  return image_view_.get();
397 }

◆ GetRenderTargetView()

vk::ImageView impeller::AHBTextureSourceVK::GetRenderTargetView ( ) const
overridevirtual

Retrieve the image view used for render target attachments with this texture source.

ImageViews used as render target attachments cannot have any mip levels. In cases where we want to generate mipmaps with the result of this texture, we need to create multiple image views.

Returns
The render target view.

Implements impeller::TextureSourceVK.

Definition at line 400 of file ahb_texture_source_vk.cc.

400  {
401  return image_view_.get();
402 }

◆ GetYUVConversion()

std::shared_ptr< YUVConversionVK > impeller::AHBTextureSourceVK::GetYUVConversion ( ) const
overridevirtual

When sampling from textures whose formats are not known to Vulkan, a custom conversion is necessary to setup custom samplers. This accessor provides this conversion if one is present. Most texture source have none.

Returns
The sampler conversion.

Reimplemented from impeller::TextureSourceVK.

Definition at line 410 of file ahb_texture_source_vk.cc.

410  {
411  return needs_yuv_conversion_ ? yuv_conversion_ : nullptr;
412 }

◆ IsSwapchainImage()

bool impeller::AHBTextureSourceVK::IsSwapchainImage ( ) const
overridevirtual

Determines if swapchain image. That is, an image used as the root render target.

Returns
Whether or not this is a swapchain image.

Implements impeller::TextureSourceVK.

Definition at line 405 of file ahb_texture_source_vk.cc.

405  {
406  return is_swapchain_image_;
407 }

◆ IsValid()

bool impeller::AHBTextureSourceVK::IsValid ( ) const

Definition at line 385 of file ahb_texture_source_vk.cc.

385  {
386  return is_valid_;
387 }

The documentation for this class was generated from the following files:
impeller::TextureSourceVK::TextureSourceVK
TextureSourceVK(TextureDescriptor desc)
Definition: texture_source_vk.cc:9
impeller::AHBTextureSourceVK::AHBTextureSourceVK
AHBTextureSourceVK(const std::shared_ptr< Context > &context, struct AHardwareBuffer *hardware_buffer, const AHardwareBuffer_Desc &hardware_buffer_desc)
Definition: ahb_texture_source_vk.cc:290
impeller::CreateVKImageWrapperForAndroidHarwareBuffer
static vk::UniqueImage CreateVKImageWrapperForAndroidHarwareBuffer(const vk::Device &device, const AHBProperties &ahb_props, const AHardwareBuffer_Desc &ahb_desc)
Definition: ahb_texture_source_vk.cc:20
impeller::ImportVKDeviceMemoryFromAndroidHarwareBuffer
static vk::UniqueDeviceMemory ImportVKDeviceMemoryFromAndroidHarwareBuffer(const vk::Device &device, const vk::PhysicalDevice &physical_device, const vk::Image &image, struct AHardwareBuffer *hardware_buffer, const AHBProperties &ahb_props)
Definition: ahb_texture_source_vk.cc:97
impeller::CreateYUVConversion
static std::shared_ptr< YUVConversionVK > CreateYUVConversion(const ContextVK &context, const AHBProperties &ahb_props)
Definition: ahb_texture_source_vk.cc:141
impeller::ToTextureDescriptor
static TextureDescriptor ToTextureDescriptor(const AHardwareBuffer_Desc &ahb_desc)
Definition: ahb_texture_source_vk.cc:268
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
impeller::BackendCast< ContextVK, Context >::Cast
static ContextVK & Cast(Context &base)
Definition: backend_cast.h:13
impeller::AHBProperties
vk::StructureChain< vk::AndroidHardwareBufferPropertiesANDROID, vk::AndroidHardwareBufferFormatPropertiesANDROID > AHBProperties
Definition: ahb_texture_source_vk.cc:18
impeller::CreateVKImageView
static vk::UniqueImageView CreateVKImageView(const vk::Device &device, const vk::Image &image, const vk::SamplerYcbcrConversion &yuv_conversion, const AHBProperties &ahb_props, const AHardwareBuffer_Desc &ahb_desc)
Definition: ahb_texture_source_vk.cc:175