Flutter Impeller
capabilities.h
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_CAPABILITIES_H_
6 #define FLUTTER_IMPELLER_RENDERER_CAPABILITIES_H_
7 
8 #include <memory>
9 
10 #include "impeller/core/formats.h"
11 
12 namespace impeller {
13 
14 class Capabilities {
15  public:
16  virtual ~Capabilities();
17 
18  /// @brief Whether the context backend supports attaching offscreen MSAA
19  /// color/stencil textures.
20  virtual bool SupportsOffscreenMSAA() const = 0;
21 
22  /// @brief Whether the context backend supports multisampled rendering to
23  /// the on-screen surface without requiring an explicit resolve of
24  /// the MSAA color attachment.
25  virtual bool SupportsImplicitResolvingMSAA() const = 0;
26 
27  /// @brief Whether the context backend supports binding Shader Storage Buffer
28  /// Objects (SSBOs) to pipelines.
29  virtual bool SupportsSSBO() const = 0;
30 
31  /// @brief Whether the context backend supports blitting from one texture
32  /// region to another texture region (via the relevant
33  /// `BlitPass::AddCopy` overloads).
34  virtual bool SupportsTextureToTextureBlits() const = 0;
35 
36  /// @brief Whether the context backend is able to support pipelines with
37  /// shaders that read from the framebuffer (i.e. pixels that have been
38  /// written by previous draw calls in the current render pass).
39  ///
40  /// Example of reading from the first color attachment in a GLSL
41  /// shader:
42  /// ```
43  /// uniform subpassInput subpass_input;
44  ///
45  /// out vec4 frag_color;
46  ///
47  /// void main() {
48  /// vec4 color = subpassLoad(subpass_input);
49  /// // Invert the colors drawn to the framebuffer.
50  /// frag_color = vec4(vec3(1) - color.rgb, color.a);
51  /// }
52  /// ```
53  virtual bool SupportsFramebufferFetch() const = 0;
54 
55  /// @brief Whether the context backend supports `ComputePass`.
56  virtual bool SupportsCompute() const = 0;
57 
58  /// @brief Whether the context backend supports configuring `ComputePass`
59  /// command subgroups.
60  virtual bool SupportsComputeSubgroups() const = 0;
61 
62  /// @brief Whether the context backend supports binding the current
63  /// `RenderPass` attachments. This is supported if the backend can
64  /// guarantee that attachment textures will not be mutated until the
65  /// render pass has fully completed.
66  ///
67  /// This is possible because many mobile graphics cards track
68  /// `RenderPass` attachment state in intermediary tile memory prior to
69  /// Storing the pass in the heap allocated attachments on DRAM.
70  /// Metal's hazard tracking and Vulkan's barriers are granular enough
71  /// to allow for safely accessing attachment textures prior to storage
72  /// in the same `RenderPass`.
73  virtual bool SupportsReadFromResolve() const = 0;
74 
75  /// @brief Whether the context backend supports `SamplerAddressMode::Decal`.
76  virtual bool SupportsDecalSamplerAddressMode() const = 0;
77 
78  /// @brief Whether the context backend supports allocating
79  /// `StorageMode::kDeviceTransient` (aka "memoryless") textures, which
80  /// are temporary textures kept in tile memory for the duration of the
81  /// `RenderPass` it's attached to.
82  ///
83  /// This feature is especially useful for MSAA and stencils.
84  virtual bool SupportsDeviceTransientTextures() const = 0;
85 
86  /// @brief Whether the primitive type TriangleFan is supported by the backend.
87  virtual bool SupportsTriangleFan() const = 0;
88 
89  /// @brief Returns a supported `PixelFormat` for textures that store
90  /// 4-channel colors (red/green/blue/alpha).
91  virtual PixelFormat GetDefaultColorFormat() const = 0;
92 
93  /// @brief Returns a supported `PixelFormat` for textures that store stencil
94  /// information. May include a depth channel if a stencil-only format
95  /// is not available.
96  virtual PixelFormat GetDefaultStencilFormat() const = 0;
97 
98  /// @brief Returns a supported `PixelFormat` for textures that store both a
99  /// stencil and depth component. This will never return a depth-only
100  /// or stencil-only texture.
101  /// Returns `PixelFormat::kUnknown` if no suitable depth+stencil
102  /// format was found.
103  virtual PixelFormat GetDefaultDepthStencilFormat() const = 0;
104 
105  /// @brief Returns the default pixel format for the alpha bitmap glyph atlas.
106  ///
107  /// Some backends may use Red channel while others use grey. This
108  /// should not have any impact
109  virtual PixelFormat GetDefaultGlyphAtlasFormat() const = 0;
110 
111  /// @brief Return the maximum size of a render pass attachment.
112  ///
113  /// Note that this may be smaller than the maximum allocatable texture size.
114  virtual ISize GetMaximumRenderPassAttachmentSize() const = 0;
115 
116  protected:
117  Capabilities();
118 
119  Capabilities(const Capabilities&) = delete;
120 
121  Capabilities& operator=(const Capabilities&) = delete;
122 };
123 
125  public:
127 
129 
131 
133 
135 
137 
139 
141 
143 
145 
147 
149 
151 
153 
155 
157 
159 
160  std::unique_ptr<Capabilities> Build();
161 
162  private:
163  bool supports_offscreen_msaa_ = false;
164  bool supports_ssbo_ = false;
165  bool supports_texture_to_texture_blits_ = false;
166  bool supports_framebuffer_fetch_ = false;
167  bool supports_compute_ = false;
168  bool supports_compute_subgroups_ = false;
169  bool supports_read_from_resolve_ = false;
170  bool supports_decal_sampler_address_mode_ = false;
171  bool supports_device_transient_textures_ = false;
172  bool supports_triangle_fan_ = false;
173  std::optional<PixelFormat> default_color_format_ = std::nullopt;
174  std::optional<PixelFormat> default_stencil_format_ = std::nullopt;
175  std::optional<PixelFormat> default_depth_stencil_format_ = std::nullopt;
176  std::optional<PixelFormat> default_glyph_atlas_format_ = std::nullopt;
177  std::optional<ISize> default_maximum_render_pass_attachment_size_ =
178  std::nullopt;
179 
180  CapabilitiesBuilder(const CapabilitiesBuilder&) = delete;
181 
182  CapabilitiesBuilder& operator=(const CapabilitiesBuilder&) = delete;
183 };
184 
185 } // namespace impeller
186 
187 #endif // FLUTTER_IMPELLER_RENDERER_CAPABILITIES_H_
impeller::CapabilitiesBuilder::CapabilitiesBuilder
CapabilitiesBuilder()
impeller::CapabilitiesBuilder::Build
std::unique_ptr< Capabilities > Build()
Definition: capabilities.cc:238
impeller::Capabilities::SupportsReadFromResolve
virtual bool SupportsReadFromResolve() const =0
Whether the context backend supports binding the current RenderPass attachments. This is supported if...
impeller::Capabilities::SupportsOffscreenMSAA
virtual bool SupportsOffscreenMSAA() const =0
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
impeller::Capabilities::SupportsDeviceTransientTextures
virtual bool SupportsDeviceTransientTextures() const =0
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") text...
impeller::Capabilities::GetMaximumRenderPassAttachmentSize
virtual ISize GetMaximumRenderPassAttachmentSize() const =0
Return the maximum size of a render pass attachment.
impeller::CapabilitiesBuilder
Definition: capabilities.h:124
formats.h
impeller::CapabilitiesBuilder::SetSupportsTriangleFan
CapabilitiesBuilder & SetSupportsTriangleFan(bool value)
Definition: capabilities.cc:227
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
impeller::Capabilities
Definition: capabilities.h:14
impeller::TSize
Definition: size.h:19
impeller::CapabilitiesBuilder::SetSupportsSSBO
CapabilitiesBuilder & SetSupportsSSBO(bool value)
Definition: capabilities.cc:157
impeller::CapabilitiesBuilder::SetSupportsCompute
CapabilitiesBuilder & SetSupportsCompute(bool value)
Definition: capabilities.cc:174
impeller::CapabilitiesBuilder::SetDefaultDepthStencilFormat
CapabilitiesBuilder & SetDefaultDepthStencilFormat(PixelFormat value)
Definition: capabilities.cc:197
impeller::CapabilitiesBuilder::SetMaximumRenderPassAttachmentSize
CapabilitiesBuilder & SetMaximumRenderPassAttachmentSize(ISize size)
Definition: capabilities.cc:232
impeller::CapabilitiesBuilder::SetDefaultGlyphAtlasFormat
CapabilitiesBuilder & SetDefaultGlyphAtlasFormat(PixelFormat value)
Definition: capabilities.cc:221
impeller::Capabilities::SupportsImplicitResolvingMSAA
virtual bool SupportsImplicitResolvingMSAA() const =0
Whether the context backend supports multisampled rendering to the on-screen surface without requirin...
impeller::CapabilitiesBuilder::SetSupportsFramebufferFetch
CapabilitiesBuilder & SetSupportsFramebufferFetch(bool value)
Definition: capabilities.cc:168
impeller::CapabilitiesBuilder::~CapabilitiesBuilder
~CapabilitiesBuilder()
impeller::CapabilitiesBuilder::SetSupportsComputeSubgroups
CapabilitiesBuilder & SetSupportsComputeSubgroups(bool value)
Definition: capabilities.cc:179
impeller::Capabilities::Capabilities
Capabilities()
impeller::CapabilitiesBuilder::SetSupportsTextureToTextureBlits
CapabilitiesBuilder & SetSupportsTextureToTextureBlits(bool value)
Definition: capabilities.cc:162
impeller::Capabilities::operator=
Capabilities & operator=(const Capabilities &)=delete
impeller::Capabilities::SupportsTriangleFan
virtual bool SupportsTriangleFan() const =0
Whether the primitive type TriangleFan is supported by the backend.
impeller::Capabilities::GetDefaultGlyphAtlasFormat
virtual PixelFormat GetDefaultGlyphAtlasFormat() const =0
Returns the default pixel format for the alpha bitmap glyph atlas.
impeller::Capabilities::GetDefaultStencilFormat
virtual PixelFormat GetDefaultStencilFormat() const =0
Returns a supported PixelFormat for textures that store stencil information. May include a depth chan...
impeller::CapabilitiesBuilder::SetDefaultColorFormat
CapabilitiesBuilder & SetDefaultColorFormat(PixelFormat value)
Definition: capabilities.cc:185
impeller::CapabilitiesBuilder::SetDefaultStencilFormat
CapabilitiesBuilder & SetDefaultStencilFormat(PixelFormat value)
Definition: capabilities.cc:191
impeller::Capabilities::~Capabilities
virtual ~Capabilities()
impeller::CapabilitiesBuilder::SetSupportsDecalSamplerAddressMode
CapabilitiesBuilder & SetSupportsDecalSamplerAddressMode(bool value)
Definition: capabilities.cc:209
impeller::Capabilities::SupportsComputeSubgroups
virtual bool SupportsComputeSubgroups() const =0
Whether the context backend supports configuring ComputePass command subgroups.
impeller::CapabilitiesBuilder::SetSupportsDeviceTransientTextures
CapabilitiesBuilder & SetSupportsDeviceTransientTextures(bool value)
Definition: capabilities.cc:215
impeller::Capabilities::GetDefaultColorFormat
virtual PixelFormat GetDefaultColorFormat() const =0
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).
impeller::Capabilities::SupportsDecalSamplerAddressMode
virtual bool SupportsDecalSamplerAddressMode() const =0
Whether the context backend supports SamplerAddressMode::Decal.
impeller::Capabilities::SupportsFramebufferFetch
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
impeller::Capabilities::SupportsSSBO
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
impeller
Definition: allocation.cc:12
impeller::CapabilitiesBuilder::SetSupportsReadFromResolve
CapabilitiesBuilder & SetSupportsReadFromResolve(bool value)
Definition: capabilities.cc:203
impeller::Capabilities::SupportsTextureToTextureBlits
virtual bool SupportsTextureToTextureBlits() const =0
Whether the context backend supports blitting from one texture region to another texture region (via ...
impeller::CapabilitiesBuilder::SetSupportsOffscreenMSAA
CapabilitiesBuilder & SetSupportsOffscreenMSAA(bool value)
Definition: capabilities.cc:152
impeller::Capabilities::GetDefaultDepthStencilFormat
virtual PixelFormat GetDefaultDepthStencilFormat() const =0
Returns a supported PixelFormat for textures that store both a stencil and depth component....
impeller::Capabilities::SupportsCompute
virtual bool SupportsCompute() const =0
Whether the context backend supports ComputePass.