| Flutter Impeller |

Classes | Namespaces | Functions
renderer_unittests.cc File Reference
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/time/time_point.h"`
`#include "impeller/core/device_buffer_descriptor.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/host_buffer.h"`
`#include "impeller/core/sampler_descriptor.h"`
`#include "impeller/fixtures/array.frag.h"`
`#include "impeller/fixtures/array.vert.h"`
`#include "impeller/fixtures/baby.frag.h"`
`#include "impeller/fixtures/baby.vert.h"`
`#include "impeller/fixtures/box_fade.frag.h"`
`#include "impeller/fixtures/box_fade.vert.h"`
`#include "impeller/fixtures/colors.frag.h"`
`#include "impeller/fixtures/colors.vert.h"`
`#include "impeller/fixtures/impeller.frag.h"`
`#include "impeller/fixtures/impeller.vert.h"`
`#include "impeller/fixtures/inactive_uniforms.frag.h"`
`#include "impeller/fixtures/inactive_uniforms.vert.h"`
`#include "impeller/fixtures/instanced_draw.frag.h"`
`#include "impeller/fixtures/instanced_draw.vert.h"`
`#include "impeller/fixtures/mipmaps.frag.h"`
`#include "impeller/fixtures/mipmaps.vert.h"`
`#include "impeller/fixtures/planet.frag.h"`
`#include "impeller/fixtures/planet.vert.h"`
`#include "impeller/fixtures/sepia.frag.h"`
`#include "impeller/fixtures/sepia.vert.h"`
`#include "impeller/fixtures/swizzle.frag.h"`
`#include "impeller/fixtures/texture.frag.h"`
`#include "impeller/fixtures/texture.vert.h"`
`#include "impeller/geometry/path_builder.h"`
`#include "impeller/playground/playground.h"`
`#include "impeller/playground/playground_test.h"`
`#include "impeller/renderer/command_buffer.h"`
`#include "impeller/renderer/pipeline_builder.h"`
`#include "impeller/renderer/pipeline_library.h"`
`#include "impeller/renderer/render_pass.h"`
`#include "impeller/renderer/render_target.h"`
`#include "impeller/renderer/vertex_buffer_builder.h"`
`#include "third_party/imgui/imgui.h"`

Go to the source code of this file.

## Classes
class | impeller::testing::CompareFunctionUIData

## Namespaces
| impeller
| impeller::testing

## Functions
| impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (BlitPassTest)
| impeller::testing::TEST_P (RendererTest, CanCreateBoxPrimitive)
| impeller::testing::TEST_P (RendererTest, BabysFirstTriangle)
| impeller::testing::TEST_P (RendererTest, CanRenderPerspectiveCube)
| impeller::testing::TEST_P (RendererTest, CanRenderMultiplePrimitives)
| impeller::testing::TEST_P (RendererTest, CanRenderToTexture)
| impeller::testing::TEST_P (RendererTest, CanRenderInstanced)
| impeller::testing::TEST_P (RendererTest, CanBlitTextureToTexture)
| impeller::testing::TEST_P (RendererTest, CanBlitTextureToBuffer)
| impeller::testing::TEST_P (RendererTest, CanGenerateMipmaps)
| impeller::testing::TEST_P (RendererTest, TheImpeller)
| impeller::testing::TEST_P (RendererTest, Planet)
| impeller::testing::TEST_P (RendererTest, ArrayUniforms)
| impeller::testing::TEST_P (RendererTest, InactiveUniforms)
| impeller::testing::TEST_P (RendererTest, DefaultIndexSize)
| impeller::testing::TEST_P (RendererTest, DefaultIndexBehavior)
| impeller::testing::TEST_P (RendererTest, VertexBufferBuilder)
static const CompareFunctionUIData & | impeller::testing::CompareFunctionUI ()
| impeller::testing::TEST_P (RendererTest, StencilMask)
| impeller::testing::TEST_P (RendererTest, CanLookupRenderTargetProperties)
| impeller::testing::TEST_P (RendererTest, RenderTargetCreateOffscreenMSAASetsDefaultDepthStencilFormat)
template<class VertexShader , class FragmentShader >
std::shared_ptr< Pipeline< PipelineDescriptor > > | impeller::testing::CreateDefaultPipeline (const std::shared_ptr< Context > &context)
| impeller::testing::TEST_P (RendererTest, CanSepiaToneWithSubpasses)
| impeller::testing::TEST_P (RendererTest, CanSepiaToneThenSwizzleWithSubpasses)