| Flutter Impeller |

Namespaces | Macros | Functions
entity_unittests.cc File Reference
`#include <algorithm>`
`#include <cstring>`
`#include <memory>`
`#include <optional>`
`#include <utility>`
`#include <vector>`
`#include "flutter/display_list/testing/dl_test_snippets.h"`
`#include "fml/logging.h"`
`#include "gtest/gtest.h"`
`#include "impeller/core/device_buffer.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/texture_descriptor.h"`
`#include "impeller/entity/contents/clip_contents.h"`
`#include "impeller/entity/contents/conical_gradient_contents.h"`
`#include "impeller/entity/contents/content_context.h"`
`#include "impeller/entity/contents/contents.h"`
`#include "impeller/entity/contents/filters/color_filter_contents.h"`
`#include "impeller/entity/contents/filters/filter_contents.h"`
`#include "impeller/entity/contents/filters/gaussian_blur_filter_contents.h"`
`#include "impeller/entity/contents/filters/inputs/filter_input.h"`
`#include "impeller/entity/contents/linear_gradient_contents.h"`
`#include "impeller/entity/contents/radial_gradient_contents.h"`
`#include "impeller/entity/contents/runtime_effect_contents.h"`
`#include "impeller/entity/contents/solid_color_contents.h"`
`#include "impeller/entity/contents/solid_rrect_blur_contents.h"`
`#include "impeller/entity/contents/sweep_gradient_contents.h"`
`#include "impeller/entity/contents/text_contents.h"`
`#include "impeller/entity/contents/texture_contents.h"`
`#include "impeller/entity/contents/tiled_texture_contents.h"`
`#include "impeller/entity/entity.h"`
`#include "impeller/entity/entity_playground.h"`
`#include "impeller/entity/geometry/geometry.h"`
`#include "impeller/entity/geometry/stroke_path_geometry.h"`
`#include "impeller/entity/geometry/superellipse_geometry.h"`
`#include "impeller/geometry/color.h"`
`#include "impeller/geometry/geometry_asserts.h"`
`#include "impeller/geometry/path_builder.h"`
`#include "impeller/geometry/point.h"`
`#include "impeller/geometry/sigma.h"`
`#include "impeller/geometry/vector.h"`
`#include "impeller/playground/playground.h"`
`#include "impeller/playground/widgets.h"`
`#include "impeller/renderer/command.h"`
`#include "impeller/renderer/pipeline_descriptor.h"`
`#include "impeller/renderer/render_pass.h"`
`#include "impeller/renderer/render_target.h"`
`#include "impeller/renderer/testing/mocks.h"`
`#include "impeller/renderer/vertex_buffer_builder.h"`
`#include "impeller/typographer/backends/skia/text_frame_skia.h"`
`#include "impeller/typographer/backends/skia/typographer_context_skia.h"`
`#include "third_party/imgui/imgui.h"`
`#include "third_party/skia/include/core/SkTextBlob.h"`

Go to the source code of this file.

## Namespaces
| impeller
| impeller::testing

## Macros
#define | APPLY_COLOR_FILTER_GRADIENT_TEST(name)

## Functions
| impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (HostBufferTest)
| impeller::testing::TEST_P (EntityTest, CanCreateEntity)
| impeller::testing::TEST_P (EntityTest, FilterCoverageRespectsCropRect)
| impeller::testing::TEST_P (EntityTest, GeometryBoundsAreTransformed)
| impeller::testing::TEST_P (EntityTest, ThreeStrokesInOnePath)
| impeller::testing::TEST_P (EntityTest, StrokeWithTextureContents)
| impeller::testing::TEST_P (EntityTest, TriangleInsideASquare)
| impeller::testing::TEST_P (EntityTest, StrokeCapAndJoinTest)
| impeller::testing::TEST_P (EntityTest, CubicCurveTest)
| impeller::testing::TEST_P (EntityTest, CanDrawCorrectlyWithRotatedTransform)
| impeller::testing::TEST_P (EntityTest, CubicCurveAndOverlapTest)
| impeller::testing::TEST_P (EntityTest, SolidColorContentsStrokeSetStrokeCapsAndJoins)
| impeller::testing::TEST_P (EntityTest, SolidColorContentsStrokeSetMiterLimit)
| impeller::testing::TEST_P (EntityTest, BlendingModeOptions)
| impeller::testing::TEST_P (EntityTest, BezierCircleScaled)
| impeller::testing::TEST_P (EntityTest, Filters)
| impeller::testing::TEST_P (EntityTest, GaussianBlurFilter)
| impeller::testing::TEST_P (EntityTest, MorphologyFilter)
| impeller::testing::TEST_P (EntityTest, SetBlendMode)
| impeller::testing::TEST_P (EntityTest, ContentsGetBoundsForEmptyPathReturnsNullopt)
| impeller::testing::TEST_P (EntityTest, SolidStrokeCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, BorderMaskBlurCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, SolidFillCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, ClipContentsGetClipCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, RRectShadowTest)
| impeller::testing::TEST_P (EntityTest, ColorMatrixFilterCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, ColorMatrixFilterEditable)
| impeller::testing::TEST_P (EntityTest, LinearToSrgbFilterCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, LinearToSrgbFilter)
| impeller::testing::TEST_P (EntityTest, SrgbToLinearFilterCoverageIsCorrect)
| impeller::testing::TEST_P (EntityTest, SrgbToLinearFilter)
static Vector3 | impeller::testing::RGBToYUV (Vector3 rgb, YUVColorSpace yuv_color_space)
static std::vector< std::shared_ptr< Texture > > | impeller::testing::CreateTestYUVTextures (Context *context, YUVColorSpace yuv_color_space)
| impeller::testing::TEST_P (EntityTest, YUVToRGBFilter)
| impeller::testing::TEST_P (EntityTest, RuntimeEffect)
| impeller::testing::TEST_P (EntityTest, RuntimeEffectCanSuccessfullyRender)
| impeller::testing::TEST_P (EntityTest, RuntimeEffectCanPrecache)
| impeller::testing::TEST_P (EntityTest, RuntimeEffectSetsRightSizeWhenUniformIsStruct)
| impeller::testing::TEST_P (EntityTest, ColorFilterWithForegroundColorAdvancedBlend)
| impeller::testing::TEST_P (EntityTest, ColorFilterWithForegroundColorClearBlend)
| impeller::testing::TEST_P (EntityTest, ColorFilterWithForegroundColorSrcBlend)
| impeller::testing::TEST_P (EntityTest, ColorFilterWithForegroundColorDstBlend)
| impeller::testing::TEST_P (EntityTest, ColorFilterWithForegroundColorSrcInBlend)
| impeller::testing::TEST_P (EntityTest, CoverageForStrokePathWithNegativeValuesInTransform)
| impeller::testing::TEST_P (EntityTest, SolidColorContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, ConicalGradientContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, LinearGradientContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, RadialGradientContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, SweepGradientContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, TiledTextureContentsIsOpaque)
| impeller::testing::TEST_P (EntityTest, PointFieldGeometryCoverage)
| impeller::testing::TEST_P (EntityTest, ColorFilterContentsWithLargeGeometry)
| impeller::testing::TEST_P (EntityTest, TextContentsCeilsGlyphScaleToDecimal)
| impeller::testing::TEST_P (EntityTest, SpecializationConstantsAreAppliedToVariants)
| impeller::testing::TEST_P (EntityTest, DecalSpecializationAppliedToMorphologyFilter)
| impeller::testing::TEST_P (EntityTest, ContentContextOptionsHasReasonableHashFunctions)
| impeller::testing::TEST_P (EntityTest, FillPathGeometryGetPositionBufferReturnsExpectedMode)
| impeller::testing::TEST_P (EntityTest, FailOnValidationError)
| impeller::testing::TEST_P (EntityTest, CanComputeGeometryForEmptyPathsWithoutCrashing)
| impeller::testing::TEST_P (EntityTest, CanRenderEmptyPathsWithoutCrashing)
| impeller::testing::TEST_P (EntityTest, DrawSuperEllipse)
| impeller::testing::TEST_P (EntityTest, SolidColorApplyColorFilter)
| impeller::testing::APPLY_COLOR_FILTER_GRADIENT_TEST (Linear)
| impeller::testing::APPLY_COLOR_FILTER_GRADIENT_TEST (Radial)
| impeller::testing::APPLY_COLOR_FILTER_GRADIENT_TEST (Conical)
| impeller::testing::APPLY_COLOR_FILTER_GRADIENT_TEST (Sweep)

## Macro Definition Documentation

## ◆ APPLY_COLOR_FILTER_GRADIENT_TEST

#define APPLY_COLOR_FILTER_GRADIENT_TEST | ( |  | name | ) |

Value:
TEST_P(EntityTest, name##GradientApplyColorFilter) { \
auto contents = name##GradientContents(); \
contents.SetColors({Color::CornflowerBlue().WithAlpha(0.75)}); \
auto result = contents.ApplyColorFilter([](const Color& color) { \
return color.Blend(Color::LimeGreen().WithAlpha(0.75), \
BlendMode::kScreen); \
}); \
ASSERT_TRUE(result); \
\
std::vector<Color> expected = {Color(0.433247, 0.879523, 0.825324, 0.75)}; \
ASSERT_COLORS_NEAR(contents.GetColors(), expected); \
}

Definition at line 2410 of file entity_unittests.cc.

impeller::testing::EntityTest
EntityPlayground EntityTest
Definition: clip_contents_unittests.cc:21
impeller::testing::TEST_P
TEST_P(EntityTest, SolidColorApplyColorFilter)
Definition: entity_unittests.cc:2399
color
DlColor color
Definition: dl_golden_blur_unittests.cc:24