| Flutter Impeller |

formats.h
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef FLUTTER_IMPELLER_CORE_FORMATS_H_
6 #define FLUTTER_IMPELLER_CORE_FORMATS_H_
7
8 #include <cstdint>
9 #include <functional>
10 #include <memory>
11 #include <string>
12
13 #include "flutter/fml/hash_combine.h"
14 #include "flutter/fml/logging.h"
15 #include "impeller/base/mask.h"
16 #include "impeller/geometry/color.h"
17 #include "impeller/geometry/rect.h"
18 #include "impeller/geometry/scalar.h"
19
20 namespace impeller {
21
22 enum class WindingOrder {
23 kClockwise,
24 kCounterClockwise,
25 };
26
27 class Texture;
28
29 //------------------------------------------------------------------------------
30 /// @brief Specified where the allocation resides and how it is used.
31 ///
32 enum class StorageMode {
33 //----------------------------------------------------------------------------
34 /// Allocations can be mapped onto the hosts address space and also be used by
35 /// the device.
36 ///
37 kHostVisible,
38 //----------------------------------------------------------------------------
39 /// Allocations can only be used by the device. This location is optimal for
40 /// use by the device. If the host needs to access these allocations, the
41 /// transfer queue must be used to transfer this allocation onto the a host
42 /// visible buffer.
43 ///
44 kDevicePrivate,
45 //----------------------------------------------------------------------------
46 /// Used by the device for temporary render targets. These allocations cannot
47 /// be transferred from and to other allocations using the transfer queue.
48 /// Render pass cannot initialize the contents of these buffers using load and
49 /// store actions.
50 ///
51 /// These allocations reside in tile memory which has higher bandwidth, lower
52 /// latency and lower power consumption. The total device memory usage is
53 /// also lower as a separate allocation does not need to be created in
54 /// device memory. Prefer using these allocations for intermediates like depth
55 /// and stencil buffers.
56 ///
57 kDeviceTransient,
58 };
59
60 constexpr const char* StorageModeToString(StorageMode mode) {
61 switch (mode) {
62 case StorageMode::kHostVisible:
63 return "HostVisible";
64 case StorageMode::kDevicePrivate:
65 return "DevicePrivate";
66 case StorageMode::kDeviceTransient:
67 return "DeviceTransient";
68 }
69 FML_UNREACHABLE();
70 }
71
72 //------------------------------------------------------------------------------
73 /// @brief The Pixel formats supported by Impeller. The naming convention
74 /// denotes the usage of the component, the bit width of that
75 /// component, and then one or more qualifiers to its
76 /// interpretation.
77 ///
78 /// For instance, `kR8G8B8A8UNormIntSRGB` is a 32 bits-per-pixel
79 /// format ordered in RGBA with 8 bits per component with each
80 /// component expressed as an unsigned normalized integer and a
81 /// conversion from sRGB to linear color space.
82 ///
83 /// Key:
84 /// R -> Red Component
85 /// G -> Green Component
86 /// B -> Blue Component
87 /// D -> Depth Component
88 /// S -> Stencil Component
89 /// U -> Unsigned (Lack of this denotes a signed component)
90 /// Norm -> Normalized
91 /// SRGB -> sRGB to linear interpretation
92 ///
93 /// While the effective bit width of the pixel can be determined by
94 /// adding up the widths of each component, only the non-esoteric
95 /// formats are tightly packed. Do not assume tight packing for the
96 /// esoteric formats and use blit passes to convert to a
97 /// non-esoteric pass.
98 ///
99 enum class PixelFormat : uint8_t {
100 kUnknown,
101 kA8UNormInt,
102 kR8UNormInt,
103 kR8G8UNormInt,
104 kR8G8B8A8UNormInt,
105 kR8G8B8A8UNormIntSRGB,
106 kB8G8R8A8UNormInt,
107 kB8G8R8A8UNormIntSRGB,
108 kR32G32B32A32Float,
109 kR16G16B16A16Float,
110 kB10G10R10XR,
111 kB10G10R10XRSRGB,
112 kB10G10R10A10XR,
113 // Depth and stencil formats.
114 kS8UInt,
115 kD24UnormS8Uint,
116 kD32FloatS8UInt,
117 };
118
119 constexpr bool IsDepthWritable(PixelFormat format) {
120 switch (format) {
121 case PixelFormat::kD24UnormS8Uint:
122 case PixelFormat::kD32FloatS8UInt:
123 return true;
124 default:
125 return false;
126 }
127 }
128
129 constexpr bool IsStencilWritable(PixelFormat format) {
130 switch (format) {
131 case PixelFormat::kS8UInt:
132 case PixelFormat::kD24UnormS8Uint:
133 case PixelFormat::kD32FloatS8UInt:
134 return true;
135 default:
136 return false;
137 }
138 }
139
140 constexpr const char* PixelFormatToString(PixelFormat format) {
141 switch (format) {
142 case PixelFormat::kUnknown:
143 return "Unknown";
144 case PixelFormat::kA8UNormInt:
145 return "A8UNormInt";
146 case PixelFormat::kR8UNormInt:
147 return "R8UNormInt";
148 case PixelFormat::kR8G8UNormInt:
149 return "R8G8UNormInt";
150 case PixelFormat::kR8G8B8A8UNormInt:
151 return "R8G8B8A8UNormInt";
152 case PixelFormat::kR8G8B8A8UNormIntSRGB:
153 return "R8G8B8A8UNormIntSRGB";
154 case PixelFormat::kB8G8R8A8UNormInt:
155 return "B8G8R8A8UNormInt";
156 case PixelFormat::kB8G8R8A8UNormIntSRGB:
157 return "B8G8R8A8UNormIntSRGB";
158 case PixelFormat::kR32G32B32A32Float:
159 return "R32G32B32A32Float";
160 case PixelFormat::kR16G16B16A16Float:
161 return "R16G16B16A16Float";
162 case PixelFormat::kB10G10R10XR:
163 return "B10G10R10XR";
164 case PixelFormat::kB10G10R10XRSRGB:
165 return "B10G10R10XRSRGB";
166 case PixelFormat::kB10G10R10A10XR:
167 return "B10G10R10A10XR";
168 case PixelFormat::kS8UInt:
169 return "S8UInt";
170 case PixelFormat::kD24UnormS8Uint:
171 return "D24UnormS8Uint";
172 case PixelFormat::kD32FloatS8UInt:
173 return "D32FloatS8UInt";
174 }
175 FML_UNREACHABLE();
176 }
177
178 enum class BlendFactor {
179 kZero,
180 kOne,
181 kSourceColor,
182 kOneMinusSourceColor,
183 kSourceAlpha,
184 kOneMinusSourceAlpha,
185 kDestinationColor,
186 kOneMinusDestinationColor,
187 kDestinationAlpha,
188 kOneMinusDestinationAlpha,
189 kSourceAlphaSaturated,
190 kBlendColor,
191 kOneMinusBlendColor,
192 kBlendAlpha,
193 kOneMinusBlendAlpha,
194 };
195
196 enum class BlendOperation {
197 kAdd,
198 kSubtract,
199 kReverseSubtract,
200 };
201
202 enum class LoadAction {
203 kDontCare,
204 kLoad,
205 kClear,
206 };
207
208 enum class StoreAction {
209 kDontCare,
210 kStore,
211 kMultisampleResolve,
212 kStoreAndMultisampleResolve,
213 };
214
215 constexpr const char* LoadActionToString(LoadAction action) {
216 switch (action) {
217 case LoadAction::kDontCare:
218 return "DontCare";
219 case LoadAction::kLoad:
220 return "Load";
221 case LoadAction::kClear:
222 return "Clear";
223 }
224 }
225
226 constexpr const char* StoreActionToString(StoreAction action) {
227 switch (action) {
228 case StoreAction::kDontCare:
229 return "DontCare";
230 case StoreAction::kStore:
231 return "Store";
232 case StoreAction::kMultisampleResolve:
233 return "MultisampleResolve";
234 case StoreAction::kStoreAndMultisampleResolve:
235 return "StoreAndMultisampleResolve";
236 }
237 }
238
239 constexpr bool CanClearAttachment(LoadAction action) {
240 switch (action) {
241 case LoadAction::kLoad:
242 return false;
243 case LoadAction::kDontCare:
244 case LoadAction::kClear:
245 return true;
246 }
247 FML_UNREACHABLE();
248 }
249
250 constexpr bool CanDiscardAttachmentWhenDone(StoreAction action) {
251 switch (action) {
252 case StoreAction::kStore:
253 case StoreAction::kStoreAndMultisampleResolve:
254 return false;
255 case StoreAction::kDontCare:
256 case StoreAction::kMultisampleResolve:
257 return true;
258 }
259 FML_UNREACHABLE();
260 }
261
262 enum class TextureType {
263 kTexture2D,
264 kTexture2DMultisample,
265 kTextureCube,
266 kTextureExternalOES,
267 };
268
269 constexpr const char* TextureTypeToString(TextureType type) {
270 switch (type) {
271 case TextureType::kTexture2D:
272 return "Texture2D";
273 case TextureType::kTexture2DMultisample:
274 return "Texture2DMultisample";
275 case TextureType::kTextureCube:
276 return "TextureCube";
277 case TextureType::kTextureExternalOES:
278 return "TextureExternalOES";
279 }
280 FML_UNREACHABLE();
281 }
282
283 constexpr bool IsMultisampleCapable(TextureType type) {
284 switch (type) {
285 case TextureType::kTexture2D:
286 case TextureType::kTextureCube:
287 case TextureType::kTextureExternalOES:
288 return false;
289 case TextureType::kTexture2DMultisample:
290 return true;
291 }
292 return false;
293 }
294
295 enum class SampleCount : uint8_t {
296 kCount1 = 1,
297 kCount4 = 4,
298 };
299
300 enum class TextureUsage {
301 kUnknown = 0,
302 kShaderRead = 1 << 0,
303 kShaderWrite = 1 << 1,
304 kRenderTarget = 1 << 2,
305 };
306 IMPELLER_ENUM_IS_MASK(TextureUsage);
307
308 using TextureUsageMask = Mask<TextureUsage>;
309
310 constexpr const char* TextureUsageToString(TextureUsage usage) {
311 switch (usage) {
312 case TextureUsage::kUnknown:
313 return "Unknown";
314 case TextureUsage::kShaderRead:
315 return "ShaderRead";
316 case TextureUsage::kShaderWrite:
317 return "ShaderWrite";
318 case TextureUsage::kRenderTarget:
319 return "RenderTarget";
320 }
321 FML_UNREACHABLE();
322 }
323
324 std::string TextureUsageMaskToString(TextureUsageMask mask);
325
326 // Texture coordinate system.
327 enum class TextureCoordinateSystem {
328 // Alternative coordinate system used when uploading texture data from the
329 // host.
330 // (0, 0) is the bottom-left of the image with +Y going up.
331 kUploadFromHost,
332 // Default coordinate system.
333 // (0, 0) is the top-left of the image with +Y going down.
334 kRenderToTexture,
335 };
336
337 enum class CullMode {
338 kNone,
339 kFrontFace,
340 kBackFace,
341 };
342
343 enum class IndexType : uint8_t {
344 kUnknown,
345 k16bit,
346 k32bit,
347 /// Does not use the index buffer.
348 kNone,
349 };
350
351 /// Decides how backend draws pixels based on input vertices.
352 enum class PrimitiveType : uint8_t {
353 /// Draws a triangle for each separate set of three vertices.
354 ///
355 /// Vertices [A, B, C, D, E, F] will produce triangles
356 /// [ABC, DEF].
357 kTriangle,
358
359 /// Draws a triangle for every adjacent three vertices.
360 ///
361 /// Vertices [A, B, C, D, E, F] will produce triangles
362 /// [ABC, BCD, CDE, DEF].
363 kTriangleStrip,
364
365 /// Draws a line for each separate set of two vertices.
366 ///
367 /// Vertices [A, B, C] will produce discontinued line
368 /// [AB, BC].
369 kLine,
370
371 /// Draws a continuous line that connect every input vertices
372 ///
373 /// Vertices [A, B, C] will produce one continuous line
374 /// [ABC].
375 kLineStrip,
376
377 /// Draws a point at each input vertex.
378 kPoint,
379
380 /// Draws a triangle for every two vertices, after the first.
381 ///
382 /// The first vertex acts as the hub, all following vertices connect with
383 /// this hub to "fan" out from the first vertex.
384 ///
385 /// Triangle fans are not supported in Metal and need a capability check.
386 kTriangleFan,
387 };
388
389 enum class PolygonMode {
390 kFill,
391 kLine,
392 };
393
394 struct DepthRange {
395 Scalar z_near = 0.0;
396 Scalar z_far = 1.0;
397
398 constexpr bool operator==(const DepthRange& other) const {
399 return z_near == other.z_near && z_far == other.z_far;
400 }
401 };
402
403 struct Viewport {
404 Rect rect;
405 DepthRange depth_range;
406
407 constexpr bool operator==(const Viewport& other) const {
408 return rect == other.rect && depth_range == other.depth_range;
409 }
410 };
411
412 /// @brief Describes how the texture should be sampled when the texture
413 /// is being shrunk (minified) or expanded (magnified) to fit to
414 /// the sample point.
415 enum class MinMagFilter : uint8_t {
416 /// Select nearest to the sample point. Most widely supported.
417 kNearest,
418
419 /// Select two points and linearly interpolate between them. Some formats
420 /// may not support this.
421 kLinear,
422 };
423
424 /// @brief Options for selecting and filtering between mipmap levels.
425 enum class MipFilter : uint8_t {
426 /// @brief The texture is sampled as if it only had a single mipmap level.
427 ///
428 /// All samples are read from level 0.
429 kBase,
430
431 /// @brief The nearst mipmap level is selected.
432 kNearest,
433
434 /// @brief Sample from the two nearest mip levels and linearly interpolate.
435 ///
436 /// If the filter falls between levels, both levels are sampled, and
437 /// their results linearly interpolated between levels.
438 kLinear,
439 };
440
441 enum class SamplerAddressMode : uint8_t {
442 kClampToEdge,
443 kRepeat,
444 kMirror,
445 // More modes are almost always supported but they are usually behind
446 // extensions checks. The ones current in these structs are safe (always
447 // supported) defaults.
448
449 /// @brief decal sampling mode is only supported on devices that pass
450 /// the `Capabilities.SupportsDecalSamplerAddressMode` check.
451 kDecal,
452 };
453
454 enum class ColorWriteMaskBits : uint64_t {
455 kNone = 0,
456 kRed = 1 << 0,
457 kGreen = 1 << 1,
458 kBlue = 1 << 2,
459 kAlpha = 1 << 3,
460 kAll = kRed | kGreen | kBlue | kAlpha,
461 };
462 IMPELLER_ENUM_IS_MASK(ColorWriteMaskBits);
463
464 using ColorWriteMask = Mask<ColorWriteMaskBits>;
465
466 constexpr size_t BytesPerPixelForPixelFormat(PixelFormat format) {
467 switch (format) {
468 case PixelFormat::kUnknown:
469 return 0u;
470 case PixelFormat::kA8UNormInt:
471 case PixelFormat::kR8UNormInt:
472 case PixelFormat::kS8UInt:
473 return 1u;
474 case PixelFormat::kR8G8UNormInt:
475 return 2u;
476 case PixelFormat::kR8G8B8A8UNormInt:
477 case PixelFormat::kR8G8B8A8UNormIntSRGB:
478 case PixelFormat::kB8G8R8A8UNormInt:
479 case PixelFormat::kB8G8R8A8UNormIntSRGB:
480 case PixelFormat::kB10G10R10XRSRGB:
481 case PixelFormat::kB10G10R10XR:
482 return 4u;
483 case PixelFormat::kD24UnormS8Uint:
484 return 4u;
485 case PixelFormat::kD32FloatS8UInt:
486 return 5u;
487 case PixelFormat::kR16G16B16A16Float:
488 case PixelFormat::kB10G10R10A10XR:
489 return 8u;
490 case PixelFormat::kR32G32B32A32Float:
491 return 16u;
492 }
493 return 0u;
494 }
495
496 //------------------------------------------------------------------------------
497 /// @brief Describe the color attachment that will be used with this
498 /// pipeline.
499 ///
500 /// Blending at specific color attachments follows the pseudo-code:
501 /// ```
502 /// if (blending_enabled) {
503 /// final_color.rgb = (src_color_blend_factor * new_color.rgb)
504 /// <color_blend_op>
505 /// (dst_color_blend_factor * old_color.rgb);
506 /// final_color.a = (src_alpha_blend_factor * new_color.a)
507 /// <alpha_blend_op>
508 /// (dst_alpha_blend_factor * old_color.a);
509 /// } else {
510 /// final_color = new_color;
511 /// }
512 /// // IMPORTANT: The write mask is applied irrespective of whether
513 /// // blending_enabled is set.
514 /// final_color = final_color & write_mask;
515 /// ```
516 ///
517 /// The default blend mode is 1 - source alpha.
518 struct ColorAttachmentDescriptor {
519 PixelFormat format = PixelFormat::kUnknown;
520 bool blending_enabled = false;
521
522 BlendFactor src_color_blend_factor = BlendFactor::kSourceAlpha;
523 BlendOperation color_blend_op = BlendOperation::kAdd;
524 BlendFactor dst_color_blend_factor = BlendFactor::kOneMinusSourceAlpha;
525
526 BlendFactor src_alpha_blend_factor = BlendFactor::kSourceAlpha;
527 BlendOperation alpha_blend_op = BlendOperation::kAdd;
528 BlendFactor dst_alpha_blend_factor = BlendFactor::kOneMinusSourceAlpha;
529
530 ColorWriteMask write_mask = ColorWriteMaskBits::kAll;
531
532 constexpr bool operator==(const ColorAttachmentDescriptor& o) const {
533 return format == o.format && //
534 blending_enabled == o.blending_enabled && //
535 src_color_blend_factor == o.src_color_blend_factor && //
536 color_blend_op == o.color_blend_op && //
537 dst_color_blend_factor == o.dst_color_blend_factor && //
538 src_alpha_blend_factor == o.src_alpha_blend_factor && //
539 alpha_blend_op == o.alpha_blend_op && //
540 dst_alpha_blend_factor == o.dst_alpha_blend_factor && //
541 write_mask == o.write_mask;
542 }
543
544 constexpr size_t Hash() const {
545 return fml::HashCombine(
546 format, blending_enabled, src_color_blend_factor, color_blend_op,
547 dst_color_blend_factor, src_alpha_blend_factor, alpha_blend_op,
548 dst_alpha_blend_factor, static_cast<uint64_t>(write_mask));
549 }
550 };
551
552 enum class CompareFunction : uint8_t {
553 /// Comparison test never passes.
554 kNever,
555 /// Comparison test passes always passes.
556 kAlways,
557 /// Comparison test passes if new_value < current_value.
558 kLess,
559 /// Comparison test passes if new_value == current_value.
560 kEqual,
561 /// Comparison test passes if new_value <= current_value.
562 kLessEqual,
563 /// Comparison test passes if new_value > current_value.
564 kGreater,
565 /// Comparison test passes if new_value != current_value.
566 kNotEqual,
567 /// Comparison test passes if new_value >= current_value.
568 kGreaterEqual,
569 };
570
571 enum class StencilOperation : uint8_t {
572 /// Don't modify the current stencil value.
573 kKeep,
574 /// Reset the stencil value to zero.
575 kZero,
576 /// Reset the stencil value to the reference value.
577 kSetToReferenceValue,
578 /// Increment the current stencil value by 1. Clamp it to the maximum.
579 kIncrementClamp,
580 /// Decrement the current stencil value by 1. Clamp it to zero.
581 kDecrementClamp,
582 /// Perform a logical bitwise invert on the current stencil value.
583 kInvert,
584 /// Increment the current stencil value by 1. If at maximum, set to zero.
585 kIncrementWrap,
586 /// Decrement the current stencil value by 1. If at zero, set to maximum.
587 kDecrementWrap,
588 };
589
590 struct DepthAttachmentDescriptor {
591 //----------------------------------------------------------------------------
592 /// Indicates how to compare the value with that in the depth buffer.
593 ///
594 CompareFunction depth_compare = CompareFunction::kAlways;
595 //----------------------------------------------------------------------------
596 /// Indicates when writes must be performed to the depth buffer.
597 ///
598 bool depth_write_enabled = false;
599
600 constexpr bool operator==(const DepthAttachmentDescriptor& o) const {
601 return depth_compare == o.depth_compare &&
602 depth_write_enabled == o.depth_write_enabled;
603 }
604
605 constexpr size_t GetHash() const {
606 return fml::HashCombine(depth_compare, depth_write_enabled);
607 }
608 };
609
610 struct StencilAttachmentDescriptor {
611 //----------------------------------------------------------------------------
612 /// Indicates the operation to perform between the reference value and the
613 /// value in the stencil buffer. Both values have the read_mask applied to
614 /// them before performing this operation.
615 ///
616 CompareFunction stencil_compare = CompareFunction::kAlways;
617 //----------------------------------------------------------------------------
618 /// Indicates what to do when the stencil test has failed.
619 ///
620 StencilOperation stencil_failure = StencilOperation::kKeep;
621 //----------------------------------------------------------------------------
622 /// Indicates what to do when the stencil test passes but the depth test
623 /// fails.
624 ///
625 StencilOperation depth_failure = StencilOperation::kKeep;
626 //----------------------------------------------------------------------------
627 /// Indicates what to do when both the stencil and depth tests pass.
628 ///
629 StencilOperation depth_stencil_pass = StencilOperation::kKeep;
630
631 //----------------------------------------------------------------------------
632 /// The mask applied to the reference and stencil buffer values before
633 /// performing the stencil_compare operation.
634 ///
635 uint32_t read_mask = ~0;
636 //----------------------------------------------------------------------------
637 /// The mask applied to the new stencil value before it is written into the
638 /// stencil buffer.
639 ///
640 uint32_t write_mask = ~0;
641
642 constexpr bool operator==(const StencilAttachmentDescriptor& o) const {
643 return stencil_compare == o.stencil_compare &&
644 stencil_failure == o.stencil_failure &&
645 depth_failure == o.depth_failure &&
646 depth_stencil_pass == o.depth_stencil_pass &&
647 read_mask == o.read_mask && write_mask == o.write_mask;
648 }
649
650 constexpr size_t GetHash() const {
651 return fml::HashCombine(stencil_compare, stencil_failure, depth_failure,
652 depth_stencil_pass, read_mask, write_mask);
653 }
654 };
655
656 struct Attachment {
657 std::shared_ptr<Texture> texture;
658 std::shared_ptr<Texture> resolve_texture;
659 LoadAction load_action = LoadAction::kDontCare;
660 StoreAction store_action = StoreAction::kStore;
661
662 bool IsValid() const;
663 };
664
665 struct ColorAttachment : public Attachment {
666 Color clear_color = Color::BlackTransparent();
667 };
668
669 struct DepthAttachment : public Attachment {
670 double clear_depth = 0.0;
671 };
672
673 struct StencilAttachment : public Attachment {
674 uint32_t clear_stencil = 0;
675 };
676
677 std::string AttachmentToString(const Attachment& attachment);
678
679 std::string ColorAttachmentToString(const ColorAttachment& color);
680
681 std::string DepthAttachmentToString(const DepthAttachment& depth);
682
683 std::string StencilAttachmentToString(const StencilAttachment& stencil);
684
685 } // namespace impeller
686
687 namespace std {
688
689 template <>
690 struct hash<impeller::DepthAttachmentDescriptor> {
691 constexpr std::size_t operator()(
692 const impeller::DepthAttachmentDescriptor& des) const {
693 return des.GetHash();
694 }
695 };
696
697 template <>
698 struct hash<impeller::StencilAttachmentDescriptor> {
699 constexpr std::size_t operator()(
700 const impeller::StencilAttachmentDescriptor& des) const {
701 return des.GetHash();
702 }
703 };
704
705 } // namespace std
706
707 #endif // FLUTTER_IMPELLER_CORE_FORMATS_H_
type
GLenum type
Definition: blit_command_gles.cc:153
color.h
mask.h
impeller
Definition: allocation.cc:12
impeller::BytesPerPixelForPixelFormat
constexpr size_t BytesPerPixelForPixelFormat(PixelFormat format)
Definition: formats.h:466
impeller::CanClearAttachment
constexpr bool CanClearAttachment(LoadAction action)
Definition: formats.h:239
impeller::DepthAttachmentToString
std::string DepthAttachmentToString(const DepthAttachment &depth)
Definition: formats.cc:130
impeller::ColorAttachmentToString
std::string ColorAttachmentToString(const ColorAttachment &color)
Definition: formats.cc:123
impeller::BlendFactor
BlendFactor
Definition: formats.h:178
impeller::BlendFactor::kBlendAlpha
@ kBlendAlpha
impeller::BlendFactor::kDestinationColor
@ kDestinationColor
impeller::BlendFactor::kOneMinusBlendColor
@ kOneMinusBlendColor
impeller::BlendFactor::kOneMinusSourceColor
@ kOneMinusSourceColor
impeller::BlendFactor::kOneMinusBlendAlpha
@ kOneMinusBlendAlpha
impeller::BlendFactor::kBlendColor
@ kBlendColor
impeller::BlendFactor::kOne
@ kOne
impeller::BlendFactor::kSourceColor
@ kSourceColor
impeller::BlendFactor::kZero
@ kZero
impeller::BlendFactor::kDestinationAlpha
@ kDestinationAlpha
impeller::BlendFactor::kSourceAlpha
@ kSourceAlpha
impeller::BlendFactor::kOneMinusDestinationAlpha
@ kOneMinusDestinationAlpha
impeller::BlendFactor::kSourceAlphaSaturated
@ kSourceAlphaSaturated
impeller::BlendFactor::kOneMinusSourceAlpha
@ kOneMinusSourceAlpha
impeller::BlendFactor::kOneMinusDestinationColor
@ kOneMinusDestinationColor
impeller::LoadActionToString
constexpr const char * LoadActionToString(LoadAction action)
Definition: formats.h:215
impeller::PrimitiveType
PrimitiveType
Decides how backend draws pixels based on input vertices.
Definition: formats.h:352
impeller::PrimitiveType::kPoint
@ kPoint
Draws a point at each input vertex.
impeller::PrimitiveType::kTriangleFan
@ kTriangleFan
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::PrimitiveType::kLineStrip
@ kLineStrip
impeller::PrimitiveType::kTriangleStrip
@ kTriangleStrip
impeller::PrimitiveType::kLine
@ kLine
impeller::Scalar
float Scalar
Definition: scalar.h:19
impeller::IndexType
IndexType
Definition: formats.h:343
impeller::IndexType::k16bit
@ k16bit
impeller::IndexType::kUnknown
@ kUnknown
impeller::IndexType::kNone
@ kNone
Does not use the index buffer.
impeller::IndexType::k32bit
@ k32bit
impeller::SamplerAddressMode
SamplerAddressMode
Definition: formats.h:441
impeller::SamplerAddressMode::kDecal
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
impeller::SamplerAddressMode::kRepeat
@ kRepeat
impeller::SamplerAddressMode::kMirror
@ kMirror
impeller::SamplerAddressMode::kClampToEdge
@ kClampToEdge
impeller::IsDepthWritable
constexpr bool IsDepthWritable(PixelFormat format)
Definition: formats.h:119
impeller::StencilAttachmentToString
std::string StencilAttachmentToString(const StencilAttachment &stencil)
Definition: formats.cc:137
impeller::TextureUsageMaskToString
std::string TextureUsageMaskToString(TextureUsageMask mask)
Definition: formats.cc:81
impeller::StorageMode
StorageMode
Specified where the allocation resides and how it is used.
Definition: formats.h:32
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::StorageMode::kDeviceTransient
@ kDeviceTransient
impeller::AttachmentToString
std::string AttachmentToString(const Attachment &attachment)
Definition: formats.cc:104
impeller::CullMode
CullMode
Definition: formats.h:337
impeller::CullMode::kNone
@ kNone
impeller::CullMode::kBackFace
@ kBackFace
impeller::CullMode::kFrontFace
@ kFrontFace
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
impeller::PixelFormat::kD24UnormS8Uint
@ kD24UnormS8Uint
impeller::PixelFormat::kR8G8B8A8UNormIntSRGB
@ kR8G8B8A8UNormIntSRGB
impeller::PixelFormat::kR8UNormInt
@ kR8UNormInt
impeller::PixelFormat::kUnknown
@ kUnknown
impeller::PixelFormat::kR32G32B32A32Float
@ kR32G32B32A32Float
impeller::PixelFormat::kA8UNormInt
@ kA8UNormInt
impeller::PixelFormat::kB10G10R10A10XR
@ kB10G10R10A10XR
impeller::PixelFormat::kB8G8R8A8UNormInt
@ kB8G8R8A8UNormInt
impeller::PixelFormat::kS8UInt
@ kS8UInt
impeller::PixelFormat::kB10G10R10XRSRGB
@ kB10G10R10XRSRGB
impeller::PixelFormat::kD32FloatS8UInt
@ kD32FloatS8UInt
impeller::PixelFormat::kB10G10R10XR
@ kB10G10R10XR
impeller::PixelFormat::kR8G8UNormInt
@ kR8G8UNormInt
impeller::PixelFormat::kB8G8R8A8UNormIntSRGB
@ kB8G8R8A8UNormIntSRGB
impeller::PixelFormat::kR16G16B16A16Float
@ kR16G16B16A16Float
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
impeller::TextureTypeToString
constexpr const char * TextureTypeToString(TextureType type)
Definition: formats.h:269
impeller::CompareFunction
CompareFunction
Definition: formats.h:552
impeller::CompareFunction::kEqual
@ kEqual
Comparison test passes if new_value == current_value.
impeller::CompareFunction::kLessEqual
@ kLessEqual
Comparison test passes if new_value <= current_value.
impeller::CompareFunction::kGreaterEqual
@ kGreaterEqual
Comparison test passes if new_value >= current_value.
impeller::CompareFunction::kAlways
@ kAlways
Comparison test passes always passes.
impeller::CompareFunction::kLess
@ kLess
Comparison test passes if new_value < current_value.
impeller::CompareFunction::kGreater
@ kGreater
Comparison test passes if new_value > current_value.
impeller::CompareFunction::kNotEqual
@ kNotEqual
Comparison test passes if new_value != current_value.
impeller::CompareFunction::kNever
@ kNever
Comparison test never passes.
impeller::TextureUsageToString
constexpr const char * TextureUsageToString(TextureUsage usage)
Definition: formats.h:310
impeller::MipFilter
MipFilter
Options for selecting and filtering between mipmap levels.
Definition: formats.h:425
impeller::MipFilter::kLinear
@ kLinear
Sample from the two nearest mip levels and linearly interpolate.
impeller::MipFilter::kBase
@ kBase
The texture is sampled as if it only had a single mipmap level.
impeller::MipFilter::kNearest
@ kNearest
The nearst mipmap level is selected.
impeller::StencilOperation
StencilOperation
Definition: formats.h:571
impeller::StencilOperation::kDecrementWrap
@ kDecrementWrap
Decrement the current stencil value by 1. If at zero, set to maximum.
impeller::StencilOperation::kSetToReferenceValue
@ kSetToReferenceValue
Reset the stencil value to the reference value.
impeller::StencilOperation::kDecrementClamp
@ kDecrementClamp
Decrement the current stencil value by 1. Clamp it to zero.
impeller::StencilOperation::kZero
@ kZero
Reset the stencil value to zero.
impeller::StencilOperation::kIncrementClamp
@ kIncrementClamp
Increment the current stencil value by 1. Clamp it to the maximum.
impeller::StencilOperation::kIncrementWrap
@ kIncrementWrap
Increment the current stencil value by 1. If at maximum, set to zero.
impeller::StencilOperation::kInvert
@ kInvert
Perform a logical bitwise invert on the current stencil value.
impeller::StencilOperation::kKeep
@ kKeep
Don't modify the current stencil value.
impeller::TextureType
TextureType
Definition: formats.h:262
impeller::TextureType::kTextureExternalOES
@ kTextureExternalOES
impeller::TextureType::kTexture2DMultisample
@ kTexture2DMultisample
impeller::TextureType::kTexture2D
@ kTexture2D
impeller::TextureType::kTextureCube
@ kTextureCube
impeller::TextureCoordinateSystem
TextureCoordinateSystem
Definition: formats.h:327
impeller::TextureCoordinateSystem::kUploadFromHost
@ kUploadFromHost
impeller::TextureCoordinateSystem::kRenderToTexture
@ kRenderToTexture
impeller::WindingOrder
WindingOrder
Definition: formats.h:22
impeller::WindingOrder::kClockwise
@ kClockwise
impeller::WindingOrder::kCounterClockwise
@ kCounterClockwise
impeller::IMPELLER_ENUM_IS_MASK
IMPELLER_ENUM_IS_MASK(MyMaskBits)
impeller::LoadAction
LoadAction
Definition: formats.h:202
impeller::LoadAction::kDontCare
@ kDontCare
impeller::LoadAction::kLoad
@ kLoad
impeller::LoadAction::kClear
@ kClear
impeller::StoreAction
StoreAction
Definition: formats.h:208
impeller::StoreAction::kStore
@ kStore
impeller::StoreAction::kDontCare
@ kDontCare
impeller::StoreAction::kStoreAndMultisampleResolve
@ kStoreAndMultisampleResolve
impeller::StoreAction::kMultisampleResolve
@ kMultisampleResolve
impeller::IsStencilWritable
constexpr bool IsStencilWritable(PixelFormat format)
Definition: formats.h:129
impeller::PolygonMode
PolygonMode
Definition: formats.h:389
impeller::PolygonMode::kFill
@ kFill
impeller::PolygonMode::kLine
@ kLine
impeller::StoreActionToString
constexpr const char * StoreActionToString(StoreAction action)
Definition: formats.h:226
impeller::PixelFormatToString
constexpr const char * PixelFormatToString(PixelFormat format)
Definition: formats.h:140
impeller::StorageModeToString
constexpr const char * StorageModeToString(StorageMode mode)
Definition: formats.h:60
impeller::IsMultisampleCapable
constexpr bool IsMultisampleCapable(TextureType type)
Definition: formats.h:283
impeller::MinMagFilter
MinMagFilter
Describes how the texture should be sampled when the texture is being shrunk (minified) or expanded (...
Definition: formats.h:415
impeller::MinMagFilter::kLinear
@ kLinear
impeller::MinMagFilter::kNearest
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::ColorWriteMaskBits
ColorWriteMaskBits
Definition: formats.h:454
impeller::ColorWriteMaskBits::kAlpha
@ kAlpha
impeller::ColorWriteMaskBits::kGreen
@ kGreen
impeller::ColorWriteMaskBits::kAll
@ kAll
impeller::ColorWriteMaskBits::kNone
@ kNone
impeller::ColorWriteMaskBits::kBlue
@ kBlue
impeller::ColorWriteMaskBits::kRed
@ kRed
impeller::TextureUsageMask
Mask< TextureUsage > TextureUsageMask
Definition: formats.h:308
impeller::BlendOperation
BlendOperation
Definition: formats.h:196
impeller::BlendOperation::kSubtract
@ kSubtract
impeller::BlendOperation::kAdd
@ kAdd
impeller::BlendOperation::kReverseSubtract
@ kReverseSubtract
impeller::TextureUsage
TextureUsage
Definition: formats.h:300
impeller::TextureUsage::kRenderTarget
@ kRenderTarget
impeller::TextureUsage::kShaderWrite
@ kShaderWrite
impeller::TextureUsage::kUnknown
@ kUnknown
impeller::TextureUsage::kShaderRead
@ kShaderRead
impeller::SampleCount
SampleCount
Definition: formats.h:295
impeller::SampleCount::kCount4
@ kCount4
impeller::SampleCount::kCount1
@ kCount1
impeller::CanDiscardAttachmentWhenDone
constexpr bool CanDiscardAttachmentWhenDone(StoreAction action)
Definition: formats.h:250
std
Definition: comparable.h:95
rect.h
scalar.h
impeller::Attachment
Definition: formats.h:656
impeller::Attachment::resolve_texture
std::shared_ptr< Texture > resolve_texture
Definition: formats.h:658
impeller::Attachment::IsValid
bool IsValid() const
Definition: formats.cc:26
impeller::Attachment::load_action
LoadAction load_action
Definition: formats.h:659
impeller::Attachment::texture
std::shared_ptr< Texture > texture
Definition: formats.h:657
impeller::Attachment::store_action
StoreAction store_action
Definition: formats.h:660
impeller::ColorAttachmentDescriptor
Describe the color attachment that will be used with this pipeline.
Definition: formats.h:518
impeller::ColorAttachmentDescriptor::blending_enabled
bool blending_enabled
Definition: formats.h:520
impeller::ColorAttachmentDescriptor::color_blend_op
BlendOperation color_blend_op
Definition: formats.h:523
impeller::ColorAttachmentDescriptor::Hash
constexpr size_t Hash() const
Definition: formats.h:544
impeller::ColorAttachmentDescriptor::format
PixelFormat format
Definition: formats.h:519
impeller::ColorAttachmentDescriptor::dst_color_blend_factor
BlendFactor dst_color_blend_factor
Definition: formats.h:524
impeller::ColorAttachmentDescriptor::write_mask
ColorWriteMask write_mask
Definition: formats.h:530
impeller::ColorAttachmentDescriptor::src_alpha_blend_factor
BlendFactor src_alpha_blend_factor
Definition: formats.h:526
impeller::ColorAttachmentDescriptor::operator==
constexpr bool operator==(const ColorAttachmentDescriptor &o) const
Definition: formats.h:532
impeller::ColorAttachmentDescriptor::alpha_blend_op
BlendOperation alpha_blend_op
Definition: formats.h:527
impeller::ColorAttachmentDescriptor::src_color_blend_factor
BlendFactor src_color_blend_factor
Definition: formats.h:522
impeller::ColorAttachmentDescriptor::dst_alpha_blend_factor
BlendFactor dst_alpha_blend_factor
Definition: formats.h:528
impeller::ColorAttachment
Definition: formats.h:665
impeller::ColorAttachment::clear_color
Color clear_color
Definition: formats.h:666
impeller::Color
Definition: color.h:124
impeller::Color::BlackTransparent
static constexpr Color BlackTransparent()
Definition: color.h:270
impeller::DepthAttachmentDescriptor
Definition: formats.h:590
impeller::DepthAttachmentDescriptor::operator==
constexpr bool operator==(const DepthAttachmentDescriptor &o) const
Definition: formats.h:600
impeller::DepthAttachmentDescriptor::depth_compare
CompareFunction depth_compare
Definition: formats.h:594
impeller::DepthAttachmentDescriptor::depth_write_enabled
bool depth_write_enabled
Definition: formats.h:598
impeller::DepthAttachmentDescriptor::GetHash
constexpr size_t GetHash() const
Definition: formats.h:605
impeller::DepthAttachment
Definition: formats.h:669
impeller::DepthAttachment::clear_depth
double clear_depth
Definition: formats.h:670
impeller::DepthRange
Definition: formats.h:394
impeller::DepthRange::operator==
constexpr bool operator==(const DepthRange &other) const
Definition: formats.h:398
impeller::DepthRange::z_far
Scalar z_far
Definition: formats.h:396
impeller::DepthRange::z_near
Scalar z_near
Definition: formats.h:395
impeller::Mask< TextureUsage >
impeller::StencilAttachmentDescriptor
Definition: formats.h:610
impeller::StencilAttachmentDescriptor::stencil_failure
StencilOperation stencil_failure
Definition: formats.h:620
impeller::StencilAttachmentDescriptor::write_mask
uint32_t write_mask
Definition: formats.h:640
impeller::StencilAttachmentDescriptor::stencil_compare
CompareFunction stencil_compare
Definition: formats.h:616
impeller::StencilAttachmentDescriptor::depth_failure
StencilOperation depth_failure
Definition: formats.h:625
impeller::StencilAttachmentDescriptor::operator==
constexpr bool operator==(const StencilAttachmentDescriptor &o) const
Definition: formats.h:642
impeller::StencilAttachmentDescriptor::GetHash
constexpr size_t GetHash() const
Definition: formats.h:650
impeller::StencilAttachmentDescriptor::depth_stencil_pass
StencilOperation depth_stencil_pass
Definition: formats.h:629
impeller::StencilAttachmentDescriptor::read_mask
uint32_t read_mask
Definition: formats.h:635
impeller::StencilAttachment
Definition: formats.h:673
impeller::StencilAttachment::clear_stencil
uint32_t clear_stencil
Definition: formats.h:674
impeller::TRect< Scalar >
impeller::Viewport
Definition: formats.h:403
impeller::Viewport::rect
Rect rect
Definition: formats.h:404
impeller::Viewport::operator==
constexpr bool operator==(const Viewport &other) const
Definition: formats.h:407
impeller::Viewport::depth_range
DepthRange depth_range
Definition: formats.h:405
std::hash< impeller::DepthAttachmentDescriptor >::operator()
constexpr std::size_t operator()(const impeller::DepthAttachmentDescriptor &des) const
Definition: formats.h:691
std::hash< impeller::StencilAttachmentDescriptor >::operator()
constexpr std::size_t operator()(const impeller::StencilAttachmentDescriptor &des) const
Definition: formats.h:699