| Flutter Impeller |

linear_gradient_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "linear_gradient_contents.h"
6
7 #include "impeller/core/formats.h"
8 #include "impeller/entity/contents/content_context.h"
9 #include "impeller/entity/contents/gradient_generator.h"
10 #include "impeller/entity/entity.h"
11 #include "impeller/entity/geometry/geometry.h"
12 #include "impeller/geometry/scalar.h"
13 #include "impeller/renderer/render_pass.h"
14 #include "impeller/renderer/vertex_buffer_builder.h"
15
16 namespace impeller {
17
18 LinearGradientContents::LinearGradientContents() = default;
19
20 LinearGradientContents::~LinearGradientContents() = default;
21
22 void LinearGradientContents::SetEndPoints(Point start_point, Point end_point) {
23 start_point_ = start_point;
24 end_point_ = end_point;
25 }
26
27 void LinearGradientContents::SetColors(std::vector<Color> colors) {
28 colors_ = std::move(colors);
29 }
30
31 void LinearGradientContents::SetStops(std::vector<Scalar> stops) {
32 stops_ = std::move(stops);
33 }
34
35 const std::vector<Color>& LinearGradientContents::GetColors() const {
36 return colors_;
37 }
38
39 const std::vector<Scalar>& LinearGradientContents::GetStops() const {
40 return stops_;
41 }
42
43 void LinearGradientContents::SetTileMode(Entity::TileMode tile_mode) {
44 tile_mode_ = tile_mode;
45 }
46
47 bool LinearGradientContents::IsOpaque(const Matrix& transform) const {
48 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
49 return false;
50 }
51 for (auto color : colors_) {
52 if (!color.IsOpaque()) {
53 return false;
54 }
55 }
56 return !AppliesAlphaForStrokeCoverage(transform);
57 }
58
59 bool LinearGradientContents::CanApplyFastGradient() const {
60 if (!GetInverseEffectTransform().IsIdentity()) {
61 return false;
62 }
63 std::optional<Rect> maybe_rect = GetGeometry()->GetCoverage(Matrix());
64 if (!maybe_rect.has_value()) {
65 return false;
66 }
67 Rect rect = maybe_rect.value();
68
69 if (ScalarNearlyEqual(start_point_.x, end_point_.x)) {
70 // Sort start and end to make on-rect comparisons easier.
71 Point start = (start_point_.y < end_point_.y) ? start_point_ : end_point_;
72 Point end = (start_point_.y < end_point_.y) ? end_point_ : start_point_;
73 // The exact x positon doesn't matter for a vertical gradient, but the y
74 // position must be nearly on the rectangle.
75 if (ScalarNearlyEqual(start.y, rect.GetTop()) &&
76 ScalarNearlyEqual(end.y, rect.GetBottom())) {
77 return true;
78 }
79 return false;
80 }
81
82 if (ScalarNearlyEqual(start_point_.y, end_point_.y)) {
83 // Sort start and end to make on-rect comparisons easier.
84 Point start = (start_point_.x < end_point_.x) ? start_point_ : end_point_;
85 Point end = (start_point_.x < end_point_.x) ? end_point_ : start_point_;
86 // The exact y positon doesn't matter for a horizontal gradient, but the x
87 // position must be nearly on the rectangle.
88 if (ScalarNearlyEqual(start.x, rect.GetLeft()) &&
89 ScalarNearlyEqual(end.x, rect.GetRight())) {
90 return true;
91 }
92 return false;
93 }
94
95 return false;
96 }
97
98 // A much faster (in terms of ALU) linear gradient that uses vertex
99 // interpolation to perform all color computation. Requires that the geometry of
100 // the gradient is divided into regions based on the stop values.
101 // Currently restricted to rect geometry where the start and end points are
102 // perfectly horizontal/vertical, but could easily be expanded to StC cases
103 // provided that the start/end are on or outside of the coverage rect.
104 bool LinearGradientContents::FastLinearGradient(const ContentContext& renderer,
105 const Entity& entity,
106 RenderPass& pass) const {
107 using VS = FastGradientPipeline::VertexShader;
108 using FS = FastGradientPipeline::FragmentShader;
109
110 const Geometry* geometry = GetGeometry();
111 bool force_stencil = !geometry->IsAxisAlignedRect();
112
113 auto geom_callback = [&](const ContentContext& renderer, const Entity& entity,
114 RenderPass& pass,
115 const Geometry* geometry) -> GeometryResult {
116 // We already know this is an axis aligned rectangle, so the coverage will
117 // be approximately the same as the geometry. For non axis-algined
118 // rectangles, we can force stencil then cover (not done here). We give an
119 // identity transform to avoid double transforming the gradient.
120 std::optional<Rect> maybe_rect = geometry->GetCoverage(Matrix());
121 if (!maybe_rect.has_value()) {
122 return {};
123 }
124 Rect rect = maybe_rect.value();
125 bool horizontal_axis = start_point_.y == end_point_.y;
126
127 // Compute the locations of each breakpoint along the primary axis, then
128 // create a rectangle that joins each segment. There will be two triangles
129 // between each pair of points.
130 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
131 vtx_builder.Reserve(6 * (stops_.size() - 1));
132 Point prev = start_point_;
133 for (auto i = 1u; i < stops_.size(); i++) {
134 Scalar t = stops_[i];
135 Point current = (1.0 - t) * start_point_ + t * end_point_;
136 Rect section = horizontal_axis
137 ? Rect::MakeXYWH(prev.x, rect.GetY(),
138 current.x - prev.x, rect.GetHeight())
139
140 : Rect::MakeXYWH(rect.GetX(), prev.y, rect.GetWidth(),
141 current.y - prev.y);
142 vtx_builder.AddVertices({
143 {section.GetLeftTop(), colors_[i - 1]},
144 {section.GetRightTop(),
145 horizontal_axis ? colors_[i] : colors_[i - 1]},
146 {section.GetLeftBottom(),
147 horizontal_axis ? colors_[i - 1] : colors_[i]},
148 {section.GetRightTop(),
149 horizontal_axis ? colors_[i] : colors_[i - 1]},
150 {section.GetLeftBottom(),
151 horizontal_axis ? colors_[i - 1] : colors_[i]},
152 {section.GetRightBottom(), colors_[i]},
153 });
154 prev = current;
155 }
156 return GeometryResult{
157 .type = PrimitiveType::kTriangle,
158 .vertex_buffer = vtx_builder.CreateVertexBuffer(
159 renderer.GetTransientsDataBuffer(),
160 renderer.GetTransientsIndexesBuffer()),
161 .transform = entity.GetShaderTransform(pass),
162 };
163 };
164
165 pass.SetLabel("LinearGradient");
166
167 VS::FrameInfo frame_info;
168
169 PipelineBuilderCallback pipeline_callback =
170 [&renderer](ContentContextOptions options) {
171 return renderer.GetFastGradientPipeline(options);
172 };
173 return ColorSourceContents::DrawGeometry<VS>(
174 renderer, entity, pass, pipeline_callback, frame_info,
175 [this, &renderer, &entity](RenderPass& pass) {
176 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
177
178 FS::FragInfo frag_info;
179 frag_info.alpha =
180 GetOpacityFactor() *
181 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
182
183 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
184
185 return true;
186 },
187 /*force_stencil=*/force_stencil, geom_callback);
188 }
189
190 #define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
191 #define UNIFORM_FRAG_INFO(t) \
192 t##GradientUniformFillPipeline::FragmentShader::FragInfo
193 #define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Linear)::colors)
194 #define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Linear)::stop_pairs)
195 static_assert(UNIFORM_COLOR_SIZE == kMaxUniformGradientStops);
196 static_assert(UNIFORM_STOP_SIZE == kMaxUniformGradientStops / 2);
197
198 bool LinearGradientContents::Render(const ContentContext& renderer,
199 const Entity& entity,
200 RenderPass& pass) const {
201 // TODO(148651): The fast path is overly restrictive, following the design in
202 // https://github.com/flutter/flutter/issues/148651 support for more cases can
203 // be gradually added.
204 if (CanApplyFastGradient()) {
205 return FastLinearGradient(renderer, entity, pass);
206 }
207 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
208 return RenderSSBO(renderer, entity, pass);
209 }
210 if (colors_.size() <= kMaxUniformGradientStops &&
211 stops_.size() <= kMaxUniformGradientStops) {
212 return RenderUniform(renderer, entity, pass);
213 }
214 return RenderTexture(renderer, entity, pass);
215 }
216
217 bool LinearGradientContents::RenderTexture(const ContentContext& renderer,
218 const Entity& entity,
219 RenderPass& pass) const {
220 using VS = LinearGradientFillPipeline::VertexShader;
221 using FS = LinearGradientFillPipeline::FragmentShader;
222
223 VS::FrameInfo frame_info;
224 frame_info.matrix = GetInverseEffectTransform();
225
226 PipelineBuilderCallback pipeline_callback =
227 [&renderer](ContentContextOptions options) {
228 return renderer.GetLinearGradientFillPipeline(options);
229 };
230 return ColorSourceContents::DrawGeometry<VS>(
231 renderer, entity, pass, pipeline_callback, frame_info,
232 [this, &renderer, &entity](RenderPass& pass) {
233 auto gradient_data = CreateGradientBuffer(colors_, stops_);
234 auto gradient_texture =
235 CreateGradientTexture(gradient_data, renderer.GetContext());
236 if (gradient_texture == nullptr) {
237 return false;
238 }
239
240 FS::FragInfo frag_info;
241 frag_info.start_point = start_point_;
242 frag_info.end_point = end_point_;
243 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
244 frag_info.decal_border_color = decal_border_color_;
245 frag_info.texture_sampler_y_coord_scale =
246 gradient_texture->GetYCoordScale();
247 frag_info.alpha =
248 GetOpacityFactor() *
249 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
250 ;
251 frag_info.half_texel =
252 Vector2(0.5 / gradient_texture->GetSize().width,
253 0.5 / gradient_texture->GetSize().height);
254
255 pass.SetCommandLabel("LinearGradientFill");
256
257 SamplerDescriptor sampler_desc;
258 sampler_desc.min_filter = MinMagFilter::kLinear;
259 sampler_desc.mag_filter = MinMagFilter::kLinear;
260
261 FS::BindTextureSampler(
262 pass, std::move(gradient_texture),
263 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
264 sampler_desc));
265 FS::BindFragInfo(
266 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
267 return true;
268 });
269 }
270
271 namespace {
272 Scalar CalculateInverseDotStartToEnd(Point start_point, Point end_point) {
273 Point start_to_end = end_point - start_point;
274 Scalar dot =
275 (start_to_end.x * start_to_end.x + start_to_end.y * start_to_end.y);
276 return dot == 0.0f ? 0.0f : 1.0f / dot;
277 }
278 } // namespace
279
280 bool LinearGradientContents::RenderSSBO(const ContentContext& renderer,
281 const Entity& entity,
282 RenderPass& pass) const {
283 using VS = LinearGradientSSBOFillPipeline::VertexShader;
284 using FS = LinearGradientSSBOFillPipeline::FragmentShader;
285
286 VS::FrameInfo frame_info;
287 frame_info.matrix = GetInverseEffectTransform();
288
289 PipelineBuilderCallback pipeline_callback =
290 [&renderer](ContentContextOptions options) {
291 return renderer.GetLinearGradientSSBOFillPipeline(options);
292 };
293 return ColorSourceContents::DrawGeometry<VS>(
294 renderer, entity, pass, pipeline_callback, frame_info,
295 [this, &renderer, &entity](RenderPass& pass) {
296 FS::FragInfo frag_info;
297 frag_info.start_point = start_point_;
298 frag_info.end_point = end_point_;
299 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
300 frag_info.decal_border_color = decal_border_color_;
301 frag_info.alpha =
302 GetOpacityFactor() *
303 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
304 frag_info.start_to_end = end_point_ - start_point_;
305 frag_info.inverse_dot_start_to_end =
306 CalculateInverseDotStartToEnd(start_point_, end_point_);
307
308 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
309 auto colors = CreateGradientColors(colors_, stops_);
310
311 frag_info.colors_length = colors.size();
312 auto color_buffer = data_host_buffer.Emplace(
313 colors.data(), colors.size() * sizeof(StopData),
314 renderer.GetDeviceCapabilities()
315 .GetMinimumStorageBufferAlignment());
316
317 pass.SetCommandLabel("LinearGradientSSBOFill");
318
319 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
320 FS::BindColorData(pass, color_buffer);
321
322 return true;
323 });
324 }
325
326 bool LinearGradientContents::RenderUniform(const ContentContext& renderer,
327 const Entity& entity,
328 RenderPass& pass) const {
329 using VS = LinearGradientUniformFillPipeline::VertexShader;
330 using FS = LinearGradientUniformFillPipeline::FragmentShader;
331
332 VS::FrameInfo frame_info;
333 frame_info.matrix = GetInverseEffectTransform();
334
335 PipelineBuilderCallback pipeline_callback =
336 [&renderer](ContentContextOptions options) {
337 return renderer.GetLinearGradientUniformFillPipeline(options);
338 };
339 return ColorSourceContents::DrawGeometry<VS>(
340 renderer, entity, pass, pipeline_callback, frame_info,
341 [this, &renderer, &entity](RenderPass& pass) {
342 FS::FragInfo frag_info;
343 frag_info.start_point = start_point_;
344 frag_info.start_to_end = end_point_ - start_point_;
345 frag_info.alpha =
346 GetOpacityFactor() *
347 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
348 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
349 frag_info.colors_length = PopulateUniformGradientColors(
350 colors_, stops_, frag_info.colors, frag_info.stop_pairs);
351 frag_info.inverse_dot_start_to_end =
352 CalculateInverseDotStartToEnd(start_point_, end_point_);
353 frag_info.decal_border_color = decal_border_color_;
354
355 pass.SetCommandLabel("LinearGradientUniformFill");
356
357 FS::BindFragInfo(
358 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
359
360 return true;
361 });
362 }
363
364 bool LinearGradientContents::ApplyColorFilter(
365 const ColorFilterProc& color_filter_proc) {
366 for (Color& color : colors_) {
367 color = color_filter_proc(color);
368 }
369 decal_border_color_ = color_filter_proc(decal_border_color_);
370 return true;
371 }
372
373 } // namespace impeller
impeller::Capabilities::SupportsSSBO
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
impeller::ColorSourceContents::GetGeometry
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Definition: color_source_contents.cc:20
impeller::ColorSourceContents::GetOpacityFactor
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
Definition: color_source_contents.cc:28
impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
Definition: color_source_contents.cc:53
impeller::ColorSourceContents::GetInverseEffectTransform
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
Definition: color_source_contents.cc:36
impeller::ColorSourceContents::PipelineBuilderCallback
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
Definition: color_source_contents.h:42
impeller::ContentContext
Definition: content_context.h:138
impeller::ContentContext::GetLinearGradientFillPipeline
PipelineRef GetLinearGradientFillPipeline(ContentContextOptions opts) const
Definition: content_context.cc:1013
impeller::ContentContext::GetDeviceCapabilities
const Capabilities & GetDeviceCapabilities() const
Definition: content_context.cc:954
impeller::ContentContext::GetTransientsDataBuffer
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
Definition: content_context.h:310
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:950
impeller::Contents::ColorFilterProc
std::function< Color(Color)> ColorFilterProc
Definition: contents.h:35
impeller::Entity
Definition: entity.h:26
impeller::Entity::TileMode
TileMode
Definition: entity.h:48
impeller::Entity::TileMode::kDecal
@ kDecal
impeller::Entity::GetTransform
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:44
impeller::Geometry::ComputeAlphaCoverage
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition: geometry.h:125
impeller::Geometry::GetCoverage
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
impeller::HostBuffer::EmplaceUniform
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition: host_buffer.h:47
impeller::LinearGradientContents::~LinearGradientContents
~LinearGradientContents() override
impeller::LinearGradientContents::GetColors
const std::vector< Color > & GetColors() const
Definition: linear_gradient_contents.cc:35
impeller::LinearGradientContents::LinearGradientContents
LinearGradientContents()
impeller::LinearGradientContents::SetTileMode
void SetTileMode(Entity::TileMode tile_mode)
Definition: linear_gradient_contents.cc:43
impeller::LinearGradientContents::GetStops
const std::vector< Scalar > & GetStops() const
Definition: linear_gradient_contents.cc:39
impeller::LinearGradientContents::SetColors
void SetColors(std::vector< Color > colors)
Definition: linear_gradient_contents.cc:27
impeller::LinearGradientContents::ApplyColorFilter
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
Definition: linear_gradient_contents.cc:364
impeller::LinearGradientContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition: linear_gradient_contents.cc:198
impeller::LinearGradientContents::SetEndPoints
void SetEndPoints(Point start_point, Point end_point)
Definition: linear_gradient_contents.cc:22
impeller::LinearGradientContents::SetStops
void SetStops(std::vector< Scalar > stops)
Definition: linear_gradient_contents.cc:31
impeller::LinearGradientContents::IsOpaque
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: linear_gradient_contents.cc:47
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:30
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:163
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:164
content_context.h
formats.h
entity.h
transform
Matrix transform
Definition: gaussian_blur_filter_contents.cc:214
geometry.h
gradient_generator.h
UNIFORM_STOP_SIZE
#define UNIFORM_STOP_SIZE
Definition: linear_gradient_contents.cc:194
UNIFORM_COLOR_SIZE
#define UNIFORM_COLOR_SIZE
Definition: linear_gradient_contents.cc:193
linear_gradient_contents.h
impeller
Definition: allocation.cc:12
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::Vector2
Point Vector2
Definition: point.h:331
impeller::Scalar
float Scalar
Definition: scalar.h:19
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:788
impeller::Point
TPoint< Scalar > Point
Definition: point.h:327
impeller::FS
LinePipeline::FragmentShader FS
Definition: line_contents.cc:14
impeller::PopulateUniformGradientColors
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
Definition: gradient_generator.cc:51
impeller::CreateGradientColors
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
Definition: gradient_generator.cc:34
impeller::VS
LinePipeline::VertexShader VS
Definition: line_contents.cc:13
impeller::CreateGradientTexture
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
Definition: gradient_generator.cc:17
impeller::CreateGradientBuffer
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition: gradient.cc:20
impeller::ScalarNearlyEqual
constexpr bool ScalarNearlyEqual(Scalar x, Scalar y, Scalar tolerance=kEhCloseEnough)
Definition: scalar.h:36
impeller::MinMagFilter::kLinear
@ kLinear
impeller::kMaxUniformGradientStops
static constexpr uint32_t kMaxUniformGradientStops
Definition: gradient_generator.h:47
render_pass.h
scalar.h
impeller::Color
Definition: color.h:124
impeller::Color::alpha
Scalar alpha
Definition: color.h:143
impeller::ContentContextOptions
Definition: content_context.h:40
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::TPoint< Scalar >
impeller::TPoint::y
Type y
Definition: point.h:31
impeller::TPoint::x
Type x
Definition: point.h:30
impeller::TRect< Scalar >::MakeXYWH
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136
start
const size_t start
Definition: tessellator_libtess.cc:62
end
const size_t end
Definition: tessellator_libtess.cc:63
vertex_buffer_builder.h