#include "impeller/scene/node.h"#include <inttypes.h>#include <atomic>#include <memory>#include <vector>#include "flutter/fml/logging.h"#include "impeller/base/strings.h"#include "impeller/base/thread.h"#include "impeller/base/validation.h"#include "impeller/geometry/matrix.h"#include "impeller/scene/animation/animation_player.h"#include "impeller/scene/importer/conversions.h"#include "impeller/scene/importer/scene_flatbuffers.h"#include "impeller/scene/mesh.h"#include "impeller/scene/scene_encoder.h"Go to the source code of this file.
Namespaces | |
| impeller | |
| impeller::scene | |
Functions | |
| static std::shared_ptr< Texture > | impeller::scene::UnpackTextureFromFlatbuffer (const fb::Texture *iptexture, Allocator &allocator) |
Variables | |
| static std::atomic_uint64_t | impeller::scene::kNextNodeID = 0 |