Flutter Impeller
linear_gradient_contents.cc
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
10 #include "impeller/entity/entity.h"
15 
16 namespace impeller {
17 
19 
21 
22 void LinearGradientContents::SetEndPoints(Point start_point, Point end_point) {
23  start_point_ = start_point;
24  end_point_ = end_point;
25 }
26 
27 void LinearGradientContents::SetColors(std::vector<Color> colors) {
28  colors_ = std::move(colors);
29 }
30 
31 void LinearGradientContents::SetStops(std::vector<Scalar> stops) {
32  stops_ = std::move(stops);
33 }
34 
35 const std::vector<Color>& LinearGradientContents::GetColors() const {
36  return colors_;
37 }
38 
39 const std::vector<Scalar>& LinearGradientContents::GetStops() const {
40  return stops_;
41 }
42 
44  tile_mode_ = tile_mode;
45 }
46 
48  if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
49  return false;
50  }
51  for (auto color : colors_) {
52  if (!color.IsOpaque()) {
53  return false;
54  }
55  }
56  return true;
57 }
58 
59 bool LinearGradientContents::CanApplyFastGradient() const {
60  if (!GetInverseEffectTransform().IsIdentity()) {
61  return false;
62  }
63  std::optional<Rect> maybe_rect = GetGeometry()->GetCoverage(Matrix());
64  if (!maybe_rect.has_value()) {
65  return false;
66  }
67  Rect rect = maybe_rect.value();
68 
69  if (ScalarNearlyEqual(start_point_.x, end_point_.x)) {
70  // Sort start and end to make on-rect comparisons easier.
71  Point start = (start_point_.y < end_point_.y) ? start_point_ : end_point_;
72  Point end = (start_point_.y < end_point_.y) ? end_point_ : start_point_;
73  // The exact x positon doesn't matter for a vertical gradient, but the y
74  // position must be nearly on the rectangle.
75  if (ScalarNearlyEqual(start.y, rect.GetTop()) &&
76  ScalarNearlyEqual(end.y, rect.GetBottom())) {
77  return true;
78  }
79  return false;
80  }
81 
82  if (ScalarNearlyEqual(start_point_.y, end_point_.y)) {
83  // Sort start and end to make on-rect comparisons easier.
84  Point start = (start_point_.x < end_point_.x) ? start_point_ : end_point_;
85  Point end = (start_point_.x < end_point_.x) ? end_point_ : start_point_;
86  // The exact y positon doesn't matter for a horizontal gradient, but the x
87  // position must be nearly on the rectangle.
88  if (ScalarNearlyEqual(start.x, rect.GetLeft()) &&
89  ScalarNearlyEqual(end.x, rect.GetRight())) {
90  return true;
91  }
92  return false;
93  }
94 
95  return false;
96 }
97 
98 // A much faster (in terms of ALU) linear gradient that uses vertex
99 // interpolation to perform all color computation. Requires that the geometry of
100 // the gradient is divided into regions based on the stop values.
101 // Currently restricted to rect geometry where the start and end points are
102 // perfectly horizontal/vertical, but could easily be expanded to StC cases
103 // provided that the start/end are on or outside of the coverage rect.
104 bool LinearGradientContents::FastLinearGradient(const ContentContext& renderer,
105  const Entity& entity,
106  RenderPass& pass) const {
109 
110  Geometry& geometry = *GetGeometry();
111  bool force_stencil = !geometry.IsAxisAlignedRect();
112 
113  auto geom_callback = [&](const ContentContext& renderer, const Entity& entity,
114  RenderPass& pass,
115  const Geometry& geometry) -> GeometryResult {
116  // We already know this is an axis aligned rectangle, so the coverage will
117  // be approximately the same as the geometry. For non axis-algined
118  // rectangles, we can force stencil then cover (not done here). We give an
119  // identity transform to avoid double transforming the gradient.
120  std::optional<Rect> maybe_rect = geometry.GetCoverage(Matrix());
121  if (!maybe_rect.has_value()) {
122  return {};
123  }
124  Rect rect = maybe_rect.value();
125  bool horizontal_axis = start_point_.y == end_point_.y;
126 
127  // Compute the locations of each breakpoint along the primary axis, then
128  // create a rectangle that joins each segment. There will be two triangles
129  // between each pair of points.
130  VertexBufferBuilder<VS::PerVertexData> vtx_builder;
131  vtx_builder.Reserve(6 * (stops_.size() - 1));
132  Point prev = start_point_;
133  for (auto i = 1u; i < stops_.size(); i++) {
134  Scalar t = stops_[i];
135  Point current = (1.0 - t) * start_point_ + t * end_point_;
136  Rect section = horizontal_axis
137  ? Rect::MakeXYWH(prev.x, rect.GetY(),
138  current.x - prev.x, rect.GetHeight())
139 
140  : Rect::MakeXYWH(rect.GetX(), prev.y, rect.GetWidth(),
141  current.y - prev.y);
142  vtx_builder.AddVertices({
143  {section.GetLeftTop(), colors_[i - 1]},
144  {section.GetRightTop(),
145  horizontal_axis ? colors_[i] : colors_[i - 1]},
146  {section.GetLeftBottom(),
147  horizontal_axis ? colors_[i - 1] : colors_[i]},
148  {section.GetRightTop(),
149  horizontal_axis ? colors_[i] : colors_[i - 1]},
150  {section.GetLeftBottom(),
151  horizontal_axis ? colors_[i - 1] : colors_[i]},
152  {section.GetRightBottom(), colors_[i]},
153  });
154  prev = current;
155  }
156  return GeometryResult{
157  .type = PrimitiveType::kTriangle,
158  .vertex_buffer =
159  vtx_builder.CreateVertexBuffer(renderer.GetTransientsBuffer()),
160  .transform = entity.GetShaderTransform(pass),
161  };
162  };
163 
164  pass.SetLabel("LinearGradient");
165 
166  VS::FrameInfo frame_info;
167 
168  PipelineBuilderCallback pipeline_callback =
169  [&renderer](ContentContextOptions options) {
170  return renderer.GetFastGradientPipeline(options);
171  };
172  return ColorSourceContents::DrawGeometry<VS>(
173  renderer, entity, pass, pipeline_callback, frame_info,
174  [this, &renderer, &entity](RenderPass& pass) {
175  auto& host_buffer = renderer.GetTransientsBuffer();
176 
177  FS::FragInfo frag_info;
178  frag_info.alpha =
179  GetOpacityFactor() * GetGeometry()->ComputeAlphaCoverage(entity);
180 
181  FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
182 
183  return true;
184  },
185  /*force_stencil=*/force_stencil, geom_callback);
186 }
187 
189  const Entity& entity,
190  RenderPass& pass) const {
191  // TODO(148651): The fast path is overly restrictive, following the design in
192  // https://github.com/flutter/flutter/issues/148651 support for more cases can
193  // be gradually added.
194  if (CanApplyFastGradient()) {
195  return FastLinearGradient(renderer, entity, pass);
196  }
197  if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
198  return RenderSSBO(renderer, entity, pass);
199  }
200  return RenderTexture(renderer, entity, pass);
201 }
202 
203 bool LinearGradientContents::RenderTexture(const ContentContext& renderer,
204  const Entity& entity,
205  RenderPass& pass) const {
208 
209  VS::FrameInfo frame_info;
210  frame_info.matrix = GetInverseEffectTransform();
211 
212  PipelineBuilderCallback pipeline_callback =
213  [&renderer](ContentContextOptions options) {
214  return renderer.GetLinearGradientFillPipeline(options);
215  };
216  return ColorSourceContents::DrawGeometry<VS>(
217  renderer, entity, pass, pipeline_callback, frame_info,
218  [this, &renderer, &entity](RenderPass& pass) {
219  auto gradient_data = CreateGradientBuffer(colors_, stops_);
220  auto gradient_texture =
221  CreateGradientTexture(gradient_data, renderer.GetContext());
222  if (gradient_texture == nullptr) {
223  return false;
224  }
225 
226  FS::FragInfo frag_info;
227  frag_info.start_point = start_point_;
228  frag_info.end_point = end_point_;
229  frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
230  frag_info.decal_border_color = decal_border_color_;
231  frag_info.texture_sampler_y_coord_scale =
232  gradient_texture->GetYCoordScale();
233  frag_info.alpha =
234  GetOpacityFactor() * GetGeometry()->ComputeAlphaCoverage(entity);
235  ;
236  frag_info.half_texel =
237  Vector2(0.5 / gradient_texture->GetSize().width,
238  0.5 / gradient_texture->GetSize().height);
239 
240  pass.SetCommandLabel("LinearGradientFill");
241 
242  SamplerDescriptor sampler_desc;
243  sampler_desc.min_filter = MinMagFilter::kLinear;
244  sampler_desc.mag_filter = MinMagFilter::kLinear;
245 
246  FS::BindTextureSampler(
247  pass, std::move(gradient_texture),
248  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
249  sampler_desc));
250  FS::BindFragInfo(
251  pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
252  return true;
253  });
254 }
255 
256 namespace {
257 Scalar CalculateInverseDotStartToEnd(Point start_point, Point end_point) {
258  Point start_to_end = end_point - start_point;
259  Scalar dot =
260  (start_to_end.x * start_to_end.x + start_to_end.y * start_to_end.y);
261  return dot == 0.0f ? 0.0f : 1.0f / dot;
262 }
263 } // namespace
264 
265 bool LinearGradientContents::RenderSSBO(const ContentContext& renderer,
266  const Entity& entity,
267  RenderPass& pass) const {
270 
271  VS::FrameInfo frame_info;
272  frame_info.matrix = GetInverseEffectTransform();
273 
274  PipelineBuilderCallback pipeline_callback =
275  [&renderer](ContentContextOptions options) {
276  return renderer.GetLinearGradientSSBOFillPipeline(options);
277  };
278  return ColorSourceContents::DrawGeometry<VS>(
279  renderer, entity, pass, pipeline_callback, frame_info,
280  [this, &renderer, &entity](RenderPass& pass) {
281  FS::FragInfo frag_info;
282  frag_info.start_point = start_point_;
283  frag_info.end_point = end_point_;
284  frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
285  frag_info.decal_border_color = decal_border_color_;
286  frag_info.alpha =
287  GetOpacityFactor() * GetGeometry()->ComputeAlphaCoverage(entity);
288  frag_info.start_to_end = end_point_ - start_point_;
289  frag_info.inverse_dot_start_to_end =
290  CalculateInverseDotStartToEnd(start_point_, end_point_);
291 
292  auto& host_buffer = renderer.GetTransientsBuffer();
293  auto colors = CreateGradientColors(colors_, stops_);
294 
295  frag_info.colors_length = colors.size();
296  auto color_buffer =
297  host_buffer.Emplace(colors.data(), colors.size() * sizeof(StopData),
299 
300  pass.SetCommandLabel("LinearGradientSSBOFill");
301 
302  FS::BindFragInfo(
303  pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
304  FS::BindColorData(pass, color_buffer);
305 
306  return true;
307  });
308 }
309 
311  const ColorFilterProc& color_filter_proc) {
312  for (Color& color : colors_) {
313  color = color_filter_proc(color);
314  }
315  decal_border_color_ = color_filter_proc(decal_border_color_);
316  return true;
317 }
318 
319 } // namespace impeller
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:107
impeller::ColorSourceContents::PipelineBuilderCallback
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
Definition: color_source_contents.h:114
impeller::ColorSourceContents::GetOpacityFactor
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
Definition: color_source_contents.cc:28
impeller::ContentContext::GetLinearGradientFillPipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetLinearGradientFillPipeline(ContentContextOptions opts) const
Definition: content_context.h:388
gradient_generator.h
impeller::TPoint::y
Type y
Definition: point.h:31
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::DefaultUniformAlignment
constexpr size_t DefaultUniformAlignment()
Definition: platform.h:14
entity.h
impeller::TRect< Scalar >::MakeXYWH
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136
impeller::Color
Definition: color.h:124
impeller::LinearGradientContents::ApplyColorFilter
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
Definition: linear_gradient_contents.cc:310
impeller::Entity::TileMode::kDecal
@ kDecal
impeller::LinearGradientContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition: linear_gradient_contents.cc:188
formats.h
impeller::Vector2
Point Vector2
Definition: point.h:326
impeller::Color::alpha
Scalar alpha
Definition: color.h:143
impeller::ColorSourceContents::GetGeometry
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
Definition: color_source_contents.cc:20
impeller::LinearGradientContents::SetEndPoints
void SetEndPoints(Point start_point, Point end_point)
Definition: linear_gradient_contents.cc:22
impeller::LinearGradientContents::SetColors
void SetColors(std::vector< Color > colors)
Definition: linear_gradient_contents.cc:27
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::LinearGradientContents::SetTileMode
void SetTileMode(Entity::TileMode tile_mode)
Definition: linear_gradient_contents.cc:43
impeller::Entity
Definition: entity.h:20
impeller::Point
TPoint< Scalar > Point
Definition: point.h:322
render_pass.h
impeller::LinearGradientContents::GetColors
const std::vector< Color > & GetColors() const
Definition: linear_gradient_contents.cc:35
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:553
impeller::Contents::ColorFilterProc
std::function< Color(Color)> ColorFilterProc
Definition: contents.h:35
impeller::MinMagFilter::kLinear
@ kLinear
geometry.h
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:106
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:769
impeller::LinearGradientContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: linear_gradient_contents.cc:47
impeller::CreateGradientBuffer
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition: gradient.cc:20
impeller::Entity::TileMode
TileMode
Definition: entity.h:42
impeller::TPoint::x
Type x
Definition: point.h:30
scalar.h
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:33
content_context.h
impeller::ContentContext::GetDeviceCapabilities
const Capabilities & GetDeviceCapabilities() const
Definition: content_context.cc:557
impeller::LinearGradientContents::LinearGradientContents
LinearGradientContents()
impeller::TPoint< Scalar >
impeller::LinearGradientContents::SetStops
void SetStops(std::vector< Scalar > stops)
Definition: linear_gradient_contents.cc:31
impeller::HostBuffer::EmplaceUniform
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition: host_buffer.h:50
impeller::LinearGradientContents::GetStops
const std::vector< Scalar > & GetStops() const
Definition: linear_gradient_contents.cc:39
impeller::ScalarNearlyEqual
constexpr bool ScalarNearlyEqual(Scalar x, Scalar y, Scalar tolerance=kEhCloseEnough)
Definition: scalar.h:30
color
DlColor color
Definition: dl_golden_blur_unittests.cc:23
impeller::CreateGradientColors
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
Definition: gradient_generator.cc:53
impeller::CreateGradientTexture
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
Definition: gradient_generator.cc:16
impeller::ContentContextOptions
Definition: content_context.h:254
impeller::Capabilities::SupportsSSBO
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
impeller
Definition: aiks_blend_unittests.cc:18
impeller::LinearGradientContents::~LinearGradientContents
~LinearGradientContents() override
impeller::ContentContext
Definition: content_context.h:366
impeller::ColorSourceContents::GetInverseEffectTransform
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
Definition: color_source_contents.cc:36
impeller::ContentContext::GetTransientsBuffer
HostBuffer & GetTransientsBuffer() const
Retrieve the currnent host buffer for transient storage.
Definition: content_context.h:752
vertex_buffer_builder.h
linear_gradient_contents.h