17 blend_mode_ = blend_mode;
21 std::shared_ptr<Contents> child_contents) {
22 child_contents_ = std::move(child_contents);
26 std::optional<Rect> FramebufferBlendContents::GetCoverage(
27 const Entity& entity)
const {
28 return child_contents_->GetCoverage(entity);
31 bool FramebufferBlendContents::Render(
const ContentContext& renderer,
33 RenderPass& pass)
const {
34 if (!renderer.GetDeviceCapabilities().SupportsFramebufferFetch()) {
41 auto& host_buffer = renderer.GetTransientsBuffer();
43 auto src_snapshot = child_contents_->RenderToSnapshot(
50 "FramebufferBlendContents Snapshot");
52 if (!src_snapshot.has_value()) {
56 auto size = src_snapshot->texture->GetSize();
57 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
58 vtx_builder.AddVertices({
69 pass.SetCommandLabel(
"Framebuffer Advanced Blend Filter");
70 pass.SetVertexBuffer(vtx_builder.CreateVertexBuffer(host_buffer));
72 switch (blend_mode_) {
74 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
77 pass.SetPipeline(renderer.GetFramebufferBlendOverlayPipeline(options));
80 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
83 pass.SetPipeline(renderer.GetFramebufferBlendLightenPipeline(options));
86 pass.SetPipeline(renderer.GetFramebufferBlendColorDodgePipeline(options));
89 pass.SetPipeline(renderer.GetFramebufferBlendColorBurnPipeline(options));
92 pass.SetPipeline(renderer.GetFramebufferBlendHardLightPipeline(options));
95 pass.SetPipeline(renderer.GetFramebufferBlendSoftLightPipeline(options));
98 pass.SetPipeline(renderer.GetFramebufferBlendDifferencePipeline(options));
101 pass.SetPipeline(renderer.GetFramebufferBlendExclusionPipeline(options));
104 pass.SetPipeline(renderer.GetFramebufferBlendMultiplyPipeline(options));
107 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
110 pass.SetPipeline(renderer.GetFramebufferBlendSaturationPipeline(options));
113 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
116 pass.SetPipeline(renderer.GetFramebufferBlendLuminosityPipeline(options));
122 VS::FrameInfo frame_info;
123 FS::FragInfo frag_info;
125 auto src_sampler_descriptor = src_snapshot->sampler_descriptor;
126 if (renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode()) {
130 const std::unique_ptr<const Sampler>& src_sampler =
131 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
132 src_sampler_descriptor);
133 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
136 src_snapshot->transform);
137 frame_info.src_y_coord_scale = src_snapshot->texture->GetYCoordScale();
138 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
140 frag_info.src_input_alpha = src_snapshot->opacity;
141 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
143 return pass.Draw().ok();