Flutter Impeller
impeller::testing::MetalScreenshotter Class Reference

#include <metal_screenshotter.h>

Inheritance diagram for impeller::testing::MetalScreenshotter:
impeller::testing::Screenshotter

Public Member Functions

 MetalScreenshotter (bool enable_wide_gamut)
 
std::unique_ptr< ScreenshotMakeScreenshot (AiksContext &aiks_context, const Picture &picture, const ISize &size={300, 300}, bool scale_content=true) override
 
PlaygroundImplGetPlayground () override
 
- Public Member Functions inherited from impeller::testing::Screenshotter
virtual ~Screenshotter ()=default
 

Detailed Description

Converts Pictures and DisplayLists to MetalScreenshots with the playground backend.

Definition at line 18 of file metal_screenshotter.h.

Constructor & Destructor Documentation

◆ MetalScreenshotter()

impeller::testing::MetalScreenshotter::MetalScreenshotter ( bool  enable_wide_gamut)
explicit

Definition at line 16 of file metal_screenshotter.mm.

16  {
17  FML_CHECK(::glfwInit() == GLFW_TRUE);
18  PlaygroundSwitches switches;
19  switches.enable_wide_gamut = enable_wide_gamut;
20  playground_ = PlaygroundImpl::Create(PlaygroundBackend::kMetal, switches);
21 }

References impeller::PlaygroundImpl::Create(), impeller::PlaygroundSwitches::enable_wide_gamut, and impeller::kMetal.

Member Function Documentation

◆ GetPlayground()

PlaygroundImpl& impeller::testing::MetalScreenshotter::GetPlayground ( )
inlineoverridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 28 of file metal_screenshotter.h.

28 { return *playground_; }

◆ MakeScreenshot()

std::unique_ptr< Screenshot > impeller::testing::MetalScreenshotter::MakeScreenshot ( AiksContext aiks_context,
const Picture picture,
const ISize size = {300, 300},
bool  scale_content = true 
)
overridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 23 of file metal_screenshotter.mm.

27  {
28  Vector2 content_scale =
29  scale_content ? playground_->GetContentScale() : Vector2{1, 1};
30  std::shared_ptr<Image> image = picture.ToImage(
31  aiks_context,
32  ISize(size.width * content_scale.x, size.height * content_scale.y));
33  std::shared_ptr<Texture> texture = image->GetTexture();
34  id<MTLTexture> metal_texture =
35  std::static_pointer_cast<TextureMTL>(texture)->GetMTLTexture();
36 
37  CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
38  CIImage* ciImage = [[CIImage alloc]
39  initWithMTLTexture:metal_texture
40  options:@{kCIImageColorSpace : (__bridge id)color_space}];
41  CGColorSpaceRelease(color_space);
42  FML_CHECK(ciImage);
43 
44  std::shared_ptr<Context> context = playground_->GetContext();
45  std::shared_ptr<ContextMTL> context_mtl =
46  std::static_pointer_cast<ContextMTL>(context);
47  CIContext* cicontext =
48  [CIContext contextWithMTLDevice:context_mtl->GetMTLDevice()];
49  FML_CHECK(context);
50 
51  CIImage* flipped = [ciImage
52  imageByApplyingOrientation:kCGImagePropertyOrientationDownMirrored];
53 
54  CGImageRef cgImage = [cicontext createCGImage:flipped
55  fromRect:[ciImage extent]];
56 
57  return std::unique_ptr<MetalScreenshot>(new MetalScreenshot(cgImage));
58 }

References impeller::TSize< T >::height, impeller::Picture::ToImage(), impeller::TSize< T >::width, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.


The documentation for this class was generated from the following files:
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::PlaygroundBackend::kMetal
@ kMetal
impeller::Vector2
Point Vector2
Definition: point.h:326
impeller::PlaygroundImpl::Create
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:25