#include <node.h>
Classes | |
| struct | SeekAnimationEntry |
| struct | SetAnimationStateEntry |
| struct | SetTransformEntry |
Public Types | |
| using | Entry = std::variant< SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry > |
Public Member Functions | |
| void | Append (const Entry &entry) |
| using impeller::scene::Node::MutationLog::Entry = std:: variant<SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry> |
| void impeller::scene::Node::MutationLog::Append | ( | const Entry & | entry | ) |
Definition at line 29 of file node.cc.
Referenced by impeller::scene::Node::AddMutation().