Flutter Impeller
aiks_path_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include "impeller/aiks/canvas.h"
10 #include "third_party/imgui/imgui.h"
11 
12 ////////////////////////////////////////////////////////////////////////////////
13 // This is for tests of Canvas that are interested the results of rendering
14 // paths.
15 ////////////////////////////////////////////////////////////////////////////////
16 
17 namespace impeller {
18 namespace testing {
19 
20 TEST_P(AiksTest, CanRenderStrokes) {
21  Canvas canvas;
22  Paint paint;
23  paint.color = Color::Red();
24  paint.stroke_width = 20.0;
26  canvas.DrawPath(PathBuilder{}.AddLine({200, 100}, {800, 100}).TakePath(),
27  paint);
28  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
29 }
30 
31 TEST_P(AiksTest, CanRenderCurvedStrokes) {
32  Canvas canvas;
33  Paint paint;
34  paint.color = Color::Red();
35  paint.stroke_width = 25.0;
37  canvas.DrawPath(PathBuilder{}.AddCircle({500, 500}, 250).TakePath(), paint);
38  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
39 }
40 
41 TEST_P(AiksTest, CanRenderThickCurvedStrokes) {
42  Canvas canvas;
43  Paint paint;
44  paint.color = Color::Red();
45  paint.stroke_width = 100.0;
47  canvas.DrawPath(PathBuilder{}.AddCircle({100, 100}, 50).TakePath(), paint);
48  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
49 }
50 
51 TEST_P(AiksTest, CanRenderThinCurvedStrokes) {
52  Canvas canvas;
53  Paint paint;
54  paint.color = Color::Red();
55  // Impeller doesn't support hairlines yet, but size this guarantees
56  // the smallest possible stroke width.
57  paint.stroke_width = 0.01;
59  canvas.DrawPath(PathBuilder{}.AddCircle({100, 100}, 50).TakePath(), paint);
60  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
61 }
62 
63 TEST_P(AiksTest, CanRenderStrokePathThatEndsAtSharpTurn) {
64  Canvas canvas;
65 
66  Paint paint;
67  paint.color = Color::Red();
69  paint.stroke_width = 200;
70 
71  Rect rect = Rect::MakeXYWH(100, 100, 200, 200);
72  PathBuilder builder;
73  builder.AddArc(rect, Degrees(0), Degrees(90), false);
74 
75  canvas.DrawPath(builder.TakePath(), paint);
76  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
77 }
78 
79 TEST_P(AiksTest, CanRenderStrokePathWithCubicLine) {
80  Canvas canvas;
81 
82  Paint paint;
83  paint.color = Color::Red();
85  paint.stroke_width = 20;
86 
87  PathBuilder builder;
88  builder.AddCubicCurve({0, 200}, {50, 400}, {350, 0}, {400, 200});
89 
90  canvas.DrawPath(builder.TakePath(), paint);
91  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
92 }
93 
94 TEST_P(AiksTest, CanRenderQuadraticStrokeWithInstantTurn) {
95  Canvas canvas;
96 
97  Paint paint;
98  paint.color = Color::Red();
100  paint.stroke_cap = Cap::kRound;
101  paint.stroke_width = 50;
102 
103  // Should draw a diagonal pill shape. If flat on either end, the stroke is
104  // rendering wrong.
105  PathBuilder builder;
106  builder.MoveTo({250, 250});
107  builder.QuadraticCurveTo({100, 100}, {250, 250});
108 
109  canvas.DrawPath(builder.TakePath(), paint);
110  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
111 }
112 
113 TEST_P(AiksTest, CanRenderDifferencePaths) {
114  Canvas canvas;
115 
116  Paint paint;
117  paint.color = Color::Red();
118 
119  PathBuilder builder;
120 
122  radii.top_left = {50, 25};
123  radii.top_right = {25, 50};
124  radii.bottom_right = {50, 25};
125  radii.bottom_left = {25, 50};
126 
127  builder.AddRoundedRect(Rect::MakeXYWH(100, 100, 200, 200), radii);
128  builder.AddCircle({200, 200}, 50);
129  auto path = builder.TakePath(FillType::kOdd);
130 
131  canvas.DrawImage(
132  std::make_shared<Image>(CreateTextureForFixture("boston.jpg")), {10, 10},
133  Paint{});
134  canvas.DrawPath(path, paint);
135 
136  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
137 }
138 
139 // Regression test for https://github.com/flutter/flutter/issues/134816.
140 //
141 // It should be possible to draw 3 lines, and not have an implicit close path.
142 TEST_P(AiksTest, CanDrawAnOpenPath) {
143  Canvas canvas;
144 
145  // Starting at (50, 50), draw lines from:
146  // 1. (50, height)
147  // 2. (width, height)
148  // 3. (width, 50)
149  PathBuilder builder;
150  builder.MoveTo({50, 50});
151  builder.LineTo({50, 100});
152  builder.LineTo({100, 100});
153  builder.LineTo({100, 50});
154 
155  Paint paint;
156  paint.color = Color::Red();
158  paint.stroke_width = 10;
159 
160  canvas.DrawPath(builder.TakePath(), paint);
161 
162  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
163 }
164 
165 TEST_P(AiksTest, CanDrawAnOpenPathThatIsntARect) {
166  Canvas canvas;
167 
168  // Draw a stroked path that is explicitly closed to verify
169  // It doesn't become a rectangle.
170  PathBuilder builder;
171  builder.MoveTo({50, 50});
172  builder.LineTo({520, 120});
173  builder.LineTo({300, 310});
174  builder.LineTo({100, 50});
175  builder.Close();
176 
177  Paint paint;
178  paint.color = Color::Red();
180  paint.stroke_width = 10;
181 
182  canvas.DrawPath(builder.TakePath(), paint);
183 
184  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
185 }
186 
187 TEST_P(AiksTest, SolidStrokesRenderCorrectly) {
188  // Compare with https://fiddle.skia.org/c/027392122bec8ac2b5d5de00a4b9bbe2
189  auto callback = [&](AiksContext& renderer) -> std::optional<Picture> {
190  static Color color = Color::Black().WithAlpha(0.5);
191  static float scale = 3;
192  static bool add_circle_clip = true;
193 
194  if (AiksTest::ImGuiBegin("Controls", nullptr,
195  ImGuiWindowFlags_AlwaysAutoResize)) {
196  ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&color));
197  ImGui::SliderFloat("Scale", &scale, 0, 6);
198  ImGui::Checkbox("Circle clip", &add_circle_clip);
199  ImGui::End();
200  }
201 
202  Canvas canvas;
203  canvas.Scale(GetContentScale());
204  Paint paint;
205 
206  paint.color = Color::White();
207  canvas.DrawPaint(paint);
208 
209  paint.color = color;
211  paint.stroke_width = 10;
212 
213  Path path = PathBuilder{}
214  .MoveTo({20, 20})
215  .QuadraticCurveTo({60, 20}, {60, 60})
216  .Close()
217  .MoveTo({60, 20})
218  .QuadraticCurveTo({60, 60}, {20, 60})
219  .TakePath();
220 
221  canvas.Scale(Vector2(scale, scale));
222 
223  if (add_circle_clip) {
224  static PlaygroundPoint circle_clip_point_a(Point(60, 300), 20,
225  Color::Red());
226  static PlaygroundPoint circle_clip_point_b(Point(600, 300), 20,
227  Color::Red());
228  auto [handle_a, handle_b] =
229  DrawPlaygroundLine(circle_clip_point_a, circle_clip_point_b);
230 
231  auto screen_to_canvas = canvas.GetCurrentTransform().Invert();
232  Point point_a = screen_to_canvas * handle_a * GetContentScale();
233  Point point_b = screen_to_canvas * handle_b * GetContentScale();
234 
235  Point middle = (point_a + point_b) / 2;
236  auto radius = point_a.GetDistance(middle);
237  canvas.ClipPath(PathBuilder{}.AddCircle(middle, radius).TakePath());
238  }
239 
240  for (auto join : {Join::kBevel, Join::kRound, Join::kMiter}) {
241  paint.stroke_join = join;
242  for (auto cap : {Cap::kButt, Cap::kSquare, Cap::kRound}) {
243  paint.stroke_cap = cap;
244  canvas.DrawPath(path, paint);
245  canvas.Translate({80, 0});
246  }
247  canvas.Translate({-240, 60});
248  }
249 
250  return canvas.EndRecordingAsPicture();
251  };
252 
253  ASSERT_TRUE(OpenPlaygroundHere(callback));
254 }
255 
256 TEST_P(AiksTest, DrawLinesRenderCorrectly) {
257  Canvas canvas;
258  canvas.Scale(GetContentScale());
259  Paint paint;
260  paint.color = Color::Blue();
261  paint.stroke_width = 10;
262 
263  auto draw = [&canvas](Paint& paint) {
264  for (auto cap : {Cap::kButt, Cap::kSquare, Cap::kRound}) {
265  paint.stroke_cap = cap;
266  Point origin = {100, 100};
267  Point p0 = {50, 0};
268  Point p1 = {150, 0};
269  canvas.DrawLine({150, 100}, {250, 100}, paint);
270  for (int d = 15; d < 90; d += 15) {
272  canvas.DrawLine(origin + m * p0, origin + m * p1, paint);
273  }
274  canvas.DrawLine({100, 150}, {100, 250}, paint);
275  canvas.DrawCircle({origin}, 35, paint);
276 
277  canvas.DrawLine({250, 250}, {250, 250}, paint);
278 
279  canvas.Translate({250, 0});
280  }
281  canvas.Translate({-750, 250});
282  };
283 
284  std::vector<Color> colors = {
285  Color{0x1f / 255.0, 0.0, 0x5c / 255.0, 1.0},
286  Color{0x5b / 255.0, 0.0, 0x60 / 255.0, 1.0},
287  Color{0x87 / 255.0, 0x01 / 255.0, 0x60 / 255.0, 1.0},
288  Color{0xac / 255.0, 0x25 / 255.0, 0x53 / 255.0, 1.0},
289  Color{0xe1 / 255.0, 0x6b / 255.0, 0x5c / 255.0, 1.0},
290  Color{0xf3 / 255.0, 0x90 / 255.0, 0x60 / 255.0, 1.0},
291  Color{0xff / 255.0, 0xb5 / 255.0, 0x6b / 250.0, 1.0}};
292  std::vector<Scalar> stops = {
293  0.0,
294  (1.0 / 6.0) * 1,
295  (1.0 / 6.0) * 2,
296  (1.0 / 6.0) * 3,
297  (1.0 / 6.0) * 4,
298  (1.0 / 6.0) * 5,
299  1.0,
300  };
301 
302  auto texture = CreateTextureForFixture("airplane.jpg",
303  /*enable_mipmapping=*/true);
304 
305  draw(paint);
306 
307  paint.color_source = ColorSource::MakeRadialGradient(
308  {100, 100}, 200, std::move(colors), std::move(stops),
310  draw(paint);
311 
312  paint.color_source = ColorSource::MakeImage(
314  Matrix::MakeTranslation({-150, 75}));
315  draw(paint);
316 
317  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
318 }
319 
320 TEST_P(AiksTest, DrawRectStrokesRenderCorrectly) {
321  Canvas canvas;
322  Paint paint;
323  paint.color = Color::Red();
325  paint.stroke_width = 10;
326 
327  canvas.Translate({100, 100});
328  canvas.DrawPath(
329  PathBuilder{}.AddRect(Rect::MakeSize(Size{100, 100})).TakePath(),
330  {paint});
331 
332  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
333 }
334 
335 TEST_P(AiksTest, DrawRectStrokesWithBevelJoinRenderCorrectly) {
336  Canvas canvas;
337  Paint paint;
338  paint.color = Color::Red();
340  paint.stroke_width = 10;
341  paint.stroke_join = Join::kBevel;
342 
343  canvas.Translate({100, 100});
344  canvas.DrawPath(
345  PathBuilder{}.AddRect(Rect::MakeSize(Size{100, 100})).TakePath(),
346  {paint});
347 
348  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
349 }
350 
351 TEST_P(AiksTest, CanDrawMultiContourConvexPath) {
352  PathBuilder builder = {};
353  for (auto i = 0; i < 10; i++) {
354  if (i % 2 == 0) {
355  builder.AddCircle(Point(100 + 50 * i, 100 + 50 * i), 100);
356  } else {
357  builder.MoveTo({100.f + 50.f * i - 100, 100.f + 50.f * i});
358  builder.LineTo({100.f + 50.f * i, 100.f + 50.f * i - 100});
359  builder.LineTo({100.f + 50.f * i - 100, 100.f + 50.f * i - 100});
360  builder.Close();
361  }
362  }
364 
365  Canvas canvas;
366  canvas.DrawPath(builder.TakePath(), {.color = Color::Red().WithAlpha(0.4)});
367 
368  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
369 }
370 
371 TEST_P(AiksTest, ArcWithZeroSweepAndBlur) {
372  Canvas canvas;
373  canvas.Scale(GetContentScale());
374 
375  Paint paint;
376  paint.color = Color::Red();
377  std::vector<Color> colors = {Color{1.0, 0.0, 0.0, 1.0},
378  Color{0.0, 0.0, 0.0, 1.0}};
379  std::vector<Scalar> stops = {0.0, 1.0};
380  paint.color_source = ColorSource::MakeSweepGradient(
381  {100, 100}, Degrees(45), Degrees(135), std::move(colors),
382  std::move(stops), Entity::TileMode::kMirror, {});
383  paint.mask_blur_descriptor = Paint::MaskBlurDescriptor{
385  .sigma = Sigma(20),
386  };
387 
388  PathBuilder builder;
389  builder.AddArc(Rect::MakeXYWH(10, 10, 100, 100), Degrees(0), Degrees(0),
390  false);
391  canvas.DrawPath(builder.TakePath(), paint);
392 
393  // Check that this empty picture can be created without crashing.
394  canvas.EndRecordingAsPicture();
395 }
396 
397 TEST_P(AiksTest, CanRenderClips) {
398  Canvas canvas;
399  Paint paint;
400  paint.color = Color::Fuchsia();
401  canvas.ClipPath(
402  PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 500, 500)).TakePath());
403  canvas.DrawPath(PathBuilder{}.AddCircle({500, 500}, 250).TakePath(), paint);
404  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
405 }
406 
407 TEST_P(AiksTest, CanRenderOverlappingMultiContourPath) {
408  Canvas canvas;
409 
410  Paint paint;
411  paint.color = Color::Red();
412 
414  radii.top_left = {50, 50};
415  radii.top_right = {50, 50};
416  radii.bottom_right = {50, 50};
417  radii.bottom_left = {50, 50};
418 
419  const Scalar kTriangleHeight = 100;
420  canvas.Translate(Vector2(200, 200));
421  // Form a path similar to the Material drop slider value indicator. Both
422  // shapes should render identically side-by-side.
423  {
424  auto path =
425  PathBuilder{}
426  .MoveTo({0, kTriangleHeight})
427  .LineTo({-kTriangleHeight / 2.0f, 0})
428  .LineTo({kTriangleHeight / 2.0f, 0})
429  .Close()
430  .AddRoundedRect(
431  Rect::MakeXYWH(-kTriangleHeight / 2.0f, -kTriangleHeight / 2.0f,
432  kTriangleHeight, kTriangleHeight),
433  radii)
434  .TakePath();
435 
436  canvas.DrawPath(path, paint);
437  }
438  canvas.Translate(Vector2(100, 0));
439  {
440  auto path =
441  PathBuilder{}
442  .MoveTo({0, kTriangleHeight})
443  .LineTo({-kTriangleHeight / 2.0f, 0})
444  .LineTo({0, -10})
445  .LineTo({kTriangleHeight / 2.0f, 0})
446  .Close()
447  .AddRoundedRect(
448  Rect::MakeXYWH(-kTriangleHeight / 2.0f, -kTriangleHeight / 2.0f,
449  kTriangleHeight, kTriangleHeight),
450  radii)
451  .TakePath();
452 
453  canvas.DrawPath(path, paint);
454  }
455 
456  ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
457 }
458 
459 } // namespace testing
460 } // namespace impeller
impeller::Color::Blue
static constexpr Color Blue()
Definition: color.h:278
impeller::AiksPlayground
Definition: aiks_playground.h:17
impeller::Canvas::EndRecordingAsPicture
Picture EndRecordingAsPicture()
Definition: canvas.cc:804
impeller::Cap::kRound
@ kRound
impeller::Cap::kSquare
@ kSquare
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float Scalar
Definition: scalar.h:18
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Definition: aiks_context.h:19
impeller::Color::Red
static constexpr Color Red()
Definition: color.h:274
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@ kStroke
aiks_unittests.h
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@ kOdd
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constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
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Definition: canvas.h:60
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FilterContents::BlurStyle style
Definition: paint.h:49
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static ColorSource MakeSweepGradient(Point center, Degrees start_angle, Degrees end_angle, std::vector< Color > colors, std::vector< Scalar > stops, Entity::TileMode tile_mode, Matrix effect_transform)
Definition: color_source.cc:210
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PathBuilder & AddRoundedRect(Rect rect, RoundingRadii radii)
Definition: path_builder.cc:150
impeller::Color::Fuchsia
static constexpr Color Fuchsia()
Definition: color.h:468
impeller::ColorSource::MakeImage
static ColorSource MakeImage(std::shared_ptr< Texture > texture, Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode, SamplerDescriptor sampler_descriptor, Matrix effect_transform)
Definition: color_source.cc:225
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@ kNormal
Blurred inside and outside.
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PathBuilder & SetConvexity(Convexity value)
Definition: path_builder.cc:85
impeller::Cap::kButt
@ kButt
impeller::Entity::TileMode::kRepeat
@ kRepeat
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static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
impeller::Canvas::DrawLine
void DrawLine(const Point &p0, const Point &p1, const Paint &paint)
Definition: canvas.cc:485
impeller::Canvas::GetCurrentTransform
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:298
impeller::PathBuilder::AddRect
PathBuilder & AddRect(Rect rect)
Definition: path_builder.cc:117
impeller::PathBuilder::RoundingRadii::bottom_right
Point bottom_right
Definition: path_builder.h:109
impeller::Join::kMiter
@ kMiter
impeller::Canvas::DrawImage
void DrawImage(const std::shared_ptr< Image > &image, Point offset, const Paint &paint, SamplerDescriptor sampler={})
Definition: canvas.cc:752
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Definition: aiks_blend_unittests.cc:21
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@ kMirror
path_builder.h
impeller::PathBuilder::RoundingRadii
Definition: path_builder.h:105
impeller::TSize< Scalar >
impeller::Point
TPoint< Scalar > Point
Definition: point.h:322
impeller::Canvas::Scale
void Scale(const Vector2 &scale)
Definition: canvas.cc:315
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PathBuilder & QuadraticCurveTo(Point controlPoint, Point point, bool relative=false)
Insert a quadradic curve from the current position to point using the control point controlPoint.
Definition: path_builder.cc:75
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Paths are lightweight objects that describe a collection of linear, quadratic, or cubic segments....
Definition: path.h:52
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constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:280
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void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:566
impeller::PathBuilder::LineTo
PathBuilder & LineTo(Point point, bool relative=false)
Insert a line from the current position to point.
Definition: path_builder.cc:52
impeller::Color::White
static constexpr Color White()
Definition: color.h:266
impeller::PathBuilder::AddCubicCurve
PathBuilder & AddCubicCurve(Point p1, Point cp1, Point cp2, Point p2)
Move to point p1, then insert a cubic curve from p1 to p2 with control points cp1 and cp2.
Definition: path_builder.cc:108
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In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition: sigma.h:32
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Point top_left
Definition: path_builder.h:106
impeller::PathBuilder::AddLine
PathBuilder & AddLine(const Point &p1, const Point &p2)
Move to point p1, then insert a line from p1 to p2.
Definition: path_builder.cc:424
canvas.h
impeller::Canvas::DrawPath
void DrawPath(const Path &path, const Paint &paint)
Definition: canvas.cc:343
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Path TakePath(FillType fill=FillType::kNonZero)
Definition: path_builder.cc:22
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Definition: canvas.cc:352
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Matrix Invert() const
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static ColorSource MakeRadialGradient(Point center, Scalar radius, std::vector< Color > colors, std::vector< Scalar > stops, Entity::TileMode tile_mode, Matrix effect_transform)
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@ kBevel
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static Matrix MakeRotationZ(Radians r)
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PathBuilder & Close()
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constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:146
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Point top_right
Definition: path_builder.h:108
impeller::TPoint< Scalar >
impeller::PathBuilder::MoveTo
PathBuilder & MoveTo(Point point, bool relative=false)
Definition: path_builder.cc:33
impeller::Color::Black
static constexpr Color Black()
Definition: color.h:268
impeller::PathBuilder::RoundingRadii::bottom_left
Point bottom_left
Definition: path_builder.h:107
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const Scalar scale
Definition: stroke_path_geometry.cc:308
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const Paint & paint
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static bool ImGuiBegin(const char *name, bool *p_open, ImGuiWindowFlags flags)
Definition: aiks_playground.cc:69
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DlColor color
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PathBuilder & AddCircle(const Point &center, Scalar radius)
Definition: path_builder.cc:135
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constexpr Type GetDistance(const TPoint &p) const
Definition: point.h:200
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@ kConvex
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Definition: aiks_blend_unittests.cc:18
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Definition: rect.h:122
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A 4x4 matrix using column-major storage.
Definition: matrix.h:37
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PathBuilder & AddArc(const Rect &oval_bounds, Radians start, Radians sweep, bool use_center=false)
Definition: path_builder.cc:318
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std::tuple< Point, Point > DrawPlaygroundLine(PlaygroundPoint &point_a, PlaygroundPoint &point_b)
Definition: widgets.cc:50
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void Translate(const Vector3 &offset)
Definition: canvas.cc:311
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void ClipPath(const Path &path, Entity::ClipOperation clip_op=Entity::ClipOperation::kIntersect)
Definition: canvas.cc:589