| Flutter Impeller |

Namespaces | Functions
runtime_effect_contents.cc File Reference
`#include "impeller/entity/contents/runtime_effect_contents.h"`
`#include <algorithm>`
`#include <future>`
`#include <memory>`
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/make_copyable.h"`
`#include "impeller/base/validation.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/runtime_types.h"`
`#include "impeller/core/shader_types.h"`
`#include "impeller/entity/contents/content_context.h"`
`#include "impeller/entity/runtime_effect.vert.h"`
`#include "impeller/renderer/capabilities.h"`
`#include "impeller/renderer/pipeline_library.h"`
`#include "impeller/renderer/render_pass.h"`
`#include "impeller/renderer/shader_function.h"`
`#include "impeller/renderer/vertex_descriptor.h"`

Go to the source code of this file.

## Namespaces
| impeller

## Functions
static ShaderType | impeller::GetShaderType (RuntimeUniformType type)
static std::unique_ptr< ShaderMetadata > | impeller::MakeShaderMetadata (const RuntimeUniformDescription &uniform)