| Flutter Impeller |

impeller::scene::PhysicallyBasedMaterial Member List

This is the complete list of members for impeller::scene::PhysicallyBasedMaterial, including all inherited members.

BindToCommand(const SceneContext &scene_context, HostBuffer &buffer, RenderPass &pass) const override | impeller::scene::PhysicallyBasedMaterial | virtual
blend_config_ | impeller::scene::Material | protected
GetContextOptions(const RenderPass &pass) const | impeller::scene::Material |
GetMaterialType() const override | impeller::scene::PhysicallyBasedMaterial | virtual
is_translucent_ | impeller::scene::Material | protected
MakeFromFlatbuffer(const fb::Material &material, const std::vector< std::shared_ptr< Texture >> &textures) | impeller::scene::PhysicallyBasedMaterial | static
MakePhysicallyBased() | impeller::scene::Material | static
MakeUnlit() | impeller::scene::Material | static
SetAlbedo(Color albedo) | impeller::scene::PhysicallyBasedMaterial |
SetAlbedoTexture(std::shared_ptr< Texture > albedo_texture) | impeller::scene::PhysicallyBasedMaterial |
SetBlendConfig(BlendConfig blend_config) | impeller::scene::Material |
SetEnvironmentMap(std::shared_ptr< Texture > environment_map) | impeller::scene::PhysicallyBasedMaterial |
SetMetallic(Scalar metallic) | impeller::scene::PhysicallyBasedMaterial |
SetMetallicRoughnessTexture(std::shared_ptr< Texture > metallic_roughness_texture) | impeller::scene::PhysicallyBasedMaterial |
SetNormalTexture(std::shared_ptr< Texture > normal_texture) | impeller::scene::PhysicallyBasedMaterial |
SetOcclusionTexture(std::shared_ptr< Texture > occlusion_texture) | impeller::scene::PhysicallyBasedMaterial |
SetRoughness(Scalar roughness) | impeller::scene::PhysicallyBasedMaterial |
SetStencilConfig(StencilConfig stencil_config) | impeller::scene::Material |
SetTranslucent(bool is_translucent) | impeller::scene::Material |
SetVertexColorWeight(Scalar weight) | impeller::scene::Material |
stencil_config_ | impeller::scene::Material | protected
vertex_color_weight_ | impeller::scene::Material | protected
~Material() | impeller::scene::Material | virtual
~PhysicallyBasedMaterial() | impeller::scene::PhysicallyBasedMaterial |