| Flutter Impeller |

render_pass_cache_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "flutter/testing/testing.h"
6 #include "gtest/gtest.h"
7 #include "impeller/playground/playground_test.h"
8 #include "impeller/renderer/backend/vulkan/texture_vk.h"
9 #include "impeller/renderer/render_target.h"
10
11 namespace impeller {
12 namespace testing {
13
14 using RendererTest = PlaygroundTest;
15
16 TEST_P(RendererTest, CachesRenderPassAndFramebuffer) {
17 if (GetBackend() != PlaygroundBackend::kVulkan) {
18 GTEST_SKIP() << "Test only applies to Vulkan";
19 }
20
21 auto allocator = std::make_shared<RenderTargetAllocator>(
22 GetContext()->GetResourceAllocator());
23
24 auto render_target =
25 allocator->CreateOffscreenMSAA(*GetContext(), {100, 100}, 1);
26 auto resolve_texture =
27 render_target.GetColorAttachments().find(0u)->second.resolve_texture;
28 auto& texture_vk = TextureVK::Cast(*resolve_texture);
29
30 EXPECT_EQ(texture_vk.GetCachedFramebuffer(), nullptr);
31 EXPECT_EQ(texture_vk.GetCachedRenderPass(), nullptr);
32
33 auto buffer = GetContext()->CreateCommandBuffer();
34 auto render_pass = buffer->CreateRenderPass(render_target);
35
36 EXPECT_NE(texture_vk.GetCachedFramebuffer(), nullptr);
37 EXPECT_NE(texture_vk.GetCachedRenderPass(), nullptr);
38
39 render_pass->EncodeCommands();
40 GetContext()->GetCommandQueue()->Submit({buffer});
41
42 // Can be reused without error.
43 auto buffer_2 = GetContext()->CreateCommandBuffer();
44 auto render_pass_2 = buffer_2->CreateRenderPass(render_target);
45
46 EXPECT_TRUE(render_pass_2->EncodeCommands());
47 EXPECT_TRUE(GetContext()->GetCommandQueue()->Submit({buffer_2}).ok());
48 }
49
50 } // namespace testing
51 } // namespace impeller
impeller::PlaygroundBackend::kVulkan
@ kVulkan
impeller::testing::TEST_P
TEST_P(AiksTest, CanRenderAdvancedBlendColorFilterWithSaveLayer)
Definition: aiks_blend_unittests.cc:21
texture_vk.h
impeller::BackendCast< TextureVK, Texture >::Cast
static TextureVK & Cast(Texture &base)
Definition: backend_cast.h:13
impeller::PlaygroundTest
Definition: playground_test.h:21
render_target.h
impeller
Definition: aiks_blend_unittests.cc:18
playground_test.h