| Flutter Impeller |

impeller::scene::Node Member List

This is the complete list of members for impeller::scene::Node, including all inherited members.

AddAnimation(const std::shared_ptr< Animation > &animation) | impeller::scene::Node |
AddChild(std::shared_ptr< Node > child) | impeller::scene::Node |
AddMutation(const MutationLog::Entry &entry) | impeller::scene::Node |
FindAnimationByName(const std::string &name) const | impeller::scene::Node |
FindChildByName(const std::string &name, bool exclude_animation_players=false) const | impeller::scene::Node |
GetChildren() | impeller::scene::Node |
GetGlobalTransform() const | impeller::scene::Node |
GetLocalTransform() const | impeller::scene::Node |
GetMesh() | impeller::scene::Node |
GetName() const | impeller::scene::Node |
GetParent() const | impeller::scene::Node |
IsJoint() const | impeller::scene::Node |
MakeFromFlatbuffer(const fml::Mapping &ipscene_mapping, Allocator &allocator) | impeller::scene::Node | static
MakeFromFlatbuffer(const fb::Scene &scene, Allocator &allocator) | impeller::scene::Node | static
Node() | impeller::scene::Node |
Render(SceneEncoder &encoder, Allocator &allocator, const Matrix &parent_transform) | impeller::scene::Node |
SetGlobalTransform(Matrix transform) | impeller::scene::Node |
SetIsJoint(bool is_joint) | impeller::scene::Node |
SetLocalTransform(Matrix transform) | impeller::scene::Node |
SetMesh(Mesh mesh) | impeller::scene::Node |
SetName(const std::string &new_name) | impeller::scene::Node |
~Node() | impeller::scene::Node |