Flutter Impeller
switches.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <algorithm>
8 #include <cctype>
9 #include <filesystem>
10 #include <map>
11 
12 #include "flutter/fml/file.h"
13 #include "fml/command_line.h"
16 
17 namespace impeller {
18 namespace compiler {
19 
20 static const std::map<std::string, TargetPlatform> kKnownPlatforms = {
21  {"metal-desktop", TargetPlatform::kMetalDesktop},
22  {"metal-ios", TargetPlatform::kMetalIOS},
23  {"vulkan", TargetPlatform::kVulkan},
24  {"opengl-es", TargetPlatform::kOpenGLES},
25  {"opengl-desktop", TargetPlatform::kOpenGLDesktop},
26 };
27 
28 static const std::map<std::string, TargetPlatform> kKnownRuntimeStages = {
29  {"sksl", TargetPlatform::kSkSL},
30  {"runtime-stage-metal", TargetPlatform::kRuntimeStageMetal},
31  {"runtime-stage-gles", TargetPlatform::kRuntimeStageGLES},
32  {"runtime-stage-gles3", TargetPlatform::kRuntimeStageGLES3},
33  {"runtime-stage-vulkan", TargetPlatform::kRuntimeStageVulkan},
34 };
35 
36 static const std::map<std::string, SourceType> kKnownSourceTypes = {
37  {"vert", SourceType::kVertexShader},
40 };
41 
42 void Switches::PrintHelp(std::ostream& stream) {
43  // clang-format off
44  const std::string optional_prefix = "[optional] ";
45  const std::string optional_multiple_prefix = "[optional,multiple] ";
46  // clang-format on
47 
48  stream << std::endl;
49  stream << "ImpellerC is an offline shader processor and reflection engine."
50  << std::endl;
51  stream << "---------------------------------------------------------------"
52  << std::endl;
53  stream << "Expected invocation is:" << std::endl << std::endl;
54  stream << "./impellerc <One platform or multiple runtime stages> "
55  "--input=<source_file> --sl=<sl_output_file> <optional arguments>"
56  << std::endl
57  << std::endl;
58 
59  stream << "Valid platforms are:" << std::endl << std::endl;
60  stream << "One of [";
61  for (const auto& platform : kKnownPlatforms) {
62  stream << " --" << platform.first;
63  }
64  stream << " ]" << std::endl << std::endl;
65 
66  stream << "Valid runtime stages are:" << std::endl << std::endl;
67  stream << "At least one of [";
68  for (const auto& platform : kKnownRuntimeStages) {
69  stream << " --" << platform.first;
70  }
71  stream << " ]" << std::endl << std::endl;
72 
73  stream << "Optional arguments:" << std::endl << std::endl;
74  stream << optional_prefix
75  << "--spirv=<spirv_output_file> (ignored for --shader-bundle)"
76  << std::endl;
77  stream << optional_prefix << "--input-type={";
78  for (const auto& source_type : kKnownSourceTypes) {
79  stream << source_type.first << ", ";
80  }
81  stream << "}" << std::endl;
82  stream << optional_prefix << "--source-language=glsl|hlsl (default: glsl)"
83  << std::endl;
84  stream << optional_prefix
85  << "--entry-point=<entry_point_name> (default: main; "
86  "ignored for glsl)"
87  << std::endl;
88  stream << optional_prefix
89  << "--entry-point-prefix=<entry_point_prefix> (default: empty)"
90  << std::endl;
91  stream << optional_prefix
92  << "--iplr (causes --sl file to be emitted in "
93  "iplr format)"
94  << std::endl;
95  stream << optional_prefix
96  << "--shader-bundle=<bundle_spec> (causes --sl "
97  "file to be "
98  "emitted in Flutter GPU's shader bundle format)"
99  << std::endl;
100  stream << optional_prefix << "--reflection-json=<reflection_json_file>"
101  << std::endl;
102  stream << optional_prefix << "--reflection-header=<reflection_header_file>"
103  << std::endl;
104  stream << optional_prefix << "--reflection-cc=<reflection_cc_file>"
105  << std::endl;
106  stream << optional_multiple_prefix << "--include=<include_directory>"
107  << std::endl;
108  stream << optional_multiple_prefix << "--define=<define>" << std::endl;
109  stream << optional_prefix << "--depfile=<depfile_path>" << std::endl;
110  stream << optional_prefix << "--gles-language-version=<number>" << std::endl;
111  stream << optional_prefix << "--json" << std::endl;
112  stream << optional_prefix
113  << "--use-half-textures (force openGL semantics when "
114  "targeting metal)"
115  << std::endl;
116  stream << optional_prefix << "--require-framebuffer-fetch" << std::endl;
117 }
118 
119 Switches::Switches() = default;
120 
121 Switches::~Switches() = default;
122 
124  const fml::CommandLine& command_line) {
125  auto target = TargetPlatform::kUnknown;
126  for (const auto& platform : kKnownPlatforms) {
127  if (command_line.HasOption(platform.first)) {
128  // If the platform has already been determined, the caller may have
129  // specified multiple platforms. This is an error and only one must be
130  // selected.
131  if (target != TargetPlatform::kUnknown) {
133  }
134  target = platform.second;
135  // Keep going to detect duplicates.
136  }
137  }
138  return target;
139 }
140 
141 static std::vector<TargetPlatform> RuntimeStagesFromCommandLine(
142  const fml::CommandLine& command_line) {
143  std::vector<TargetPlatform> stages;
144  for (const auto& platform : kKnownRuntimeStages) {
145  if (command_line.HasOption(platform.first)) {
146  stages.push_back(platform.second);
147  }
148  }
149  return stages;
150 }
151 
153  const fml::CommandLine& command_line) {
154  auto source_type_option =
155  command_line.GetOptionValueWithDefault("input-type", "");
156  auto source_type_search = kKnownSourceTypes.find(source_type_option);
157  if (source_type_search == kKnownSourceTypes.end()) {
158  return SourceType::kUnknown;
159  }
160  return source_type_search->second;
161 }
162 
163 Switches::Switches(const fml::CommandLine& command_line)
164  : working_directory(std::make_shared<fml::UniqueFD>(fml::OpenDirectory(
165  Utf8FromPath(std::filesystem::current_path()).c_str(),
166  false, // create if necessary,
167  fml::FilePermission::kRead))),
168  source_file_name(command_line.GetOptionValueWithDefault("input", "")),
169  input_type(SourceTypeFromCommandLine(command_line)),
170  sl_file_name(command_line.GetOptionValueWithDefault("sl", "")),
171  iplr(command_line.HasOption("iplr")),
172  shader_bundle(
173  command_line.GetOptionValueWithDefault("shader-bundle", "")),
174  spirv_file_name(command_line.GetOptionValueWithDefault("spirv", "")),
175  reflection_json_name(
176  command_line.GetOptionValueWithDefault("reflection-json", "")),
177  reflection_header_name(
178  command_line.GetOptionValueWithDefault("reflection-header", "")),
179  reflection_cc_name(
180  command_line.GetOptionValueWithDefault("reflection-cc", "")),
181  depfile_path(command_line.GetOptionValueWithDefault("depfile", "")),
182  json_format(command_line.HasOption("json")),
183  gles_language_version(
184  stoi(command_line.GetOptionValueWithDefault("gles-language-version",
185  "0"))),
186  metal_version(
187  command_line.GetOptionValueWithDefault("metal-version", "1.2")),
188  entry_point(
189  command_line.GetOptionValueWithDefault("entry-point", "main")),
190  entry_point_prefix(
191  command_line.GetOptionValueWithDefault("entry-point-prefix", "")),
192  use_half_textures(command_line.HasOption("use-half-textures")),
193  require_framebuffer_fetch(
194  command_line.HasOption("require-framebuffer-fetch")),
195  target_platform_(TargetPlatformFromCommandLine(command_line)),
196  runtime_stages_(RuntimeStagesFromCommandLine(command_line)) {
197  auto language = ToLowerCase(
198  command_line.GetOptionValueWithDefault("source-language", "glsl"));
199 
200  source_language = ToSourceLanguage(language);
201 
202  if (!working_directory || !working_directory->is_valid()) {
203  return;
204  }
205 
206  for (const auto& include_dir_path : command_line.GetOptionValues("include")) {
207  if (!include_dir_path.data()) {
208  continue;
209  }
210 
211  // fml::OpenDirectoryReadOnly for Windows doesn't handle relative paths
212  // beginning with `../` well, so we build an absolute path.
213 
214  // Get the current working directory as a utf8 encoded string.
215  // Note that the `include_dir_path` is already utf8 encoded, and so we
216  // mustn't attempt to double-convert it to utf8 lest multi-byte characters
217  // will become mangled.
218  std::filesystem::path include_dir_absolute;
219  if (std::filesystem::path(include_dir_path).is_absolute()) {
220  include_dir_absolute = std::filesystem::path(include_dir_path);
221  } else {
222  auto cwd = Utf8FromPath(std::filesystem::current_path());
223  include_dir_absolute = std::filesystem::absolute(
224  std::filesystem::path(cwd) / include_dir_path);
225  }
226 
227  auto dir = std::make_shared<fml::UniqueFD>(fml::OpenDirectoryReadOnly(
228  *working_directory, include_dir_absolute.string().c_str()));
229  if (!dir || !dir->is_valid()) {
230  continue;
231  }
232 
233  IncludeDir dir_entry;
234  dir_entry.name = include_dir_path;
235  dir_entry.dir = std::move(dir);
236 
237  include_directories.emplace_back(std::move(dir_entry));
238  }
239 
240  for (const auto& define : command_line.GetOptionValues("define")) {
241  defines.emplace_back(define);
242  }
243 }
244 
245 bool Switches::AreValid(std::ostream& explain) const {
246  // When producing a shader bundle, all flags related to single shader inputs
247  // and outputs such as `--input` and `--spirv-file-name` are ignored. Instead,
248  // input files are read from the shader bundle spec and a single flatbuffer
249  // containing all compiled shaders and reflection state is output to `--sl`.
250  const bool shader_bundle_mode = !shader_bundle.empty();
251 
252  bool valid = true;
253  if (target_platform_ == TargetPlatform::kUnknown && runtime_stages_.empty() &&
254  !shader_bundle_mode) {
255  explain << "Either a target platform was not specified, or no runtime "
256  "stages were specified."
257  << std::endl;
258  valid = false;
259  }
260 
261  if (source_language == SourceLanguage::kUnknown && !shader_bundle_mode) {
262  explain << "Invalid source language type." << std::endl;
263  valid = false;
264  }
265 
266  if (!working_directory || !working_directory->is_valid()) {
267  explain << "Could not open the working directory: \""
268  << Utf8FromPath(std::filesystem::current_path()).c_str() << "\""
269  << std::endl;
270  valid = false;
271  }
272 
273  if (source_file_name.empty() && !shader_bundle_mode) {
274  explain << "Input file name was empty." << std::endl;
275  valid = false;
276  }
277 
278  if (sl_file_name.empty()) {
279  explain << "Target shading language file name was empty." << std::endl;
280  valid = false;
281  }
282 
283  if (spirv_file_name.empty() && !shader_bundle_mode) {
284  explain << "Spirv file name was empty." << std::endl;
285  valid = false;
286  }
287 
288  if (iplr && shader_bundle_mode) {
289  explain << "--iplr and --shader-bundle flag cannot be specified at the "
290  "same time"
291  << std::endl;
292  valid = false;
293  }
294 
295  return valid;
296 }
297 
298 std::vector<TargetPlatform> Switches::PlatformsToCompile() const {
299  if (target_platform_ == TargetPlatform::kUnknown) {
300  return runtime_stages_;
301  }
302  return {target_platform_};
303 }
304 
306  if (target_platform_ == TargetPlatform::kUnknown &&
307  !runtime_stages_.empty()) {
308  return runtime_stages_.front();
309  }
310  return target_platform_;
311 }
312 
314  std::optional<TargetPlatform> target_platform) const {
315  SourceOptions options;
316  options.target_platform =
317  target_platform.value_or(SelectDefaultTargetPlatform());
321  } else {
322  options.type = input_type;
323  }
325  options.file_name = source_file_name;
327  options.defines = defines;
328  options.entry_point_name =
331  source_file_name, options.type, options.source_language, entry_point);
332  options.json_format = json_format;
334  options.metal_version = metal_version;
337  return options;
338 }
339 
340 } // namespace compiler
341 } // namespace impeller
std::vector< TargetPlatform > PlatformsToCompile() const
A vector containing at least one valid platform.
Definition: switches.cc:298
std::string entry_point_prefix
Definition: switches.h:44
SourceLanguage source_language
Definition: switches.h:40
std::vector< std::string > defines
Definition: switches.h:38
std::shared_ptr< fml::UniqueFD > working_directory
Definition: switches.h:23
SourceOptions CreateSourceOptions(std::optional< TargetPlatform > target_platform=std::nullopt) const
Definition: switches.cc:313
std::string spirv_file_name
Definition: switches.h:33
bool AreValid(std::ostream &explain) const
Definition: switches.cc:245
static void PrintHelp(std::ostream &stream)
Definition: switches.cc:42
std::string source_file_name
Definition: switches.h:25
std::vector< IncludeDir > include_directories
Definition: switches.h:24
TargetPlatform SelectDefaultTargetPlatform() const
Definition: switches.cc:305
std::string ToLowerCase(std::string_view string)
Definition: utilities.cc:62
static const std::map< std::string, TargetPlatform > kKnownPlatforms
Definition: switches.cc:20
static std::vector< TargetPlatform > RuntimeStagesFromCommandLine(const fml::CommandLine &command_line)
Definition: switches.cc:141
SourceType SourceTypeFromFileName(const std::string &file_name)
Definition: types.cc:30
std::string EntryPointFunctionNameFromSourceName(const std::string &file_name, SourceType type, SourceLanguage source_language, const std::string &entry_point_name)
Definition: types.cc:113
static const std::map< std::string, TargetPlatform > kKnownRuntimeStages
Definition: switches.cc:28
std::string Utf8FromPath(const std::filesystem::path &path)
Converts a native format path to a utf8 string.
Definition: utilities.cc:30
static TargetPlatform TargetPlatformFromCommandLine(const fml::CommandLine &command_line)
Definition: switches.cc:123
SourceLanguage ToSourceLanguage(const std::string &source_language)
Definition: types.cc:64
static const std::map< std::string, SourceType > kKnownSourceTypes
Definition: switches.cc:36
static SourceType SourceTypeFromCommandLine(const fml::CommandLine &command_line)
Definition: switches.cc:152
Definition: comparable.h:95
std::shared_ptr< fml::UniqueFD > dir
Definition: include_dir.h:17
bool use_half_textures
Whether half-precision textures should be supported, requiring opengl semantics. Only used on metal t...
std::vector< IncludeDir > include_dirs
bool require_framebuffer_fetch
Whether the GLSL framebuffer fetch extension will be required.
std::shared_ptr< fml::UniqueFD > working_directory
std::vector< std::string > defines