Flutter Impeller
impeller::Canvas Class Reference

#include <canvas.h>

Classes

struct  SaveLayerState
 

Public Types

using BackdropFilterProc = std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)>
 

Public Member Functions

 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, Rect cull_rect)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, IRect32 cull_rect)
 
 ~Canvas ()=default
 
void SetBackdropData (std::unordered_map< int64_t, BackdropData > backdrop_data, size_t backdrop_count)
 Update the backdrop data used to group together backdrop filters within the same layer. More...
 
std::optional< RectGetLocalCoverageLimit () const
 Return the culling bounds of the current render target, or nullopt if there is no coverage. More...
 
void Save (uint32_t total_content_depth=kMaxDepth)
 
void SaveLayer (const Paint &paint, std::optional< Rect > bounds=std::nullopt, const flutter::DlImageFilter *backdrop_filter=nullptr, ContentBoundsPromise bounds_promise=ContentBoundsPromise::kUnknown, uint32_t total_content_depth=kMaxDepth, bool can_distribute_opacity=false, std::optional< int64_t > backdrop_id=std::nullopt)
 
bool Restore ()
 
size_t GetSaveCount () const
 
void RestoreToCount (size_t count)
 
const MatrixGetCurrentTransform () const
 
void ResetTransform ()
 
void Transform (const Matrix &transform)
 
void Concat (const Matrix &transform)
 
void PreConcat (const Matrix &transform)
 
void Translate (const Vector3 &offset)
 
void Scale (const Vector2 &scale)
 
void Scale (const Vector3 &scale)
 
void Skew (Scalar sx, Scalar sy)
 
void Rotate (Radians radians)
 
void DrawPath (const flutter::DlPath &path, const Paint &paint)
 
void DrawPaint (const Paint &paint)
 
void DrawLine (const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
 
void DrawDashedLine (const Point &p0, const Point &p1, Scalar on_length, Scalar off_length, const Paint &paint)
 
void DrawRect (const Rect &rect, const Paint &paint)
 
void DrawOval (const Rect &rect, const Paint &paint)
 
void DrawArc (const Arc &arc, const Paint &paint)
 
void DrawRoundRect (const RoundRect &rect, const Paint &paint)
 
void DrawDiffRoundRect (const RoundRect &outer, const RoundRect &inner, const Paint &paint)
 
void DrawRoundSuperellipse (const RoundSuperellipse &rse, const Paint &paint)
 
void DrawCircle (const Point &center, Scalar radius, const Paint &paint)
 
void DrawPoints (const Point points[], uint32_t count, Scalar radius, const Paint &paint, PointStyle point_style)
 
void DrawImage (const std::shared_ptr< Texture > &image, Point offset, const Paint &paint, const SamplerDescriptor &sampler={})
 
void DrawImageRect (const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
 
void DrawTextFrame (const std::shared_ptr< TextFrame > &text_frame, Point position, const Paint &paint)
 
void DrawVertices (const std::shared_ptr< VerticesGeometry > &vertices, BlendMode blend_mode, const Paint &paint)
 
void DrawAtlas (const std::shared_ptr< AtlasContents > &atlas_contents, const Paint &paint)
 
void ClipGeometry (const Geometry &geometry, Entity::ClipOperation clip_op, bool is_aa=true)
 
void EndReplay ()
 
uint64_t GetOpDepth () const
 
uint64_t GetMaxOpDepth () const
 
bool RequiresReadback () const
 
bool SupportsBlitToOnscreen () const
 
bool EnsureFinalMipmapGeneration () const
 

Static Public Attributes

static constexpr uint32_t kMaxDepth = 1 << 24
 

Detailed Description

Definition at line 118 of file canvas.h.

Member Typedef Documentation

◆ BackdropFilterProc

using impeller::Canvas::BackdropFilterProc = std::function<std::shared_ptr<FilterContents>( FilterInput::Ref, const Matrix& effect_transform, Entity::RenderingMode rendering_mode)>

Definition at line 122 of file canvas.h.

Constructor & Destructor Documentation

◆ Canvas() [1/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback 
)

Definition at line 199 of file canvas.cc.

203  : renderer_(renderer),
204  render_target_(render_target),
205  is_onscreen_(is_onscreen),
206  requires_readback_(requires_readback),
207  clip_coverage_stack_(EntityPassClipStack(
208  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
209  Initialize(std::nullopt);
210  SetupRenderPass();
211 }
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150

◆ Canvas() [2/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
Rect  cull_rect 
)
explicit

Definition at line 213 of file canvas.cc.

218  : renderer_(renderer),
219  render_target_(render_target),
220  is_onscreen_(is_onscreen),
221  requires_readback_(requires_readback),
222  clip_coverage_stack_(EntityPassClipStack(
223  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
224  Initialize(cull_rect);
225  SetupRenderPass();
226 }

◆ Canvas() [3/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
IRect32  cull_rect 
)
explicit

Definition at line 228 of file canvas.cc.

233  : renderer_(renderer),
234  render_target_(render_target),
235  is_onscreen_(is_onscreen),
236  requires_readback_(requires_readback),
237  clip_coverage_stack_(EntityPassClipStack(
238  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
239  Initialize(Rect::MakeLTRB(cull_rect.GetLeft(), cull_rect.GetTop(),
240  cull_rect.GetRight(), cull_rect.GetBottom()));
241  SetupRenderPass();
242 }
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129

References impeller::TRect< T >::GetBottom(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetRight(), impeller::TRect< T >::GetTop(), and impeller::TRect< Scalar >::MakeLTRB().

◆ ~Canvas()

impeller::Canvas::~Canvas ( )
default

Member Function Documentation

◆ ClipGeometry()

void impeller::Canvas::ClipGeometry ( const Geometry geometry,
Entity::ClipOperation  clip_op,
bool  is_aa = true 
)

Definition at line 858 of file canvas.cc.

860  {
861  if (IsSkipping()) {
862  return;
863  }
864 
865  // Ideally the clip depth would be greater than the current rendering
866  // depth because any rendering calls that follow this clip operation will
867  // pre-increment the depth and then be rendering above our clip depth,
868  // but that case will be caught by the CHECK in AddRenderEntity above.
869  // In practice we sometimes have a clip set with no rendering after it
870  // and in such cases the current depth will equal the clip depth.
871  // Eventually the DisplayList should optimize these out, but it is hard
872  // to know if a clip will actually be used in advance of storing it in
873  // the DisplayList buffer.
874  // See https://github.com/flutter/flutter/issues/147021
875  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
876  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
877  uint32_t clip_depth = transform_stack_.back().clip_depth;
878 
879  const Matrix clip_transform =
880  Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
882 
883  std::optional<Rect> clip_coverage = geometry.GetCoverage(clip_transform);
884  if (!clip_coverage.has_value()) {
885  return;
886  }
887 
888  ClipContents clip_contents(
889  clip_coverage.value(),
890  /*is_axis_aligned_rect=*/geometry.IsAxisAlignedRect() &&
891  GetCurrentTransform().IsTranslationScaleOnly());
892  clip_contents.SetClipOperation(clip_op);
893 
894  EntityPassClipStack::ClipStateResult clip_state_result =
895  clip_coverage_stack_.RecordClip(
896  clip_contents, //
897  /*transform=*/clip_transform, //
898  /*global_pass_position=*/GetGlobalPassPosition(), //
899  /*clip_depth=*/clip_depth, //
900  /*clip_height_floor=*/GetClipHeightFloor(), //
901  /*is_aa=*/is_aa);
902 
903  if (clip_state_result.clip_did_change) {
904  // We only need to update the pass scissor if the clip state has changed.
905  SetClipScissor(
906  clip_coverage_stack_.CurrentClipCoverage(),
907  *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
908  GetGlobalPassPosition());
909  }
910 
911  ++transform_stack_.back().clip_height;
912  ++transform_stack_.back().num_clips;
913 
914  if (!clip_state_result.should_render) {
915  return;
916  }
917 
918  // Note: this is a bit of a hack. Its not possible to construct a geometry
919  // result without begninning the render pass. We should refactor the geometry
920  // objects so that they only need a reference to the render pass size and/or
921  // orthographic transform.
922  Entity entity;
923  entity.SetTransform(clip_transform);
924  entity.SetClipDepth(clip_depth);
925 
926  GeometryResult geometry_result = geometry.GetPositionBuffer(
927  renderer_, //
928  entity, //
929  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
930  );
931  clip_contents.SetGeometry(geometry_result);
932  clip_coverage_stack_.GetLastReplayResult().clip_contents.SetGeometry(
933  geometry_result);
934 
935  clip_contents.Render(
936  renderer_, *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
937  clip_depth);
938 }
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:273
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
std::optional< Rect > CurrentClipCoverage() const
ClipStateResult RecordClip(const ClipContents &clip_contents, Matrix transform, Point global_pass_position, uint32_t clip_depth, size_t clip_height_floor, bool is_aa)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95

References impeller::EntityPassClipStack::ReplayResult::clip_contents, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Geometry::GetCoverage(), GetCurrentTransform(), impeller::EntityPassClipStack::GetLastReplayResult(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::IsAxisAlignedRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::RecordClip(), impeller::ClipContents::Render(), impeller::Entity::SetClipDepth(), impeller::ClipContents::SetClipOperation(), impeller::ClipContents::SetGeometry(), impeller::Entity::SetTransform(), and impeller::EntityPassClipStack::ClipStateResult::should_render.

Referenced by impeller::DlDispatcherBase::clipOval(), impeller::DlDispatcherBase::clipPath(), impeller::DlDispatcherBase::clipRect(), impeller::DlDispatcherBase::clipRoundRect(), and impeller::DlDispatcherBase::clipRoundSuperellipse().

◆ Concat()

void impeller::Canvas::Concat ( const Matrix transform)

Definition at line 257 of file canvas.cc.

257  {
258  transform_stack_.back().transform = GetCurrentTransform() * transform;
259 }

References GetCurrentTransform(), and transform.

Referenced by DrawTextFrame(), Rotate(), Scale(), Skew(), Transform(), and Translate().

◆ DrawArc()

void impeller::Canvas::DrawArc ( const Arc arc,
const Paint paint 
)

Definition at line 709 of file canvas.cc.

709  {
710  Entity entity;
711  entity.SetTransform(GetCurrentTransform());
712  entity.SetBlendMode(paint.blend_mode);
713 
714  if (paint.style == Paint::Style::kFill) {
715  ArcGeometry geom(arc);
716  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
717  return;
718  }
719 
720  const Rect& oval_bounds = arc.GetOvalBounds();
721  if (paint.stroke.width > oval_bounds.GetSize().MaxDimension()) {
722  // This is a special case for rendering arcs whose stroke width is so large
723  // you are effectively drawing a sector of a circle.
724  // https://github.com/flutter/flutter/issues/158567
725  Arc expanded_arc(oval_bounds.Expand(Size(paint.stroke.width * 0.5f)),
726  arc.GetStart(), arc.GetSweep(), true);
727 
728  ArcGeometry geom(expanded_arc);
729  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
730  return;
731  }
732 
733  // IncludeCenter incurs lots of extra work for stroking an arc, including:
734  // - It introduces segments to/from the center point (not too hard).
735  // - It introduces joins on those segments (a bit more complicated).
736  // - Even if the sweep is >=360 degrees, we still draw the segment to
737  // the center and it basically looks like a pie cut into the complete
738  // boundary circle, as if the slice were cut, but not extracted
739  // (hard to express as a continuous kTriangleStrip).
740  if (!arc.IncludeCenter()) {
741  if (arc.IsFullCircle()) {
742  return DrawOval(oval_bounds, paint);
743  }
744 
745  // Our fast stroking code only works for circular bounds as it assumes
746  // that the inner and outer radii can be scaled along each angular step
747  // of the arc - which is not true for elliptical arcs where the inner
748  // and outer samples are perpendicular to the traveling direction of the
749  // elliptical curve which may not line up with the center of the bounds.
750  if (oval_bounds.IsSquare()) {
751  ArcGeometry geom(arc, paint.stroke);
752  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
753  return;
754  }
755  }
756 
757  ArcStrokeGeometry geom(arc, paint.stroke);
758  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
759 }
void DrawOval(const Rect &rect, const Paint &paint)
Definition: canvas.cc:680
TRect< Scalar > Rect
Definition: rect.h:788
TSize< Scalar > Size
Definition: size.h:159

References impeller::Paint::blend_mode, DrawOval(), impeller::TRect< T >::Expand(), GetCurrentTransform(), impeller::Arc::GetOvalBounds(), impeller::TRect< T >::GetSize(), impeller::Arc::GetStart(), impeller::Arc::GetSweep(), impeller::Arc::IncludeCenter(), impeller::Arc::IsFullCircle(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by impeller::DlDispatcherBase::drawArc().

◆ DrawAtlas()

void impeller::Canvas::DrawAtlas ( const std::shared_ptr< AtlasContents > &  atlas_contents,
const Paint paint 
)

Definition at line 1151 of file canvas.cc.

1152  {
1153  atlas_contents->SetAlpha(paint.color.alpha);
1154 
1155  Entity entity;
1156  entity.SetTransform(GetCurrentTransform());
1157  entity.SetBlendMode(paint.blend_mode);
1158  entity.SetContents(paint.WithFilters(atlas_contents));
1159 
1160  AddRenderEntityToCurrentPass(entity);
1161 }

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawAtlas().

◆ DrawCircle()

void impeller::Canvas::DrawCircle ( const Point center,
Scalar  radius,
const Paint paint 
)

Definition at line 831 of file canvas.cc.

833  {
834  Size half_size(radius, radius);
835  if (AttemptDrawBlurredRRect(
836  Rect::MakeOriginSize(center - half_size, half_size * 2),
837  {radius, radius}, paint)) {
838  return;
839  }
840 
841  if (AttemptDrawAntialiasedCircle(center, radius, paint)) {
842  return;
843  }
844 
845  Entity entity;
846  entity.SetTransform(GetCurrentTransform());
847  entity.SetBlendMode(paint.blend_mode);
848 
849  if (paint.style == Paint::Style::kStroke) {
850  CircleGeometry geom(center, radius, paint.stroke.width);
851  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
852  } else {
853  CircleGeometry geom(center, radius);
854  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
855  }
856 }
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by impeller::DlDispatcherBase::drawCircle(), and DrawOval().

◆ DrawDashedLine()

void impeller::Canvas::DrawDashedLine ( const Point p0,
const Point p1,
Scalar  on_length,
Scalar  off_length,
const Paint paint 
)

Definition at line 636 of file canvas.cc.

640  {
641  // Reasons to defer to regular DrawLine:
642  // - performance for degenerate and "regular line" cases
643  // - length is non-positive - DrawLine will draw appropriate "dot"
644  // - off_length is non-positive - no gaps, DrawLine will draw it solid
645  // - on_length is negative - invalid dashing
646  //
647  // Note that a 0 length "on" dash will draw "dot"s every "off" distance
648  // apart so we proceed with the dashing process in that case.
649  Scalar length = p0.GetDistance(p1);
650  if (length > 0.0f && on_length >= 0.0f && off_length > 0.0f) {
651  Entity entity;
652  entity.SetTransform(GetCurrentTransform());
653  entity.SetBlendMode(paint.blend_mode);
654 
655  StrokeDashedLineGeometry geom(p0, p1, on_length, off_length, paint.stroke);
656  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
657  } else {
658  DrawLine(p0, p1, paint);
659  }
660 }
void DrawLine(const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
Definition: canvas.cc:614
float Scalar
Definition: scalar.h:19

References impeller::Paint::blend_mode, DrawLine(), GetCurrentTransform(), impeller::TPoint< T >::GetDistance(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by impeller::DlDispatcherBase::drawDashedLine().

◆ DrawDiffRoundRect()

void impeller::Canvas::DrawDiffRoundRect ( const RoundRect outer,
const RoundRect inner,
const Paint paint 
)

Definition at line 793 of file canvas.cc.

795  {
796  Entity entity;
797  entity.SetTransform(GetCurrentTransform());
798  entity.SetBlendMode(paint.blend_mode);
799 
800  if (paint.style == Paint::Style::kFill) {
801  FillDiffRoundRectGeometry geom(outer, inner);
802  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
803  } else {
804  StrokeDiffRoundRectGeometry geom(outer, inner, paint.stroke);
805  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
806  }
807 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawDiffRoundRect().

◆ DrawImage()

void impeller::Canvas::DrawImage ( const std::shared_ptr< Texture > &  image,
Point  offset,
const Paint paint,
const SamplerDescriptor sampler = {} 
)

Definition at line 958 of file canvas.cc.

961  {
962  if (!image) {
963  return;
964  }
965 
966  const Rect source = Rect::MakeSize(image->GetSize());
967  const Rect dest = source.Shift(offset);
968 
969  DrawImageRect(image, source, dest, paint, sampler);
970 }
void DrawImageRect(const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
Definition: canvas.cc:972
constexpr TRect< T > Shift(T dx, T dy) const
Returns a new rectangle translated by the given offset.
Definition: rect.h:602

References DrawImageRect(), impeller::TRect< Scalar >::MakeSize(), and impeller::TRect< T >::Shift().

◆ DrawImageRect()

void impeller::Canvas::DrawImageRect ( const std::shared_ptr< Texture > &  image,
Rect  source,
Rect  dest,
const Paint paint,
const SamplerDescriptor sampler = {},
SourceRectConstraint  src_rect_constraint = SourceRectConstraint::kFast 
)

Definition at line 972 of file canvas.cc.

977  {
978  if (!image || source.IsEmpty() || dest.IsEmpty()) {
979  return;
980  }
981 
982  ISize size = image->GetSize();
983  if (size.IsEmpty()) {
984  return;
985  }
986 
987  std::optional<Rect> clipped_source =
988  source.Intersection(Rect::MakeSize(size));
989  if (!clipped_source) {
990  return;
991  }
992 
993  if (AttemptColorFilterOptimization(image, source, dest, paint, sampler,
994  src_rect_constraint)) {
995  return;
996  }
997 
998  if (*clipped_source != source) {
999  Scalar sx = dest.GetWidth() / source.GetWidth();
1000  Scalar sy = dest.GetHeight() / source.GetHeight();
1001  Scalar tx = dest.GetLeft() - source.GetLeft() * sx;
1002  Scalar ty = dest.GetTop() - source.GetTop() * sy;
1003  Matrix src_to_dest = Matrix::MakeTranslateScale({sx, sy, 1}, {tx, ty, 0});
1004  dest = clipped_source->TransformBounds(src_to_dest);
1005  }
1006 
1007  auto texture_contents = TextureContents::MakeRect(dest);
1008  texture_contents->SetTexture(image);
1009  texture_contents->SetSourceRect(*clipped_source);
1010  texture_contents->SetStrictSourceRect(src_rect_constraint ==
1012  texture_contents->SetSamplerDescriptor(sampler);
1013  texture_contents->SetOpacity(paint.color.alpha);
1014  texture_contents->SetDeferApplyingOpacity(paint.HasColorFilter());
1015 
1016  Entity entity;
1017  entity.SetBlendMode(paint.blend_mode);
1018  entity.SetTransform(GetCurrentTransform());
1019 
1020  if (!paint.mask_blur_descriptor.has_value()) {
1021  entity.SetContents(paint.WithFilters(std::move(texture_contents)));
1022  AddRenderEntityToCurrentPass(entity);
1023  return;
1024  }
1025 
1026  FillRectGeometry out_rect(Rect{});
1027 
1028  entity.SetContents(paint.WithFilters(
1029  paint.mask_blur_descriptor->CreateMaskBlur(texture_contents, &out_rect)));
1030  AddRenderEntityToCurrentPass(entity);
1031 }
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
@ kStrict
Sample only within the source rectangle. May be slower.
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslateScale(const Vector3 &s, const Vector3 &t)
Definition: matrix.h:113

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetTop(), impeller::TRect< T >::GetWidth(), impeller::Paint::HasColorFilter(), impeller::TRect< T >::Intersection(), impeller::TRect< T >::IsEmpty(), impeller::TSize< T >::IsEmpty(), impeller::kStrict, impeller::TextureContents::MakeRect(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslateScale(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::TRect< T >::TransformBounds(), and impeller::Paint::WithFilters().

Referenced by DrawImage(), impeller::DlDispatcherBase::drawImageRect(), and impeller::NinePatchConverter::DrawNinePatch().

◆ DrawLine()

void impeller::Canvas::DrawLine ( const Point p0,
const Point p1,
const Paint paint,
bool  reuse_depth = false 
)

Definition at line 614 of file canvas.cc.

617  {
618  Entity entity;
619  entity.SetTransform(GetCurrentTransform());
620  entity.SetBlendMode(paint.blend_mode);
621 
622  auto geometry = std::make_unique<LineGeometry>(p0, p1, paint.stroke);
623 
624  if (renderer_.GetContext()->GetFlags().antialiased_lines &&
625  !paint.color_filter && !paint.invert_colors && !paint.image_filter &&
626  !paint.mask_blur_descriptor.has_value() && !paint.color_source) {
627  auto contents = LineContents::Make(std::move(geometry), paint.color);
628  entity.SetContents(std::move(contents));
629  AddRenderEntityToCurrentPass(entity, reuse_depth);
630  } else {
631  AddRenderEntityWithFiltersToCurrentPass(entity, geometry.get(), paint,
632  /*reuse_depth=*/reuse_depth);
633  }
634 }
std::shared_ptr< Context > GetContext() const
static std::unique_ptr< LineContents > Make(std::unique_ptr< LineGeometry > geometry, Color color)

References impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_filter, impeller::Paint::color_source, impeller::ContentContext::GetContext(), GetCurrentTransform(), impeller::Paint::image_filter, impeller::Paint::invert_colors, impeller::LineContents::Make(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by DrawDashedLine(), impeller::DlDispatcherBase::drawLine(), impeller::DlDispatcherBase::drawPoints(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawOval()

void impeller::Canvas::DrawOval ( const Rect rect,
const Paint paint 
)

Definition at line 680 of file canvas.cc.

680  {
681  // TODO(jonahwilliams): This additional condition avoids an assert in the
682  // stroke circle geometry generator. I need to verify the condition that this
683  // assert prevents.
684  if (rect.IsSquare() && (paint.style == Paint::Style::kFill ||
685  (paint.style == Paint::Style::kStroke &&
686  paint.stroke.width < rect.GetWidth()))) {
687  // Circles have slightly less overhead and can do stroking
688  DrawCircle(rect.GetCenter(), rect.GetWidth() * 0.5f, paint);
689  return;
690  }
691 
692  if (AttemptDrawBlurredRRect(rect, rect.GetSize() * 0.5f, paint)) {
693  return;
694  }
695 
696  Entity entity;
697  entity.SetTransform(GetCurrentTransform());
698  entity.SetBlendMode(paint.blend_mode);
699 
700  if (paint.style == Paint::Style::kStroke) {
701  StrokeEllipseGeometry geom(rect, paint.stroke);
702  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
703  } else {
704  EllipseGeometry geom(rect);
705  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
706  }
707 }
void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:831

References impeller::Paint::blend_mode, DrawCircle(), impeller::TRect< T >::GetCenter(), GetCurrentTransform(), impeller::TRect< T >::GetSize(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by DrawArc(), impeller::DlDispatcherBase::drawOval(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPaint()

void impeller::Canvas::DrawPaint ( const Paint paint)

Definition at line 342 of file canvas.cc.

342  {
343  Entity entity;
344  entity.SetTransform(GetCurrentTransform());
345  entity.SetBlendMode(paint.blend_mode);
346 
347  CoverGeometry geom;
348  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
349 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawColor(), and impeller::DlDispatcherBase::drawPaint().

◆ DrawPath()

void impeller::Canvas::DrawPath ( const flutter::DlPath &  path,
const Paint paint 
)

Definition at line 328 of file canvas.cc.

328  {
329  Entity entity;
330  entity.SetTransform(GetCurrentTransform());
331  entity.SetBlendMode(paint.blend_mode);
332 
333  if (paint.style == Paint::Style::kFill) {
334  FillPathGeometry geom(path);
335  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
336  } else {
337  StrokePathGeometry geom(path, paint.stroke);
338  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
339  }
340 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by DrawTextFrame(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPoints()

void impeller::Canvas::DrawPoints ( const Point  points[],
uint32_t  count,
Scalar  radius,
const Paint paint,
PointStyle  point_style 
)

Definition at line 940 of file canvas.cc.

944  {
945  if (radius <= 0) {
946  return;
947  }
948 
949  Entity entity;
950  entity.SetTransform(GetCurrentTransform());
951  entity.SetBlendMode(paint.blend_mode);
952 
953  PointFieldGeometry geom(points, count, radius,
954  /*round=*/point_style == PointStyle::kRound);
955  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
956 }
@ kRound
Points are drawn as squares.
std::vector< Point > points

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::kRound, points, impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawPoints().

◆ DrawRect()

void impeller::Canvas::DrawRect ( const Rect rect,
const Paint paint 
)

Definition at line 662 of file canvas.cc.

662  {
663  if (AttemptDrawBlurredRRect(rect, {}, paint)) {
664  return;
665  }
666 
667  Entity entity;
668  entity.SetTransform(GetCurrentTransform());
669  entity.SetBlendMode(paint.blend_mode);
670 
671  if (paint.style == Paint::Style::kStroke) {
672  StrokeRectGeometry geom(rect, paint.stroke);
673  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
674  } else {
675  FillRectGeometry geom(rect);
676  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
677  }
678 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundRect()

void impeller::Canvas::DrawRoundRect ( const RoundRect rect,
const Paint paint 
)

Definition at line 761 of file canvas.cc.

761  {
762  auto& rect = round_rect.GetBounds();
763  auto& radii = round_rect.GetRadii();
764  if (radii.AreAllCornersSame()) {
765  if (AttemptDrawBlurredRRect(rect, radii.top_left, paint)) {
766  return;
767  }
768 
769  if (paint.style == Paint::Style::kFill) {
770  Entity entity;
771  entity.SetTransform(GetCurrentTransform());
772  entity.SetBlendMode(paint.blend_mode);
773 
774  RoundRectGeometry geom(rect, radii.top_left);
775  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
776  return;
777  }
778  }
779 
780  Entity entity;
781  entity.SetTransform(GetCurrentTransform());
782  entity.SetBlendMode(paint.blend_mode);
783 
784  if (paint.style == Paint::Style::kFill) {
785  FillRoundRectGeometry geom(round_rect);
786  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
787  } else {
788  StrokeRoundRectGeometry geom(round_rect, paint.stroke);
789  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
790  }
791 }

References impeller::Paint::blend_mode, impeller::RoundRect::GetBounds(), GetCurrentTransform(), impeller::RoundRect::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRoundRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundSuperellipse()

void impeller::Canvas::DrawRoundSuperellipse ( const RoundSuperellipse rse,
const Paint paint 
)

Definition at line 809 of file canvas.cc.

810  {
811  auto& rect = round_superellipse.GetBounds();
812  auto& radii = round_superellipse.GetRadii();
813  if (radii.AreAllCornersSame() &&
814  AttemptDrawBlurredRSuperellipse(rect, radii.top_left, paint)) {
815  return;
816  }
817 
818  Entity entity;
819  entity.SetTransform(GetCurrentTransform());
820  entity.SetBlendMode(paint.blend_mode);
821 
822  if (paint.style == Paint::Style::kFill) {
823  RoundSuperellipseGeometry geom(rect, radii);
824  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
825  } else {
826  StrokeRoundSuperellipseGeometry geom(round_superellipse, paint.stroke);
827  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
828  }
829 }

References impeller::Paint::blend_mode, impeller::RoundSuperellipse::GetBounds(), GetCurrentTransform(), impeller::RoundSuperellipse::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRoundSuperellipse(), and impeller::testing::TEST_P().

◆ DrawTextFrame()

void impeller::Canvas::DrawTextFrame ( const std::shared_ptr< TextFrame > &  text_frame,
Point  position,
const Paint paint 
)

Definition at line 1703 of file canvas.cc.

1705  {
1707  if (max_scale * text_frame->GetFont().GetMetrics().point_size >
1708  kMaxTextScale) {
1709  fml::StatusOr<flutter::DlPath> path = text_frame->GetPath();
1710  if (path.ok()) {
1711  Save(1);
1712  Concat(Matrix::MakeTranslation(position));
1713  DrawPath(path.value(), paint);
1714  Restore();
1715  return;
1716  }
1717  }
1718 
1719  Entity entity;
1720  entity.SetClipDepth(GetClipHeight());
1721  entity.SetBlendMode(paint.blend_mode);
1722 
1723  auto text_contents = std::make_shared<TextContents>();
1724  text_contents->SetTextFrame(text_frame);
1725  text_contents->SetForceTextColor(paint.mask_blur_descriptor.has_value());
1726  text_contents->SetScale(max_scale);
1727  text_contents->SetColor(paint.color);
1728  text_contents->SetOffset(position);
1729  text_contents->SetTextProperties(paint.color,
1730  paint.style == Paint::Style::kStroke
1731  ? std::optional(paint.stroke)
1732  : std::nullopt);
1733 
1734  entity.SetTransform(GetCurrentTransform() *
1735  Matrix::MakeTranslation(position));
1736 
1737  if (AttemptBlurredTextOptimization(text_frame, text_contents, entity,
1738  paint)) {
1739  return;
1740  }
1741 
1742  entity.SetContents(paint.WithFilters(std::move(text_contents)));
1743  AddRenderEntityToCurrentPass(entity, false);
1744 }
bool Restore()
Definition: canvas.cc:1511
void Concat(const Matrix &transform)
Definition: canvas.cc:257
void DrawPath(const flutter::DlPath &path, const Paint &paint)
Definition: canvas.cc:328
void Save(uint32_t total_content_depth=kMaxDepth)
Definition: canvas.cc:1219
static constexpr Scalar kMaxTextScale
Definition: canvas.cc:1701
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition: matrix.h:328

References impeller::Paint::blend_mode, impeller::Paint::color, Concat(), DrawPath(), GetCurrentTransform(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::kMaxTextScale, impeller::Paint::kStroke, impeller::Matrix::MakeTranslation(), impeller::Paint::mask_blur_descriptor, Restore(), Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawText().

◆ DrawVertices()

void impeller::Canvas::DrawVertices ( const std::shared_ptr< VerticesGeometry > &  vertices,
BlendMode  blend_mode,
const Paint paint 
)

Definition at line 1037 of file canvas.cc.

1039  {
1040  // Override the blend mode with kDestination in order to match the behavior
1041  // of Skia's SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER flag, which
1042  // is enabled when the Flutter engine builds Skia.
1043  if (!paint.color_source) {
1044  blend_mode = BlendMode::kDst;
1045  }
1046 
1047  Entity entity;
1048  entity.SetTransform(GetCurrentTransform());
1049  entity.SetBlendMode(paint.blend_mode);
1050 
1051  // If there are no vertex colors.
1052  if (UseColorSourceContents(vertices, paint)) {
1053  AddRenderEntityWithFiltersToCurrentPass(entity, vertices.get(), paint);
1054  return;
1055  }
1056 
1057  // If the blend mode is destination don't bother to bind or create a texture.
1058  if (blend_mode == BlendMode::kDst) {
1059  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1060  contents->SetBlendMode(blend_mode);
1061  contents->SetAlpha(paint.color.alpha);
1062  contents->SetGeometry(vertices);
1063  entity.SetContents(paint.WithFilters(std::move(contents)));
1064  AddRenderEntityToCurrentPass(entity);
1065  return;
1066  }
1067 
1068  // If there is a texture, use this directly. Otherwise render the color
1069  // source to a texture.
1070  if (paint.color_source &&
1071  paint.color_source->type() == flutter::DlColorSourceType::kImage) {
1072  const flutter::DlImageColorSource* image_color_source =
1073  paint.color_source->asImage();
1074  FML_DCHECK(image_color_source &&
1075  image_color_source->image()->impeller_texture());
1076  auto texture = image_color_source->image()->impeller_texture();
1077  auto x_tile_mode = static_cast<Entity::TileMode>(
1078  image_color_source->horizontal_tile_mode());
1079  auto y_tile_mode =
1080  static_cast<Entity::TileMode>(image_color_source->vertical_tile_mode());
1081  auto sampler_descriptor =
1082  skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
1083  auto effect_transform = image_color_source->matrix();
1084 
1085  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1086  contents->SetBlendMode(blend_mode);
1087  contents->SetAlpha(paint.color.alpha);
1088  contents->SetGeometry(vertices);
1089  contents->SetEffectTransform(effect_transform);
1090  contents->SetTexture(texture);
1091  contents->SetTileMode(x_tile_mode, y_tile_mode);
1092  contents->SetSamplerDescriptor(sampler_descriptor);
1093 
1094  entity.SetContents(paint.WithFilters(std::move(contents)));
1095  AddRenderEntityToCurrentPass(entity);
1096  return;
1097  }
1098 
1099  auto src_paint = paint;
1100  src_paint.color = paint.color.WithAlpha(1.0);
1101 
1102  std::shared_ptr<ColorSourceContents> src_contents =
1103  src_paint.CreateContents();
1104  src_contents->SetGeometry(vertices.get());
1105 
1106  // If the color source has an intrinsic size, then we use that to
1107  // create the src contents as a simplification. Otherwise we use
1108  // the extent of the texture coordinates to determine how large
1109  // the src contents should be. If neither has a value we fall back
1110  // to using the geometry coverage data.
1111  Rect src_coverage;
1112  auto size = src_contents->GetColorSourceSize();
1113  if (size.has_value()) {
1114  src_coverage = Rect::MakeXYWH(0, 0, size->width, size->height);
1115  } else {
1116  auto cvg = vertices->GetCoverage(Matrix{});
1117  FML_CHECK(cvg.has_value());
1118  auto texture_coverage = vertices->GetTextureCoordinateCoverage();
1119  if (texture_coverage.has_value()) {
1120  src_coverage =
1121  Rect::MakeOriginSize(texture_coverage->GetOrigin(),
1122  texture_coverage->GetSize().Max({1, 1}));
1123  } else {
1124  // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
1125  src_coverage = cvg.value();
1126  }
1127  }
1128  src_contents = src_paint.CreateContents();
1129 
1130  clip_geometry_.push_back(Geometry::MakeRect(Rect::Round(src_coverage)));
1131  src_contents->SetGeometry(clip_geometry_.back().get());
1132 
1133  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1134  contents->SetBlendMode(blend_mode);
1135  contents->SetAlpha(paint.color.alpha);
1136  contents->SetGeometry(vertices);
1137  contents->SetLazyTextureCoverage(src_coverage);
1138  contents->SetLazyTexture(
1139  [src_contents, src_coverage](const ContentContext& renderer) {
1140  // Applying the src coverage as the coverage limit prevents the 1px
1141  // coverage pad from adding a border that is picked up by developer
1142  // specified UVs.
1143  auto snapshot = src_contents->RenderToSnapshot(
1144  renderer, {}, {.coverage_limit = Rect::Round(src_coverage)});
1145  return snapshot.has_value() ? snapshot->texture : nullptr;
1146  });
1147  entity.SetContents(paint.WithFilters(std::move(contents)));
1148  AddRenderEntityToCurrentPass(entity);
1149 }
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:83
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
Round(const TRect< U > &r)
Definition: rect.h:695
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_source, GetCurrentTransform(), impeller::kDst, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Geometry::MakeRect(), impeller::TRect< Scalar >::MakeXYWH(), impeller::TRect< Scalar >::Round(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::skia_conversions::ToSamplerDescriptor(), impeller::Color::WithAlpha(), and impeller::Paint::WithFilters().

Referenced by impeller::CanvasDlDispatcher::drawVertices(), and impeller::testing::TEST_P().

◆ EndReplay()

void impeller::Canvas::EndReplay ( )

Definition at line 2125 of file canvas.cc.

2125  {
2126  FML_DCHECK(render_passes_.size() == 1u);
2127  render_passes_.back().GetInlinePassContext()->GetRenderPass();
2128  render_passes_.back().GetInlinePassContext()->EndPass(
2129  /*is_onscreen=*/!requires_readback_ && is_onscreen_);
2130  backdrop_data_.clear();
2131 
2132  // If requires_readback_ was true, then we rendered to an offscreen texture
2133  // instead of to the onscreen provided in the render target. Now we need to
2134  // draw or blit the offscreen back to the onscreen.
2135  if (requires_readback_) {
2136  BlitToOnscreen(/*is_onscreen_=*/is_onscreen_);
2137  }
2138  if (!EnsureFinalMipmapGeneration()) {
2139  VALIDATION_LOG << "Failed to generate onscreen mipmaps.";
2140  }
2141  if (!renderer_.GetContext()->FlushCommandBuffers()) {
2142  // Not much we can do.
2143  VALIDATION_LOG << "Failed to submit command buffers";
2144  }
2145  render_passes_.clear();
2146  renderer_.GetRenderTargetCache()->End();
2147  clip_geometry_.clear();
2148 
2149  Reset();
2150  Initialize(initial_cull_rect_);
2151 }
bool EnsureFinalMipmapGeneration() const
Definition: canvas.cc:2107
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
#define VALIDATION_LOG
Definition: validation.h:91

References VALIDATION_LOG.

Referenced by impeller::CanvasDlDispatcher::FinishRecording(), and impeller::testing::TEST_P().

◆ EnsureFinalMipmapGeneration()

bool impeller::Canvas::EnsureFinalMipmapGeneration ( ) const

For picture snapshots we need addition steps to verify that final mipmaps are generated.

Definition at line 2107 of file canvas.cc.

2107  {
2108  if (!render_target_.GetRenderTargetTexture()->NeedsMipmapGeneration()) {
2109  return true;
2110  }
2111  std::shared_ptr<CommandBuffer> cmd_buffer =
2112  renderer_.GetContext()->CreateCommandBuffer();
2113  if (!cmd_buffer) {
2114  return false;
2115  }
2116  std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
2117  if (!blit_pass) {
2118  return false;
2119  }
2120  blit_pass->GenerateMipmap(render_target_.GetRenderTargetTexture());
2121  blit_pass->EncodeCommands();
2122  return renderer_.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer));
2123 }
std::shared_ptr< Texture > GetRenderTargetTexture() const

◆ GetCurrentTransform()

◆ GetLocalCoverageLimit()

std::optional< Rect > impeller::Canvas::GetLocalCoverageLimit ( ) const

Return the culling bounds of the current render target, or nullopt if there is no coverage.

Definition at line 1236 of file canvas.cc.

1236  {
1237  if (!clip_coverage_stack_.HasCoverage()) {
1238  // The current clip is empty. This means the pass texture won't be
1239  // visible, so skip it.
1240  return std::nullopt;
1241  }
1242 
1243  std::optional<Rect> maybe_current_clip_coverage =
1244  clip_coverage_stack_.CurrentClipCoverage();
1245  if (!maybe_current_clip_coverage.has_value()) {
1246  return std::nullopt;
1247  }
1248 
1249  Rect current_clip_coverage = maybe_current_clip_coverage.value();
1250 
1251  FML_CHECK(!render_passes_.empty());
1252  const LazyRenderingConfig& back_render_pass = render_passes_.back();
1253  std::shared_ptr<Texture> back_texture =
1254  back_render_pass.GetInlinePassContext()->GetTexture();
1255  FML_CHECK(back_texture) << "Context is valid:"
1256  << back_render_pass.GetInlinePassContext()->IsValid();
1257 
1258  // The maximum coverage of the subpass. Subpasses textures should never
1259  // extend outside the parent pass texture or the current clip coverage.
1260  std::optional<Rect> maybe_coverage_limit =
1261  Rect::MakeOriginSize(GetGlobalPassPosition(),
1262  Size(back_texture->GetSize()))
1263  .Intersection(current_clip_coverage);
1264 
1265  if (!maybe_coverage_limit.has_value() || maybe_coverage_limit->IsEmpty()) {
1266  return std::nullopt;
1267  }
1268 
1269  return maybe_coverage_limit->Intersection(
1270  Rect::MakeSize(render_target_.GetRenderTargetSize()));
1271 }
ISize GetRenderTargetSize() const
constexpr std::optional< TRect > Intersection(const TRect &o) const
Definition: rect.h:528

References impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::LazyRenderingConfig::GetInlinePassContext(), impeller::RenderTarget::GetRenderTargetSize(), impeller::InlinePassContext::GetTexture(), impeller::EntityPassClipStack::HasCoverage(), impeller::TRect< T >::Intersection(), impeller::InlinePassContext::IsValid(), impeller::TRect< Scalar >::MakeOriginSize(), and impeller::TRect< Scalar >::MakeSize().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and SaveLayer().

◆ GetMaxOpDepth()

uint64_t impeller::Canvas::GetMaxOpDepth ( ) const
inline

Definition at line 261 of file canvas.h.

261 { return transform_stack_.back().clip_depth; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetOpDepth()

uint64_t impeller::Canvas::GetOpDepth ( ) const
inline

Definition at line 259 of file canvas.h.

259 { return current_depth_; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetSaveCount()

size_t impeller::Canvas::GetSaveCount ( ) const

Definition at line 312 of file canvas.cc.

312  {
313  return transform_stack_.size();
314 }

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and RestoreToCount().

◆ PreConcat()

void impeller::Canvas::PreConcat ( const Matrix transform)

Definition at line 261 of file canvas.cc.

261  {
262  transform_stack_.back().transform = transform * GetCurrentTransform();
263 }

References GetCurrentTransform(), and transform.

Referenced by impeller::DlDispatcherBase::drawShadow().

◆ RequiresReadback()

bool impeller::Canvas::RequiresReadback ( ) const
inline

Definition at line 269 of file canvas.h.

269 { return requires_readback_; }

◆ ResetTransform()

void impeller::Canvas::ResetTransform ( )

Definition at line 265 of file canvas.cc.

265  {
266  transform_stack_.back().transform = {};
267 }

Referenced by impeller::DlDispatcherBase::transformReset().

◆ Restore()

bool impeller::Canvas::Restore ( )

Definition at line 1511 of file canvas.cc.

1511  {
1512  FML_DCHECK(transform_stack_.size() > 0);
1513  if (transform_stack_.size() == 1) {
1514  return false;
1515  }
1516 
1517  // This check is important to make sure we didn't exceed the depth
1518  // that the clips were rendered at while rendering any of the
1519  // rendering ops. It is OK for the current depth to equal the
1520  // outgoing clip depth because that means the clipping would have
1521  // been successful up through the last rendering op, but it cannot
1522  // be greater.
1523  // Also, we bump the current rendering depth to the outgoing clip
1524  // depth so that future rendering operations are not clipped by
1525  // any of the pixels set by the expiring clips. It is OK for the
1526  // estimates used to determine the clip depth in save/saveLayer
1527  // to be overly conservative, but we need to jump the depth to
1528  // the clip depth so that the next rendering op will get a
1529  // larger depth (it will pre-increment the current_depth_ value).
1530  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1531  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1532  current_depth_ = transform_stack_.back().clip_depth;
1533 
1534  if (IsSkipping()) {
1535  transform_stack_.pop_back();
1536  return true;
1537  }
1538 
1539  if (transform_stack_.back().rendering_mode ==
1541  transform_stack_.back().rendering_mode ==
1543  auto lazy_render_pass = std::move(render_passes_.back());
1544  render_passes_.pop_back();
1545  // Force the render pass to be constructed if it never was.
1546  lazy_render_pass.GetInlinePassContext()->GetRenderPass();
1547 
1548  SaveLayerState save_layer_state = save_layer_state_.back();
1549  save_layer_state_.pop_back();
1550  auto global_pass_position = GetGlobalPassPosition();
1551 
1552  std::shared_ptr<Contents> contents = CreateContentsForSubpassTarget(
1553  save_layer_state.paint, //
1554  lazy_render_pass.GetInlinePassContext()->GetTexture(), //
1555  Matrix::MakeTranslation(Vector3{-global_pass_position}) * //
1556  transform_stack_.back().transform //
1557  );
1558 
1559  lazy_render_pass.GetInlinePassContext()->EndPass();
1560 
1561  // Round the subpass texture position for pixel alignment with the parent
1562  // pass render target. By default, we draw subpass textures with nearest
1563  // sampling, so aligning here is important for avoiding visual nearest
1564  // sampling errors caused by limited floating point precision when
1565  // straddling a half pixel boundary.
1566  Point subpass_texture_position;
1567  if (transform_stack_.back().did_round_out) {
1568  // Subpass coverage was rounded out, origin potentially moved "down" by
1569  // as much as a pixel.
1570  subpass_texture_position =
1571  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1572  .Floor();
1573  } else {
1574  // Subpass coverage was truncated. Pick the closest phyiscal pixel.
1575  subpass_texture_position =
1576  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1577  .Round();
1578  }
1579 
1580  Entity element_entity;
1581  element_entity.SetClipDepth(++current_depth_);
1582  element_entity.SetContents(std::move(contents));
1583  element_entity.SetBlendMode(save_layer_state.paint.blend_mode);
1584  element_entity.SetTransform(
1585  Matrix::MakeTranslation(Vector3(subpass_texture_position)));
1586 
1587  if (element_entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
1588  if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
1589  ApplyFramebufferBlend(element_entity);
1590  } else {
1591  // End the active pass and flush the buffer before rendering "advanced"
1592  // blends. Advanced blends work by binding the current render target
1593  // texture as an input ("destination"), blending with a second texture
1594  // input ("source"), writing the result to an intermediate texture, and
1595  // finally copying the data from the intermediate texture back to the
1596  // render target texture. And so all of the commands that have written
1597  // to the render target texture so far need to execute before it's bound
1598  // for blending (otherwise the blend pass will end up executing before
1599  // all the previous commands in the active pass).
1600  auto input_texture = FlipBackdrop(GetGlobalPassPosition());
1601  if (!input_texture) {
1602  return false;
1603  }
1604 
1605  FilterInput::Vector inputs = {
1606  FilterInput::Make(input_texture,
1607  element_entity.GetTransform().Invert()),
1608  FilterInput::Make(element_entity.GetContents())};
1609  auto contents = ColorFilterContents::MakeBlend(
1610  element_entity.GetBlendMode(), inputs);
1611  contents->SetCoverageHint(element_entity.GetCoverage());
1612  element_entity.SetContents(std::move(contents));
1613  element_entity.SetBlendMode(BlendMode::kSrc);
1614  }
1615  }
1616 
1617  element_entity.Render(
1618  renderer_, //
1619  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1620  );
1621  clip_coverage_stack_.PopSubpass();
1622  transform_stack_.pop_back();
1623 
1624  // We don't need to restore clips if a saveLayer was performed, as the clip
1625  // state is per render target, and no more rendering operations will be
1626  // performed as the render target workloaded is completed in the restore.
1627  return true;
1628  }
1629 
1630  size_t num_clips = transform_stack_.back().num_clips;
1631  transform_stack_.pop_back();
1632 
1633  if (num_clips > 0) {
1634  EntityPassClipStack::ClipStateResult clip_state_result =
1635  clip_coverage_stack_.RecordRestore(GetGlobalPassPosition(),
1636  GetClipHeight());
1637 
1638  // Clip restores are never required with depth based clipping.
1639  FML_DCHECK(!clip_state_result.should_render);
1640  if (clip_state_result.clip_did_change) {
1641  // We only need to update the pass scissor if the clip state has changed.
1642  SetClipScissor(
1643  clip_coverage_stack_.CurrentClipCoverage(), //
1644  *render_passes_.back().GetInlinePassContext()->GetRenderPass(), //
1645  GetGlobalPassPosition() //
1646  );
1647  }
1648  }
1649 
1650  return true;
1651 }
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
const Capabilities & GetDeviceCapabilities() const
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:28
ClipStateResult RecordRestore(Point global_pass_position, size_t restore_height)
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
TPoint< Scalar > Point
Definition: point.h:327

References impeller::Paint::blend_mode, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::Canvas::SaveLayerState::coverage, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Entity::GetBlendMode(), impeller::Entity::GetContents(), impeller::Entity::GetCoverage(), impeller::ContentContext::GetDeviceCapabilities(), impeller::TRect< T >::GetOrigin(), impeller::Entity::GetTransform(), impeller::Matrix::Invert(), impeller::Entity::kLastPipelineBlendMode, impeller::kSrc, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::ColorFilterContents::MakeBlend(), impeller::Matrix::MakeTranslation(), impeller::Canvas::SaveLayerState::paint, impeller::EntityPassClipStack::PopSubpass(), impeller::EntityPassClipStack::RecordRestore(), impeller::Entity::Render(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::EntityPassClipStack::ClipStateResult::should_render, and impeller::Capabilities::SupportsFramebufferFetch().

Referenced by impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::restore(), and RestoreToCount().

◆ RestoreToCount()

void impeller::Canvas::RestoreToCount ( size_t  count)

Definition at line 320 of file canvas.cc.

320  {
321  while (GetSaveCount() > count) {
322  if (!Restore()) {
323  return;
324  }
325  }
326 }
size_t GetSaveCount() const
Definition: canvas.cc:312

References GetSaveCount(), and Restore().

Referenced by impeller::DlDispatcherBase::drawDisplayList().

◆ Rotate()

void impeller::Canvas::Rotate ( Radians  radians)

Definition at line 293 of file canvas.cc.

293  {
294  Concat(Matrix::MakeRotationZ(radians));
295 }
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:223

References Concat(), and impeller::Matrix::MakeRotationZ().

Referenced by impeller::DlDispatcherBase::rotate().

◆ Save()

void impeller::Canvas::Save ( uint32_t  total_content_depth = kMaxDepth)

Definition at line 1219 of file canvas.cc.

1219  {
1220  if (IsSkipping()) {
1221  return SkipUntilMatchingRestore(total_content_depth);
1222  }
1223 
1224  auto entry = CanvasStackEntry{};
1225  entry.transform = transform_stack_.back().transform;
1226  entry.clip_depth = current_depth_ + total_content_depth;
1227  entry.distributed_opacity = transform_stack_.back().distributed_opacity;
1228  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1229  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1230  << " after allocating " << total_content_depth;
1231  entry.clip_height = transform_stack_.back().clip_height;
1232  entry.rendering_mode = Entity::RenderingMode::kDirect;
1233  transform_stack_.push_back(entry);
1234 }

References impeller::Entity::kDirect, and impeller::CanvasStackEntry::transform.

Referenced by impeller::DlDispatcherBase::drawDisplayList(), impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::save(), and SaveLayer().

◆ SaveLayer()

void impeller::Canvas::SaveLayer ( const Paint paint,
std::optional< Rect bounds = std::nullopt,
const flutter::DlImageFilter *  backdrop_filter = nullptr,
ContentBoundsPromise  bounds_promise = ContentBoundsPromise::kUnknown,
uint32_t  total_content_depth = kMaxDepth,
bool  can_distribute_opacity = false,
std::optional< int64_t >  backdrop_id = std::nullopt 
)

Definition at line 1273 of file canvas.cc.

1279  {
1280  TRACE_EVENT0("flutter", "Canvas::saveLayer");
1281  if (IsSkipping()) {
1282  return SkipUntilMatchingRestore(total_content_depth);
1283  }
1284 
1285  auto maybe_coverage_limit = GetLocalCoverageLimit();
1286  if (!maybe_coverage_limit.has_value()) {
1287  return SkipUntilMatchingRestore(total_content_depth);
1288  }
1289  auto coverage_limit = maybe_coverage_limit.value();
1290 
1291  if (can_distribute_opacity && !backdrop_filter &&
1293  bounds_promise != ContentBoundsPromise::kMayClipContents) {
1294  Save(total_content_depth);
1295  transform_stack_.back().distributed_opacity *= paint.color.alpha;
1296  return;
1297  }
1298 
1299  std::shared_ptr<FilterContents> filter_contents = paint.WithImageFilter(
1300  Rect(), transform_stack_.back().transform,
1302 
1303  std::optional<Rect> maybe_subpass_coverage = ComputeSaveLayerCoverage(
1304  bounds.value_or(Rect::MakeMaximum()),
1305  transform_stack_.back().transform, //
1306  coverage_limit, //
1307  filter_contents, //
1308  /*flood_output_coverage=*/
1309  Entity::IsBlendModeDestructive(paint.blend_mode), //
1310  /*flood_input_coverage=*/!!backdrop_filter ||
1311  (paint.color_filter &&
1312  paint.color_filter->modifies_transparent_black()) //
1313  );
1314 
1315  if (!maybe_subpass_coverage.has_value()) {
1316  return SkipUntilMatchingRestore(total_content_depth);
1317  }
1318 
1319  auto subpass_coverage = maybe_subpass_coverage.value();
1320 
1321  // When an image filter is present, clamp to avoid flicking due to nearest
1322  // sampled image. For other cases, round out to ensure than any geometry is
1323  // not cut off.
1324  //
1325  // See also this bug: https://github.com/flutter/flutter/issues/144213
1326  //
1327  // TODO(jonahwilliams): this could still round out for filters that use decal
1328  // sampling mode.
1330  bool did_round_out = false;
1331  Point coverage_origin_adjustment = Point{0, 0};
1332  if (paint.image_filter) {
1333  subpass_size = ISize(subpass_coverage.GetSize());
1334  } else {
1335  did_round_out = true;
1336  subpass_size =
1337  static_cast<ISize>(IRect::RoundOut(subpass_coverage).GetSize());
1338  // If rounding out, adjust the coverage to account for the subpixel shift.
1339  coverage_origin_adjustment =
1340  Point(subpass_coverage.GetLeftTop().x -
1341  std::floor(subpass_coverage.GetLeftTop().x),
1342  subpass_coverage.GetLeftTop().y -
1343  std::floor(subpass_coverage.GetLeftTop().y));
1344  }
1345  if (subpass_size.IsEmpty()) {
1346  return SkipUntilMatchingRestore(total_content_depth);
1347  }
1348 
1349  // When there are scaling filters present, these contents may exceed the
1350  // maximum texture size. Perform a clamp here, which may cause rendering
1351  // artifacts.
1352  subpass_size = subpass_size.Min(renderer_.GetContext()
1353  ->GetCapabilities()
1354  ->GetMaximumRenderPassAttachmentSize());
1355 
1356  // Backdrop filter state, ignored if there is no BDF.
1357  std::shared_ptr<FilterContents> backdrop_filter_contents;
1358  Point local_position = Point(0, 0);
1359  if (backdrop_filter) {
1360  local_position = subpass_coverage.GetOrigin() - GetGlobalPassPosition();
1361  Canvas::BackdropFilterProc backdrop_filter_proc =
1362  [backdrop_filter = backdrop_filter](
1363  const FilterInput::Ref& input, const Matrix& effect_transform,
1364  Entity::RenderingMode rendering_mode) {
1365  auto filter = WrapInput(backdrop_filter, input);
1366  filter->SetEffectTransform(effect_transform);
1367  filter->SetRenderingMode(rendering_mode);
1368  return filter;
1369  };
1370 
1371  std::shared_ptr<Texture> input_texture;
1372 
1373  // If the backdrop ID is not nullopt and there is more than one usage
1374  // of it in the current scene, cache the backdrop texture and remove it from
1375  // the current entity pass flip.
1376  bool will_cache_backdrop_texture = false;
1377  BackdropData* backdrop_data = nullptr;
1378  // If we've reached this point, there is at least one backdrop filter. But
1379  // potentially more if there is a backdrop id. We may conditionally set this
1380  // to a higher value in the if block below.
1381  size_t backdrop_count = 1;
1382  if (backdrop_id.has_value()) {
1383  std::unordered_map<int64_t, BackdropData>::iterator backdrop_data_it =
1384  backdrop_data_.find(backdrop_id.value());
1385  if (backdrop_data_it != backdrop_data_.end()) {
1386  backdrop_data = &backdrop_data_it->second;
1387  will_cache_backdrop_texture =
1388  backdrop_data_it->second.backdrop_count > 1;
1389  backdrop_count = backdrop_data_it->second.backdrop_count;
1390  }
1391  }
1392 
1393  if (!will_cache_backdrop_texture || !backdrop_data->texture_slot) {
1394  backdrop_count_ -= backdrop_count;
1395 
1396  // The onscreen texture can be flipped to if:
1397  // 1. The device supports framebuffer fetch
1398  // 2. There are no more backdrop filters
1399  // 3. The current render pass is for the onscreen pass.
1400  const bool should_use_onscreen =
1402  backdrop_count_ == 0 && render_passes_.size() == 1u;
1403  input_texture = FlipBackdrop(
1404  GetGlobalPassPosition(), //
1405  /*should_remove_texture=*/will_cache_backdrop_texture, //
1406  /*should_use_onscreen=*/should_use_onscreen //
1407  );
1408  if (!input_texture) {
1409  // Validation failures are logged in FlipBackdrop.
1410  return;
1411  }
1412 
1413  if (will_cache_backdrop_texture) {
1414  backdrop_data->texture_slot = input_texture;
1415  }
1416  } else {
1417  input_texture = backdrop_data->texture_slot;
1418  }
1419 
1420  backdrop_filter_contents = backdrop_filter_proc(
1421  FilterInput::Make(std::move(input_texture)),
1422  transform_stack_.back().transform.Basis(),
1423  // When the subpass has a translation that means the math with
1424  // the snapshot has to be different.
1425  transform_stack_.back().transform.HasTranslation()
1428 
1429  if (will_cache_backdrop_texture) {
1430  FML_DCHECK(backdrop_data);
1431  // If all filters on the shared backdrop layer are equal, process the
1432  // layer once.
1433  if (backdrop_data->all_filters_equal &&
1434  !backdrop_data->shared_filter_snapshot.has_value()) {
1435  // TODO(157110): compute minimum input hint.
1436  backdrop_data->shared_filter_snapshot =
1437  backdrop_filter_contents->RenderToSnapshot(renderer_, {}, {});
1438  }
1439 
1440  std::optional<Snapshot> maybe_snapshot =
1441  backdrop_data->shared_filter_snapshot;
1442  if (maybe_snapshot.has_value()) {
1443  const Snapshot& snapshot = maybe_snapshot.value();
1444  std::shared_ptr<TextureContents> contents = TextureContents::MakeRect(
1445  subpass_coverage.Shift(-GetGlobalPassPosition()));
1446  auto scaled =
1447  subpass_coverage.TransformBounds(snapshot.transform.Invert());
1448  contents->SetTexture(snapshot.texture);
1449  contents->SetSourceRect(scaled);
1450  contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
1451 
1452  // This backdrop entity sets a depth value as it is written to the newly
1453  // flipped backdrop and not into a new saveLayer.
1454  Entity backdrop_entity;
1455  backdrop_entity.SetContents(std::move(contents));
1456  backdrop_entity.SetClipDepth(++current_depth_);
1457  backdrop_entity.SetBlendMode(paint.blend_mode);
1458 
1459  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1460  Save(0);
1461  return;
1462  }
1463  }
1464  }
1465 
1466  // When applying a save layer, absorb any pending distributed opacity.
1467  Paint paint_copy = paint;
1468  paint_copy.color.alpha *= transform_stack_.back().distributed_opacity;
1469  transform_stack_.back().distributed_opacity = 1.0;
1470 
1471  render_passes_.push_back(
1472  LazyRenderingConfig(renderer_, //
1473  CreateRenderTarget(renderer_, //
1474  subpass_size, //
1476  )));
1477  save_layer_state_.push_back(SaveLayerState{
1478  paint_copy, subpass_coverage.Shift(-coverage_origin_adjustment)});
1479 
1480  CanvasStackEntry entry;
1481  entry.transform = transform_stack_.back().transform;
1482  entry.clip_depth = current_depth_ + total_content_depth;
1483  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1484  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1485  << " after allocating " << total_content_depth;
1486  entry.clip_height = transform_stack_.back().clip_height;
1488  entry.did_round_out = did_round_out;
1489  transform_stack_.emplace_back(entry);
1490 
1491  // Start non-collapsed subpasses with a fresh clip coverage stack limited by
1492  // the subpass coverage. This is important because image filters applied to
1493  // save layers may transform the subpass texture after it's rendered,
1494  // causing parent clip coverage to get misaligned with the actual area that
1495  // the subpass will affect in the parent pass.
1496  clip_coverage_stack_.PushSubpass(subpass_coverage, GetClipHeight());
1497 
1498  if (!backdrop_filter_contents) {
1499  return;
1500  }
1501 
1502  // Render the backdrop entity.
1503  Entity backdrop_entity;
1504  backdrop_entity.SetContents(std::move(backdrop_filter_contents));
1505  backdrop_entity.SetTransform(
1506  Matrix::MakeTranslation(Vector3(-local_position)));
1507  backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
1508  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1509 }
std::optional< Rect > GetLocalCoverageLimit() const
Return the culling bounds of the current render target, or nullopt if there is no coverage.
Definition: canvas.cc:1236
std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)> BackdropFilterProc
Definition: canvas.h:125
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:128
void PushSubpass(std::optional< Rect > subpass_coverage, size_t clip_height)
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
ISize subpass_size
The output size of the down-sampling pass.
std::shared_ptr< FilterContents > WrapInput(const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
Definition: image_filter.cc:18
@ kMayClipContents
The caller claims the bounds are a subset of an estimate of the reasonably tight bounds but likely cl...
std::optional< Rect > ComputeSaveLayerCoverage(const Rect &content_coverage, const Matrix &effect_transform, const Rect &coverage_limit, const std::shared_ptr< FilterContents > &image_filter, bool flood_output_coverage, bool flood_input_coverage)
Compute the coverage of a subpass in the global coordinate space.
static constexpr Color BlackTransparent()
Definition: color.h:270
static bool CanApplyOpacityPeephole(const Paint &paint)
Whether or not a save layer with the provided paint can perform the opacity peephole optimization.
Definition: paint.h:40
RoundOut(const TRect< U > &r)
Definition: rect.h:679
constexpr static TRect MakeMaximum()
Definition: rect.h:188

References impeller::BackdropData::all_filters_equal, impeller::Color::alpha, impeller::BackdropData::backdrop_count, impeller::Color::BlackTransparent(), impeller::Paint::blend_mode, impeller::Paint::CanApplyOpacityPeephole(), impeller::CanvasStackEntry::clip_depth, impeller::CanvasStackEntry::clip_height, impeller::Paint::color, impeller::Paint::color_filter, impeller::ComputeSaveLayerCoverage(), impeller::CanvasStackEntry::did_round_out, impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), GetLocalCoverageLimit(), impeller::Paint::image_filter, impeller::Matrix::Invert(), impeller::Entity::IsBlendModeDestructive(), impeller::kMayClipContents, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::TRect< Scalar >::MakeMaximum(), impeller::TextureContents::MakeRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::PushSubpass(), impeller::Entity::Render(), impeller::CanvasStackEntry::rendering_mode, impeller::TRect< T >::RoundOut(), impeller::Snapshot::sampler_descriptor, Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::BackdropData::shared_filter_snapshot, subpass_size, impeller::Capabilities::SupportsFramebufferFetch(), impeller::Snapshot::texture, impeller::BackdropData::texture_slot, impeller::CanvasStackEntry::transform, impeller::Snapshot::transform, impeller::Paint::WithImageFilter(), and impeller::WrapInput().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and impeller::DlDispatcherBase::saveLayer().

◆ Scale() [1/2]

void impeller::Canvas::Scale ( const Vector2 scale)

Definition at line 281 of file canvas.cc.

281  {
282  Concat(Matrix::MakeScale(scale));
283 }
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104

References Concat(), and impeller::Matrix::MakeScale().

Referenced by impeller::DlDispatcherBase::scale().

◆ Scale() [2/2]

void impeller::Canvas::Scale ( const Vector3 scale)

Definition at line 285 of file canvas.cc.

285  {
286  Concat(Matrix::MakeScale(scale));
287 }

References Concat(), and impeller::Matrix::MakeScale().

◆ SetBackdropData()

void impeller::Canvas::SetBackdropData ( std::unordered_map< int64_t, BackdropData backdrop_data,
size_t  backdrop_count 
)

Update the backdrop data used to group together backdrop filters within the same layer.

Definition at line 1926 of file canvas.cc.

1928  {
1929  backdrop_data_ = std::move(backdrop_data);
1930  backdrop_count_ = backdrop_count;
1931 }

Referenced by impeller::CanvasDlDispatcher::SetBackdropData().

◆ Skew()

void impeller::Canvas::Skew ( Scalar  sx,
Scalar  sy 
)

Definition at line 289 of file canvas.cc.

289  {
290  Concat(Matrix::MakeSkew(sx, sy));
291 }
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:127

References Concat(), and impeller::Matrix::MakeSkew().

Referenced by impeller::DlDispatcherBase::skew().

◆ SupportsBlitToOnscreen()

bool impeller::Canvas::SupportsBlitToOnscreen ( ) const

Definition at line 2049 of file canvas.cc.

2049  {
2050  return renderer_.GetContext()
2051  ->GetCapabilities()
2052  ->SupportsTextureToTextureBlits() &&
2053  renderer_.GetContext()->GetBackendType() ==
2055 }

◆ Transform()

void impeller::Canvas::Transform ( const Matrix transform)

Definition at line 269 of file canvas.cc.

269  {
270  Concat(transform);
271 }

References Concat(), and transform.

Referenced by impeller::DlDispatcherBase::transformFullPerspective(), and impeller::DlDispatcherBase::transformReset().

◆ Translate()

void impeller::Canvas::Translate ( const Vector3 offset)

Definition at line 277 of file canvas.cc.

277  {
279 }

References Concat(), and impeller::Matrix::MakeTranslation().

Referenced by impeller::DlDispatcherBase::translate().

Member Data Documentation

◆ kMaxDepth

constexpr uint32_t impeller::Canvas::kMaxDepth = 1 << 24
staticconstexpr

Definition at line 120 of file canvas.h.


The documentation for this class was generated from the following files: