| Flutter Impeller |

framebuffer_blend_contents.cc
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "framebuffer_blend_contents.h"
6
7 #include "impeller/entity/contents/content_context.h"
8 #include "impeller/renderer/render_pass.h"
9
10 namespace impeller {
11
12 FramebufferBlendContents::FramebufferBlendContents() = default;
13
14 FramebufferBlendContents::~FramebufferBlendContents() = default;
15
16 void FramebufferBlendContents::SetBlendMode(BlendMode blend_mode) {
17 blend_mode_ = blend_mode;
18 }
19
20 void FramebufferBlendContents::SetChildContents(
21 std::shared_ptr<Contents> child_contents) {
22 child_contents_ = std::move(child_contents);
23 }
24
25 // |Contents|
26 std::optional<Rect> FramebufferBlendContents::GetCoverage(
27 const Entity& entity) const {
28 return child_contents_->GetCoverage(entity);
29 }
30
31 bool FramebufferBlendContents::Render(const ContentContext& renderer,
32 const Entity& entity,
33 RenderPass& pass) const {
34 if (!renderer.GetDeviceCapabilities().SupportsFramebufferFetch()) {
35 return false;
36 }
37
38 using VS = FramebufferBlendScreenPipeline::VertexShader;
39 using FS = FramebufferBlendScreenPipeline::FragmentShader;
40
41 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
42
43 auto src_snapshot = child_contents_->RenderToSnapshot(
44 renderer, entity,
45 {.coverage_limit = Rect::MakeSize(pass.GetRenderTargetSize()),
46 .sampler_descriptor = std::nullopt,
47 .msaa_enabled = true,
48 .mip_count = 1,
49 .label = "FramebufferBlendContents Snapshot"});
50
51 if (!src_snapshot.has_value()) {
52 return true;
53 }
54
55 auto size = src_snapshot->texture->GetSize();
56
57 std::array<VS::PerVertexData, 4> vertices = {
58 VS::PerVertexData{Point(0, 0), Point(0, 0)},
59 VS::PerVertexData{Point(size.width, 0), Point(1, 0)},
60 VS::PerVertexData{Point(0, size.height), Point(0, 1)},
61 VS::PerVertexData{Point(size.width, size.height), Point(1, 1)},
62 };
63
64 auto options = OptionsFromPass(pass);
65 options.blend_mode = BlendMode::kSrc;
66 options.primitive_type = PrimitiveType::kTriangleStrip;
67
68 pass.SetCommandLabel("Framebuffer Advanced Blend Filter");
69 pass.SetVertexBuffer(
70 CreateVertexBuffer(vertices, renderer.GetTransientsDataBuffer()));
71
72 switch (blend_mode_) {
73 case BlendMode::kScreen:
74 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
75 break;
76 case BlendMode::kOverlay:
77 pass.SetPipeline(renderer.GetFramebufferBlendOverlayPipeline(options));
78 break;
79 case BlendMode::kDarken:
80 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
81 break;
82 case BlendMode::kLighten:
83 pass.SetPipeline(renderer.GetFramebufferBlendLightenPipeline(options));
84 break;
85 case BlendMode::kColorDodge:
86 pass.SetPipeline(renderer.GetFramebufferBlendColorDodgePipeline(options));
87 break;
88 case BlendMode::kColorBurn:
89 pass.SetPipeline(renderer.GetFramebufferBlendColorBurnPipeline(options));
90 break;
91 case BlendMode::kHardLight:
92 pass.SetPipeline(renderer.GetFramebufferBlendHardLightPipeline(options));
93 break;
94 case BlendMode::kSoftLight:
95 pass.SetPipeline(renderer.GetFramebufferBlendSoftLightPipeline(options));
96 break;
97 case BlendMode::kDifference:
98 pass.SetPipeline(renderer.GetFramebufferBlendDifferencePipeline(options));
99 break;
100 case BlendMode::kExclusion:
101 pass.SetPipeline(renderer.GetFramebufferBlendExclusionPipeline(options));
102 break;
103 case BlendMode::kMultiply:
104 pass.SetPipeline(renderer.GetFramebufferBlendMultiplyPipeline(options));
105 break;
106 case BlendMode::kHue:
107 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
108 break;
109 case BlendMode::kSaturation:
110 pass.SetPipeline(renderer.GetFramebufferBlendSaturationPipeline(options));
111 break;
112 case BlendMode::kColor:
113 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
114 break;
115 case BlendMode::kLuminosity:
116 pass.SetPipeline(renderer.GetFramebufferBlendLuminosityPipeline(options));
117 break;
118 default:
119 return false;
120 }
121
122 VS::FrameInfo frame_info;
123 FS::FragInfo frag_info;
124
125 auto src_sampler_descriptor = src_snapshot->sampler_descriptor;
126 if (renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode()) {
127 src_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal;
128 src_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal;
129 }
130 raw_ptr<const Sampler> src_sampler =
131 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
132 src_sampler_descriptor);
133 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
134
135 frame_info.mvp = Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass,
136 src_snapshot->transform);
137 frame_info.src_y_coord_scale = src_snapshot->texture->GetYCoordScale();
138 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
139
140 frag_info.src_input_alpha = src_snapshot->opacity;
141 frag_info.dst_input_alpha = 1.0;
142 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
143
144 return pass.Draw().ok();
145 }
146
147 } // namespace impeller
impeller::Entity
Definition: entity.h:26
impeller::Entity::GetShaderTransform
Matrix GetShaderTransform(const RenderPass &pass) const
Definition: entity.cc:50
impeller::FramebufferBlendContents::SetChildContents
void SetChildContents(std::shared_ptr< Contents > child_contents)
Definition: framebuffer_blend_contents.cc:20
impeller::FramebufferBlendContents::~FramebufferBlendContents
~FramebufferBlendContents() override
impeller::FramebufferBlendContents::SetBlendMode
void SetBlendMode(BlendMode blend_mode)
Definition: framebuffer_blend_contents.cc:16
impeller::FramebufferBlendContents::FramebufferBlendContents
FramebufferBlendContents()
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:163
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:164
content_context.h
framebuffer_blend_contents.h
impeller
Definition: allocation.cc:12
impeller::PrimitiveType::kTriangleStrip
@ kTriangleStrip
impeller::SamplerAddressMode::kDecal
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
impeller::Point
TPoint< Scalar > Point
Definition: point.h:425
impeller::FS
LinePipeline::FragmentShader FS
Definition: line_contents.cc:14
impeller::CreateVertexBuffer
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
Definition: vertex_buffer_builder.h:24
impeller::BlendMode
BlendMode
Definition: color.h:58
impeller::BlendMode::kExclusion
@ kExclusion
impeller::BlendMode::kSaturation
@ kSaturation
impeller::BlendMode::kColorBurn
@ kColorBurn
impeller::BlendMode::kLighten
@ kLighten
impeller::BlendMode::kHue
@ kHue
impeller::BlendMode::kMultiply
@ kMultiply
impeller::BlendMode::kColorDodge
@ kColorDodge
impeller::BlendMode::kScreen
@ kScreen
impeller::BlendMode::kSrc
@ kSrc
impeller::BlendMode::kLuminosity
@ kLuminosity
impeller::BlendMode::kSoftLight
@ kSoftLight
impeller::BlendMode::kDifference
@ kDifference
impeller::BlendMode::kOverlay
@ kOverlay
impeller::BlendMode::kColor
@ kColor
impeller::BlendMode::kHardLight
@ kHardLight
impeller::BlendMode::kDarken
@ kDarken
impeller::VS
LinePipeline::VertexShader VS
Definition: line_contents.cc:13
impeller::OptionsFromPass
ContentContextOptions OptionsFromPass(const RenderPass &pass)
Definition: contents.cc:19
render_pass.h
impeller::TRect< Scalar >::MakeSize
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150