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Public Member Functions | Public Attributes | List of all members
impeller::CapabilitiesGLES Class Referencefinal

The Vulkan layers and extensions wrangler. More...

`#include <capabilities_gles.h>`

Inheritance diagram for impeller::CapabilitiesGLES:

## Public Member Functions
| CapabilitiesGLES (const ProcTableGLES &gl)
| CapabilitiesGLES (const CapabilitiesGLES &)=delete
| CapabilitiesGLES (CapabilitiesGLES &&)=delete
CapabilitiesGLES & | operator= (const CapabilitiesGLES &)=delete
CapabilitiesGLES & | operator= (CapabilitiesGLES &&)=delete
size_t | GetMaxTextureUnits (ShaderStage stage) const
bool | IsANGLE () const
bool | IsES () const
| Whether this is an ES GL variant or (if false) desktop GL. More...
bool | SupportsOffscreenMSAA () const override
| Whether the context backend supports attaching offscreen MSAA color/stencil textures. More...
bool | SupportsImplicitResolvingMSAA () const override
| Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More...
bool | SupportsSSBO () const override
| Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More...
bool | SupportsTextureToTextureBlits () const override
| Whether the context backend supports blitting from one texture region to another texture region (via the relevant `BlitPass::AddCopy` overloads). More...
bool | SupportsFramebufferFetch () const override
| Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More...
bool | SupportsCompute () const override
| Whether the context backend supports `ComputePass`. More...
bool | SupportsComputeSubgroups () const override
| Whether the context backend supports configuring `ComputePass` command subgroups. More...
bool | SupportsReadFromResolve () const override
| Whether the context backend supports binding the current `RenderPass` attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More...
bool | SupportsDecalSamplerAddressMode () const override
| Whether the context backend supports `SamplerAddressMode::Decal`. More...
bool | SupportsDeviceTransientTextures () const override
| Whether the context backend supports allocating `StorageMode::kDeviceTransient` (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the `RenderPass` it's attached to. More...
bool | SupportsTriangleFan () const override
| Whether the primitive type TriangleFan is supported by the backend. More...
bool | SupportsPrimitiveRestart () const override
| Whether primitive restart is supported. More...
bool | Supports32BitPrimitiveIndices () const override
| Whether 32-bit values are supported in index buffers used to draw primitives. More...
bool | SupportsExtendedRangeFormats () const override
| Whether the XR formats are supported on this device. More...
PixelFormat | GetDefaultColorFormat () const override
| Returns a supported `PixelFormat` for textures that store 4-channel colors (red/green/blue/alpha). More...
PixelFormat | GetDefaultStencilFormat () const override
| Returns a supported `PixelFormat` for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More...
PixelFormat | GetDefaultDepthStencilFormat () const override
| Returns a supported `PixelFormat` for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns `PixelFormat::kUnknown` if no suitable depth+stencil format was found. More...
PixelFormat | GetDefaultGlyphAtlasFormat () const override
| Returns the default pixel format for the alpha bitmap glyph atlas. More...
ISize | GetMaximumRenderPassAttachmentSize () const override
| Return the maximum size of a render pass attachment. More...
size_t | GetMinimumUniformAlignment () const override
| The minimum alignment of uniform value offsets in bytes. More...
bool | NeedsPartitionedHostBuffer () const override
| Whether the host buffer should use separate device buffers for indexes from other data. More...
Public Member Functions inherited from impeller::Capabilities
virtual | ~Capabilities ()
virtual size_t | GetMinimumStorageBufferAlignment () const
| The minimum alignment of storage buffer value offsets in bytes. More...

## Public Attributes
size_t | max_combined_texture_image_units = 8
size_t | max_cube_map_texture_size = 16
size_t | max_fragment_uniform_vectors = 16
size_t | max_renderbuffer_size = 1
size_t | max_texture_image_units = 8
ISize | max_texture_size = ISize{64, 64}
size_t | max_varying_vectors = 8
size_t | max_vertex_attribs = 8
size_t | max_vertex_texture_image_units = 0
size_t | max_vertex_uniform_vectors = 128
ISize | max_viewport_dims
size_t | num_compressed_texture_formats = 0
size_t | num_shader_binary_formats = 0

## Additional Inherited Members
Static Public Member Functions inherited from impeller::BackendCast< CapabilitiesGLES, Capabilities >
static CapabilitiesGLES & | Cast (Capabilities &base)
static const CapabilitiesGLES & | Cast (const Capabilities &base)
static CapabilitiesGLES * | Cast (Capabilities *base)
static const CapabilitiesGLES * | Cast (const Capabilities *base)
Protected Member Functions inherited from impeller::Capabilities
| Capabilities ()
| Capabilities (const Capabilities &)=delete
Capabilities & | operator= (const Capabilities &)=delete

## Detailed Description

The Vulkan layers and extensions wrangler.

Definition at line 23 of file capabilities_gles.h.

## Constructor & Destructor Documentation

## ◆ CapabilitiesGLES() [1/3]

impeller::CapabilitiesGLES::CapabilitiesGLES | ( | const ProcTableGLES & | gl | ) |
| explicit

Definition at line 32 of file capabilities_gles.cc.

32 {
33 {
34 GLint value = 0;
35 gl.GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
36 max_combined_texture_image_units = value;
37 }
38
39 {
40 GLint value = 0;
41 gl.GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &value);
42 max_cube_map_texture_size = value;
43 }
44
45 auto const desc = gl.GetDescription();
46
47 if (desc->IsES()) {
48 GLint value = 0;
49 gl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &value);
50 max_fragment_uniform_vectors = value;
51 }
52
53 {
54 GLint value = 0;
55 gl.GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
56 max_renderbuffer_size = value;
57 }
58
59 {
60 GLint value = 0;
61 gl.GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
62 max_texture_image_units = value;
63 }
64
65 {
66 GLint value = 0;
67 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
68 max_texture_size = ISize{value, value};
69 }
70
71 if (desc->IsES()) {
72 GLint value = 0;
73 gl.GetIntegerv(GL_MAX_VARYING_VECTORS, &value);
74 max_varying_vectors = value;
75 }
76
77 {
78 GLint value = 0;
79 gl.GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
80 max_vertex_attribs = value;
81 }
82
83 {
84 GLint value = 0;
85 gl.GetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &value);
86 max_vertex_texture_image_units = value;
87 }
88
89 if (desc->IsES()) {
90 GLint value = 0;
91 gl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &value);
92 max_vertex_uniform_vectors = value;
93 }
94
95 {
96 GLint values[2] = {};
97 gl.GetIntegerv(GL_MAX_VIEWPORT_DIMS, values);
98 max_viewport_dims = ISize{values[0], values[1]};
99 }
100
101 {
102 GLint value = 0;
103 gl.GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &value);
104 num_compressed_texture_formats = value;
105 }
106
107 if (desc->IsES()) {
108 GLint value = 0;
109 gl.GetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &value);
110 num_shader_binary_formats = value;
111 }
112
113 if (desc->IsES()) {
114 default_glyph_atlas_format_ = PixelFormat::kA8UNormInt;
115 } else {
116 default_glyph_atlas_format_ = PixelFormat::kR8UNormInt;
117 }
118
119 if (desc->GetGlVersion().major_version >= 3) {
120 supports_texture_to_texture_blits_ = true;
121 }
122
123 supports_framebuffer_fetch_ = desc->HasExtension(kFramebufferFetchExt);
124
125 if (desc->HasExtension(kTextureBorderClampExt) ||
126 desc->HasExtension(kNvidiaTextureBorderClampExt)) {
127 supports_decal_sampler_address_mode_ = true;
128 }
129
130 if (desc->HasExtension(kElementIndexUintExt)) {
131 supports_32bit_primitive_indices_ = true;
132 }
133
134 if (desc->HasExtension(kMultisampledRenderToTextureExt)) {
135 supports_implicit_msaa_ = true;
136
137 if (desc->HasExtension(kMultisampledRenderToTexture2Ext)) {
138 // We hard-code 4x MSAA, so let's make sure it's supported.
139 GLint value = 0;
140 gl.GetIntegerv(GL_MAX_SAMPLES_EXT, &value);
141 supports_offscreen_msaa_ = value >= 4;
142 }
143 } else if (desc->GetGlVersion().major_version >= 3 && desc->IsES()) {
144 GLint value = 0;
145 gl.GetIntegerv(GL_MAX_SAMPLES, &value);
146 supports_offscreen_msaa_ = value >= 4;
147 }
148 is_es_ = desc->IsES();
149 is_angle_ = desc->IsANGLE();
150 }
impeller::CapabilitiesGLES::max_vertex_uniform_vectors
size_t max_vertex_uniform_vectors
Definition: capabilities_gles.h:65
impeller::CapabilitiesGLES::max_fragment_uniform_vectors
size_t max_fragment_uniform_vectors
Definition: capabilities_gles.h:44
impeller::CapabilitiesGLES::max_viewport_dims
ISize max_viewport_dims
Definition: capabilities_gles.h:68
impeller::CapabilitiesGLES::max_renderbuffer_size
size_t max_renderbuffer_size
Definition: capabilities_gles.h:47
impeller::CapabilitiesGLES::max_cube_map_texture_size
size_t max_cube_map_texture_size
Definition: capabilities_gles.h:41
impeller::CapabilitiesGLES::max_vertex_texture_image_units
size_t max_vertex_texture_image_units
Definition: capabilities_gles.h:62
impeller::CapabilitiesGLES::num_shader_binary_formats
size_t num_shader_binary_formats
Definition: capabilities_gles.h:74
impeller::CapabilitiesGLES::max_combined_texture_image_units
size_t max_combined_texture_image_units
Definition: capabilities_gles.h:38
impeller::CapabilitiesGLES::max_texture_image_units
size_t max_texture_image_units
Definition: capabilities_gles.h:50
impeller::CapabilitiesGLES::max_texture_size
ISize max_texture_size
Definition: capabilities_gles.h:53
impeller::CapabilitiesGLES::max_vertex_attribs
size_t max_vertex_attribs
Definition: capabilities_gles.h:59
impeller::CapabilitiesGLES::max_varying_vectors
size_t max_varying_vectors
Definition: capabilities_gles.h:56
impeller::CapabilitiesGLES::num_compressed_texture_formats
size_t num_compressed_texture_formats
Definition: capabilities_gles.h:71
value
int32_t value
Definition: dl_golden_unittests.cc:459
impeller::kTextureBorderClampExt
static constexpr const char * kTextureBorderClampExt
Definition: capabilities_gles.cc:16
impeller::kMultisampledRenderToTexture2Ext
static constexpr const char * kMultisampledRenderToTexture2Ext
Definition: capabilities_gles.cc:26
impeller::kNvidiaTextureBorderClampExt
static constexpr const char * kNvidiaTextureBorderClampExt
Definition: capabilities_gles.cc:18
impeller::PixelFormat::kR8UNormInt
@ kR8UNormInt
impeller::PixelFormat::kA8UNormInt
@ kA8UNormInt
impeller::kFramebufferFetchExt
static constexpr const char * kFramebufferFetchExt
Definition: capabilities_gles.cc:13
impeller::kElementIndexUintExt
static constexpr const char * kElementIndexUintExt
Definition: capabilities_gles.cc:30
impeller::ISize
ISize64 ISize
Definition: size.h:162
impeller::kMultisampledRenderToTextureExt
static constexpr const char * kMultisampledRenderToTextureExt
Definition: capabilities_gles.cc:22

References impeller::ProcTableGLES::GetDescription(), impeller::kA8UNormInt, impeller::kElementIndexUintExt, impeller::kFramebufferFetchExt, impeller::kMultisampledRenderToTexture2Ext, impeller::kMultisampledRenderToTextureExt, impeller::kNvidiaTextureBorderClampExt, impeller::kR8UNormInt, impeller::kTextureBorderClampExt, max_combined_texture_image_units, max_cube_map_texture_size, max_fragment_uniform_vectors, max_renderbuffer_size, max_texture_image_units, max_texture_size, max_varying_vectors, max_vertex_attribs, max_vertex_texture_image_units, max_vertex_uniform_vectors, max_viewport_dims, num_compressed_texture_formats, num_shader_binary_formats, and value.

## ◆ CapabilitiesGLES() [2/3]

impeller::CapabilitiesGLES::CapabilitiesGLES | ( | const CapabilitiesGLES & |  | ) |
| delete

## ◆ CapabilitiesGLES() [3/3]

impeller::CapabilitiesGLES::CapabilitiesGLES | ( | CapabilitiesGLES && |  | ) |
| delete

## Member Function Documentation

## ◆ GetDefaultColorFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultColorFormat | ( |  | ) | const
| override virtual

Returns a supported `PixelFormat` for textures that store 4-channel colors (red/green/blue/alpha).

Implements impeller::Capabilities.

Definition at line 213 of file capabilities_gles.cc.

213 {
214 return PixelFormat::kR8G8B8A8UNormInt;
215 }
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt

References impeller::kR8G8B8A8UNormInt.

## ◆ GetDefaultDepthStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultDepthStencilFormat | ( |  | ) | const
| override virtual

Returns a supported `PixelFormat` for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns `PixelFormat::kUnknown` if no suitable depth+stencil format was found.

Implements impeller::Capabilities.

Definition at line 221 of file capabilities_gles.cc.

221 {
222 return PixelFormat::kD24UnormS8Uint;
223 }
impeller::PixelFormat::kD24UnormS8Uint
@ kD24UnormS8Uint

References impeller::kD24UnormS8Uint.

## ◆ GetDefaultGlyphAtlasFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultGlyphAtlasFormat | ( |  | ) | const
| override virtual

Returns the default pixel format for the alpha bitmap glyph atlas.

       Some backends may use Red channel while others use grey. This
       should not have any impact

Implements impeller::Capabilities.

Definition at line 241 of file capabilities_gles.cc.

241 {
242 return default_glyph_atlas_format_;
243 }

## ◆ GetDefaultStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultStencilFormat | ( |  | ) | const
| override virtual

Returns a supported `PixelFormat` for textures that store stencil information. May include a depth channel if a stencil-only format is not available.

Implements impeller::Capabilities.

Definition at line 217 of file capabilities_gles.cc.

217 {
218 return PixelFormat::kS8UInt;
219 }
impeller::PixelFormat::kS8UInt
@ kS8UInt

References impeller::kS8UInt.

## ◆ GetMaximumRenderPassAttachmentSize()

ISize impeller::CapabilitiesGLES::GetMaximumRenderPassAttachmentSize | ( |  | ) | const
| override virtual

Return the maximum size of a render pass attachment.

Note that this may be smaller than the maximum allocatable texture size.

Implements impeller::Capabilities.

Definition at line 245 of file capabilities_gles.cc.

245 {
246 return max_texture_size;
247 }

References max_texture_size.

## ◆ GetMaxTextureUnits()

size_t impeller::CapabilitiesGLES::GetMaxTextureUnits | ( | ShaderStage | stage | ) | const

Definition at line 156 of file capabilities_gles.cc.

156 {
157 switch (stage) {
158 case ShaderStage::kVertex:
159 return max_vertex_texture_image_units;
160 case ShaderStage::kFragment:
161 return max_texture_image_units;
162 case ShaderStage::kUnknown:
163 case ShaderStage::kCompute:
164 return 0u;
165 }
166 FML_UNREACHABLE();
167 }
impeller::ShaderStage::kUnknown
@ kUnknown
impeller::ShaderStage::kCompute
@ kCompute
impeller::ShaderStage::kFragment
@ kFragment
impeller::ShaderStage::kVertex
@ kVertex

References impeller::kCompute, impeller::kFragment, impeller::kUnknown, impeller::kVertex, max_texture_image_units, and max_vertex_texture_image_units.

## ◆ GetMinimumUniformAlignment()

size_t impeller::CapabilitiesGLES::GetMinimumUniformAlignment | ( |  | ) | const
| override virtual

The minimum alignment of uniform value offsets in bytes.

Implements impeller::Capabilities.

Definition at line 249 of file capabilities_gles.cc.

249 {
250 return 256;
251 }

## ◆ IsANGLE()

bool impeller::CapabilitiesGLES::IsANGLE | ( |  | ) | const

Definition at line 225 of file capabilities_gles.cc.

225 {
226 return is_angle_;
227 }

## ◆ IsES()

bool impeller::CapabilitiesGLES::IsES | ( |  | ) | const

Whether this is an ES GL variant or (if false) desktop GL.

Definition at line 152 of file capabilities_gles.cc.

152 {
153 return is_es_;
154 }

## ◆ NeedsPartitionedHostBuffer()

bool impeller::CapabilitiesGLES::NeedsPartitionedHostBuffer | ( |  | ) | const
| override virtual

Whether the host buffer should use separate device buffers for indexes from other data.

Implements impeller::Capabilities.

Definition at line 253 of file capabilities_gles.cc.

253 {
254 #ifdef FML_OS_EMSCRIPTEN
255 // WebGL has special requirements here to keep indexes and other data
256 // separate. See
257 // https://registry.khronos.org/webgl/specs/latest/2.0/#BUFFER_OBJECT_BINDING
258 return true;
259 #else
260 return false;
261 #endif
262 }

## ◆ operator=() [1/2]

CapabilitiesGLES& impeller::CapabilitiesGLES::operator= | ( | CapabilitiesGLES && |  | ) |
| delete

## ◆ operator=() [2/2]

CapabilitiesGLES& impeller::CapabilitiesGLES::operator= | ( | const CapabilitiesGLES & |  | ) |
| delete

## ◆ Supports32BitPrimitiveIndices()

bool impeller::CapabilitiesGLES::Supports32BitPrimitiveIndices | ( |  | ) | const
| override virtual

Whether 32-bit values are supported in index buffers used to draw primitives.

Implements impeller::Capabilities.

Definition at line 233 of file capabilities_gles.cc.

233 {
234 return supports_32bit_primitive_indices_;
235 }

## ◆ SupportsCompute()

bool impeller::CapabilitiesGLES::SupportsCompute | ( |  | ) | const
| override virtual

Whether the context backend supports `ComputePass`.

Implements impeller::Capabilities.

Definition at line 189 of file capabilities_gles.cc.

189 {
190 return false;
191 }

## ◆ SupportsComputeSubgroups()

bool impeller::CapabilitiesGLES::SupportsComputeSubgroups | ( |  | ) | const
| override virtual

Whether the context backend supports configuring `ComputePass` command subgroups.

Implements impeller::Capabilities.

Definition at line 193 of file capabilities_gles.cc.

193 {
194 return false;
195 }

## ◆ SupportsDecalSamplerAddressMode()

bool impeller::CapabilitiesGLES::SupportsDecalSamplerAddressMode | ( |  | ) | const
| override virtual

Whether the context backend supports `SamplerAddressMode::Decal`.

Implements impeller::Capabilities.

Definition at line 201 of file capabilities_gles.cc.

201 {
202 return supports_decal_sampler_address_mode_;
203 }

## ◆ SupportsDeviceTransientTextures()

bool impeller::CapabilitiesGLES::SupportsDeviceTransientTextures | ( |  | ) | const
| override virtual

Whether the context backend supports allocating `StorageMode::kDeviceTransient` (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the `RenderPass` it's attached to.

This feature is especially useful for MSAA and stencils.

Implements impeller::Capabilities.

Definition at line 205 of file capabilities_gles.cc.

205 {
206 return false;
207 }

## ◆ SupportsExtendedRangeFormats()

bool impeller::CapabilitiesGLES::SupportsExtendedRangeFormats | ( |  | ) | const
| override virtual

Whether the XR formats are supported on this device.

This is only ever true for iOS and macOS devices. We may need to revisit this API when approaching wide gamut rendering for Vulkan and GLES.

Implements impeller::Capabilities.

Definition at line 237 of file capabilities_gles.cc.

237 {
238 return false;
239 }

## ◆ SupportsFramebufferFetch()

bool impeller::CapabilitiesGLES::SupportsFramebufferFetch | ( |  | ) | const
| override virtual

Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).

Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;

out vec4 frag_color;

void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```

Implements impeller::Capabilities.

Definition at line 185 of file capabilities_gles.cc.

185 {
186 return supports_framebuffer_fetch_;
187 }

## ◆ SupportsImplicitResolvingMSAA()

bool impeller::CapabilitiesGLES::SupportsImplicitResolvingMSAA | ( |  | ) | const
| override virtual

Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.

Implements impeller::Capabilities.

Definition at line 173 of file capabilities_gles.cc.

173 {
174 return supports_implicit_msaa_;
175 }

## ◆ SupportsOffscreenMSAA()

bool impeller::CapabilitiesGLES::SupportsOffscreenMSAA | ( |  | ) | const
| override virtual

Whether the context backend supports attaching offscreen MSAA color/stencil textures.

Implements impeller::Capabilities.

Definition at line 169 of file capabilities_gles.cc.

169 {
170 return supports_offscreen_msaa_;
171 }

## ◆ SupportsPrimitiveRestart()

bool impeller::CapabilitiesGLES::SupportsPrimitiveRestart | ( |  | ) | const
| override virtual

Whether primitive restart is supported.

Implements impeller::Capabilities.

Definition at line 229 of file capabilities_gles.cc.

229 {
230 return false;
231 }

## ◆ SupportsReadFromResolve()

bool impeller::CapabilitiesGLES::SupportsReadFromResolve | ( |  | ) | const
| override virtual

Whether the context backend supports binding the current `RenderPass` attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.

This is possible because many mobile graphics cards track `RenderPass` attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same `RenderPass`.

Implements impeller::Capabilities.

Definition at line 197 of file capabilities_gles.cc.

197 {
198 return false;
199 }

## ◆ SupportsSSBO()

bool impeller::CapabilitiesGLES::SupportsSSBO | ( |  | ) | const
| override virtual

Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.

Implements impeller::Capabilities.

Definition at line 177 of file capabilities_gles.cc.

177 {
178 return false;
179 }

## ◆ SupportsTextureToTextureBlits()

bool impeller::CapabilitiesGLES::SupportsTextureToTextureBlits | ( |  | ) | const
| override virtual

Whether the context backend supports blitting from one texture region to another texture region (via the relevant `BlitPass::AddCopy` overloads).

Implements impeller::Capabilities.

Definition at line 181 of file capabilities_gles.cc.

181 {
182 return supports_texture_to_texture_blits_;
183 }

## ◆ SupportsTriangleFan()

bool impeller::CapabilitiesGLES::SupportsTriangleFan | ( |  | ) | const
| override virtual

Whether the primitive type TriangleFan is supported by the backend.

Implements impeller::Capabilities.

Definition at line 209 of file capabilities_gles.cc.

209 {
210 return true;
211 }

## Member Data Documentation

## ◆ max_combined_texture_image_units

size_t impeller::CapabilitiesGLES::max_combined_texture_image_units = 8

Definition at line 38 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_cube_map_texture_size

size_t impeller::CapabilitiesGLES::max_cube_map_texture_size = 16

Definition at line 41 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_fragment_uniform_vectors

size_t impeller::CapabilitiesGLES::max_fragment_uniform_vectors = 16

Definition at line 44 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_renderbuffer_size

size_t impeller::CapabilitiesGLES::max_renderbuffer_size = 1

Definition at line 47 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_texture_image_units

size_t impeller::CapabilitiesGLES::max_texture_image_units = 8

Definition at line 50 of file capabilities_gles.h.

Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().

## ◆ max_texture_size

ISize impeller::CapabilitiesGLES::max_texture_size = ISize{64, 64}

Definition at line 53 of file capabilities_gles.h.

Referenced by CapabilitiesGLES(), and GetMaximumRenderPassAttachmentSize().

## ◆ max_varying_vectors

size_t impeller::CapabilitiesGLES::max_varying_vectors = 8

Definition at line 56 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_vertex_attribs

size_t impeller::CapabilitiesGLES::max_vertex_attribs = 8

Definition at line 59 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_vertex_texture_image_units

size_t impeller::CapabilitiesGLES::max_vertex_texture_image_units = 0

Definition at line 62 of file capabilities_gles.h.

Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().

## ◆ max_vertex_uniform_vectors

size_t impeller::CapabilitiesGLES::max_vertex_uniform_vectors = 128

Definition at line 65 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ max_viewport_dims

ISize impeller::CapabilitiesGLES::max_viewport_dims

Definition at line 68 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ num_compressed_texture_formats

size_t impeller::CapabilitiesGLES::num_compressed_texture_formats = 0

Definition at line 71 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

## ◆ num_shader_binary_formats

size_t impeller::CapabilitiesGLES::num_shader_binary_formats = 0

Definition at line 74 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

The documentation for this class was generated from the following files:

- impeller/renderer/backend/gles/capabilities_gles.h
- impeller/renderer/backend/gles/capabilities_gles.cc