| ComputePlaygroundTest() | impeller::ComputePlaygroundTest | |
| CreateGLProcAddressResolver() const | impeller::Playground | |
| CreateHostVisibleDeviceBuffer(const std::shared_ptr< Context > &context, const std::string &label) | impeller::ComputePlaygroundTest | inline |
| CreateTextureCubeForFixture(std::array< const char *, 6 > fixture_names) const | impeller::Playground | |
| CreateTextureForFixture(const char *fixture_name, bool enable_mipmapping=false) const | impeller::Playground | |
| CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false) | impeller::Playground | static |
| CreateVKProcAddressResolver() const | impeller::Playground | |
| DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed) | impeller::Playground | static |
| GetContentScale() const | impeller::Playground | |
| GetContext() const | impeller::Playground | |
| GetCursorPosition() const | impeller::Playground | |
| GetSecondsElapsed() const | impeller::Playground | |
| GetWindowSize() const | impeller::Playground | |
| GetWindowTitle() const override | impeller::ComputePlaygroundTest | virtual |
| GLProcAddressResolver typedef | impeller::Playground | |
| IsPlaygroundEnabled() const | impeller::Playground | |
| LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping) | impeller::Playground | static |
| MakeContext() const | impeller::Playground | |
| OpenAssetAsMapping(std::string asset_name) const override | impeller::ComputePlaygroundTest | virtual |
| OpenPlaygroundHere(const RenderCallback &render_callback) | impeller::Playground | |
| OpenPlaygroundHere(SinglePassCallback pass_callback) | impeller::Playground | |
| Playground(PlaygroundSwitches switches) | impeller::Playground | explicit |
| RenderCallback typedef | impeller::Playground | |
| SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) | impeller::Playground | |
| SetGPUDisabled(bool disabled) const | impeller::Playground | |
| SetUp() override | impeller::ComputePlaygroundTest | |
| SetupContext(PlaygroundBackend backend, const PlaygroundSwitches &switches) | impeller::Playground | |
| SetupWindow() | impeller::Playground | |
| SetWindowSize(ISize size) | impeller::Playground | protected |
| ShouldKeepRendering() const | impeller::Playground | protectedvirtual |
| ShouldOpenNewPlaygrounds() | impeller::Playground | static |
| SinglePassCallback typedef | impeller::Playground | |
| SupportsBackend(PlaygroundBackend backend) | impeller::Playground | static |
| switches_ | impeller::Playground | protected |
| TearDown() override | impeller::ComputePlaygroundTest | |
| TeardownWindow() | impeller::Playground | |
| VKProcAddressResolver typedef | impeller::Playground | |
| WillRenderSomething() const | impeller::Playground | |
| ~ComputePlaygroundTest() | impeller::ComputePlaygroundTest | virtual |
| ~Playground() | impeller::Playground | virtual |